SADAKO has literally 0 power

with a buff like the wraith getting speed when she appear and a invisibility when manifested i mean when she chase some survivor she keep flickering but with more time so surv will don't know what side she'll come from to get him , 1s or 2s invi

Comments

  • that's not what literally means

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288363#Comment_3288363

    🤦‍♀️ That's all y'all can say. "The kill rate." Knowing full well that half those kills came from bad survivors, DCs, and that one niche build that needs a pink add-on to work.

    I think it's insane people will come in here and argue that she is a good killer. Absolute insanity.

    0 chase power. Anyone with a brain will never get hit directly from a TV. Power can easily be disabled for almost no penlty. You can't dump TVs into people for condemn kills unless the stars align...etc etc

    "But I 4k'd some potato's with her!"

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288363#Comment_3288363

    🤦‍♀️ That's all y'all can say. "The kill rate." Knowing full well that half those kills came from bad survivors, DCs, and that one niche build that needs a pink add-on to work.

    You’re… proving my point.

    She is good BECAUSE so many casual aka “bad” survivors play this game. They are the majority. Most people don’t make this game their entire life like a lot of killer mains on the forums think they do.

    Overbuff killers to compensate for the once in a blue moon god squad SWF, and suddenly a large portion of casual players will move on because the game is too steep and frustrating.

  • @jinx3d said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288363#Comment_3288363

    she is bad though. killrates dont mean #########, nurse has the lowest but does that make her bad?

    Nurse killrates are likely brought down by new players/players trying her for the first time then abandoning her, because she has a high learning curve. Also she cops alot of DCs, which we know gets discounted in the data. What reasons would Sadako have for her high killrate other than maybe she's an efficient, and not so difficult to learn, killer?

  • @I_CAME said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288363#Comment_3288363

    You mean people don't actually go against SWFs with a combined 30k hours every match? The delusional portion of the DBD killer community totally had me fooled!

    Some of us do go against prestige 100 survivors like every third match. The curse of getting to high MMR. It's not even their caliber that kills us most of the time. Mostly maps like Eyrie, Badham, The Game, Haddonfield, etc.

  • @scenekiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288670#Comment_3288670

    You’re… proving my point.

    She is good BECAUSE so many casual aka “bad” survivors play this game. They are the majority. Most people don’t make this game their entire life like a lot of killer mains on the forums think they do.

    Overbuff killers to compensate for the once in a blue moon god squad SWF, and suddenly a large portion of casual players will move on because the game is too steep and frustrating.

    You don't balance for the bottom, no matter what. No other game has people advocating for that.

    It's not just the god SWFs that can beat a good killer. It's any one thing. Bad map? Lose. Too quick on gens? Lose. Strong loops? Lose. Strong loopers? Lose. Too many meta perks? Lose. Don't get the hook trade? Lose. You stopped to scratch your nose? Lose.

  • @Hensen2100 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288670#Comment_3288670

    I think it's insane people will come in here and argue that she is a good killer. Absolute insanity.

    0 chase power. Anyone with a brain will never get hit directly from a TV. Power can easily be disabled for almost no penlty. You can't dump TVs into people for condemn kills unless the stars align...etc etc

    "But I 4k'd some potato's with her!"

    I'm also dubious to the idea that, "They just couldn't put any tapes in." Apparently that's a thing that happens with that one build, people who've played it have said. "There was nothing they could do." Really? You're just at every TV at all times? And there were never ANY strong loops like the long tiles on Temple or the ones on Cowshed that they could take you on a 30s+ chase with? That alone, just once, would be enough to ruin the whole match for you, as it would any other killer. How do you succeed even with that best build of hers? How?

  • If those 9 players could read they'd be very upset.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288708#Comment_3288708

    You don't balance for the bottom, no matter what. No other game has people advocating for that.

    It's not just the god SWFs that can beat a good killer. It's any one thing. Bad map? Lose. Too quick on gens? Lose. Strong loops? Lose. Strong loopers? Lose. Too many meta perks? Lose. Don't get the hook trade? Lose. You stopped to scratch your nose? Lose.

    Sure, don’t balance for a majority of the playerbase. Let’s see where that gets us.

    There are already plenty of people who try to play this game as a solo survivor and don’t stick around because of how rough it is. But sure, let’s not throw the casual majority that’s left any bones.

    As for your second point, that comes with the territory? It’s a game with a ton of RNG. Don’t know what to tell someone if they can’t accept that.

  • @scenekiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288751#Comment_3288751

    Sure, don’t balance for a majority of the playerbase. Let’s see where that gets us.

