why is genrushing being buffed

did nobody noticed that 3 major perks that countered genrushing got gutted

SH:PR nerfed

H:R gutted

Noed which punished genrushing got nerfed as well

and now eruption needs a nerf apparently

every survivor wants to just start the game, sit on a gen, finish it and go next, and escape, anything that involves something interrupting their fun time of holding m1 is apparently illegal, and the best part you are not even getting a pip.....

but survivor perks were nerfed as well....looks at DH usage vs ruin the only perk i don't see anymore is barrowed time because its core now, so not sure what kinda of NERF are we talking about here

and this is more supported by the fact that any killer or someone who plays both sides, says that a survivor perk is too powerful and get made fun of, while you see someone complain about some killer perk that just rose up from being underrated and low behold everyone thinks its broken and everyone supports its nerf

do you ever see someone complain about franklin's or STBFL, no? well they don't effect gens

they are not broken, sure you could say that until you play against a STBFL slinger then you will see how broken it is

yes soloQ is hard but playing low tier killer is harder, and here is a fun fact, survivors do have options of changing their loadout and most likely getting out, most killers don't, either 4 gen regression or 4 man escape with toxicity on the top of it

now watch people ask for a jolt nerf after eruption gets nerfed eventually

Comments

  • @hiken said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281222#Comment_3281222

    Not even close of being stronger than before. the EEEEEEEE for distance was a thing and that had 0,00000 counterplay.

    Lol,not people use E for distance,because getting hit through dead hard gives you a speed boost,so its just as broken as before,you just have to time it better.

  • @Adaez said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281333#Comment_3281333

    Lol,not people use E for distance,because getting hit through dead hard gives you a speed boost,so its just as broken as before,you just have to time it better.

    It's not nearly as broken as before - now you have to get hit for any sort of distance, whereas before the survivor got enough distance to reach a pallet/window regardless of what you did. If a survivor can't make a window, dead hard doesn't change that - the killer can just wait behind them and swing if they enter the vault animation. Nowhere near as broken as before. As for pallets, the endurance lasts less than the animation, so it's possible to time a swing at a pallet. Even though it's still close to option select, it's much weaker than the previous "E for distance and drop" that had literally zero counter.


    New dead hard is not nearly as broken as before - but it is still good against nurse and blight especially, so I prefer this version over the old one.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281735#Comment_3281735

    "both sides abuse broken stuff" isn't necessarily about perks, or just specific perks. In another thread you yourself have admitted that Nurse is broken (which is why you asked me to use any other killer than Nurse and Blight to show why Eruption was so busted).

    yes she is broken there is not arguing but compared to survivors having so many broken perks, one killer isn't exactly what i would call fair

  • @AcelynnBen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281804#Comment_3281804

    yes she is broken there is not arguing but compared to survivors having so many broken perks, one killer isn't exactly what i would call fair

    You simply asked for which broken perks outside of Eruption existed for killers and I replied with clarification that Brokenbones said broken stuff, not necessarily perks, thus opening it up to the realm of toolboxes, powers, addons, and even strategies depending on your viewpoint.

    That's all

  • @LordSturm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281432#Comment_3281432

    you rarely see people using most of those perks tho, lol

    thana is only good on a few killers, I can't think of a time I've ever even seen someone use Dying Light in years, Corrupt is mostly only good on a few killers (which don't really see play, and therefore corrupt doesn't see play), and tremors/deadlock/DMS aren't even regression (neither is Corrupt, but yeah)

    To be clear... I used those perks cause they aren't regression... but slowdown none the less

    @AcelynnBen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281432#Comment_3281432

    if those perks are effective why does nobody used them?

    i mean i use thrilling tremors pretty effectively and i can barely get any slowdown out of it, corrupt was nerfed.

    nobody uses Dying Light, Thana was reworked into being useless

    IDK why people don't use those perks... I didn't say anything about effectiveness of those perks... If OP was about Gen Rush then some of those perks can be used

  • @RaSavage42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281580#Comment_3281580

    To be clear... I used those perks cause they aren't regression... but slowdown none the less

    https://forum.deadbydaylight.com/en/discussion/comment/3281728#Comment_3281728

    IDK why people don't use those perks... I didn't say anything about effectiveness of those perks... If OP was about Gen Rush then some of those perks can be used

    if you want to counter an effective strategy then why would you use ineffective perks?

