What did you guys do with the real BHVR?

This mid-chapter update with half of it's content already looks better than most of the recent full chapter updates y'all been pushing out.


Trapper changes

Spirit changes

No longer using vague descriptors and instead just using numbers

Addon passes for a lot of killers

Perk changes

A kill switch to disable aspects of the game without pushing out an update.


This is too good to be true. What did you guys do with the real BHVR? This good of an update? Even better, half of a good update? You guys acting suspicious.


09/27/21

Part 2 looking pretty spicy

Plague buffs

Survivors get numbers now on addons

More Perk changes

Hatch won't spawn except if there's one survivor alive

Boon totems?


The only bad part about this update is the Deathslinger nerf and maybe Spirit kicking up dust. That Deathslinger nerf goes way too hard, you gotta give my boy something to compensate for cutting off all his arms and legs, that puny speedbuff while aiming down sight is nothing.


I don't like the Spirit kicking up dust while using her power, I think the directional power is plenty to offset how strong she is. I hope this doesn't make it to the final update but we'll see, maybe it's warranted.



Overall, very good quality patch. This is what we want to see in the future, idc how long it takes or how wack some of the changes might be. Anything to mix the game up is fine and this patch looks like a very good step in the right direction

Comments

  • @Astrian said:

    This mid-chapter update with half of it's content already looks better than most of the recent full chapter updates y'all been pushing out.

    Trapper changes

    Spirit changes

    No longer using vague descriptors and instead just using numbers

    Addon passes for a lot of killers

    Perk changes

    A kill switch to disable aspects of the game without pushing out an update.

    This is too good to be true. What did you guys do with the real BHVR? This good of an update? Even better, half of a good update? You guys acting suspicious.

    They're in Monto's basement with No0b3

  • Don't worry. Pig will still get nerfed, and we will know it's the BHVR we all love and hate.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2515507#Comment_2515507

    This perk lasts 15 seconds. Do you even know how much time it takes for a killer to just chase a survivor in straight line after recovering from a hit? It takes like ~22 seconds. you can test this on mother dwelling. This perk could be global and it still wouldn't be good enough or do anything practically useful. This perk would need to last more than 30 seconds for it to do anything and survivors could still use windows when pallets are blocked.

    your as clueless as rank 20 devs. sorry If last comment comes off as rude.

    Absolutely nothing you just said contradicts what I just said. The devs were working with a potentially powerful effect: blocking pallets, so they gave it really ######### numbers and strict requirements to ensure it wouldn't become a problem.

    The fact that the Killer isn't in position to take full advantage of the effect doesn't contradict the potential power the effect could have if handled carelessly.

  • @Alphasoul05 said:

    Oh, sweet summer child. Apparently you haven't been playing this game for very long if you think there wasn't some good in the sea of bad. Regardless of that they're still all very good things, but until I see more of it then it's just doing what people complained about being done for years. Of course it is still doing so that's really great. Butt you shouldn't get a pat on the back for surprising people because you finally did your job, but I guess a little handshake will work for now.

    I have literally been playing this game since launch.


    I think I know how degenerate the patch quality has been as of late.

  • GOD DAMN

    Deathslinger can't quickscope anymore

    Plague's infection is more annoying now

    More Perk updates / buffs

    Survivor addons have numbers now

    Hatch won't spawn unless there's only 1 survivor (I'm sure scrub killers will still find a way to complain about this)

    Boon Totems


    Seriously, when did BHVR start putting out good updates? Where was this level of quality when Nemesis got released?

  • Besides the unwarranted spirit nerfs yeah this patch is great.

  • @kate_best_girl said:

    Besides the unwarranted spirit nerfs yeah this patch is great.

    Spirit and Deathslinger probably needed to be addressed. The problem is, they're basically scorched earthing these killers.

    "Spirit could force 50/50 mindgames with no counterplay."

    "Deathslinger makes lose/lose situations for Survivors with little counterplay."

    Their response is: "OK, now they can't do that."

    Hm. Well, Deathslinger in particular was a mid-tier killer. Anything he can do to sorta make up for it? No. So now he's just really bad & inefficient Huntress? Yes.

