Dead hard..

Killer mains you got what you wanted congratulations…

Can’t wait to see the next perk you blame for not getting 4ks consistently/Wins. Wonder what you're gonna go after next… Maybe lithe Oh No it’s definitely gonna be Sb. Deadhard was fine and easily counterable but what the survivors say don’t matter because this game is killer sided!!!

Comments

  • Nerfing DH is ultimately a good thing (which is hard to say because I use it all the time). But it's scary to imagine just how much easier chases are about to become vs great players playing top killers like Blight, Nurse, Spirit.

    As DH is being nerfed, this will reduce the length of chases. Plus, healing and resetting will take longer and are more likely to be interrupted (likely nullified with a sloppy meta), - so killers with good mobility get buffed significantly. End game saves will be more difficult because of this too. The game for solo players will become THAT much more difficult.

    I think if these changes go through, it'd be good for the devs to look at things like extending hook timers further, nerfing Blight's addons significantly, etc. If they could not follow through with one thing - don't put the base heal to 24s. Keep the healing of other survivors at 16s at base.

  • Hahahah that was both way too hilarious and sad, damn *gives hug*

  • @Phantom_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382079#Comment_3382079

    Hahahah that was both way too hilarious and sad, damn *gives hug*

    Hey, I'm super happy in my bubble universe. You seen that world out there? Lame. I got my wife, my kids, my cats, Discord, and a stable internet connection. Life is good!

  • @TigerSnake said:

    What did it cost?

    Pain Resonance, Call of Brine, and Overcharge.

    Fair price. Both metas gutted

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382532#Comment_3382532

    Hey, I'm super happy in my bubble universe. You seen that world out there? Lame. I got my wife, my kids, my cats, Discord, and a stable internet connection. Life is good!

    lmao okay, now I don't feel bad for laughing

  • @Sweet_Potato said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381077#Comment_3381077

    It's funny since the opposite is right. You dont need any skill to use SB, Lithe or Balanced. Whereas DH requires some very accurate timing and guessing.

    I beg to differ...

    SB tech takes skill in which you'll have to 99 your SB in order to get good value if you're in a deadzone or nowhere to run to

    great against insta-down killers / mobility killers

    Lithe / BL doesnt really in terms of (just make it to a drop / window) unless said perk bugs out somehow,

    ....knowing bhvr.. they'll break One of these exhaustion perks,

  • @Sweet_Potato said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380863#Comment_3380863

    How is this statement consistent with an over all 60-68% kill rate during last years?

    When survivors can kill themself on the hook the kill rate dont mean anything

  • @Veinslay said:

    Can't believe they nerfed a perk that barely ever worked and wasn't even good all because baby killers can't learn how to easily counter it!!! Wow!!!

    this excuse makes NO sense. if it barely works and wasnt good against anything but baby killers why did EVERY SINGLE SURVIVOR run it EVERY GAME over sprint burst, the supposedly "better" perk?

  • @Sweet_Potato said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380879#Comment_3380879

    Not even close. Killers can easily switch to corrupt, sloppy deadlocck.

    Changing base healing speed is like changing base movement speed of killers to 105/110% instead of 110/115. Or like to make M1 cooldown to 4 seconds instead of 2.7.

    corrupt,the perk that deactivates when killer gets a down, which will probably be much faster without dh? pass

  • Dead hard needed nerf but I would rather see other than this. It's still same as before but you have to do unhook to activate it punishing killers who don't tunnel... I think dh should instead activate after your unhooked meaning you can't use it in first chase. But also other nerfs you should not be able to drop pallet for few secs after using dh or vault a window. I think the sprint burst should be smaller as well at least if you get hit by m1 so it would be less powerful agains't m1 killers. Nurse and blight should be exception though and dh should work agains't them like before or other option would be heavily nerf these killers as dh is only counter agains't them.

  • @ehe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380879#Comment_3380879

    entire patch is just everyone having to watch the perks they earned and prestige for be ruined, just so they can be replaced by some other meta in a future DLC. im almost convinced this whole patch is a marketing scheme for the anniversary.

    The answer to that is, don't get overly invested in something that seems too good to be true. Because it probably is.

  • @SpaghettiYOLO said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381082#Comment_3381082

    Just waste time that you don't have much of. That's basically what you're saying. That's the issue people have with it. The fact they always have to assume DH is in play and they have to respect it or try to bait it our every time they chase and injure somebody. That's a ton of wasted time in a match due to just a POSSIBILITY that they may be running it. When a perk is able to affect a game when it hasn't even been confirmed to be in play yet (and some games no one has it, yet that killer ALWAYS loses time in most chases due to waiting it out or trying to bait jt), that's a problem. No perk should be so strong that it has an impact in every single game played, regardless if it's actually there or not.

