Why isn’t making survivors bleed out on floor bannable?

Seriously, my first match today I had the displeasure of being bled out on the floor because I was one of the last two left. You might ask, what did you do to make him do that? Well… nothing. I had minimal interaction with him as he tunnelled 1 person out immediately and their friend left on hook right after. I did not bm him in any way and in fact I was right next to a hook when he downed me. Oh and also The slinger kept humping me too. Why is this behaviour allowed?


If you just gave temp bans for this behaviour it would stop.

Comments

  • Just make hatch a kill and give survivors the option to give up after a 1 minute bleed out/suicide option.

    4 minutes is ridiculous and people who play killer abuse it to grief players.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642892#Comment_3642892

    yes it does. it is counted as mori. It not rewarding killer for bloodpoint does not matter. I mean there should be scoring event for it. I suppose it is over-sight. As for emblem system... i mean emblem system punishes killer for like... survivors healing and I wholeheartedly believed the system was made for sole purpose of attempting to appease killer into playing a certain way and punish the survivor for gen-rushing/playing efficiently which similar to killer playing a certain way.

    there is nothing wrong bleed out but the current iteration is often considered "toxic" play by the killer because it takes too long to die.

    You are incorrect about this. If you kill a survivor your rating will change from The Entity Hungers to Brutal Killer to Relentless to Merciless for each one killed. Bleed one out and you don't get that rating. The game simply does not count them as kills, you don't get points, can't complete any adepts, do any daily or tome missions if you bleed the survivors out. There is no benefit to killers for doing this.

  • @skylerbound said:

    Seriously, my first match today I had the displeasure of being bled out on the floor because I was one of the last two left. You might ask, what did you do to make him do that? Well… nothing. I had minimal interaction with him as he tunnelled 1 person out immediately and their friend left on hook right after. I did not bm him in any way and in fact I was right next to a hook when he downed me. Oh and also The slinger kept humping me too. Why is this behaviour allowed?

    If you just gave temp bans for this behaviour it would stop.

    so get this the killer downs me and another surv is nearby i crawl away and since he is in the area nobody can pick me up and he cant find me so i die on the ground that person just got banned for no reason

  • @mikewelk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642367#Comment_3642367

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642370#Comment_3642370

    This discussion very explicitly talks about being bled out for four minutes, and not slugging as a strategy. A teabag is nothing compared to being bled out for four minutes and isn't even comparable. You could compare it to the humping part for sure in some way, but not that.

    If there are no hooks nearby, just close hatch then let them wiggle free. I mean they won't be able to escape, right? Issue solved.

    Twins is getting reworked because BHVR is steering away from the slugging playstyle so no killers should have their powers revolve around it anymore.

    Close hatch and give them a free escape, no im not going to cross half the map to find the hatch for them to crawl and hide somewhere else and waste my time might as well make it feel like its on their time instead

  • @humanbeing1704 said:

    If there’s proof of someone doing this intentionally to be an ass then it should totally be bannable

    Sure. Are you going to sit and review the reports? Or are you going to design a program to do it, while making sure not to ban killers who had no other choice

  • @Alice_pbg said:

    because that is just the game.

    harassment, and other stuff is what would actually get them banned.

    this is the equivalent of asking a ban for a t-bag.

    Not even. In many situations you don't have a choice and need to bleed out a survivor:

    • body blocked and can't grab anymore
    • no hook at proximity
    • survivor has a "fun" build

    On another hand there is never any technical reason for crouching up and down frenetically.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642448#Comment_3642448

    When are they gonna solve SWF getting 87 perks for free? Also killers don't do this to be toxic. I bet $20 you are running boil over and your teammates have flashlights, and then you wonder why you get slugged.

    All my friends quit DBD over a year ago because they were sick of toxic killers ruining the game for them. I've been playing solo since then. And no, I don't run boil over anymore and rarely use flashlights. Boil over rarely gives any return without the help of breakout from another player. Flashlights are mostly only effective if you time it when the killer picks someone up. Most killers just simply look up to avoid them.

  • @Nick said:

    You were 1 of 2 survivors left. Did he slug you to look for the other? Because if you want to kill everyone and not lose to a Rng hatch some will do that to avoid hatch from spawning

    No he bled us both out. We both died right next to hooks.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642448#Comment_3642448

    When are they gonna solve SWF getting 87 perks for free? Also killers don't do this to be toxic. I bet $20 you are running boil over and your teammates have flashlights, and then you wonder why you get slugged.

    I’ll take that £20 now please

  • Why would they put an intentional mechanic in the game and ban people for using it?

  • @skylerbound said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642367#Comment_3642367

    A t-bag is the same as forcing a survivor to stay in a lost match for 4 minutes? Survivors have that power by pushing their crouch button?

    they have a 2 minute version.

  • @KateMain86 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642831#Comment_3642831

    All my friends quit DBD over a year ago because they were sick of toxic killers ruining the game for them. I've been playing solo since then. And no, I don't run boil over anymore and rarely use flashlights. Boil over rarely gives any return without the help of breakout from another player. Flashlights are mostly only effective if you time it when the killer picks someone up. Most killers just simply look up to avoid them.

    If you want any sympathy, post an unedited entire match where a killer does this so we can see why.

  • @Shuma said:

    Just make hatch a kill and give survivors the option to give up after a 1 minute bleed out/suicide option.