  • @Adaez said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281333#Comment_3281333

    Lol,not people use E for distance,because getting hit through dead hard gives you a speed boost,so its just as broken as before,you just have to time it better.

    to be fair you do also have to mend, whereas you wouldn't with old DH

  • @LordSturm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281913#Comment_3281913

    to be fair you do also have to mend, whereas you wouldn't with old DH

    mending is paused while in chase so either way you just brought a bit more time but pressing one button

  • @LordSturm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3282129#Comment_3282129

    if you want to counter an effective strategy then why would you use ineffective perks?

    Because they could be effective (if BHVR actually did something to them)

    Plus using different perks could actually confuse the Survivors... for the first couple of matches

    Why use the same perks if the Survivors are "Gen Rushing"

  • @AcelynnBen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281484#Comment_3281484

    a whole 10 seconds NO WAY

    a whole 10 damn seconds that everyone overreacted about and then realized its really not that strong of a nerf since toolboxes are as strong as they can be lol

    it's literally 2.5 free pops ( or around 4 pain res) and it's not like current slowdown meta is that much weaker with eruption being overtuned.

  • @hex_uwu said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281565#Comment_3281565

    "It has the exact same counterplay as Eruption, AND it has no regression. You go do a different gen while yours is blocked, you work on it again when it's unblocked." Just curious, how is 'go do a different gen' the 'exact' counterplay to Eruption?

    @jajay119 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281818#Comment_3281818

    Especially when the whole issue with Eruption is that you CANNOT do another gen.

    The problem people have with Eruption is that it is uncounterable and too oppressive. If it blocked any gens being actively worked on with regression for x amount of time then fine - but let people go and work on others. Or if they went to keep the incapacitated effect then it needs to be fairer to counter.

    Its not necessarily a prevention oriented counterplay, but the idea is that you rotate gens while unable to work on them, so that by the time you reach the next one you will either be able (or the effect will be just about over.) Its not a counterplay in the "prevent impact" sense but more the "damage control" way. Basically similar to perks like deadlock.

    I understand a lot of people are unhappy with that degree of counterplay, and its certainly frustrating, but it does exist and can even prevent teams from 3 genning themselves unintentionally.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281557#Comment_3281557

    You said, and I quote, "The difference being that the survivor meta is whatever is the most broken, because for killer it's whatever is the least weak."

    Therefore, you are implying that while the survivor meta was strong, and still is strong, the meta for killer was and still is weak. Therefore, I'm pointing out this argument is flawed in that the meta builds for the meta killers are, in fact, not weak by any means but equally comparable to survivor metas in that they are broken.

    You then went on to admit that Nurse was broken, before asking us to think about average killer strength.

    Average killer strength was never a part of this discussion.

    The conversation was on the topic of the metas- the most powerful things for either side. Meaning Range/Recharge Nurse or Alch/Crow Blight with 4 slowdowns, vs Toolbox squads with boons, Hyperfocus, and pinpoint accurate communication. The topic was never about the strength of Ghost Face, or Trapper, or Sadako, or any killer and killer perks beyond the strongest things imaginable.

    I was pointing out the flaw in your argument, that killer meta is the least weak while the survivor meta is the most broken. That is all.

    It's flawed because you're gatekeeping what the argument is about.

  • @Steakdabait said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281730#Comment_3281730

    it's literally 2.5 free pops ( or around 4 pain res) and it's not like current slowdown meta is that much weaker with eruption being overtuned.

    the amount of damage pop does is incalculable since it's 20% of current progress

    pain res, however, is 15% progress

    it removes 13.5 seconds of progress, which is more than 10 lol

  • @hex_uwu said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281565#Comment_3281565

    "It has the exact same counterplay as Eruption, AND it has no regression. You go do a different gen while yours is blocked, you work on it again when it's unblocked." Just curious, how is 'go do a different gen' the 'exact' counterplay to Eruption?

