8.3.2 thoughts?

Content
  • The Flashbang perk and Firecracker items have been re-enabled.
  • The Level 2 of the Haunted By Daylight event tome opened October 24th at 11:00 am ET.
  • The Level 3 of the Haunted By Daylight event tome opens October 31st at 11:00 am ET.
  • Bloodpoint values for several Haunted by Daylight scoring events have been increased.
Killer UpdatesThe Skull Merchant - Basekit
  • Reverted The Skull Merchant's movement speed when Inspecting her Radar to 4.6 m/s.
  • The Skull Merchant sees scan lines from her Drones at all times. (NEW)
  • The Skull Merchant sees the aura of scan lines when Inspecting her Radar within 32 meters of the Drone(s). (NEW)
Killer Perk Updates
  • Machine Learning: Decreased the duration of the effect once activated to 35/40/45 seconds. (was 40/50/60 seconds)
  • Predator: Decreased the duration of the aura reveal to 4 seconds. (was 6 seconds)
  • Zanshin Tactics: Decreased the duration of the aura reveal to 3/4/5 seconds. (was 6/7/8 seconds)
Survivor Perk Updates
  • Distortion: Decreased the requirement to regain a token to 15 seconds in chase*. (was 30 seconds)*
  • Inner Focus: Now only triggers from health state loss caused by the Killer.
  • We're Gonna Live Forever: Revert the heal speed increase to 100%. (was 150%) 

r/deadbydaylight - 8.3.2 | Bugfix Patch

Bug Fixes Halloween Event
  • Fixed an issue that caused Killers to be able to unleash a Captured Haunt and perform a basic attack in quick succession.
  • Fixed an issue that caused the Killer's Void Empowered tracker not to properly update when using a Haunt immediately after picking it up.
  • Fixed an issue that caused the Blighted Serum add-on to make the Blight's power unusable.
  • Fixed an issue that caused Zarina's Spirited Hair head customization to have a lighter skin tone.
  • Fixed an issue that caused several Haunted by Daylight outfit icons to be missing glowing VFX.
  • Fixed an issue that caused the Captured Haunt projectile to be blocked by the Knight's Guards.
  • Fixed an issue that caused the Cenobite to play the wrong animations when interacting with any Void Rift, Portal or Station.
  • Fixed an issue that caused the unopened portals in the Void Zone to play the open portal SFX.
Tagged: Mod

Comments

  • @[Deleted User] said:

    Really don't understand why they nerfed Machine Learning. It wasn't strong, and you have to lose a gen to use it. I have been having fun using it on Huntress because it confuses people, but aside from that it's not exactly nerf-worthy. They may as well just make it a 30 second timer and have it activate whenever a gen is finished.

    Also the in-game text says "40 seconds" but the patch notes say "45 seconds" so it would be nice to know which is true.

    For real, Machine Learning was fun to use as something new and interesting, but now with the 45s it feels so cramed and restricted again, that I feel it will fall off the face of the earth again. With 1min it gave the killer a tangible step up for losing a gen with some leeway to roam around and one or two mistakes along the way, while having fun with their boosted n stealthy speed. Now it feels like its over before you really got your bearing.

    This is the thing that many survivors fail to grasp: so many killer perks in the past (and still in the presend, but its getting better) were held back by overtly strict conditions and restrictions. Dragons Grip, Make your Choice, Machine Learning, Thanatophobia, Trail of Torment, Darkness Revealed, Coup de Grace, Oppression, Hubris and others all have interesting ideas, but fall flat because their window of opportunity (He … see what I did there?) is so small and short, that the killer often can't capatilize on their effect.

    BHVR has slowly caught up to this and decreased cooldowns for many of this perks, but for a perk that gets a maximum of 2 activations per round its pretty sad to be nerfed so shortly after it got buffed.

  • I never understood the MMR part: why do you care about your MMR when you can't see it and the higher the number the sweatier the games?

    The only real concern is the lowest reaches of MMR, the so called MMR hell, because there it really feels like "each survivor for their own", with no one helping you unhook, even if the killer is on the other side of the map, but besides that low low outlier, isn't a high MMR more of a detriment?

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827286#Comment_3827286

    Sure, thats why the perk is not okay, its just average at best

    Interesting take that picking someone up in 8s and giving them 10s of endurance is average at best instead of picking them up in 6.4s and giving them 10s of endurance is perfectly balanced

  • @bjorksnas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827566#Comment_3827566

    Interesting take that picking someone up in 8s and giving them 10s of endurance is average at best instead of picking them up in 6.4s and giving them 10s of endurance is perfectly balanced

    150% with 30 seconds cooldown > 100% with no cooldown > 100% with cooldown

  • Wake me up when a real patch comes out.

