Nemisis is not fun to play against

I really enjoy playing as Nemi but every time I get him as a survivor its just sucks the fun out of the game. He can pull out that whip so fast that pallets and windows are useless against him. He needs a nerf. Make it take longer to pull out the whip or have a longer recover from using it. Right now its basically a STBL as a MS with RANGE

Comments

  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2296426#Comment_2296426

    Is this the part where we just ignore his power at tiles once infected? Yeah, the hit 3 times thing really hurts him, but once he has it you are effectively screwed. It isn't very interactive or exciting to be told "Oh you want to beat Nemesis? Just hold Shift W and hope to god your teammates are doing gens".

    His "power" is that he needs to hit survivors a 50% more often to get a down, than any other killer.

    Huntress has it far easier to down survivors through pallts and windows. Yet, people complain that they should nerf a already weak killer.

    I started counting how often i face Nemesis as solo on red ranks and its less than once in 10 matches. People already stopped playing him on high ranks, because he just can´t compete with the gen speeds.

  • I think this is because his power during chase just feels like a carbon copy of a few recent killers. The zombies add a new dynamic, although too minimal.

  • He is fun to play against, I don’t have any problems with him. But most people who play him are tunneling so that’s the boring thing

  • @aroell said:

    He is fun to play against, I don’t have any problems with him. But most people who play him are tunneling so that’s the boring thing

    Honestly I think when people get good with him that number will decrease.

  • @FeminineSlime said:

    He's just kind of another No Loops For You killer, which are usually pretty boring to play against because the counterplay is running away ASAP. At least with Huntress, if you can predict her throw and juke it, she's still a slow killer overall so she can't just be on you right away. Nemesis is standard speed and any jukes you try to do just give him the time he needs to catch up to you. And zombies are frustrating because they are RNG. (I don't mind if he herds me towards one during chase, I think that's more fun honestly. But when they're just arbitrarily There it's just annoying and random.) Maybe he'll be more fun to play against eventually but right now he just feels cheap at loops which is like.. u know... the main fun part of survivor...

    The "three hits to down" argument is a little weak to me. At -most-, you have to land eight total hits extra, and then that never matters again. (Once for each survivor by default, and then once for each potential vaccine. Can be less if survivors don't care, or if zombies get hits.) If vaccines were infinite and respawned as plague fountains do, then yeah, that would be really annoying. And that's only for M2. Can always use the m2 zoning to land a punch. All that said, I feel like the vaccine mechanic is half-baked AF and feels tacked on.

    I agree. Survivors are defenseless. We can loop, use pallets and windows, or run. They’re slowly taking away loops, have removed pallets, and boarded windows. Now we have killers who can hit over/ under pallets or just right through them lol. It sucks honestly.

  • @FeminineSlime said:

    He's just kind of another No Loops For You killer, which are usually pretty boring to play against because the counterplay is running away ASAP. At least with Huntress, if you can predict her throw and juke it, she's still a slow killer overall so she can't just be on you right away. Nemesis is standard speed and any jukes you try to do just give him the time he needs to catch up to you. And zombies are frustrating because they are RNG. (I don't mind if he herds me towards one during chase, I think that's more fun honestly. But when they're just arbitrarily There it's just annoying and random.) Maybe he'll be more fun to play against eventually but right now he just feels cheap at loops which is like.. u know... the main fun part of survivor...

    The "three hits to down" argument is a little weak to me. At -most-, you have to land eight total hits extra, and then that never matters again. (Once for each survivor by default, and then once for each potential vaccine. Can be less if survivors don't care, or if zombies get hits.) If vaccines were infinite and respawned as plague fountains do, then yeah, that would be really annoying. And that's only for M2. Can always use the m2 zoning to land a punch. All that said, I feel like the vaccine mechanic is half-baked AF and feels tacked on.

    Your arguments have good points to them and I agree.

    @terminus345 said:

    It's so funny to me how defensive a lot of people get in this forum when it's anything related to a killer being unfun. Everyone comes to the thread with tips on how to outplay by holding W or saying how weak he is stopping gens. Like cmon man, nobody cares about that, OP is not complaining that Nemesis is overpowered, OP is complaining that it is UNFUN being chased (yes, the main reason people play this game, the killer-survivor interaction) by this killer. Do not come in this thread, mention his 3-hit down first chase with each survivor, and think you're making a solid argument because you can extend a chase by just holding W. NOBODY LIKES JUST HOLDING W AND RUNNING STRAIGHT!