    Because you're actually doing something other than grumbling about the situation. Can't work on that gen? Work on whatever gen you can whenever you can. That's assuming you actually get hit by Eruption (as opposed to Deadlock), which is way less likely if the killer hasn't spent a hideous amount of time kicking all the different gens. If anything, the killer is just getting back a bit of their hard spent time. Maybe they should get something for that.

  • @AcelynnBen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3282165#Comment_3282165

    mending is paused while in chase so either way you just brought a bit more time but pressing one button

    yes, but after chase is over you do have to sit and mend which consumes some of your time, was my point

  • @RaSavage42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3282160#Comment_3282160

    Because they could be effective (if BHVR actually did something to them)

    Plus using different perks could actually confuse the Survivors... for the first couple of matches

    Why use the same perks if the Survivors are "Gen Rushing"

    yeah, but BHVR hasn't done anything to them, so they aren't effective. lol

    you use the same perks because they're the best you can use, changing to worse perks isn't going to help the situation

  • @LordSturm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3282407#Comment_3282407

    the amount of damage pop does is incalculable since it's 20% of current progress

    pain res, however, is 15% progress

    it removes 13.5 seconds of progress, which is more than 10 lol

    I meant pop before the nerf, also the nerf is a big change because it a buff in an area that killers lack which is actually repair slowdown. 90% of "slowdown perks" are regression perks.

    The meta being mostly regression perks is honestly what is creating the "muh genrush ree" posts 24/7. most of these perks require you to win a chase to trigger, which winning a chase in itself slows down the game via forcing survivors to go for the save. I feel like most posts like this are made after a bad string of games where they weren't able to down people quickly, which not only causes them to have very little value out of their perks but also means they weren't able to be proactive and force survivors off gens via ether chasing them or forcing them to save.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281801#Comment_3281801

    It's flawed because you're gatekeeping what the argument is about.

    I'm not gatekeeping the argument to limit the scope, you're fundamentally changing what the topic of discussion is about. There's a major difference.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281818#Comment_3281818

    Because you're actually doing something other than grumbling about the situation. Can't work on that gen? Work on whatever gen you can whenever you can. That's assuming you actually get hit by Eruption (as opposed to Deadlock), which is way less likely if the killer hasn't spent a hideous amount of time kicking all the different gens. If anything, the killer is just getting back a bit of their hard spent time. Maybe they should get something for that.

    So you’re saying the counter to Eruption is to work on another gen?

  • @hex_uwu said:

    https://forum.deadbydaylight.com/en/discussion/comment/3282431#Comment_3282431

    So you’re saying the counter to Eruption is to work on another gen?

    Yes. If you know the killer has Eruption, he kicked the gen, and people are injured, work on another gen until he gets the down. Then it's safe to come back. Do that enough times, and you'll be able to do multiple gens one after the other because you split your progress.

  • I'm a fan of playing underdog killers and mastering them, but it's frustrating when gen rushing pushes those low tier killers into having to invest heavily in gen regression. I'd rather run a variety of builds, but with gens getting done so fast, not having at least half of your perks doing gen control is frustratingly necessary. Again, this only really affects the lower tier killers.

  • @AcelynnBen said:

    did nobody noticed that 3 major perks that countered genrushing got gutted

    SH:PR nerfed

    H:R gutted

    Noed which punished genrushing got nerfed as well

    and now eruption needs a nerf apparently

    every survivor wants to just start the game, sit on a gen, finish it and go next, and escape, anything that involves something interrupting their fun time of holding m1 is apparently illegal, and the best part you are not even getting a pip.....

    but survivor perks were nerfed as well....looks at DH usage vs ruin the only perk i don't see anymore is barrowed time because its core now, so not sure what kinda of NERF are we talking about here

    and this is more supported by the fact that any killer or someone who plays both sides, says that a survivor perk is too powerful and get made fun of, while you see someone complain about some killer perk that just rose up from being underrated and low behold everyone thinks its broken and everyone supports its nerf

    do you ever see someone complain about franklin's or STBFL, no? well they don't effect gens

    they are not broken, sure you could say that until you play against a STBFL slinger then you will see how broken it is

    yes soloQ is hard but playing low tier killer is harder, and here is a fun fact, survivors do have options of changing their loadout and most likely getting out, most killers don't, either 4 gen regression or 4 man escape with toxicity on the top of it

    now watch people ask for a jolt nerf after eruption gets nerfed eventually

    Survivors want to win their games? What a shocker.

