8.3.2 thoughts?
Content
- The Flashbang perk and Firecracker items have been re-enabled.
- The Level 2 of the Haunted By Daylight event tome opened October 24th at 11:00 am ET.
- The Level 3 of the Haunted By Daylight event tome opens October 31st at 11:00 am ET.
- Bloodpoint values for several Haunted by Daylight scoring events have been increased.
- Reverted The Skull Merchant's movement speed when Inspecting her Radar to 4.6 m/s.
- The Skull Merchant sees scan lines from her Drones at all times. (NEW)
- The Skull Merchant sees the aura of scan lines when Inspecting her Radar within 32 meters of the Drone(s). (NEW)
- Machine Learning: Decreased the duration of the effect once activated to 35/40/45 seconds. (was 40/50/60 seconds)
- Predator: Decreased the duration of the aura reveal to 4 seconds. (was 6 seconds)
- Zanshin Tactics: Decreased the duration of the aura reveal to 3/4/5 seconds. (was 6/7/8 seconds)
- Distortion: Decreased the requirement to regain a token to 15 seconds in chase*. (was 30 seconds)*
- Inner Focus: Now only triggers from health state loss caused by the Killer.
- We're Gonna Live Forever: Revert the heal speed increase to 100%. (was 150%)
- Fixed an issue that caused Killers to be able to unleash a Captured Haunt and perform a basic attack in quick succession.
- Fixed an issue that caused the Killer's Void Empowered tracker not to properly update when using a Haunt immediately after picking it up.
- Fixed an issue that caused the Blighted Serum add-on to make the Blight's power unusable.
- Fixed an issue that caused Zarina's Spirited Hair head customization to have a lighter skin tone.
- Fixed an issue that caused several Haunted by Daylight outfit icons to be missing glowing VFX.
- Fixed an issue that caused the Captured Haunt projectile to be blocked by the Knight's Guards.
- Fixed an issue that caused the Cenobite to play the wrong animations when interacting with any Void Rift, Portal or Station.
- Fixed an issue that caused the unopened portals in the Void Zone to play the open portal SFX.
Tagged:
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Comments
For real, Machine Learning was fun to use as something new and interesting, but now with the 45s it feels so cramed and restricted again, that I feel it will fall off the face of the earth again. With 1min it gave the killer a tangible step up for losing a gen with some leeway to roam around and one or two mistakes along the way, while having fun with their boosted n stealthy speed. Now it feels like its over before you really got your bearing.
This is the thing that many survivors fail to grasp: so many killer perks in the past (and still in the presend, but its getting better) were held back by overtly strict conditions and restrictions. Dragons Grip, Make your Choice, Machine Learning, Thanatophobia, Trail of Torment, Darkness Revealed, Coup de Grace, Oppression, Hubris and others all have interesting ideas, but fall flat because their window of opportunity (He … see what I did there?) is so small and short, that the killer often can't capatilize on their effect.
BHVR has slowly caught up to this and decreased cooldowns for many of this perks, but for a perk that gets a maximum of 2 activations per round its pretty sad to be nerfed so shortly after it got buffed.
I never understood the MMR part: why do you care about your MMR when you can't see it and the higher the number the sweatier the games?
The only real concern is the lowest reaches of MMR, the so called MMR hell, because there it really feels like "each survivor for their own", with no one helping you unhook, even if the killer is on the other side of the map, but besides that low low outlier, isn't a high MMR more of a detriment?
Interesting take that picking someone up in 8s and giving them 10s of endurance is average at best instead of picking them up in 6.4s and giving them 10s of endurance is perfectly balanced
150% with 30 seconds cooldown > 100% with no cooldown > 100% with cooldown
Wake me up when a real patch comes out.
Problematic > Some how the most Broken > Huge buff over previous version but still probably balanced enough to play around with for a while
I mean most of the time you pick up a slug they will at least by like halfway or 95% so you spend 4s vs 3.2s to pick them up or 0.4 vs 0.32s picking them up but uh sure lets break the game because the massive buff got toned down a skoch
To add to the last part of your statment, you mean hold their hands for another 5 or so years then make the usual am only facing swf complaints. Yes yes indeed.
And you know whats funny the people who run sprint burst fixed bond and urban are far worst than distortion people imo, amount of times I hit hook 2 from 1 or be sandbag on the only gen am working on yet a distortion user never done so to me.
Cool. Still just below average
Its one of the best perks in the game at the moment but sure
Only cause of the slugging epidemic going on. Once slugging stops its a useless perk.
Strong situational perks with the power to provide immense value in the right situation Vs weaker generic perks that provide consistent value in most situations
Against slugging
*KIller doesnt tunnel* Oh wow, my DS. Blood Rush and Off the Record are useless 😱
If the killer isn't using one of the strongest strats available to them it should be an easy win
If you can name 3 times you went against a killer who intentionally used the blindness status effect in their build in the past year, I'll eat my hat with BBQ sauce
Aren't you aware of the top meta killer build?
Mindbreaker, Septic Touch, Ultimate Weapon, Third Seal
All the comp killers are running it nowadays, just look on Youtube…
We still have to get chased to use it. So we still have to interact with the killer to even get value from it.
in event mode alone this week I've had 7 mindbreaker players. 2 demo (one doing adept), a death slinger, a perma T3 Myers, a Freddy, and 2 bubbas
People use Mindbreaker for Exhaustion, the Blindness is an insignificant bonus since it wears off 5 seconds after leaving the generator.