Please Do Something About Killer Item Spawns Being Moved by Chests.
The Issue Explained
This is an issue affecting many killers including the newest killer Springtrap where chests and killer items use the same spawns and chests take priority when a map is generated. This means on certain maps where key locations on the map only have 1 chest spawn or when multiple chests are being spawned in through certain offerings, it is making certain killer items which rely on being spawned by generators, spawn in places nowhere near the generators actively making certain killers almost entirely powerless for the match or removing 50% of their power and making survivors interaction with these items incredibly difficult.
The killers who have interactive items that need to be by generators such as Sadako to push condemn, Xenomorph/Alien to pressure generators AND for survivors to reliably get the turrets to break him out of power, end up having their TV's/Turret Stations spawning great distances away from generators. Below I've created a video showcasing just how egregious this issue can get with these killers:
https://www.youtube.com/watch?v=s0G9U2B-Ctc&Most recently now Springtrap is also affected by this where his doors are being spawned edge map in places that are completely useless for both Springtrap and survivors. They are too far to ever reliably be used to spot Springtrap using the cameras and they are too far to reliably pressure certain areas of the map.
The door beside me and the door in the distance infront will be useless for the entire match.
The door off in the distance is so far aware from main that there is never a reason to use it.
Here is is on Xenomorph spawning 3 turrets right next to one another rather than being meaningfully spread out.
Why this is Such a Problem
This is a major design flaw because now we have situations where you simply lose the match based on offerings you can't predict in the lobby. It also means any event where the event offering spawns in chests like the recent winter event and the last anniversary event become borderline unplayable for these killers and in the case of the anniversary offering, it repeatedly shows up after the anniversary because people are using it for bloodpoints not spawning in extra chests.
Simultaneously, in the case of Xenomorph and Springtrap, the survivors interactions with the killer powers become exceedingly frustrating since you either need to go out your way to get a turret to the parts of the map where tunnels haven't spawned or you just can't use multiple cameras/doors for traversal around the map and to spot Springtrap.
I previously reported this as a bug and then it was said to not be a bug and intentional design, then the whole post was ignored despite many of us expressing our concerns with the problems this mechanic caused. So, here I am pleading on behalf of all players that this finally be addressed because it's actively gotten worse with the recent PTB with offering changes since in the PTB, the coin offerings are now secret we won't even be able to tell when a survivor brings in these offerings.
How We Attempted to Fix the Issue
We had 2 ways to try and deal with this problem
- We could force close the game when multiple offerings that spawned in more chests were used so we actually had a power. Something that should never under any circumstances be something a player needs to worry about doing.
- We could run the cut coin to remove 2 chests from play. However, the cut coin method only worked if survivors also didn't bring in offerings to spawn in more chests.
Killers ability to play the game and likewise, survivors interaction with killer powers under no circumstances should ever be held hostage because of offerings not being ran for this purpose. This is a mechanic that simply shouldn't exist in any capacity because it does nothing to improve the game. Losing a match before you've even loaded in isn't fun to play, nor is it fun to play against. Imagine if the next anniversary offering rendered a meta perk like decisive completely useless, it wouldn't be justifiable but for some reason it rendering a killers entire gameplay loop useless is supposedly fine?
Potential Fixes
The best way to fix it would be to make killer items spawn in first during map generation so they take priority. That way if killer needs their power to spawn near generators to be useful and for survivors to reliably interact with it, it actually happens. This would be the best solution because now chests and chest builds can be used against and on these killers while not needing to rework maps and such (you would need to make an exception for the basement). However I've got some other potential fixes.
- Make the cut coin offering work like the new shroud offering. Instead of just removing 2 chests, add a secondary condition that ignores all chest spawn effects from perks/offerings and then remove 2 chests. This way players using event items for bloodpoints keep the bloodpoints while killers can remove the chest effects no matter how many are used. This puts this offering in line with Sacrificial Wards and the new Shroud offerings.
- Add more spawns into the map with a minimum 2 spawns in a 24m radius of generators and put a limit on how close 2 chests can spawn beside each other. This way there will always be a spot for killer items by generators should the killer need it.
- Add in specific spawns for killer items. This way chests cannot displace killer spawns no matter what because they don't share the same spawns.
Final Thoughts
Please BHVR, address this issue. This is a mechanic that is now affecting 3 licensed killers including the most hyped killer in this games history, we pay real money for these killers and we should be allowed to play them on an even playing field no matter what map/offering is being ran. We should be allowed to participate in events without worry that half our power is going to be completely useless and survivors shouldn't need to take 30 second detours with Turrets to be able to use them in more than 1/4 of the map. Please address this problem. Thank you.