  • and killers don't have that right to play and win?

    what a bigger shocker

  • @Steakdabait said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281730#Comment_3281730

    it's literally 2.5 free pops ( or around 4 pain res) and it's not like current slowdown meta is that much weaker with eruption being overtuned.

    your calculations are quite interesting, but did you forget the killer has to down and hook to get pop? or res not being near ?

    and in that time the survivors could easily finish the gen

  • @RaSavage42 said:

    So... nerfing Gen regression perks is buffing Gen rush???

    And what about Corrupt, DMS, Thrilling Tremors and Deadlock???

    Dying Light and Thanatophobia???

    It's more like Survivors realizing that they are more efficient on Gens rather then completing a Gen then taking a lap around the map... so on and so forth

    So no matter what happens with regression perks... it's more like 4V1 being the game

    Corrupt got nerfed, DMS was nerfed, Thrilling doesn't do anything about gens just gives you info, deadlock is pretty good, Thana is worthless on every killer but Legion, Dying light is okay but still not that great especially since its pairing with Thana has been obliterated

  • @hex_uwu said:

    I have to wonder if people actually enjoy this game or if they just find enjoyment in getting upset over everything.

    it COULD be enjoyable, but the costant toxicity left unpunished, paired with flawed mechanics (to play optimally you must play in an unfun way: rush gens for survivors and tunneling and camping for killers) that will only worsened the situation, developers that actually don't play their game in order to understand the issues and waves of cheaters will make you regret buying this game

  • @AcelynnBen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3282984#Comment_3282984

    and killers don't have that right to play and win?

    what a bigger shocker

    Killers do have the right, and statistically are out-performing survivors across the ladder. You're forgetting that as a killer, you are playing 4 games, whereas a survivor is only playing one game.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281559#Comment_3281559

    There isn't one. You can't quantify survivor strength either. You just have to use your experience and what the game looks like at high level. Most stats released are absolutely useless and misleading. I keep hearing "killer has a 61% win rate!" Wow, because killing just over 2 survivors on average is really strong or something. And even then that's inflated because you know it's focusing on all levels, not just high level, so there's a million games in there were the survivors were awful or there were DCs. If it was focusing on high level, not only would you see how many killers are barely played there, you'd see them have a 40% win rate tops, because they can't do anything vs people who know what they're doing.

    Certain perks and playstyles do elevate your win rate with killer. A while back, especially before MMR, I considered Demogorgon like a top 5 killer. He had to have Black Heart/Barbs Glasses (for shred to be worth), and Corrupt/Deadlock/No Way Out/NOED (because those are near enough the only slowdown for killer that's guaranteed), as well as focusing 1-2 people down only, and not playing on crap maps like The Game or ones that had few linear tiles. But he was working out for me very well, surprisingly. Then, as soon as MMR dropped and I was very high with him, I got 3-4 man losses with him like 4/5 games, because he can't do much vs people who know how to play.

    Engineer's Fang/Hoarder Pinhead, on top of being the most fun/unique killer build in the game's history, was a build that pushed Pinhead to being a top 4 killer. If you had 1 thing go wrong at top MMR, like miss a possessed chain which was supposed to stop them from solving the box or couldn't get a down on the box holder very quickly, you lost everything very quickly. But if you played really well and made few or no mistakes, you could actually win consistently. Then they nerfed Eng Fang because pinks aren't supposed to be strong, nerfed his other decent add-ons including some brown and green add-ons, and narrowly avoided a nerf to Hoarder (yes, people literally asked for this pretty regularly), the build and Pinhead himself were ruined.

    So yes, killer isn't so hard if you use a certain build/strategy AND face a manageable caliber of survivors, but as you can see, that's becoming less and less possible each patch.