    Meanwhile Spirit was top tier - but wait, now Survivors never have to worry about the 50/50, they can see AND hear her in Spirit Walk at all times? How is this killer going to be viable now?

    They certainly have stopped touching killers with kiddy gloves, that's for sure. They just grab the issue by the neck, dunk it in a barrel of water and hold it there until it drowns.

  • @UMCorian said:

    https://forum.deadbydaylight.com/en/discussion/comment/2524547#Comment_2524547

    Spirit and Deathslinger probably needed to be addressed. The problem is, they're basically scorched earthing these killers.

    "Spirit could force 50/50 mindgames with no counterplay."

    "Deathslinger makes lose/lose situations for Survivors with little counterplay."

    Their response is: "OK, now they can't do that."

    Hm. Well, Deathslinger in particular was a mid-tier killer. Anything he can do to sorta make up for it? No. So now he's just really bad & inefficient Huntress? Yes.

    Meanwhile Spirit was top tier - but wait, now Survivors never have to worry about the 50/50, they can see AND hear her in Spirit Walk at all times? How is this killer going to be viable now?

    They certainly have stopped touching killers with kiddy gloves, that's for sure. They just grab the issue by the neck, dunk it in a barrel of water and hold it there until it drowns.

    I despised deathslinger more than any other killer as survivor but they should throw the old man a bone and make him 115% if they’re gonna do the whole 32m TR thing

  • @Astrian said:

    This mid-chapter update with half of it's content already looks better than most of the recent full chapter updates y'all been pushing out.

    Trapper changes

    Spirit changes

    No longer using vague descriptors and instead just using numbers

    Addon passes for a lot of killers

    Perk changes

    A kill switch to disable aspects of the game without pushing out an update.

    This is too good to be true. What did you guys do with the real BHVR? This good of an update? Even better, half of a good update? You guys acting suspicious.

    The only thing I'm scared of is bugs when the update will be on live, each major update is a bugs fest.

    But hey, as you said, they actually did a good job, let's give them that, they deserve it.

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/2524596#Comment_2524596

    I despised deathslinger more than any other killer as survivor but they should throw the old man a bone and make him 115% if they’re gonna do the whole 32m TR thing

    That or increase his range to 24m, so its still 75% of his TR.

    Spirit and Deathslinger needed tweaks, not sledgehammer nerfs. They've both gone down a couple tiers if these changes go live w/o any help.

  • VHS still looks a lot better though, most of this update is band aids.

    Spirit already has half her nerf dropped. Deathslinger is now getting nerfed heavier than her? Plague is good idea executed horribly, not sure why anyone would want a Killer that removes both Stealth and Healing/Altruism from the match to be made stronger. Plague is just a horrible design. Trapper got a small buff that could of been done ages ago.

    Keys and hatch got nerfed, but it's rather small scale for how long it took for them to do it. If this was the idea, this could of been done back when Moris got their nerf. We were told it's cause they had something bigger planned and yet we got this simple change instead.

  • @UMCorian said:

    https://forum.deadbydaylight.com/en/discussion/comment/2524547#Comment_2524547

    Spirit and Deathslinger probably needed to be addressed. The problem is, they're basically scorched earthing these killers.

    "Spirit could force 50/50 mindgames with no counterplay."

    "Deathslinger makes lose/lose situations for Survivors with little counterplay."

    Their response is: "OK, now they can't do that."

    Hm. Well, Deathslinger in particular was a mid-tier killer. Anything he can do to sorta make up for it? No. So now he's just really bad & inefficient Huntress? Yes.

    Meanwhile Spirit was top tier - but wait, now Survivors never have to worry about the 50/50, they can see AND hear her in Spirit Walk at all times? How is this killer going to be viable now?

    They certainly have stopped touching killers with kiddy gloves, that's for sure. They just grab the issue by the neck, dunk it in a barrel of water and hold it there until it drowns.

    they mentioned that on spirit only the directional audio might be needed, they might not end up adding the visual indicator.

    Agree about slinger, I'm stoked about his ADS spam and stealthiness being nerfed but no he doesn't have a whole lot going on for him otherwise.

  • @kate_best_girl said:

    Besides the unwarranted spirit nerfs yeah this patch is great.

