What would be the most important issue that DBD should get rid of?

There are many problems in this game that should be addressed. For example, the gap between SoloQ & SWF and Strong killer & Weak killer are one of the problems. What would be the biggest problem for you? I think cheaters are the biggest issue. They are really harming the joy of the game.

Comments

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3586183#Comment_3586183

    I just mean picking up and hooking in a 3v1 situation that allows the last two survivors to finish the final gen. You usually don't have time to hook and also defend a gen if they're doubling it.

    That's a double edged sword right? Because you can create pressure either way but which one is faster obviously the slug depending on length of chase ,also location of Gen even if you get to Gen in time you still have those to deal with and camping a Gen is indeed bad sports man ship but the hooked survivor is out of the way and technically has a chance to give you a kill,so idk man call me DMB Bot

  • @Huxy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3585951#Comment_3585951

    The Map being smaller is more of a downside than an upside tbh. People will just make it to the main building easier now.

    It doesn’t matter how small a Map is. If every tile on that Map can be chained into each other or is extremely safe on its own, you’re not gaining any pressure from anything that isn’t a kill/3 Survivors on the floor

    You misunderstand, a map being smaller especially when its red forest sized makes it significantly better for killer.

    The reason is a map that is too large means the killer simply cannot pressure people and it can take a gens worth of time to walk from one side to the other. Even if the survivors have a god window, you can at least still pressure people much easier or travel between gens in a fair amount of time.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3585915#Comment_3585915

    Smaller yes, which is great, but added in lots of low clutter and los blockers. Makes many of the more mobile killers get snagged on innocent looking debris and bushes etc.

    The clutter sucks, but the average killer would rather have that then a map that is red forest sized.

  • @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3586276#Comment_3586276

    I think I could get behind a comeback mechanic, but not in a way that the game will randomly cuck me in chase because I’m looping efficiently.

    It would be a massive turnoff to go down because the game decided to block a pallet or a vault to hand the killer a down to “catch up”. It would drive a lot of people away (prediction of course).

    I mean, realistically whats the harm being done IF the Entity cucks you in a chase, when the killer has a single hook on two different survivors, when the 4th gen pops and its only one to go? Thats exactly when such a mechanic would be needed and you/your team were obviously doing pretty well up to this point and expecting an easy 4E, knowing that no one was in real danger.

    Or when the killer gets the totally drop on unprepared survivors who are scared shitless and refuse to touch gens afterwards and he gets like 4 hooks before the first gen is done. Maybe then some pallets should respawn or even one gen auto repair 50%.

    Its situations like this, where a comeback mechanic should kick in and hopefully make the game a bit more interesting instead of just a wash for the winner.

  • @Akumakaji said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3586281#Comment_3586281

    I mean, realistically whats the harm being done IF the Entity cucks you in a chase, when the killer has a single hook on two different survivors, when the 4th gen pops and its only one to go? Thats exactly when such a mechanic would be needed and you/your team were obviously doing pretty well up to this point and expecting an easy 4E, knowing that no one was in real danger.

    Or when the killer gets the totally drop on unprepared survivors who are scared shitless and refuse to touch gens afterwards and he gets like 4 hooks before the first gen is done. Maybe then some pallets should respawn or even one gen auto repair 50%.

    Its situations like this, where a comeback mechanic should kick in and hopefully make the game a bit more interesting instead of just a wash for the winner.

    I mean, the blocked pallet is just a 'screw you' to the survivor.

    In your examples, you are handing out detrimental effects to survivors if they're 'winning' and handing out survivor buffs if the killer is 'winning'.

    A better comparison is to ask, 'why not give the killer a detrimental effect if the killer is winning'? So, making a blade wipe take 10 seconds instead of 2.7, or instantly stunning the killer when picking up a downed survivor for a free extra health state, or blocking nearby hooks when carrying a survivor.

    Those would feel like ######### to go against as the killer, which is why it would also feel crappy for the survivor ones as well. A comeback mechanic like this would just be the game arbitrarily deciding an outcome for you, and we already have that with some map RNG (everyone hates it).

  • Pretty much any big gap in "strength" between the best and the worst of something. Maps being the worst one for me. With the gap between solo and swf in second place.

    @HugTechLover said:

    I would say quality / accuracy of matchmaking.

    There’s no reason I should still be getting paired with some of the players I get matched with. The skill gap is mind blowing sometimes, on both survivor and killer.

