Assuming Dead hard was nerfed, which perk will replace it: Sprint burst or Overcome?
This is something i've always been thinking about since 99% of high rank survivors use dead hard.
If dead hard is nerfed, would people replace it with another exhaustion perk or would they use another type of perk?
I still think sprint burst is the best exhaustion perk, a person who knows how to 99 sprint burst perfectly is much more dangerous than dead hard.
I also think Overcome doesn't lose much to Sprint burst and dead hard if it's used correctly. Overcome is a perk that gets stronger each time a generator is completed, which means you can take the killer to an area where he shouldn't be since there's nothing there for him to do. Overcome can make you cross the entire map at times and I also believe it can be more effective on 110% speed killers.
Comments
It be a sort of built in anti tunneling. And besides bt is the only endurance most people are going to be effect with.
Probably sprint burst once more people learn how to use it to its full potential we'll probably be seeing sprint burst nerf posts within the year
I can't wait until Dead Hard is nerfed and then everyone will complain how Sprint Burst will take over the game.
Thing does like this.
Perk A 1st place, Perk B 2nd place. People use Perk A because its the best, plus the long time of using Perk A make players know how to use it better to the point the other side cant counter play. Perk A gets complained.
Perk A nerfed down, Perk B become the 1st place. People use Perk B because its the best, plus the long time of using Perk B make players know how to use it better to the point the other side cant counter play. Perk B gets complained.
...so on.
Because I don’t have fun walking all the game.
If you’re walking all game to preserve Sprint Burst, you’re using it wrong.
Neither.
The only reason DH is in the meta is because it is incredibly easy, guarantees value, and has an inordinate and extremely favorable time variable. (One survivor can waste additional 40 seconds of the killer's time in a match easily using this perk alone)
In its absence, it will not be replaced with an Exhaustion perk, but a value perk.
Prove Thyself, for instance, can shave a massive amount of time off of generators - if DH falls, Genrushing may become the new meta.
In truth - someone somewhere is going to find the cheeky 'Easy' combo that makes a lame perk into a meta perk when DH falls from grace.
SB may rise to the occasion, sure, but I don't buy it. The perk simply does not save enough time for the Survivor team to secure its throne as the prince to DeadHard's meta throne.
Until you get the dead hard players using it.
this is normal, there are already people complaining about the 4% of hooks, if it depends on some players, they would want them to decrease to 3 survs in matches
I don't think DH will be nerfed to the point of being unusable, DS nurse and spirit also had nerfs, and even so they are usable, I think it will have a nerf that prevents the perk from being abused, but i doubt that it stops being a good perk
None. Dead Hard gets buffed.
Dead hard will probably never get nerfed as we’ll then have to listen to entitled survivor mains complaining to bhvr that they ruined the game by nerfing dead hard and threatening to leave the game.
but if it ever did happen then definitely sprint burst.
DH is not really difficult to use. Just press E to get to the pallet or vault and extend the chase.
Would use SB every time but can't always find it on each character so it's DH for me.