Killer is unironically a joke right now
This isn't a rage topic or anything. This is just an objective statement.
Couple of points why i say that
1- you do not have enough time. Gen repairs are too fast. If 2 survivors do gens back to back together, perkless and itemless you are left with arround 17,5 seconds (add a few seconds for travel time between gens) to get each hook if we assume that you need 12 hooks to win the game. 2 survivors. That means that you got half the team that can distract you, save eachother with flashlights and whatnot and run loops with you and you'd still be on an unforgiving timer.
2- Survivors have too many ways arround whatever you can do that don't even require you to be good at the game most of the time. Best example ? Flashlight saves. Just swarm the killer when he's about to get a down and use the painfully long animation lock of picking up a survivor to blind him, which takes only a fraction of the time they are locked in picking up someone. It's not fun, it's not skilled it adds nothing to the game in its current state except frustration for killers.
3- Game systems working against killers. Like hit validation. Oh you were smart during your chase and mindgamed the survivor to hell and back ? Well don't be so hasty my little kilelr, how about some nice hit validation on DH, so you get the sound of your hit connecting with the survivor but the game tells you no no, so he can keep running but you have to sit there slowed by your "missed" swing. We could also talk about killer features legit working against them, like freedy's map atmosphere that makes some maps so dark you lose survivors because of the sheer darkness of certain spots, mothers dwelling being a prime example of this.
4- Killers are too easily looped. There are too many spots on the map where you can't ever catch a smart survivor and you need to gamble with mind games, too many pallets on certain maps like the game... Which is also not helped by hit validation as discussed above, helping pallet camping. M1 killers are such a joke right now it's not even funny. The simple fact that on every tierlist any M1 killer that can't teleport is at best average and more often than not below average is proof enough of how low the lethality of killers is if they can catch or hit a survivor by no means other than keeping W pressed as hard as they can.
5- SWF. Instead of uncoordinated survivors that already have a ton of advantages over killers, you can also have killers experience the joy of facing all their disadvantages but with the added bonus of cooperation impossible to replicate with random survivors and vocal communcation of the survivors. Making everything even more fun : totems gets called out if seen during a chase, your perks, add ons, location, who to heal, who goes to save. All the strategic planning of a killer could go to waste because of the simple fact that his opponents can vocally communicate with eachother. All that without a single way for killers to effectively do something about it.
6- The cost of playing killer compared to survivor is ridiculous. Killers in general (few exceptions aside like executioner) need perks and add ons to achieve consistent results, certain killers are even unplayable without add ons (hello trapper, even if that's slightly better with his recent buffs). So you need to buy the killers, unlock the teachables, find the teachables and between every game replenish your add on supply. Meanwhile you can go perkless, itemless into a game as survivors, find items in game, rush gens, play a bit smart and escape consistently. It's gotten to a point where i have become a hoarder when i play survivor soloq because i feel like bringing an item might be a waste due to the fact that i could just grab an item in a chest and escape with that so i just keep growing my item stock.
7- Now killers even have to look for their own totems. You can't make this up. Killers have to actively waste time and look for their own totems because survivors can bless them for immensely strong bonuses like : party wide (yes area restricted but still) self care, and next chapter party wide unbreakable. This being completely ridiculous on multi level maps, because if the totem is upstairs, you'd have to cancel the chase or down the survivor, hook the survivors if you downed him, go upstairs, find the totem, snuff it out, go back down, and find survivors again ... all that to get rid of it. So you are left with the painful choice of either leaving it up or waste all this precious time to snuff it out, just for it to perhaps get blessed again a few seconds later.
8- Having said all that above and having experienced decent mmr sweatfests it is glaringly obvious that killers are not the power role. Everything depends on what survivors do. In a game where killers are supposed to be the driving factor in a game and survivors having the number advantage to counteract that, you have survivors being what the game evolves arround. You can play like a god, get every mind game right, hit everything and still be at the mercy of survivors being good or not. And let's not even talk about how things work out if you dare to play a killer that isn't top tier and face a good group. Getting 4 hooks will be like breaking a world record. It is undescribably frustrating to know that you are powerless. The success rate of everything you do is based on whether the survivors are good or not while the opposite is barely ever true.
Now i get that the game is balanced arround casual players because you want to get new players to dbd, but you have to udnerstand that you can't expect your game to work if you bet everything on getting new casuals, that likely wont stick arround, to join your game while having 2000+ hour killer mains leaving out of frustration or swapping to survivor because it is much more fun, enjoyable and stress free.
Hope this didn't end up being a rant, I kind of didn't plan this post to begin with so i structured it as best i could.
Comments
Solo Q is still mad easy.
I play Solo and Killer - 50/50 (probably more Solo due to challenges).
I usually get 20k+ and an escape (escape ~60% of the time).
I'm assuming you know, but most people actually switch off from killer to survivor because it is way less demanding/stressful (requires less mechanical skill, time management, etc).
There's a few people in this thread that post the same things in every topic - Just because they say it a lot doesn't mean it holds any weight at all.
Agree 100%.
I used to pretty much play only Killer but thats drifted now to about half and half to, so I could totally see why someone would just make the switch completely.
I also could name multiple streamers who used to stream Killer mainly, but for some reason (I wonder why), are now complete survivor mains. Not only that, but they'll act very toxic as well (probably because it gets views), which is just pathetic if you ask me.
Killer isn't that difficult. Make good decisions, run a good build, play efficiently/well, and you'll win the vast majority of your games.
Most killers I play against fail at the basics or spend an eternity chasing one survivor while the easiest 4 gen set up of their life gets broken. The game hands killers a gen lock on many maps. Suffo Pit or Azarovs? Literally never cross the map. Play one side of it and you have a 4k.
