The problem with NOED [RANT]
[EDIT]: This is a 2nd time edited post regarding the issues with NOED from my point of view.
[Introduction]: NOED itself can be a very useful perk when it comes to end game potential in a trial. Combined with Blood warden, and Remember me can leave a devastating end game build. The issue I want to address here today is the abusive tendency the perk can yield in the hands of a killer that want to display a more... Unpleasant outlook towards survivors.
[What is NOED?]: NOED or "No One Escapes Death" Is a end game perk that activates when all generators on the map have been repaired and power is restored to the exit gates. It can give a boost in speed from 2%/3%/4% while all iterations also give the "Exposed" ability.
[Why is it an issue?]: Before it was buffed, the perk itself was utilized as an end game potential for any killer to utilize and secure a kill before all/any remaining survivors flee through the exit gates. The perk itself it not the issue per-say, its how it is used is the problem. While the perk boosts impressive capability's, it's more commonly used now in the hands of killers that intend to spite any survivor they come across. Now of course not every killer who uses NOED is intending this, some killers use it just to gain a upper hand if the match is not going well OR to help certain killers such as The Clown, Freddy, Trapper, or etc who require more help. These killers are primarily M1 killers that could very well use this extra help as they're more commonly not able to handle certain survivor teams that know what they're doing.
To say the perk itself is overpowered is not true, it can easily be snuffed out by cleansing every totem on the map before all the generators are active, as it requires one dull totem on the map to turn into a Hex totem. No, the issue itself is the stigma behind the perk itself. It's not easy to determine what killer uses NOED, so as such its impossible to really determine the killer you're facing will have it. But that fact alone can bring a team to its downfall as most solo survival teams don't think ahead to cleanse all dull totems. So as a result some survivors can be killed at the end for this mistake.
Another issue is who its in the hands of. In the hands of say a noob its to be expected that they MIGHT not have grasped the concept of how certain mechanics work yet in the game, as such the perk is a great help to support them in the end game if they are not doing well. In the hands of say a toxic killer this can lead to some problems. This games community has always had a issue with toxicity, and as such some toxic players will find a way to "get a reaction" out of certain people. So as such they will use NOED, Ruin, Etc to get such reaction Post-game. Of course this won't always go to plan since not every killer is perfect, so some matches itself will be poorer than others. But the intention itself is the issue i'd like to address.
[Possibility for change]: Now this is a tricky one. The perk itself has always been the way it is but never to this degree since the buff. I hardly saw it used unless on end game builds before the buff, but it was I've come to see it more often used among any player. I think of the perk itself like Ruin, its just very common place no a days. While its easy to correct the issue of Ruin, NOED is a bit more tricky depending on your team.
Perhaps the perk itself could be redone to have a lasting effect such as haunted grounds during end game. Or it could just have a one time exposed effect on whoever it hits the first time. The discussion for ideas is up to anyone in the comment section really.
[Conculsion]: The problem itself relies solely on the survivor team itself to deal with NOED, and I feel most solo survivors don't consider it a threat until its obviously too late. Perhaps it can be more common place to be aware of the dangers NOED can bring, but its hard to really say if they even have it. Its more or less a gamble at this point, perhaps there could be some awareness that it exists when the totem spawns (Like say all survivors gain the Exposed effect Icon) or something to that degree.
[TL;DR]: The perk itself is not the issue really, its just who uses it and the modern survivors that deal with said perk. More awareness needs to be brought to the community on its potential end game destruction.

Comments
These arguments.
Just because a perk can save your ass when you get gen rushed like a hag, doesn't mean it's for noobs.
I use it mysql, just like I use decisive strike as survivor.
TO win, it grants me an additional kill most of the time, just like decisive strike ensures my escape.
Decisive strike however is way more overpowered, because you can use it at any time and by 4 survivors in different situations.
NOEd however can completely be annulated or destroyed after it activated.
Even then you have to chase someone down.
Not that there'd anything wrong with taking them. I've gone back to NOED myself sometimes just because the other 4 survivors aren't going to stop taking all their meta perks and have me dealing with 4 DS and 4 Adrenaline. DS helps the survivots get to endgame and Adrenaline can really hurt the killer at the endgame.
I can counter it actually, and have in the past. The issue itself is my teammates (Specifically in Solo survival) that don't think ahead of this.
Did you even read the post?
Like the survivors being able to disable it before it even activates?
...Wait.
or what if, what if survivors just wait for it take their lumps and deal with it like everyone else
That takes too much forward thinking to do apparently...
yeah simple motor skills take too much brain processing
How is it fair that the killers crutch perk can be stopped from happening but the survivors can't? Dribbling is situational so it doesn't count.
true mat least instant flashlights dont exist anymore but unfortunatly you cant drop them anymore before the blind
I'd take that over the instant blind from behind you my dude.