    I will challenge you though. The gap between strong and weak killers is not a problem. It’s how it should be. You cannot justify a killer such as trapper, wraith, pig, or Freddy… being as strong as blight, nurse, or wesker, simply because of mechanical skill floors/ceilings.

    @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3586153#Comment_3586153

    Because the mechanical input/skill requirement is massive.

    "I will challenge you though. The gap between strong and weak killers is not a problem. It’s how it should be. You cannot justify a killer such as trapper, wraith, pig, or Freddy… being as strong as blight, nurse, or wesker, simply because of mechanical skill floors/ceilings."

    1. No amount of "mechanical skill" justifies how powerful Blight and Nurse are. Even if they where as difficult as your comment implies.
    2. Mechanical skill is just one aspect of skill expression. If you are a skilled at the game you can demonstrate said skill even with the simplest killers in the game.
    3. Balance is more important than whatever personal issue you have here. Freddy/Trapper/Pig/etc being made stronger is not going to affect you negatively. But it will make the game better for those that enjoy these characters.
  • @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3586276#Comment_3586276

    I think I could get behind a comeback mechanic, but not in a way that the game will randomly cuck me in chase because I’m looping efficiently.

    It would be a massive turnoff to go down because the game decided to block a pallet or a vault to hand the killer a down to “catch up”. It would drive a lot of people away (prediction of course).

    Yeah, it would have to feel organic, which I'm not sure I trust would happen if a comeback mechanic was implemented. I think a lot of solo players are already frustrated because losses often feel contrived due to matchmaking. Random Entity intervention would just be the cherry on top.

  • @Cypherius said:

    Pretty much any big gap in "strength" between the best and the worst of something. Maps being the worst one for me. With the gap between solo and swf in second place.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3585850#Comment_3585850

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3586203#Comment_3586203

    "I will challenge you though. The gap between strong and weak killers is not a problem. It’s how it should be. You cannot justify a killer such as trapper, wraith, pig, or Freddy… being as strong as blight, nurse, or wesker, simply because of mechanical skill floors/ceilings."

    1. No amount of "mechanical skill" justifies how powerful Blight and Nurse are. Even if they where as difficult as your comment implies.
    2. Mechanical skill is just one aspect of skill expression. If you are a skilled at the game you can demonstrate said skill even with the simplest killers in the game.
    3. Balance is more important than whatever personal issue you have here. Freddy/Trapper/Pig/etc being made stronger is not going to affect you negatively. But it will make the game better for those that enjoy these characters.

    Why did you comment with such passive aggressiveness? Unnecessary. Lol

    1) Before you can argue this, define “powerful”. Nurse and blight are not “powerful” as they come. A baby nurse or baby blight is highly subject to being bullied. To get to my level of “powerful”, I spent countless hours learning his power.

    2) Ok? Did I say it was the only skill expression? Skill expression is limited on simple killers. And that’s how it should be. There is nothing that separates good pigs/Freddy’s/trappers, etc from other good pigs/Freddy’s/trappers, BECAUSE there is no mechanical skill required to use them outside of general skills in the killer role. But with chase oriented m2 killers, good general skills combined with mechanical skill floors / ceilings allows you to become a more lethal killer, as it should.

    3) Where is this “personal issue” you’re insinuating I have? Are you projecting? Did I say making these killers stronger would affect me negatively? All I said is there absolutely should be a gap between the weaker, simple killers, and the stronger, more demanding killer, because it makes sense.

    If you want to debate this further, please do not put words in my mouth.

  • @xEa said:

    Tunneling should be adressed.

    With that i mean off the hook obvs.

    It was addressed, 10 second bt with 10 percent haste. If you can't make that work, it's not anyone's problem. The other way to address this is to buff the low mobility killers tremendously, then you'll just complain that you get downed too fast. The point is using your brain, especially in DBD, don't go in expecting the other side not to bend the scales in their favor. Utilize what you have and never trust. This goes for both sides, gen speed or kill speed.

  • @Akumakaji said:

    The game having no comeback mechanic. I get that some peeps hate the idea of the other side "getting rewarded for losing ", but right now very, very few games are balanced and always on the edge. Most of the time one side gets an early leg off and then its win more and stomp.

    Of the game could somehow determine which side was doing better and somehow compensate, like blocking gens, eating pallets, closing vaults in chase or responding pallets, hide one's aura from the killer or spawn a medkit behind the wall one was hiding behind, it would keep a lot of games in the gold locks zone.