I keep hearing how MMR has made the game unplayable and aside from the odd edge case here and there, the game isn't that much harder now than it was before. There aren't that many actual death squads out there. Nothing that even approaches comp game speed.
Oh great, 2 out of 37 maps are easy to 4-gen on.
Too many weak killers
It's bad too, but it's impossible play killer and have fun, the same frustation we have with camping, noed, slugging is the same playing killer and have your hits cancel because of the new validation or new dead hard.
You are joking, right?
You have to use a full build to counter something that are fast as hell, there are only 2 regressions perks on the game, one being a Hex who can easily destroyed ou now transform in a boon that can be re-lit infinite. Killer it's unplayable and for the mains survivors will be much worse, you'll se much more camping, slunging and noeds, that not healty for none of us, main killer, main survivors or who play both iqual.
its because we haev had enough of BHVR's bullshit and clear favoritism. and until survivors get the needed nerfs. i will not be touching killer
keys are.... based statement, the only items i see are med-kits and flashlights
Flashlight saves need timing. You can't just blind them at any time during the stun lock, this isn't 2016.
Opposite for me, atleats 10 minutes for one killer match. For survivor, it is so fast i cant even go to the bathroom while waiting
When i started playing without the mentality of winning its not stressful to me but you might feel different
Killer's always going to be more stressful regardless of attitude because there's never a breather in a match unless most people are hooked and it's endgame. It's not a role that allows for idle time or not attending to something.
Well i guess its just me then
Yep. This game was always survivor sided (intentionally or not) but the addition of boon totems made me realize the devs aren't even trying to hide it anymore. They want group of friends playing survivor have fun, so they'll stick around and spend money on skins. But how do the devs do this? By adding 2nd chance perks all the time. Now it really doesn't matter if the killer is better than you or your friends, you have so many extra lifes in form of perks that is actually harder to lose than it is to win.
Now, I'll admit that even being a killer main since 2017, I'm still guilty of this. I play ocassionally with my friends (which 2 of them started playing recently) and all it takes is one of us running boon totems to secure a 3-man escape at least. And when I play soloQ, DS, DH and BT made me escape more games than I can count.
Not to sound crazy but almost every feature seems carefully made to benefit survivors more. Map oferrings having the same weight in both sides even though its a 4v1, boon totems being able to be used over and over again even though they can have more impact than some of the hexes right now (and with no risk, mind you), maps that still have infinites even though these should have been fixed years ago, and the list goes on.
And this is not a theory, these are facts. Behaviour has proven way too many times thay they just don't know how to play killer at higher levels. Otherwise boons wouldn't have made it even to the ptb, or nerfed already weak perks like lullaby or hangman's trick, or release every killer with bugs or broken features (Victor unable to open lockers on release, legion being OP on release, etc. Proving that they don't even test all the features correctly)
It's pretty sad because I still like this game, but if bhvr put all of their effort in making killer unfun, I might as well listen to them and go play something else. Oh, wait, there's already another asymm game around the corner and it actually looks good and balanced? How nice of BHVR to push players away to that game, very considerate from them.
OK. Could say the same for solo Q then, just don't have a mentality of winning.
My response still stands though to the guy who immediately brought up Solo Q in a thread about how unfun Killer is.
Also, playing meme builds gets boring after a while. There's only so much you can do within the limited scope of a DBD match until you get bored and just start playing the game to win.
Even if I'm memeing around or just playing Huntress and going for long range shots, I'll still end up stomping teams, then my MMR gets too high, and then I get unfun games again.
Also, even if you are playing without the intention of winning, I'll still end up getting triggered by a toxic game at some point
I'll just keep it uninstalled for now.
SoloQ is annoying but more often than not it depends on the killer being played. If youre not nurse, spirit, blight your chances go way down. Everything in the game currently favors survivors. All survivors have to do is hold forward at the start of a game when they get hit and if you chase them you lose 2 gens at least. The game borderline punishes you for hitting survs.
I feel like the biggesr problem is that if youre playing a killer that cant tp/sprint across the map, you basically get punished for hitting healthy survivors. I feel like if youre gonna give survs squad buffs that can be activated an infinite number of times killers need a broad buff. I feel like if survs get a speed burst killers should have no/reduced hit cooldown time. Do survs REALLY need a sprint burst and a killer alow down for getting hit? They already have half a dozen second chance perks, with more on the way.
Yep, you chase them and lose gens, or now you let them go and they will heal up with a boon.
I did not mean that it is supposed to be the way to play. I just said thats my mentality because thats how i have the most amount of fun
That's all I ever do and it's exceedingly easier now than the last time I played. I just played my first match in over a year and it was the easiest match I've EVER had.
For gen time you can always run the super gen build (Pop/No Way Out/Corrupt/Deadlock)
Yeah I get it, your advice is definitely sound, and changing priority to not winning is a solid way to get less stressed on the game.
I was just pointing out that, potentially, Killer can be way more stressful than Solo Q, because of the 2nd poster who just made the instant "solo Q is worse" response to this thread, which I disagree with
Yeah killer is definetly more stressful. I think survivor is pretty chill compared to killer
i play solo q most of the time. Its not as bad as people say. If you're a bad looper you're gonna do bad. But if you're decent you'll be fine. Yeah your team might be either terrible or good. Imo I escape at least 50% of the time, some days it goes higher. Its a 1v4 the survivors already have the advantage.
It's all about money. The original killer and survivor getting more ugly for selling more skins. Ruin was nerfed because "too many people using it". In real they sold the "solution" undying with the new killer. Seems a new meta now to nerf perks and sell them again.