Comments
Seems like we have to raise the awareness a bit more.
Maybe by mass bringing Chest offerings so every new Springtrap player starts to complain about the spawns.
And, as we know, the devs take the feedback of the FNAF fanbase very seriously...
Absolutely this needs to be changed, especially since we are getting a killer that relies on good door spawns and the survivors need them to be good too so they can counter him.
That‘s diabolical. 😅👍
I see that devs dont see that as an issue/
Cuz i cant answer how they still didnt react to the post which is on top for few days.
😪
Strange isn't it
BHVR please... I love alien... That's the reason people leave from your game - you don't listen. Oh no, you do. To dbd twitter...
I agree with the whole post, please BHVR 🙏
Could we get some update on the issue please BHVR? Whether it's being considered to be addressed or anything, thank you.
Yes please, this issue simply cannot be ignored any longer
Its funny that this thread gets this much attention. I did the same thread back in January and got like 12 vote ups and six posts. Seems people finally woke up that this was a problem.
YayC is a YouTuber/Streamer. He probably told his viewers to mass upvote it.
Ok so one of them woke up that it was a problem then. Most likely got annoyed because they got bad placements because of cakes.
I'm honestly astonished that they would allow this to go unchecked since 2018;
Then again we're fully aware that BHVR has a severe allergic reaction to anything that even has the smallest chance of buffing Pig.
Determine layout > Populate Generators > Populate Killer Interactable > Populate chests > Determine Spawn Points.
Hm. Maybe it could be they don't want Jigsaw boxes right next to generators? But still either way. They should be prioritizing each killer item in whatever way they feel is appropriate. The Onryo tip as the game loads even says that TVs are near generators, so when the devs say it's not a bug, that is reaaaally dumb.
This is an extreme design flaw and with springtrap coming out this issue cannot continue or it will ruin the expierence for all those new players you're hoping to bring in for this chapter. Imagine buying the game and fnaf dlc just to see how terribly it works. Please fix this
This is one of the main reasons I just don't bother with Sadako (despite really wanting to). I'll either get the most abysmal spawns known to man or offerings from events will spawn in a truck load of more chests and mess up everything.
Worse off, with a killer I actually do enjoy playing and have put a lot of time into, this can be (somewhat) abused. Singularity. If his items are in far off corners or awkward parts of the map instead of around key points of the map (like they should be), its some good pressure. Though it does make it much more unfair for people that don't know how to go against him or that just don't see him much.
I also really like Xeno, but half my tunnels just suck. Sadako and Xeno keep taking massive hits with more focus on encouraging survivors to interact with chests/chest offerings, and its really sad since its a simple issue to fix.
Very good and detailed post, I genuinely hope this is fixed
What's really hilarious is that it might nerf Pig.
Someone mentioned bringing loads of chest generating stuff on Singularity in order to send the EMP crates to Narnia, and Pig could do the same thing with her trap removal boxes.
If the spawn logic gets changed so the boxes get generated before chests, they could be placed at good or neutral locations for survivors, instead of the survivors needing to go to the four corners of the map to disarm their traps.
Shoutout to that one guy that's down voted every comment lol.
The viewers don't just upvote it because a YouTuber told them to. People are upvoting it because everyone can agree that it's a problem that needs fixing.
That's commitment… to what, who really knows lol
I love how DBDs biggest license that will bring hordes of new players is affected by this simple and easy to fix problem. LOL
This needs to get removed asap
Most mods could realistically do is say something like "Passing it onto the team," or what not. I don't think its really their thing to have a back and forth with us. They're here to moderate. It'd be more of a CM thing to acknowledge the thread.
Plus Rizzo is pretty respectful (and helpful), they don't deserve the hate here lol.
This is pretty import to fix, especially with Springtrap coming out soon. I have other problems with Springtrap, but this is definitely something that I would need to see fixed/changed before I would consider buying him.
Yeah Rizzo is a good mod and respectful one too.
there are some killers I want to get into but I simply don’t just because of this chest issue. And now that survivors have the knowledge of using chest coins to mess up killer powers is just. It sucks design wise. Please behavior make killer power take 1st priority in chest spawns. So many matches where chests never even get opened lol.
i was thinking about buying DBD to play as Springtrap. but if this is not being fixed i might as well save my money and never by DBD
Been a few days since I last checked on this post, and I come back to see that it's still being ignored by the community managers and game developers? Really? You might want to start addressing this before the FNAF chapter and anniversary event comes out with likely yet more chest-boosting offerings.