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827602#Comment_3827602

    150% with 30 seconds cooldown > 100% with no cooldown > 100% with cooldown

    Problematic > Some how the most Broken > Huge buff over previous version but still probably balanced enough to play around with for a while

    I mean most of the time you pick up a slug they will at least by like halfway or 95% so you spend 4s vs 3.2s to pick them up or 0.4 vs 0.32s picking them up but uh sure lets break the game because the massive buff got toned down a skoch

  • @Firellius said:

    So killers get big aura reading powercreep and BHVR decides to gut Distortion, now there's rampant slugging and BHVR nerfs WGLF…

    They also gave killers extra anti-chest/item perks after giving survivors chest perks, and buffed chase-breaking perks the patch before Predator rework and further aura read buffs.

    Anyone else get the feeling BHVR's overarching philosophy for survivor perk design right now is: 'What would work best for the killer'?

    To add to the last part of your statment, you mean hold their hands for another 5 or so years then make the usual am only facing swf complaints. Yes yes indeed.

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827280#Comment_3827280

    The game is not all about looping or playing 100% as a team (unless you're in a SWF, that is). By design, there is more than one way in this game to survive. Some players prefer to stealth around and evade the Killer and that's where they get their fun. Personally, I think it's bad that BHVR have removed a reliable perk for players that prefer the hide and seek aspect of DBD to the looping mechanics.

    Before the nerf, you could use Distortion to hide right under the Killer's nose. But now that you can't, I think some players that might have played more aggressively with Distortion will now play it extra safe, locker hop and be a much less active teammate than they were previously.

    It doesn't matter, anyway. People with my viewpoint lost the argument and the result is that Distortion isn't worth the perk slot for stealth players anymore.

    And you know whats funny the people who run sprint burst fixed bond and urban are far worst than distortion people imo, amount of times I hit hook 2 from 1 or be sandbag on the only gen am working on yet a distortion user never done so to me.

  • @bjorksnas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827616#Comment_3827616

    Problematic > Some how the most Broken > Huge buff over previous version but still probably balanced enough to play around with for a while

    I mean most of the time you pick up a slug they will at least by like halfway or 95% so you spend 4s vs 3.2s to pick them up or 0.4 vs 0.32s picking them up but uh sure lets break the game because the massive buff got toned down a skoch

    Cool. Still just below average

  • Its one of the best perks in the game at the moment but sure

  • @bjorksnas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827688#Comment_3827688

    Its one of the best perks in the game at the moment but sure

    Only cause of the slugging epidemic going on. Once slugging stops its a useless perk.

  • @Autharia said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827707#Comment_3827707

    Only cause of the slugging epidemic going on. Once slugging stops its a useless perk.

    Strong situational perks with the power to provide immense value in the right situation Vs weaker generic perks that provide consistent value in most situations

  • @bjorksnas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827688#Comment_3827688

    Its one of the best perks in the game at the moment but sure

    Against slugging
    *KIller doesnt tunnel* Oh wow, my DS. Blood Rush and Off the Record are useless 😱

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827707#Comment_3827707

    Against slugging
    *KIller doesnt tunnel* Oh wow, my DS. Blood Rush and Off the Record are useless 😱

    If the killer isn't using one of the strongest strats available to them it should be an easy win

  • @Autharia said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827297#Comment_3827297

    Till killer applies blind from the all ways posable. Worst being mindgames that's exhaust and blind on gen and for a bit after.

    If you can name 3 times you went against a killer who intentionally used the blindness status effect in their build in the past year, I'll eat my hat with BBQ sauce

  • @Sandt1985 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827328#Comment_3827328

    If you can name 3 times you went against a killer who intentionally used the blindness status effect in their build in the past year, I'll eat my hat with BBQ sauce

    Aren't you aware of the top meta killer build?

    Mindbreaker, Septic Touch, Ultimate Weapon, Third Seal

    All the comp killers are running it nowadays, just look on Youtube…

  • @Hannacia said:

    Not sure why they had to buff distortion again. That perk was perfect as it was. Also why machine learning? I saw that perk ONCE in my matches… We all know predator got nerfed due to Nurse again… wee..

    We still have to get chased to use it. So we still have to interact with the killer to even get value from it.

  • @Sandt1985 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827328#Comment_3827328

    If you can name 3 times you went against a killer who intentionally used the blindness status effect in their build in the past year, I'll eat my hat with BBQ sauce

    in event mode alone this week I've had 7 mindbreaker players. 2 demo (one doing adept), a death slinger, a perma T3 Myers, a Freddy, and 2 bubbas

  • @Autharia said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828133#Comment_3828133

    in event mode alone this week I've had 7 mindbreaker players. 2 demo (one doing adept), a death slinger, a perma T3 Myers, a Freddy, and 2 bubbas

    People use Mindbreaker for Exhaustion, the Blindness is an insignificant bonus since it wears off 5 seconds after leaving the generator.

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