    Personally I'd like to see something like survivors getting a buff to repair speeds per dead survivor, and killer getting some kinda basekit Fire Up per gen done. Of course it'd need to be balanced out, stuff like toolboxes, addons and current perks would need adjusting.

  • Probably griefing, as it completely ruins a player's game experience. Many online games actively oppose griefers, since their behavior can drive away players/business.

  • @[Deleted User] said:

    I miss when Nemesis used to say

    "dEaD bY dAyLiGhT" at the game intro.

    Please re-insert this. Very important.

    I just got kicked right in the pills with nostalgia. Yes, we need this!

  • @LazyClown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3585859#Comment_3585859

    It was addressed, 10 second bt with 10 percent haste. If you can't make that work, it's not anyone's problem. The other way to address this is to buff the low mobility killers tremendously, then you'll just complain that you get downed too fast. The point is using your brain, especially in DBD, don't go in expecting the other side not to bend the scales in their favor. Utilize what you have and never trust. This goes for both sides, gen speed or kill speed.

    Very strong and totally not condisending argument, not gonna lie. I will imply your logic to any killer complain. "Gens are no problem, the gen time got increased by 10 seconds. So it has to be fine. Use your brain."

  • Realistically speaking, nothing. BHVR isn't going to solve the cheating issue, they aren't going to fix their broken maps and killers, nor will they make a proper matchmaking system so that games stop being completely one sided dominations.

    They should probably just embrace the chaos, remove SBMM and create random based matchmaking so at least the occasional match can be fun.

  • @Beatricks said:

    Realistically speaking, nothing. BHVR isn't going to solve the cheating issue, they aren't going to fix their broken maps and killers, nor will they make a proper matchmaking system so that games stop being completely one sided dominations.

    They should probably just embrace the chaos, remove SBMM and create random based matchmaking so at least the occasional match can be fun.

    In what realm are you speaking realistically? BHVR has been making a ton of changes regarding the things you’ve listed. What are you talking about?

  • @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3586658#Comment_3586658

    Why did you comment with such passive aggressiveness? Unnecessary. Lol

    1) Before you can argue this, define “powerful”. Nurse and blight are not “powerful” as they come. A baby nurse or baby blight is highly subject to being bullied. To get to my level of “powerful”, I spent countless hours learning his power.

    2) Ok? Did I say it was the only skill expression? Skill expression is limited on simple killers. And that’s how it should be. There is nothing that separates good pigs/Freddy’s/trappers, etc from other good pigs/Freddy’s/trappers, BECAUSE there is no mechanical skill required to use them outside of general skills in the killer role. But with chase oriented m2 killers, good general skills combined with mechanical skill floors / ceilings allows you to become a more lethal killer, as it should.

    3) Where is this “personal issue” you’re insinuating I have? Are you projecting? Did I say making these killers stronger would affect me negatively? All I said is there absolutely should be a gap between the weaker, simple killers, and the stronger, more demanding killer, because it makes sense.

    If you want to debate this further, please do not put words in my mouth.

    Sorry for my tone. It did come off as aggressive.

    About them being powerful: Both of these killers have enough lethality and mobility to outperform every other killer in the game by a wide margin while also trivializing solo players and most swfs. They are powerful killers.

    Blight/Nurse being mechanically demanding does not change the fact that they are strong (to an unfair degree) . MFT was also bad on unskilled players, while being too rewarding and too strong when used by skilled loopers.


    My understanding of your stance is that simpler killers "should" be weaker than Blight/Nurse/Wesker/etc due to having lower Mechanical skill requirements. Am i misunderstanding you here? And to what degree should they be weaker?

    Because if that is your stance then i fundamentally disagree. Not only is mechanical skill only a portion of skill but thinking the game should be unbalanced like that comes off as very unreasonable. Especially if these simple killers being strong does not affect you negatively. Hence the "personal issue" comment. But It was a rude comment . Sorry about that as well.

  • @I_CAME said:

    The matchmaking has always been the biggest issue. You get sweaty killers who hard tunnel every match being put into games with casual teams. It's ridiculous and seriously hurts the quality of the matches. I get annoyed watching my solo queue teammates get tunneled out in half of my matches while being powerless to do anything about it. If you want to sweat for the 4K every game then you should expect to play against sweaty survivors exclusively. I don't understand the point of even having an MMR system if it works the way it currently does. Who exactly is benefitting from it? You can break the system even more by lobby shopping for easy matches. All the more reason to completely do away with the lobby. Matchmaking isn't perfect in any game but other games typically make more effort to separate people who play like their life is on the line from everyone else.

    and when you can do something killers cry about it (ftp + buckle up). I legit only use that to stop a tunnel and not to bully but they will still pretend I stomped on their glasses because I saved a team mate on death hook at 5 gens.