    Pinhead was hardly gutted. Engineers fang was absurdly strong and solve time ended up making him too oppressive against solo p,Ayers which he still is a lot of the time

    The build wasn’t unique in a good way. It was oppressive and frustrating to fight against and honestly took pretty little skill to use

    Maybe if solo queue got it’s much needed buffs then pinhead could get buffs but at the moment it’s not a good idea

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281583#Comment_3281583

    Pinhead was hardly gutted. Engineers fang was absurdly strong and solve time ended up making him too oppressive against solo p,Ayers which he still is a lot of the time

    The build wasn’t unique in a good way. It was oppressive and frustrating to fight against and honestly took pretty little skill to use

    Maybe if solo queue got it’s much needed buffs then pinhead could get buffs but at the moment it’s not a good idea

    Well let's just agree to disagree.

  • @Carth said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281515#Comment_3281515

    Is it not true you can do a gen in 45 seconds with a toolbox and hyperfocus + stakeout? You don't even need stakeout if you can hit greats on your own, stakeout makes it so anyone can do it even if you're awful with greats.

    This is just blatently untrue. If you're awful at greats then Stake Out isn't gonna make Hyperfocus any good. You -need- to be really good at hitting Greats even with Stake Out.

  • @RaSavage42 said:

    So... nerfing Gen regression perks is buffing Gen rush???

    And what about Corrupt, DMS, Thrilling Tremors and Deadlock???

    Dying Light and Thanatophobia???

    It's more like Survivors realizing that they are more efficient on Gens rather then completing a Gen then taking a lap around the map... so on and so forth

    So no matter what happens with regression perks... it's more like 4V1 being the game

    Before 6.0 with pop on average I was getting 6-9 kicks per game. Thats two to three minutes of extra time required for the survivors to win. That nerf and a number of others allows survivors to gen rush.


    Survivors got free BT as a base kit perk. What did killers get? They got 1/4th of a perk - two free stacks of borrowed time.

  • @AcelynnBen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281191#Comment_3281191

    im sorry am i missing something?

    is there another hex perk that regresses gens automatically?

    DH alternatives are literally any addons or perks that give endurance but alright

    Stop being literal and you might have something. Gen regression/slow down. Hmmmm are there alternative perks that do the same thing? Why yes. I think at my last count there was about 18 perks that did this. Survivor perks that give you endurance AT your control. Hmmm.... How many are there?

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281191#Comment_3281191

    You don't think yeeting itself out of existence if it lasts long enough to see one kill had anything to do with that? I get the idea behind the change as a way to discourage tunneling, but its still a hex perk. It doesn't have any guaranteed value whatsoever, and its limitation discourages undying as an insurance perk for it.

    What nerf would have made it more useful than current eruption, call of brine, and overcharge? None. And going out when you have a confirmed kill isn't as much of a detriment as it sounds. If you kill early you have a lot of pressure. If you kill late you've gotten a lot of use out of the perk. But there are better alternatives that can't be cleansed. It was already talked about for years because it was 'always' cleansed too fast. On the flip side they nerfed self care AGAIN. So badly that it is a detriment to the team to use it but why is it still being used heavily? No better alternative for solos? Can't be snuffed. Can't be Franklined. You can do it anywhere.

  • Wait, what?

    They just increased each gen by 10 seconds, buffing all the perks that debuffs a certain percentage you repair 1 charge per second. Pain Resonance, DMS, Dying Light, Dry Kicks too btw, Jolt, Corrupt Intervention is still super effective, Call of Brime+ Overcharge + Eruption and stuff like that.

    Perks like No Way Out which just doesn't let the game ending even tho survivors did all 5 gens.

    Sry Idk what you are talking about. Since all those changes games are even harder and no one asks for Eruption getting nerfed. people asked for it getting changed so the core game mechanics are working WITH it and not against. Aka solo q having no counterplay to perks like Eruption.

    Also NOED needed a change. How is a solo q supposed to find it? A solo q would just see: Oh yea, Noed, I'll leave the game bc what can I do. Now there is at least a chance people take the chance to watch out for it. Sadge, if the hex is just near the hook that's getting camped tho.