    There are already plenty of people who try to play this game as a solo survivor and don’t stick around because of how rough it is. But sure, let’s not throw the casual majority that’s left any bones.

    As for your second point, that comes with the territory? It’s a game with a ton of RNG. Don’t know what to tell someone if they can’t accept that.

    Countless other games do it and end up just fine. Still not sure why it's so incomprehensible this time around.

    If you can't lose a bit as a newcomer to a multiplayer game, especially as the weaker side (individually), then maybe multiplayer games aren't for you. Those people are not our target audience. They've been thrown tons of bones as well. Scrapped animations that would have made 360ing more fair simply because "They look like they need to go to the bathroom! Wah!" Pop no longer does 25% of a gen for hooking someone because, "That's way too much regression! 20 whole seconds, or 10 with a teammate! Wah!" Took away tons of hooks from maps because, "I 'never' wiggle off the killer's shoulder after he spent 20+ seconds to down me! Wah!"

    RNG always has been and always will be a part of the game, yes, but we can make it a little less wild, don't you think? It would help out your buddies at bottom MMR as well, since there would be less times where 3 or 4 TLs spawned instead of stronger tiles. In exchange, killers get less times where 3 or 4 jungle gyms spawned. Take away 4%ing on hook while we're at it, a mechanic which at bottom level leads to teammates killing themselves on hook for no reason, and at top level is essentially a 5th survivor coming out of nowhere to get the unhook without anyone having to get off gens.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288417#Comment_3288417

    Faced maybe 1 box afk Pig when it was still a thing. I knew exactly what to do against it because I'm actually in the community and know stuff as I talk about balance, and because it's similar gameplay to a tunneling Pig. Tunneling Pig, you do all the gens, all leave so the last guy with the head trap on gets hatch. Afk box Pig, you 99 the gens, do 5 pretty much one after the other, and then same as before. Hatch allows the head trapped person to escape. If it's Deadlock + the add-on that takes time off each time a gen is done, or 2 people had the same box she's afk at, oh well. But it wasn't like "omg, this is so game breaking, more than Nurse!"

    That's not the point of the post. The whole idea was people have to force these playstyles because the killer is weak.

  • @AcelynnBen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288627#Comment_3288627

    oh im sorry

    adrenaline is balanced

    CoH is balanced, brand new parts are balanced, no no all of the most used survivor perks are extremely balanced and killer should just get gid

    you know 2 Coh in one map and you got no time to remove them, SKILL ISSUE

    dead hard near the pallet has no counter play, skill issue

    clearly nothing is broken or out of the ordinary

    something tells me you never touched a low tier killer before

    But Adrenaline is like one of the more balanced perks that are decently strong. Everything else is quite ew to face as killer

  • Try fighting against a slugging Sadako with her iri add-on that turns on TV's after hitting someone...

  • @AverageKateMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288679#Comment_3288679

    That's not the point of the post. The whole idea was people have to force these playstyles because the killer is weak.

    No, I agree. We make killers viable in any way we can, be it strategies, perks, add-ons, etc. But what I don't agree with is nerfing a killer's only viable build, like what happened with Engineer's Fang/Hoarder Pinhead. It's as if people want Nurse and Blight to be on top... forever, and nobody else.

  • I always thought maybe she should be able to phase through breakable walls or dropped pallets when demanifested. At least, breakable walls. Use the action button to slowly go through them.

  • @AverageKateMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288655#Comment_3288655

    But Adrenaline is like one of the more balanced perks that are decently strong. Everything else is quite ew to face as killer

    seeing a survivor automatically get a speed boost and health state after getting unhooked is not ok

    or getting a free unbreakable with a speed boost, its a massive annoyance tbh but yes considering what survivors have its a bit balanced.

  • @Nazzzak said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288439#Comment_3288439

    Nurse killrates are likely brought down by new players/players trying her for the first time then abandoning her, because she has a high learning curve. Also she cops alot of DCs, which we know gets discounted in the data. What reasons would Sadako have for her high killrate other than maybe she's an efficient, and not so difficult to learn, killer?

    the same reason nurse has a low killrate-new survivors dont know how to play against her, so they die

  • @AcelynnBen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288891#Comment_3288891

    seeing a survivor automatically get a speed boost and health state after getting unhooked is not ok

    or getting a free unbreakable with a speed boost, its a massive annoyance tbh but yes considering what survivors have its a bit balanced.

    Id rather see someone get a health state as killer cause that means they were able to hold their own long enough to the end. Plus Terminus exists as a perk which is literally a better noed

1 2 ›