While I don't personally main any of these killers, I do play Sadako occasionally and… why is this a thing? Survivors shouldn't be able to completely change the way a killer's power functions before the match has even started and in a way where a killer can't do much to stop them. What are they supposed to do, bring "Cut coin" every match just to be able to play? And if a dedicated team does this, that will by far not be enough. Please change this!
The sad part about the cut coin solution is that it doesn't actually resolve the issue especially during an anniversary event if it's anything like last year. You're going to be having everyone want to run with the new cakes which is very likely a chest with every one that a survivor brings. Once people understand that their coin offerings mess with Springtrap's power, you might even see up to +8 chests from any group that coordinates it out of frustration of playing against him so much (which will happen).
A cut coin will be easily overpowered by the amount of anniversary cakes and shiny coins that will come into play, and all the other killers that depend on their killer item placements are gonna catch flak from it all again. Just running with last year's cake myself is enough to see some odd TV placements. It's going to be crazy once this year's anniversary starts up and if chest offerings return baked with the cakes.
Hello!
Quickly diving in to say thank you to all for this discussion, this is something that's been investigated by the team and we hope to have a resolve for the release of the next Chapter (so yes, next week!). We thank you all for such a thorough discussion!
Thank you so much for this, now maps like Grim Pantry will hopefully be more playable for killers like Onryo, Xenomorph and Animatronic when they play on them
This is incredible news.
Huge, huge, huge thank you to you and the team for looking into this.
Yay!!!!! Finally. I‘m really looking forward to that.
Also please add more chest spawns on the swamp maps because there the killer props spawn mostly in corners. For pig this is probably good but not for xeno, Sadako…
One question: Do you make all killer props prioritize over chests or only certain ones? I‘m asking this because for pig messing with chest spawns is an advantage and gives you an actual reason to use hoarder.
This is great news. Thank you!
I agree with this being a huge issue.
Even though this only effects ~8 out of our roster of 40 killers, this brings up the following issues :
- One of the most (if not the most) anticipated new killers (The Animatronic) can have a core piece of his power nerfed at the survivors' whim, which could significantly worsen the wave of new players' experiences, making less stay in Dead by Daylight and enjoy the game for a longer period of time.
- Several high-pickrate killers (Notably The Onryo, The Singularity, and The Xenomorph) can have extremely important parts of their powers buffed/nerfed by absurd amounts due to the spawning of the things tied to them.
And arguably the biggest issue of all,
- The Pig
(I do say Pig is the biggest issue somewhat sarcastically, but her power is significantly increased in power if her boxes are spread far around the map. This means, with the right addons and scenarios can lead to survivors never having an opportunity to get their boxes off, even if they play absolutely perfectly. 0 counterplay = 0 fun.)
From the bottom of my heart, thank you!
This is a wonderful update!! Hopefully we open up the new patch to see that all of these killers have no further issues (fingers crossed), but everyone, please remember that if any issue spawns as a result of this, bring it on back into the forums so we can get some eyes on it.
>high pickrate killers
>singularity and sadako
In what world lmao. The only killers this affects with high pickrates is Wesker and Nemesis. Pig and Xeno aren't played all too often, but Sadako has a fairly low pickrate and Hux is one of the least played killers.
This is exactly what we needed to hear! Even better than expected! Thank you!
I'm looking forward to seeing to what this resolution attempt will be :D
Two questions:
Do event items (e.g. blood stations or pile of snow) also have a lower priority than killer items with the next Patch? Currently, they have a higher priority than killer items but I don't know if they have the same as chests or lower but higher than killer items.
Are there any news about the Shroud of Separation offering? Many players gave their feedback and told you they are too strong. Are you going to tweak them too?
As a Person who loves to play Xeno, it always sucks seeing useless tunnels and especialy when people bring coins and my power is just deleted
Just wanna point out... that this issue happens to benefit Pig, as it pushes her boxes further apart and makes the time to reach them longer for survivors...
So if this gets changed... that's technically a Pig nerf ;🐽;
It's more of a tradeoff. Yes they'll spawn closer together but they will also spawn closer to objectives making your patrol of gens and boxes basically the same
Have you tried Tampered Timer, Crate of Gears, Hoarder, Human Greed, Hex: Plaything, Hex: Face the Darkness, preferably with a Terrormisu offering?
I was surprised how evil this build was 💥🐽💥
Absolutely fantastic to hear. Thanks for the update!
Not really. If anything it makes pig stronger. Because if all the boxes end up being next to generators, then the pig can both be checking boxes AND generators at the same time. imo a fairly designed pig will have boxes that are not close to generators.
Thank you very much for the heads up, we appreciate it!