    The times I'm getting gen rushed (as oni) is when I miss my demon attacks all the time. Or if I just play like abot. Not zoning, playing tiles I shouldn't, playing in areas I shouldn't, playing against survivors I shouldn't. Making bad decisions. Camp where I shouldn't have camped and instead defend my gens and so on. But that's what should happen if you as a killer do not pressure the map. Survivors do gens. That's how the game works. If you don't know how to play this match it is on you.

    (And you're not supposed to entirely 4k every match with X gens left)

    And yea, it takes a long while until you're getting good. Because there are so many random generated maps and perks and playstyles. So much things you have to keep in mind. So much things where you have to know what's the right decision to make and this takes a long while.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281191#Comment_3281191

    The difference being that the survivor meta is whatever is the most broken, because for killer it's whatever is the least weak.

    Incredibly biased and thoughtless statement. Name a perk besides Dead Hard and CoH that some 'killer mains' agree is broken right now? Because from what I see survivors are using a variation of perks more than ever before and killers are still stacked with the same slow down regression builds they always use. And if Eruption isn't overtuned AND broken I don't know what is.

  • @Zachcjjj said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281191#Comment_3281191

    thats not really true sb is wayy better then dh its just that dh is the only interactive exhaustion perk its simply the most fun to use while also being strong dont get me wrong

    Exactly what I said there are 0 alternatives to endurance at your control. Sb being better is debatable but they don't do the same things. When is the last time you saw someone SB to bait out a hit with a killer carrying a survivor to deathhook?

  • I agree the problem is not the meta perks but the game design

  • @feechima said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281375#Comment_3281375

    Stop being literal and you might have something. Gen regression/slow down. Hmmmm are there alternative perks that do the same thing? Why yes. I think at my last count there was about 18 perks that did this. Survivor perks that give you endurance AT your control. Hmmm.... How many are there?

    18 perks

    and 3 of them are useable...quite the number huh?

    im sorry YOU WANT A PERK THAT GIVES ENDURANCE AT YOUR CONTROL? how about we just bring the old dead hard instead?

    and aren't there 2 addons that do that? yes addons not even perks, so you don't even have to waste a perk slot.

  • @Akito said:

    Wait, what?

    They just increased each gen by 10 seconds, buffing all the perks that debuffs a certain percentage you repair 1 charge per second. Pain Resonance, DMS, Dying Light, Dry Kicks too btw, Jolt, Corrupt Intervention is still super effective, Call of Brime+ Overcharge + Eruption and stuff like that.

    Perks like No Way Out which just doesn't let the game ending even tho survivors did all 5 gens.

    Sry Idk what you are talking about. Since all those changes games are even harder and no one asks for Eruption getting nerfed. people asked for it getting changed so the core game mechanics are working WITH it and not against. Aka solo q having no counterplay to perks like Eruption.

    Also NOED needed a change. How is a solo q supposed to find it? A solo q would just see: Oh yea, Noed, I'll leave the game bc what can I do. Now there is at least a chance people take the chance to watch out for it. Sadge, if the hex is just near the hook that's getting camped tho.

    The times I'm getting gen rushed (as oni) is when I miss my demon attacks all the time. Or if I just play like abot. Not zoning, playing tiles I shouldn't, playing in areas I shouldn't, playing against survivors I shouldn't. Making bad decisions. Camp where I shouldn't have camped and instead defend my gens and so on. But that's what should happen if you as a killer do not pressure the map. Survivors do gens. That's how the game works. If you don't know how to play this match it is on you.

    (And you're not supposed to entirely 4k every match with X gens left)

    And yea, it takes a long while until you're getting good. Because there are so many random generated maps and perks and playstyles. So much things you have to keep in mind. So much things where you have to know what's the right decision to make and this takes a long while.

    a whole 10 seconds that felt like nothing alright, all of those perks that u mentioned 2 of them are actually useful, eruption and overcharge even call of brine is falling off, no way has nothing to do with gens but whatever

    Noed, has so many damn counters its just people don't wanna do it, how many perks do survivors have to reveal dull totems, none right?

    and nobody is complaining about eruption?

    and the fact that you gave an example as a killer that can cross the map fast, is...well no lol.

