Hooks

So I'm curious, after 7 years why is it that hooks continue to disappear upon the death of a survivor? Without hooks killers can't do their objective, and without hooks it creates dead zones that allow survivors to escape over and over again. Killers have only a matter of seconds to get a survivor to a hook too, so you can't really tell them to be more strategic about what hook they use.


Seriously, why is this still a thing after all these years? Is there a logical reason why this gameplay mechanic continues to stay? Survivors can already use a variety of ways to save a survivor: flashlights, flashbangs, hook breaking, body blocks, etc, so do we really need to throw in deleted hooks on top of all of that?

Comments

  • @DavidHypnos said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3460499#Comment_3460499

    if anything it’s designed to just end the game for a killer who refuses to hook and can thus hold the game hostage, or to penalize a survivor who was downed and revived multiple times. Just because things are in the game doesn’t mean they’re meant to be utilized and killers aren’t meant to just bleed out survivors. Survivors were never meant to just hang around after all the exit gates were opened and they added a feature to prevent it. It’s about time they do something about this as well. Sorry it’ll make you have to play more skillfully and strategically it they do.

    For the record, I don’t typically slug unless forced to (like survivors running to hookless dead zones). But your argument is ridiculous. “Just because things are in the game doesn’t mean they’re meant to be utilized” is an absurd thing to say.

    Also, for the record, I agree that being slugged is boring and I would welcome a change that would eliminate it, as long as it wasn’t just a straight-up massive survivor buff (as the Unbreakable basekit was).

  • @Nameless said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3459778#Comment_3459778

    Those pesky SWF's preventing the killer from getting kills or hooks... By dying on hooks and eliminating them!

    It only takes one death or a sabo squad to remove the only hook near a corner of the map. Stop with the disingenuous arguments.

  • Killer spot the 3 gen

    Hook survivors at the same hook and now camp the survivor and he gens

    Survivor die but the hook is not gone

    Repeat

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3459697#Comment_3459697

    You must be joking. DEAD DAWG SALOON? Sorry. But I am sure you have no idea what you are talking about.

    My niche and the reason why I enjoy survivor the most is sabotaging hooks. Saboteur is my permanent perk that gets removed very rarely. I know all the hook placements and everything there is at this point. The one map that is THE toughest to hook in is most definitely saloon. Literally ANY other map is better for sabotages and every game where I managed to successfully sabotage hook in saloon is always huge pride of mine AND huge misplay on killer's side.

    Survivor A can get downed just below the hook, killer can not notice said hook and go for the next one - you can successfully sabotage that next hook AND take the hit - chances are still quite high killer will be barely able to hook said survivor on yet another hook. This is special case for dead dawg and it's the case for 80% of the map (corners and main's little room on top floor are probably the only exceptions - and that main only if killer did not decide to break a wall allowing him to drop on a hook really quickly).

    How can a random in this forum knows something about my experience on the game? I will keep my opinion. And everyone one that reads can go and test it. Hooks are RNG based you can't know all the spawns, but you can know spawn areas applying game logic. Most often than not Dead dog Saloon will have a lack of hooks near the water tower making it harder to carry the survivor if a sacrifice was made in that region or the hook is sabotaged.

    Your example used a lot of niche situations, like "the killer not seeing a hook".

  • @PatchNoir said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3460306#Comment_3460306

    How can a random in this forum knows something about my experience on the game? I will keep my opinion. And everyone one that reads can go and test it. Hooks are RNG based you can't know all the spawns, but you can know spawn areas applying game logic. Most often than not Dead dog Saloon will have a lack of hooks near the water tower making it harder to carry the survivor if a sacrifice was made in that region or the hook is sabotaged.

    Your example used a lot of niche situations, like "the killer not seeing a hook".

    Hooks are about as random, as tiles on a map or as generator placements. They have predefined spots where they either spawn, or don't. But for each spawn point you have like 5 points in vicinity where at least 1 will be occupied. If you know all spots, you just know 1 of those will be used.

    As I play saboteur for many many many hours now, I DO KNOW possible spawn points for hooks. I can reliably say, that your experience of not being able to hook in saloon is 100% fault of you not noticing some hook, or hook being destroyed (breakdown, pre-sabotage), or aura of hook being hidden by boil over user.

    And specifically around water tower - you have 3 hook spawns very close by - 1 is touching small hut (the one with totem spawn), 1 is next to the loop with pallet of the water tower itself (there are rocks there and hook can spawn there) and another is directly on the road in front of water tower. There are about 3 other hook spawns that are still within carry distance from these points, but they are at least a little bit further away. Depending on where in the water-tower vicinity did you down a person - you can even make it to a shack's basement.

    This is not up to debate. The map is HANDS DOWN most difficult map to sabo in whole game. The ultimate sabotaging boss. Literally THE hardest map because of hook density. ANY and I mean it literally ANY other map is easier to hook in compared to saloon.

  • @H2H said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3460322#Comment_3460322

    How would you like it if survivors were able to say remove your perk after 3mins of game, because "you had enough time to use it already"

    Yeah, that’d be crazy

    https://us.v-cdn.net/6030815/uploads/20VBY9TX7Y9O/img-2091.jpeg

    Ah. Perk designed that way.

    By the same logic - now let's buff adrenaline, because it has 5s usage and than it's poof. Or let's make DS permanent, because it can go poof as well...

  • @SweetTerror said:

    So I'm curious, after 7 years why is it that hooks continue to disappear upon the death of a survivor? Without hooks killers can't do their objective, and without hooks it creates dead zones that allow survivors to escape over and over again. Killers have only a matter of seconds to get a survivor to a hook too, so you can't really tell them to be more strategic about what hook they use.

    Seriously, why is this still a thing after all these years? Is there a logical reason why this gameplay mechanic continues to stay? Survivors can already use a variety of ways to save a survivor: flashlights, flashbangs, hook breaking, body blocks, etc, so do we really need to throw in deleted hooks on top of all of that?

    What if it goes away temporarily, like when a hook gets sabotaged?

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