    That's cap. Spirit is the 2nd best killer in the game solely because nobody can figure out what she's doing, it's a pure guessing game and that's not fun.

    I think they went a little too far, I think the directional audio nerf is fine, but I don't know how I feel about her kicking up dust, I hope they don't implement this.


    You wanna talk about unwarranted, lets talk about Deathslinger's nerf. Dude was B Tier in basically all tier lists, he was only annoying but not great. His ability to quickscope was the only thing keeping him in B tier.

    They're removing it completely in this patch and giving him a measly speedboost while ADS to compensate. Let's not forget about his fat 32 meter terror radius now, Deathslinger is garbage now.

  • @VexTheHex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2516003#Comment_2516003

    VHS still looks a lot better though, most of this update is band aids.

    Spirit already has half her nerf dropped. Deathslinger is now getting nerfed heavier than her? Plague is good idea executed horribly, not sure why anyone would want a Killer that removes both Stealth and Healing/Altruism from the match to be made stronger. Plague is just a horrible design. Trapper got a small buff that could of been done ages ago.

    Keys and hatch got nerfed, but it's rather small scale for how long it took for them to do it. If this was the idea, this could of been done back when Moris got their nerf. We were told it's cause they had something bigger planned and yet we got this simple change instead.

    ANd now Boon Totems,,the bad always outweight the good in Dead by Daylight.

  • @Adaez said:

    https://forum.deadbydaylight.com/en/discussion/comment/2524672#Comment_2524672

    ANd now Boon Totems,,the bad always outweight the good in Dead by Daylight.

    Boon Totems are slightly over tuned, but as a concept are fine.


    The videos that people post online are legit best case scenarios with multiple boons overlapping each other. Legit if they removed the ability for them to stack, Boon Totems would be fine.


    It takes like what, 16 seconds to set one up? 1 or 2 for the killer to break it? It's strong, but that's not a bad thing. I'd rather survivors be given something somewhat strong than for the game to remain the exact same for years and years and years.

  • @Astrian said:

    https://forum.deadbydaylight.com/en/discussion/comment/2531152#Comment_2531152

    Boon Totems are slightly over tuned, but as a concept are fine.

    The videos that people post online are legit best case scenarios with multiple boons overlapping each other. Legit if they removed the ability for them to stack, Boon Totems would be fine.

    It takes like what, 16 seconds to set one up? 1 or 2 for the killer to break it? It's strong, but that's not a bad thing. I'd rather survivors be given something somewhat strong than for the game to remain the exact same for years and years and years.

    I'm kinda scared about the potential of the stealth totem perk. SWFs will abuse it by bringing RPD or Lery's offering and four of these perks, and there is nothing killer can do about that.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/2514705#Comment_2514705

    I won't spoil exactly what is or isn't in there, but part 2 is packing just as much as part 1.

    Will part 2 remove boon totems, because regardless of any other changes those absolutely ruined the entire game.

  • @Bumbus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2537073#Comment_2537073

    I'm kinda scared about the potential of the stealth totem perk. SWFs will abuse it by bringing RPD or Lery's offering and four of these perks, and there is nothing killer can do about that.

    Lmao if you go to RPD you lost anyway, no scratch marks isn't gonna make it any better or worse.

    @Kurri said:

    https://forum.deadbydaylight.com/en/discussion/comment/2514924#Comment_2514924

    Will part 2 remove boon totems, because regardless of any other changes those absolutely ruined the entire game.

    This is like the 100th time the DBD devs have ruined the game, I think it should be fine.

  • @Astrian said:

    https://forum.deadbydaylight.com/en/discussion/comment/2531152#Comment_2531152

    Boon Totems are slightly over tuned, but as a concept are fine.

    The videos that people post online are legit best case scenarios with multiple boons overlapping each other. Legit if they removed the ability for them to stack, Boon Totems would be fine.

    It takes like what, 16 seconds to set one up? 1 or 2 for the killer to break it? It's strong, but that's not a bad thing. I'd rather survivors be given something somewhat strong than for the game to remain the exact same for years and years and years.

    If killer is hunting for a boon totem, they aren't chasing, meaning one more survivor is free to do gens

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