    and who the hell said i wanna 4k you can't even 2k in high mmr without tryharding

    and there is not getting good when perks always carrying this game on both sides

  • @feechima said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281509#Comment_3281509

    Incredibly biased and thoughtless statement. Name a perk besides Dead Hard and CoH that some 'killer mains' agree is broken right now? Because from what I see survivors are using a variation of perks more than ever before and killers are still stacked with the same slow down regression builds they always use. And if Eruption isn't overtuned AND broken I don't know what is.

    its not that killers don't agree its just that every kill in this place gets made fun of for saying that a perk is op or broken, and its not like BHVR will do anything about it EITHER WAY, just look at boon system, one the most stupid and broken systems and yet somehow it hasn't been touched since release they only nerfed CoH.

  • @RaSavage42 said:

    So... nerfing Gen regression perks is buffing Gen rush???

    And what about Corrupt, DMS, Thrilling Tremors and Deadlock???

    Dying Light and Thanatophobia???

    It's more like Survivors realizing that they are more efficient on Gens rather then completing a Gen then taking a lap around the map... so on and so forth

    So no matter what happens with regression perks... it's more like 4V1 being the game

    I give you corrupt, DMS, and deadlock since they are still good slowdown perks tho DMS works better with pain res imo. But TT, DL, and Than? First of all, I don't see TT as a slowdown perk, it's more of an info perk since it doesn't block gens that are being worked on, even then it only blocks non-worked gens for a few secs. DL is like one of the worst perks since it buffs one survivor way to much. Than was nerfed to the ground and even before the nerf it was only good on two killers since they could keep 3 or 4 survivors hurt for a long time.

  • @Akito said:

    Wait, what?

    They just increased each gen by 10 seconds, buffing all the perks that debuffs a certain percentage you repair 1 charge per second. Pain Resonance, DMS, Dying Light, Dry Kicks too btw, Jolt, Corrupt Intervention is still super effective, Call of Brime+ Overcharge + Eruption and stuff like that.

    Perks like No Way Out which just doesn't let the game ending even tho survivors did all 5 gens.

    Sry Idk what you are talking about. Since all those changes games are even harder and no one asks for Eruption getting nerfed. people asked for it getting changed so the core game mechanics are working WITH it and not against. Aka solo q having no counterplay to perks like Eruption.

    Also NOED needed a change. How is a solo q supposed to find it? A solo q would just see: Oh yea, Noed, I'll leave the game bc what can I do. Now there is at least a chance people take the chance to watch out for it. Sadge, if the hex is just near the hook that's getting camped tho.

    The times I'm getting gen rushed (as oni) is when I miss my demon attacks all the time. Or if I just play like abot. Not zoning, playing tiles I shouldn't, playing in areas I shouldn't, playing against survivors I shouldn't. Making bad decisions. Camp where I shouldn't have camped and instead defend my gens and so on. But that's what should happen if you as a killer do not pressure the map. Survivors do gens. That's how the game works. If you don't know how to play this match it is on you.

    (And you're not supposed to entirely 4k every match with X gens left)

    And yea, it takes a long while until you're getting good. Because there are so many random generated maps and perks and playstyles. So much things you have to keep in mind. So much things where you have to know what's the right decision to make and this takes a long while.

    I'm not sure why ppl keep bringing up dying light in here XD It's nowhere a good perk imo. It's not very effective and its buffs a survivor! Yeah, let me run a perk that buffs one person more than it debuffs the other 3 survivors. I don't think anyone runs dying light XD

  • I also forgot to mention SH: Gift Of Pain

  • @Sycamore said:

    It's funny if you think about it.

    Killers don't run any anti-gen perks. Dev's find the game too slow. Buff gen rushing perks.

    Killers start to run 1 anti-gen perk. Dev's find the game too slow. Buff gen rushing perks.

    Killers start to run 1-2 anti-gen perk. Dev's find the game too slow. Buff gen rushing perks, nerf anti-gen perks.

    Killers start to run 3-4 anti-gen perks. Dev's

    https://us.v-cdn.net/6030815/uploads/4MN2618JJZBL/2dd-281-29.jpg

    Lmao that is so true. I'm honestly getting bored of their balancing decisions.

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