Please Nerf Leather face chain saw and buff DS

Hello to all you leather face mains out there I want to see Leatherface have a cool downtime on his chain saw and I would like to see decisive strike get a buff matter of fact it should have never been nerfed due to tunneling killers

Tagged: Mod

Comments

  • @Bennett_They1Them said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697361#Comment_2697361

    I agree, BT should have a longer timer, but deactivate if the survivor stops running (to take a protection hit).

    I think what I said is the whole theme around camping and tunneling it's incredible hard to do something against it without pulling every killer down with it even if they don't tunnel or camp

  • @Starrseed said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697369#Comment_2697369

    I think what I said is the whole theme around camping and tunneling it's incredible hard to do something against it without pulling every killer down with it even if they don't tunnel or camp

    ooh. I really missed the point.

    I just saw BT and got thinking.

    Sorry about that.

  • Bubba is fine. Chainsaw already has a cooldown and a tantrum.

  • @Game4Fun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697096#Comment_2697096

    He has a chainsaw that has no cool down time on it meaning if he hit something he still can go on and on until he hits you he also gain a boost while he is using his chain saw

    If bubba does or doesn't hit anyone he lost that charge or if he used all his charges then he doesn't have anything left, so he has to wait till he get at least 1 charge back to use his chainsaw again.

    So there is at least 1 cooldown for you.

    If he does or doesn't hit anyone and he stops after that charge, his movement speed is actually reduced.

    Don't know the exact numbers, but he doesn't move at his base 115% speed at that time.

    So there is your 2nd cooldown.

    If he he bumps into obstacles he has a massive cooldown and can barely move at all 😱

    Yes you guessed it, there is your 3rd cooldown 😲


    May i give you a little advice?

    Yes? No?

    Ah F it, I'll do it anyway.

    Before complaining about any killer and his powers, i suggest you play them first and preferable a few hours and best is as high as possible.

    That way you get an understanding of his weaknesses and you'll get better at countering the killer.

    Here are a few tips against him.

    Use windows and force him to M1 you.

    Use obstacles to your advantage, trees, walls, lockers, etc.

    Try to make it at hard as possible for him with a chance for him to hit something.

    Know when to use a pallet, sometimes he fakes it hoping you to drop the pallet and he will stop for a second, giving you a little distance.

    Be sure not to caught off guard and especially not in deadzones.

    Watch on YouTube or twitch how people counter killers where you have a problem with, trust me it does help you.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697084#Comment_2697084

    Why should the game be made more difficult for killers and try to force them into choosing a more difficult path, while being made even easier for survivors and give them two free health states?

    Some people just never play killer or only once every blue moon at a low skill, so they have barely understanding of what it takes for a killer to keep pressure.

    If you let the survivors balance this game then they will get infinite health states and are even able to kill the killer as well.

    They always want everything very easy for them (most of them at least tho, not all)

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697319#Comment_2697319

    My idea of balance would be to balance the game around hooks not kills or hook stages. Survivors being able to complete 60% of their objective by the time the killer gets his first hook (8% of his objective) shouldn´t be a thing.

    Or would you even want to play a match if it was the other way around? Killer having completed 60% of his objective (2 kills + 1 hook) while survivors repaired half of their first gen?

    I see at least someone understand the core issue in this game.

    You good sir, are very rare here 😬

  • Or just play another game and you might win that one? Then the killer comes in here with a "Nerf DS and buff Bubbas chain saw" thread. You see the problem?

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697245#Comment_2697245

    DS is meta because tunneling is meta. If tunneling wasn't a thing no one would run DS.

    I don't run DS and get barely tunneled, and when i do i wouldn't get and benefits of of DS anyway.

    By the time i go down again the timer is long gone for me to use it. 🤷🏼‍♂️🤔

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697186#Comment_2697186

    You honestly just called that difficult?

    Once DS has the skill check sequence of yellow glyphs, you may call it difficult.

    Jajajajaja diff skillcheck, DS was hard to hit back in 2017/2018 when the skillcheck was actually small, a great skillcheck as you can see.

    https://www.youtube.com/watch?v=PR1qg715QoU

    now the skillcheck is like 5 times bigger and if u miss you are just bad. 0:23 for more info, now is just dumb.

  • Closing this here since OP is just insulting and attacking everyone who shares a different opinion.

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