Devour Hope Needs A Nerf
This perk is extremely easy to use but extremely hard to counter. You just need to hook 3 people and then you can one-shot people and after 5 hooks you can INSTANTLY mori a survivor. Finding and destroying this perk takes so long and i dont think it is fair for the survivors.
I think to activate exposed status effect you should need 5 hooks
And to activate mori you should need 6 or 7 hooks.
This perk is not fair for the survivors and really boring to play against. Its unfair right now and it needs a change.
Just nerf this perk or make totem spawns better so survivors can find totems easier.
Comments
Not really if you ask me it's the the most perfect and powerful hex perk in the game
I’m only going to focus on your first statement because it’s specifically regarding devour hope and I completely agree with you. Devour Hope is a wonderful perk.. sometimes it pays off and sometimes it doesn’t. Playing against it as a survivor or using it as a Killer.. I think it’s a fantastic perk.
Devour Hope Is one of the most OP killer perks out there.
You definitely don’t mean Grim Pantry, which has two of the most obvious and dedicated totem spawns of any map.
Yes please, nerf devour hope! Me and my rank 16 friends only know how to repair, what means that totem thing? LOL!
Also devour hope when you are the killer:
I think Devour's very balanced. At the ranks where people actually run Devour Hope, you should expect hex perks very regularly and either bring perks/maps to find them or have done a decent job remembering spawn locations. Devour is a very risky thing to bring at high ranks and will usually get cleansed before it has an effect.
At low-medium ranks, it guts teams, but the same can be said for NOED, Ruin, etc.
Devour/Undying is a more dangerous combo, but encountering Undying without Ruin early on gives away the killer's intentions and tells the team they must look for totems ASAP.
aw, thats sad :(