    The 0.35 windup time on his whip is many times faster than Huntress or Pyramid head and boils down his playstyle into a situation where you just lose as a survivor and have zero input in the chase. You hug the loop until he gets close enough to raise his whip, you either drop the pallet and you get hit through it, or you don't drop it and he cancels and M1's you. This brainless chase repeats for windows as well, you can try to fake the window and get m1'd by him, or you can vault it and get whipped. But hey you can also pre-drop the pallet early before you get whipped, and have him zone you around the dropped loop (unless its a god pallet) until he can break the pallet instantly from any side he wants.

    This is all that OP wanted to say, that it's just plain unfun. I've played many many matches against him, tried many tactics on loops, played against super sweaty tournament-practicing nemesis players and babies alike, and if they learned to abuse this playstyle it just becomes inevitable that you hold shift-W and don't try to loop anything and hope you run him away from any gens, or get to a super safe pallet you can pre-drop.

    I agree with your points. Many confuse unfun with op.

  • Oh dude please don't give him a nerf. He definitely doesn't need one.

    I personally find him fun to go against. There are certain situations where you do not have counterplay against him, while you would have counterplay against other killers. Which is when running at a pallet or window from an straight angle and he can just whip you. His counterplay is more limited than against other killers. But he definitely has counterplay, thanks to his limited range, decreased speed while holding his ability and his 1.5 seconds cooldown when canceling his ability. And making it take longer to activate his ability would cripple him I feel.

    If he'd get more map pressure with zombies focusing on gens and not getting stuck so much, and maybe a few other small buffs, I feel like a nerf like this would be fine. But at the moment, Nemesis arguably needs some small buffs, no nerfs.

  • Imagine taking a second to observe how he plays and make calls like "He is gonna commit to an m2 so I should bait the window and then run around instead" There is a clear sound tell, and it only has so much range, If people are letting him get to T2 and T3, that's on you for legit auto piloting every loop you go to, which is like 80 percent of the survivor playerbase. People forget hiding, juking are actual things.

  • honey we know

  • @terminus345 said:

    It's so funny to me how defensive a lot of people get in this forum when it's anything related to a killer being unfun. Everyone comes to the thread with tips on how to outplay by holding W or saying how weak he is stopping gens. Like cmon man, nobody cares about that, OP is not complaining that Nemesis is overpowered, OP is complaining that it is UNFUN being chased (yes, the main reason people play this game, the killer-survivor interaction) by this killer. Do not come in this thread, mention his 3-hit down first chase with each survivor, and think you're making a solid argument because you can extend a chase by just holding W. NOBODY LIKES JUST HOLDING W AND RUNNING STRAIGHT!

    The 0.35 windup time on his whip is many times faster than Huntress or Pyramid head and boils down his playstyle into a situation where you just lose as a survivor and have zero input in the chase. You hug the loop until he gets close enough to raise his whip, you either drop the pallet and you get hit through it, or you don't drop it and he cancels and M1's you. This brainless chase repeats for windows as well, you can try to fake the window and get m1'd by him, or you can vault it and get whipped. But hey you can also pre-drop the pallet early before you get whipped, and have him zone you around the dropped loop (unless its a god pallet) until he can break the pallet instantly from any side he wants.

    This is all that OP wanted to say, that it's just plain unfun. I've played many many matches against him, tried many tactics on loops, played against super sweaty tournament-practicing nemesis players and babies alike, and if they learned to abuse this playstyle it just becomes inevitable that you hold shift-W and don't try to loop anything and hope you run him away from any gens, or get to a super safe pallet you can pre-drop.

    OP literally said, "He needs a nerf."

  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2296426#Comment_2296426

    Is this the part where we just ignore his power at tiles once infected? Yeah, the hit 3 times thing really hurts him, but once he has it you are effectively screwed. It isn't very interactive or exciting to be told "Oh you want to beat Nemesis? Just hold Shift W and hope to god your teammates are doing gens".

    It would be so nice if there was some kind of mechanic where you could get rid of infected status.....SIIGHH I guess we will just never be able to deal with OP killers that take 3 hits to down someone, hopefully BHVR releases a 4 hit killer next. Now THAT would be a fun killer to vs!

  • I get that feeling too.

    When I play against him he tears through pallets super fast and can hit over tiles and through windows easily.

    When I play as him though his tentacle doesnt seem that fast at breaking pallets and its hard to hit survivors over tiles and through windows.

    And im pretty sure ive only seen green rank through yello rank nemmys.

