Devour Hope Needs A Nerf

This perk is extremely easy to use but extremely hard to counter. You just need to hook 3 people and then you can one-shot people and after 5 hooks you can INSTANTLY mori a survivor. Finding and destroying this perk takes so long and i dont think it is fair for the survivors.

I think to activate exposed status effect you should need 5 hooks

And to activate mori you should need 6 or 7 hooks.

This perk is not fair for the survivors and really boring to play against. Its unfair right now and it needs a change.

Just nerf this perk or make totem spawns better so survivors can find totems easier.

Comments

  • Not really if you ask me it's the the most perfect and powerful hex perk in the game

  • @GoshJosh said:

    Absolutely not. It is one of the most balanced perks in the game. If anything, DH should only apply to a totem once it has two or more tokens. The fact it can be cleansed first thing in the match before you even get a speed boost for hooking a couple survivors is atrocious.

    I’m only going to focus on your first statement because it’s specifically regarding devour hope and I completely agree with you. Devour Hope is a wonderful perk.. sometimes it pays off and sometimes it doesn’t. Playing against it as a survivor or using it as a Killer.. I think it’s a fantastic perk.

  • Devour Hope Is one of the most OP killer perks out there.

  • @BananaBlooD95 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2353309#Comment_2353309

    One of the problem of Hex is they are either not strong enough for the chance of losing 1 perk or their power reflect the fact that survivor can render the perk useless. Combined with heavy RNG that can either make you hex last only few second in the match or is almost impossible to find make things worst. Go try to look on totems on the Swamp map or some indoor map. The time spend on looking for them alone can make you lose so much time & you can easily miss them. That is just not fun for the survivor. On the contrary on some maps the totem spawn are so bad that survivor can find them easily and that's not fun for killer.

    The totem spawn in the House of Pain is one of the many example of a really bad totem spawn. It's close to a gen and if you run next to it might as well take a look at it.

    The video I link in my previous post would not only make bones a core mechanic but also solve gen speed at the same time and imo that's what the game should aim for. By making all bones hex totem the RNG on totem spawn doesn't matter as much, it add a secondary objective and make even the worst hex worth picking up.

    You definitely don’t mean Grim Pantry, which has two of the most obvious and dedicated totem spawns of any map.

  • @Nancy638292 said:

    This perk is extremely easy to use but extremely hard to counter. You just need to hook 3 people and then you can one-shot people and after 5 hooks you can INSTANTLY mori a survivor. Finding and destroying this perk takes so long and i dont think it is fair for the survivors.

    I think to activate exposed status effect you should need 5 hooks

    And to activate mori you should need 6 or 7 hooks.

    This perk is not fair for the survivors and really boring to play against. Its unfair right now and it needs a change.

    Just nerf this perk or make totem spawns better so survivors can find totems easier.

    Yes please, nerf devour hope! Me and my rank 16 friends only know how to repair, what means that totem thing? LOL!


    Also devour hope when you are the killer:


    download.jpg


  • I think Devour's very balanced. At the ranks where people actually run Devour Hope, you should expect hex perks very regularly and either bring perks/maps to find them or have done a decent job remembering spawn locations. Devour is a very risky thing to bring at high ranks and will usually get cleansed before it has an effect.

    At low-medium ranks, it guts teams, but the same can be said for NOED, Ruin, etc.

    Devour/Undying is a more dangerous combo, but encountering Undying without Ruin early on gives away the killer's intentions and tells the team they must look for totems ASAP.

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