  • @Cypherius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3586790#Comment_3586790

    Sorry for my tone. It did come off as aggressive.

    About them being powerful: Both of these killers have enough lethality and mobility to outperform every other killer in the game by a wide margin while also trivializing solo players and most swfs. They are powerful killers.

    Blight/Nurse being mechanically demanding does not change the fact that they are strong (to an unfair degree) . MFT was also bad on unskilled players, while being too rewarding and too strong when used by skilled loopers.

    My understanding of your stance is that simpler killers "should" be weaker than Blight/Nurse/Wesker/etc due to having lower Mechanical skill requirements. Am i misunderstanding you here? And to what degree should they be weaker?

    Because if that is your stance then i fundamentally disagree. Not only is mechanical skill only a portion of skill but thinking the game should be unbalanced like that comes off as very unreasonable. Especially if these simple killers being strong does not affect you negatively. Hence the "personal issue" comment. But It was a rude comment . Sorry about that as well.

    Thank you for apologizing, I truly appreciate it.

    I don’t disagree. They are indeed very powerful killers, as are wesker, oni, and even alien and nemesis in the right hands. I don’t really play nurse, so I don’t really have the grounds to talk about her much. I don’t like looking at the ground half the game…

    For blight, I feel like the only thing that makes him feel OVERpowering is his addons. Specifically c33, because it allows people who are otherwise trash at blight still seem OP. Blight at base can still be extremely powerful, but the amount of mechanical input, game knowledge, knowledge of the survivors, etc… that it takes to reach that point is astounding.

    You are not misunderstanding me. Maybe I need to elaborate more on my stance. In terms of POWER, yes, those simple killers should never touch the power of blight. There’s no way you could justify Freddy’s power being on par with Blight’s power Freddy simply places down snares or even more simply places fake pallets. There is really nothing to him. No skill involved outside of skills involved with playing the killer role. As for the degree of difference… I think the strong killers are in good spots (excluding some of blight’s addons). I would totally be up for some of the weaker killers being buffed, I just think the gap should be maintained in accordance with the amount of knowledge and skill needed to use a killer’s power.

  • @xEa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3586816#Comment_3586816

    Very strong and totally not condisending argument, not gonna lie. I will imply your logic to any killer complain. "Gens are no problem, the gen time got increased by 10 seconds. So it has to be fine. Use your brain."

    They are not 10 seconds increased though since there are many items, addons/perks that can make gens take 40 seconds by one single survivor. But I'm surprised you haven't figured that one out yet. There is no perk for killers that cuts the bt time besides breaking the bt which we all know gives them even more speed regardless.

  • @Akumakaji said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3586281#Comment_3586281

    I mean, realistically whats the harm being done IF the Entity cucks you in a chase, when the killer has a single hook on two different survivors, when the 4th gen pops and its only one to go? Thats exactly when such a mechanic would be needed and you/your team were obviously doing pretty well up to this point and expecting an easy 4E, knowing that no one was in real danger.

    Or when the killer gets the totally drop on unprepared survivors who are scared shitless and refuse to touch gens afterwards and he gets like 4 hooks before the first gen is done. Maybe then some pallets should respawn or even one gen auto repair 50%.

    Its situations like this, where a comeback mechanic should kick in and hopefully make the game a bit more interesting instead of just a wash for the winner.

    That's big no from me.

    If i won the game, i won. Losing side should just take L and learn from mistakes.

  • @LazyClown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3586842#Comment_3586842

    They are not 10 seconds increased though since there are many items, addons/perks that can make gens take 40 seconds by one single survivor. But I'm surprised you haven't figured that one out yet. There is no perk for killers that cuts the bt time besides breaking the bt which we all know gives them even more speed regardless.

    Sorry i fed you, wont happen again.

  • @Astel said:

    There are many problems in this game that should be addressed. For example, the gap between SoloQ & SWF and Strong killer & Weak killer are one of the problems. What would be the biggest problem for you? I think cheaters are the biggest issue. They are really harming the joy of the game.

    The gap between solo and comms and killer buff according it and everyone would ve happy.Other stuff could ve balanced around

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