I hate facing PC blight's

For one simple reason that stupid flicking tech. Basically if I realize the Blight is doing that I basically give up because well it's basically impossible to counter because on PC you can just up your mouse sensitivity and make so you can do massive turns that you can't on console. Plus there's no way to remove it since there are programs that people use to up the sensitivity and well the game can't do anything.

Comments

  • just be mindful of his position, dont overgreed pallets his not a basic killer you can loop around same tile for ages, have quick reaction, comp drop pallets even if its shack, deny him any chance to flick u around walls.


    pc surv, console surv, dosent matter what platform you on, both have to counter him the same way.

    if the gameplay design was always based around console and its limitations the game would have to low skill ceiling and everything would be limited, boriing and generic

  • That's not a viable solution.

    If you turn off CrossPlay, you now can only matchmake with others on your particular platform that also have CrossPlay off.

    So say I'm on Xbox1. If I turn CrossPlay off I'll only get lobbies with those also just on Xbox1 and also have CrossPlay off. It eliminates all with CrossPlay on, plus everyone on Xbox Series X or S, all of the PlayStations, Switch, Windows, Epic, and Steam whether that have CrossPlay on or off. Just Xbox1, if they have it off.

    You'll be waiting for an hour or more, or simply never find a match at all. This is the primary reason so many on the consoles request console-only CrossPlay, because just turning it off isn't a solution.

  • @Xernoton said:

    Flicks aren't a tech. You can do this with normal mouse sensitivity (even I can do it). You just have to know how they work. It is not quite as straight forward as you may think.

    If a killer is bad on console that is not a pc issue but a console issue. And unfortunately there is no easy solution for that. Removing flicks will end up killing Blight. We do not need even less viable and fun killers. The more killers you ruin the higher Wesker's pick rate goes (best case scenario). Or you don't have many people playing killer at all and get to enjoy 15 minutes survivor queues again (worst case scenario).

    Remember console cannot use M&K it's not supported for DBD. So no flicking, and also the camera turns slower than PC, even at 100% sensitivity on the controller.

  • Counter (if they are consistently doing it): Hug the loop, when you get to the corner keep hugging it as if you're actually still committed to the loop and time a quick 180 (don't hug the loop when doing this) when they do their flick around the corner. You'll avoid the hit.

    If the blight catches on, it's basically a 50/50 mindgame.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492327#Comment_3492327

    Remember console cannot use M&K it's not supported for DBD. So no flicking, and also the camera turns slower than PC, even at 100% sensitivity on the controller.

    I know but this is more a problem with the game than it is with Blight. Flicks are not a tech. The fact that you can't do it so well on console doesn't change that.

  • I like facing blights. chases are usually real fun. has good counterplay. thats just my opinion. However i do agree with the fact some of his add ons do need some ajustments.

  • @LobbyDodgerLeonidas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492300#Comment_3492300

    You support console-only queues? I am actually shocked, finally a based viewpoint

    I've been in support of Console-only queues since Day#1

  • @dbdthegame said:

    "Flicking tech" bro what? Flicks are working exactly as intended currently. It's not a tech, it's an intended feature. Try the following: if you know a Blight likes to flick tight, round a corner and do a wide U turn. I've even managed to flare ArrayGamer (top 3 Lethal Rush hits on Steam) doing this.

    For all the other whiny comments on here, Blight is fine. His "techs" are more efficient but require prediction. If he hug techs and you do something he doesn't expect, he's out of position and out of a rush token. The really mean, sweaty Blights use double speed with pure bump logic.

    As far as "nerfs", there is only one nerf he really needs: make the pallet break animation not recover tokens, same as fatigue, and do the same for pallet stuns. This is the only reason C33 and Vial are as oppressive as they are.

    Now, for addons, remove Hindered from C33, make Alch Ring recover tokens at 200% speed for 5 seconds after a hit, and maybe drop the speedboost from Vial to 5%. There, I fixed Blight.

    His "exploits" have plenty of counterplay. Adapt to the killer you're playing instead of crying that it's too hard.

    If it's intended than why can they not be done on a controller?

  • @versacefeng said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492490#Comment_3492490

    If it's intended than why can they not be done on a controller?

    uh, they can be done on controller?

  • @nars said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492029#Comment_3492029

    if you are talking about hug tech, getting hit by thats a skill issue. Just run away.

    IMG_5957.jpeg

    It’s not really a skill issue when it doesn’t have counterplay. Also it’s a bug so there’s that as well. 🤷‍♂️

  • @Star99er said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492041#Comment_3492041

    https://us.v-cdn.net/6030815/uploads/A8QNDY37NFCJ/img-5957.jpeg

    It’s not really a skill issue when it doesn’t have counterplay. Also it’s a bug so there’s that as well. 🤷‍♂️

    Neat, guess everything thats a bug should be removed then. And it absolutely has counterplay, not blights fault you cant.

  • @nars said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3494622#Comment_3494622

    Neat, guess everything thats a bug should be removed then. And it absolutely has counterplay, not blights fault you cant.

    Yes. Every bug should be removed or fixed. Unless devs like it and make it feature.

  • @versacefeng said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492490#Comment_3492490

    If it's intended than why can they not be done on a controller?

    They can. LilithOmen did a showcase, every Blight tech can be done on controller.

    @Star99er said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492041#Comment_3492041

    https://us.v-cdn.net/6030815/uploads/A8QNDY37NFCJ/img-5957.jpeg

    It’s not really a skill issue when it doesn’t have counterplay. Also it’s a bug so there’s that as well. 🤷‍♂️

    Hug tech is probably the easiest thing a Blight can do that you can counter. You can simply leave the loop, you can run towards him and away from the loop to cause him to lose you, you can swerve out wide around the corner as he flicks tightly around it to cause him to whiff, or you can simply recognize that he's about to do a hug tech and leave the loop preemptively, leaving him to waste his tokens and mindgame himself.

    @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3494632#Comment_3494632

    Yes. Every bug should be removed or fixed. Unless devs like it and make it feature.

    Sure, remove hug tech. And while we're at it, let's fix all the broken collisions where Blight rushes at a tree/edgemap wall/stump and simply slides off into the sunset while the survivor makes free distance. And let's also remove crouch tech, and the glitch that causes his lethal rush swing to whiff if the survivor is point blank with him and he M2+M1s too fast, and the instant fatigue glitch, and the glitch that causes a delay in token recovery after he gets stunned by a pallet, and all the rest of the glitches that affect his gameplay. Then let's see all the closet bump logic Blights come out of the woodwork, and you can see what "no counterplay" truly looks like.

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