    4 minutes is ridiculous and people who play killer abuse it to grief players.

    You know, having the hatch be a kill would be an interesting idea.

    Basically the game keeps track of your contribution to your team, and if it's past a certain threshold, its an escape. But if its under that metric, the entity skewers you out of midair as you try to jump into it. You wouldn't know which you were until you take that leap. Keys maybe bypass this check entirely, giving them a bit more usefulness.

    Most people's issue with the hatch is when it is undeserved, after all. If someone played well in spite of their team they earned their chance at escape, while if they just waited out their teammates they deserve to share their fate. Would be interesting to try in a PTB. Would take a bit of tinkering to get a metric people could agree on, maybe making it so you have to at least pip or something.

  • @bjorksnas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642378#Comment_3642378

    Close hatch and give them a free escape, no im not going to cross half the map to find the hatch for them to crawl and hide somewhere else and waste my time might as well make it feel like its on their time instead

    "Make it feel like it's on their time instead" summarises the whole reason toxicity exists. Cycle of revenge.

  • @mikewelk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3643008#Comment_3643008

    "Make it feel like it's on their time instead" summarises the whole reason toxicity exists. Cycle of revenge.

    Its their choice to wiggle out and waste the time I give them a chance, the buck stops at them when they decide to be toxic and expect something for free im simply ending the match on my terms

  • so no arguments anymore? ok.

    @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642367#Comment_3642367

    Teabagging neither wastes the Killers time nor does it impact their gameplay at all. Those are not really compareable.

    Not saying that slugging until Bleedout should be a bannable offense, since it is not holding the game hostage, it is a dickmove, but not bannable.

    it does if they do it instead of leaving the game, and just don't leave until you go watch it for some reason. also never said they are mechanically the same.


    dickmove is fair. it's annoying when there's no reason for it. don't know what exactly you decided to defend here...

    @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642672#Comment_3642672

    Yeah, of course, both should not be bannable.

    But IMO Killer Toxicity has more impact on gameplay than Survivor toxicity. A Survivor cannot really be toxic and deny the Killer points, make it unable for them to play or waste their time without any other option.

    But Killer Toxicity can exactly do this.

    why is it a competition? toxic is toxic.

    survivors can farm gens and get survival bp for surviving. + bones. unless I missed something don't think you can get hurt by yourself... but survivors still get something to do. they can play and get points.

    so don't really see any meaningful difference here

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3643069#Comment_3643069

    If you want any sympathy, post an unedited entire match where a killer does this so we can see why.

    They quit in a time of DBD where anti camp and unhook protections weren't even a thing. It was a lot easier in those times for killers to abuse camping and tunneling. Even as a SWF team we were only able to deal with these situations effectively maybe half the time. I've tried to convince them several times to come back. Even with all of the changes since then, they're still not interested. Keep in mind these are people who played DBD from the very beginning.

  • @Alice_pbg said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642653#Comment_3642653

    so no arguments anymore? ok.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642671#Comment_3642671

    it does if they do it instead of leaving the game, and just don't leave until you go watch it for some reason. also never said they are mechanically the same.

    dickmove is fair. it's annoying when there's no reason for it. don't know what exactly you decided to defend here...

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642684#Comment_3642684

    why is it a competition? toxic is toxic.

    survivors can farm gens and get survival bp for surviving. + bones. unless I missed something don't think you can get hurt by yourself... but survivors still get something to do. they can play and get points.

    so don't really see any meaningful difference here

    Now you just have to explain me how a slugged Survivor can do Totems or Gens.

  • @apathyinc said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642908#Comment_3642908

    You are incorrect about this. If you kill a survivor your rating will change from The Entity Hungers to Brutal Killer to Relentless to Merciless for each one killed. Bleed one out and you don't get that rating. The game simply does not count them as kills, you don't get points, can't complete any adepts, do any daily or tome missions if you bleed the survivors out. There is no benefit to killers for doing this.

    that sounds really dumb because what if a survivor goes in corner of the map where there is no one to hook? you would lose rating. in any case, those rating were based off emblem system but at some point, they changed them for the purposes of Adept achievements.

  • i spam vaulted and didn't leave until the last second of egc against a pinkie finger camping clown, and i bled out a survivor that wouldn't leave ormond main and clicked their flashlight from up there every time i went there; i tunneled their teammate JUST to make sure that creature doesn't win. in another match on garden i camped every single hook and ofc proceeded to tunnel after realizing anyone i see would just w key to main.

    everyone here is arguing the legitimate reasons for slugging, if it's (or should be) bannable and whatnot but i just want to remind everyone that if you annoy a player, you'll have to deal with an annoyed player, be that a teammate going next or a toxic opponent. i don't want to victim-blame so i'm obviously excluding people that act like d***s just to be d***s, but if you are treated in a way constantly, think a bit more critically. call it luck but the worst thing killers do to me is hitting on hook.

    there should be a "go next" option if left on the ground for a set amount of time but hatch needs to go first for that.

  • Then bring unbreakable forehead or the other self res perks??


  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3643226#Comment_3643226

    Now you just have to explain me how a slugged Survivor can do Totems or Gens.

    I'm saying the slugged survivor got to play the game. even if the killer just afk they can't deny points to the survivors.

1 2 ›