    And honestly... people crying about the sky falling and 'IT'S REALLY DEAD NOW' despite the last change made to it was a good healthy one and now this is another good healthy one. Oh no, you have to safely unhook someone. Oh no, if you don't get hit when you use it, you get to keep it instead of becoming exhausted. Oh no, it's still going to be one of the most popular perks guaranteed. One safe unhook. That's all you need. It's not an impossible task, people. It's part of the normal gameplay you already do. No need to pretend survivors never have anything good, like most survivor perks and maps and items haven't been insanely strong for years. It's about time that everyone in the match has to put in a little work instead of the majority just coasting on autopilot.

    It wasn't reliable at all against good killers or in dead zones, it only helped in 2 situations: when you run to a pallet (or sometimes even a window, and only if the distances are right) and when you bait it by doing 180s or something (this only worked against bad killers who were trigger happy). It was already much weaker than before and much less used. This nerf will definitely delete the perk from the game. Unhooking someone to get ONE stack is just not a good risk/reward ratio. Imagine 3 people leave their gens to get that 1 unhook stack for their beloved dead hard. But yea i guess killer mains will only stop to demand nerfs and buffs until every killer player out there can do 200 wins in a row-streaks with every killer (like some streamers do with Nurse and Blight). Because then kIlLeR iS fInAlLy nOt StReSsfUl aNyMoRe 🤡

  • @Desteriaa said:

    Killer mains you got what you wanted congratulations…

    Can’t wait to see the next perk you blame for not getting 4ks consistently/Wins. Wonder what you're gonna go after next… Maybe lithe Oh No it’s definitely gonna be Sb. Deadhard was fine and easily counterable but what the survivors say don’t matter because this game is killer sided!!!

    you are right this game is killer sided...quick name the maps that are killer sided? name the medkits with addons that let you heal in 6 to 10 seconds? toolboxes with bnps? swf on coms? new survivor hud? just the 4 vs 1 advantage?

    please playing survivor is the most chill time you can have in this game if you are even semi competent(you dont even need to learn to loop for long...windows of opportunity, predrop, and hold w when not on a gen)

  • Most mature Dead By Daylight forum post

  • @Desteriaa said:

    Killer mains you got what you wanted congratulations…

    Can’t wait to see the next perk you blame for not getting 4ks consistently/Wins. Wonder what you're gonna go after next… Maybe lithe Oh No it’s definitely gonna be Sb. Deadhard was fine and easily counterable but what the survivors say don’t matter because this game is killer sided!!!

    Download (13).jpeg


  • Eruption was super powerful for killer and it was obliterated. People who wanted balance for the game said - ok fine nerf my eruption but please do the same for DH.


    The PTB has changed DBD to a state where :

    1. Killers dont need gen regression - because none of it is viable.
    2. Survivors cant really heal effectively without items or very strong heal perks (we'll make it).
    3. Survivors can still bring gen rush perks and toolboxes
    4. Healing comes at the expense of "chase buids" and "repair builds"
    5. DH is not an incredibly overpowered perk that everyone uses. It might see two to three uses per game instead of 8-16.
  • Bruh...saying dead hard wasn't op is like saying the sun isn't hot.

  • This patch is overall nerfs, nerfs, nerfs... besides Gearhead, which will become Meta on Blight and Nurse.

    Bad patch, really bad.

  • @Desteriaa said:

    Killer mains you got what you wanted congratulations…

    Can’t wait to see the next perk you blame for not getting 4ks consistently/Wins. Wonder what you're gonna go after next… Maybe lithe Oh No it’s definitely gonna be Sb. Deadhard was fine and easily counterable but what the survivors say don’t matter because this game is killer sided!!!

    Well, thanks. I even prepared a little edit just for the occasion:

    https://www.youtube.com/watch?v=xRnWxX04ZVI

    @Pepsidot said:

    Nerfing DH is ultimately a good thing (which is hard to say because I use it all the time). But it's scary to imagine just how much easier chases are about to become vs great players playing top killers like Blight, Nurse, Spirit.

    As DH is being nerfed, this will reduce the length of chases. Plus, healing and resetting will take longer and are more likely to be interrupted (likely nullified with a sloppy meta), - so killers with good mobility get buffed significantly. End game saves will be more difficult because of this too. The game for solo players will become THAT much more difficult.

    I think if these changes go through, it'd be good for the devs to look at things like extending hook timers further, nerfing Blight's addons significantly, etc. If they could not follow through with one thing - don't put the base heal to 24s. Keep the healing of other survivors at 16s at base.

    This is why I've never hesitated to denounce Nurse and Blight. The two are just on a whole different level from the rest of the cast, they warp the whole game around them. No place on the map is safe from them, and the sheer speed with which they can end chases is incredibly obnoxious. So Survivors tend to feel like they need dumb bullcrap along the line of DH, Medkits and Circle of Healing just to keep up, and I can't exactly blame them.

    But then I'm the one who has to deal with the fallout as a Killer that just plays the game normally.

    I'm also not in favor of the healing nerfs. On paper, I can kinda get what they were going for, but in practice, the balancing around healing is very delicate. Besides, Medkits and CoH are what actually push healing over the edge.

  • I'll never understand how so many killers struggle with a half second endurance, especially when those running it move in predictable ways. They can't use it & vault or drop pallet simultaneously. All you have to do is not act like a dog slobbering over a treat. & I barely even use DH ever. 🤷‍♂️

  • Sprint burst will never be as popular as dead hard no matter what cause the perk is simply too annoying to use.

  • @Jacen_vG said:

    I'll never understand how so many killers struggle with a half second endurance, especially when those running it move in predictable ways. They can't use it & vault or drop pallet simultaneously. All you have to do is not act like a dog slobbering over a treat. & I barely even use DH ever. 🤷‍♂️

    I could do a copy pasta for Eruption pre nerf.

    DH is the single most time wasting/saving perk in the survivor arsenal. Using it once can mean a chase that would last 20 seconds instead lasts 40-60 seconds. The problem is that an extra 40 seconds of chase = 120 seconds for the enemy team.

    -"I barely even use DH ever"

    That's cool but it's somewhere around a 90% pick rate in my games vs high tier survivors. Remember old PGTW? I used to get something like 6-9 kicks per game; that's 2-3 minutes of extra generator time for the survivors.

    The "nerf' to DH made the perk stronger for the very best survivors and let them get +20 seconds minimum in chase for every chase. This is a problem because the killer objective is already longer than the survivor objective.


    @Anti051 said:

    Dead Hard is the only exhaustion perk that allows you to get outplayed at a tile, but undo it after the fact. Now people actually have to be good at judging distances and truly outplaying the killer to get to safety instead of just pressing one button on time near a pallet whenever they miscalculate.

    It isn't something to lament that DbD is finally going to feel more like a game and less like a weird horror charade....Unless you were never really interested in having a fair game in the first place, which seems to be the case to a rather disturbing degree.

    -"Dead Hard is the only exhaustion perk that allows you to get outplayed at a tile, but undo it after the fact."

    Quoted for truth.

    -"Unless you were never really interested in having a fair game in the first place, which seems to be the case to a rather disturbing degree."

    The average comp. level DBD player is 17 so "fair play" isn't exactly top priority. They want to have fun at the other party's expense. This attitude will hopefully change by the time they reach 25 and their brain is "finished".

    It takes a childlike mind to be able to enjoy a victory where the opponent never really had a fair chance to win.


    @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/369195/dead-hard

    Well, thanks. I even prepared a little edit just for the occasion:

    https://www.youtube.com/watch?v=xRnWxX04ZVI

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382279#Comment_3382279

    This is why I've never hesitated to denounce Nurse and Blight. The two are just on a whole different level from the rest of the cast, they warp the whole game around them. No place on the map is safe from them, and the sheer speed with which they can end chases is incredibly obnoxious. So Survivors tend to feel like they need dumb bullcrap along the line of DH, Medkits and Circle of Healing just to keep up, and I can't exactly blame them.

    But then I'm the one who has to deal with the fallout as a Killer that just plays the game normally.

    I'm also not in favor of the healing nerfs. On paper, I can kinda get what they were going for, but in practice, the balancing around healing is very delicate. Besides, Medkits and CoH are what actually push healing over the edge.

    -"This is why I've never hesitated to denounce Nurse and Blight. The two are just on a whole different level from the rest of the cast"

    DBD basically needs to have a "SWF mode" where you play vs Nurse and Blight and solo queue where you play against the rest of the cast.


    -"But then I'm the one who has to deal with the fallout as a Killer that just plays the game normally."

    The reality is that DBD might be "fine" if Not Nurse/Blight killers had a different rule set. It could be any of the following (pick one)

    1. If not playing Nurse/Blight you get extra perks (note multiple and likely in the 2-4 range)
    2. If not playing Nurse/Blight you have a MMR limit (ie you can't go above say 1400 MMR for an "A" killer, 1200 for a "B" killer, etc.)
    3. If not playing Nurse/Blight you cannot play maps larger than 9000m² - because your movement sucks.


    There needs to be no more than a 15% difference between the best killer in the game and the worst. Or the game needs to recognize that some killers are just "not as good" and treat them differently.

  • @Jacen_vG said:

    I'll never understand how so many killers struggle with a half second endurance, especially when those running it move in predictable ways. They can't use it & vault or drop pallet simultaneously. All you have to do is not act like a dog slobbering over a treat. & I barely even use DH ever. 🤷‍♂️

    I'll never understand why the majority of survivors run a perk that apparently isn't very good, barely works, and is super easy to counter. Real strange.

  • Sorry doesn't apply to eruption. With DH YOU are in control & involved in the chase. With eruption, unless you're on comms or it's happening in front of your face, you're SOL. If you can't handle half a second of endurance then you aren't outplaying anyone, you're getting outplayed.

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