    Idk

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2296436#Comment_2296436

    His "power" is that he needs to hit survivors a 50% more often to get a down, than any other killer.

    Huntress has it far easier to down survivors through pallts and windows. Yet, people complain that they should nerf a already weak killer.

    I started counting how often i face Nemesis as solo on red ranks and its less than once in 10 matches. People already stopped playing him on high ranks, because he just can´t compete with the gen speeds.

    I personally don't find him OP, just annoying because of his Zombie + Ruin synergy. Once he forces a 3-gen, effectively the game is going to stop because zombies will eventually start patrolling the 3-gen area, allowing you to keep the area on lock down. Not much you can do at that point, with or without Ruin active because of the amount of control he has.

    His M2 is fine, but can understand where people are coming from. Most tiles are pretty dangerous, then when you add a M2 115% ranged killer into the mix, you get into situations where you're forced to take a M2. However, the developers are smart and foresaw this, which then they added supply crates to remove the virus — effectively undoing the M2 and delaying Nemesis' M2 until vaccines are exhausted.

  • His tentacle keeps downing me through dead hard. Perks totally useless against him. In fact the perk has become even more useless against every killer recently.

  • Who cares about nemesis the zombies are loads of fun for everyone

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/2302010#Comment_2302010

    I personally don't find him OP, just annoying because of his Zombie + Ruin synergy. Once he forces a 3-gen, effectively the game is going to stop because zombies will eventually start patrolling the 3-gen area, allowing you to keep the area on lock down. Not much you can do at that point, with or without Ruin active because of the amount of control he has.

    His M2 is fine, but can understand where people are coming from. Most tiles are pretty dangerous, then when you add a M2 115% ranged killer into the mix, you get into situations where you're forced to take a M2. However, the developers are smart and foresaw this, which then they added supply crates to remove the virus — effectively undoing the M2 and delaying Nemesis' M2 until vaccines are exhausted.

    His addons look rushed. I mean, look at licker tongue. It does literally nothing. Just as his infection. There should be some kind of downside to being infected. Or why do we have a addons that revolve around the chests? Instead of having something that improves his tentacle?

    It's more effective to use his m1 instead of his m2. Streamers that tried using his m2 only, ended up with 3 hooks by the time the gates were powered. That can't be his "power".

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2296436#Comment_2296436

    His "power" is that he needs to hit survivors a 50% more often to get a down, than any other killer.

    Huntress has it far easier to down survivors through pallts and windows. Yet, people complain that they should nerf a already weak killer.

    I started counting how often i face Nemesis as solo on red ranks and its less than once in 10 matches. People already stopped playing him on high ranks, because he just can´t compete with the gen speeds.

    I don't want him nerfed, I think he's pretty mediocre. But its a Spirit or Legion situation where the only outcome of not getting hit is the killer being bad. A weak killer that isn't fun to play against is the worst of both worlds. Not even mentioning the fact that his power is just a hollow copy of Pyramid.

  • @Carth said:

    https://forum.deadbydaylight.com/en/discussion/comment/2296436#Comment_2296436

    It would be so nice if there was some kind of mechanic where you could get rid of infected status.....SIIGHH I guess we will just never be able to deal with OP killers that take 3 hits to down someone, hopefully BHVR releases a 4 hit killer next. Now THAT would be a fun killer to vs!

    Wait, I thought we were being upset about infection hits being jkust hold W to win, now we're encouraging using the vaccines that just make him worse to play?

    He's boring for both sides.

  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2302010#Comment_2302010

    I don't want him nerfed, I think he's pretty mediocre. But its a Spirit or Legion situation where the only outcome of not getting hit is the killer being bad. A weak killer that isn't fun to play against is the worst of both worlds. Not even mentioning the fact that his power is just a hollow copy of Pyramid.

    His whips hitbox is pretty wacky. So he´s prone to miss even very close hits. Compare that to Huntress or Pizzahead. Which both are much stronger then Nemesis.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2305400#Comment_2305400

    His whips hitbox is pretty wacky. So he´s prone to miss even very close hits. Compare that to Huntress or Pizzahead. Which both are much stronger then Nemesis.

    It seems incredibly inconsistent with waist high objects, which doesn't seem intentional. I'd consdier him significantly stronger than those two at the kind of loops you get in the center of Azarov's, for example. Huntress has tons of clipping issues on those and using PPs projectile on those is a crapshoot, at least until the pallet drop starts.

  • I don't think he's too OP especially because he has to hit you 3 times if you aren't infected. He is pretty weak at the start.

    Now his new perk to see everyone for 7 seconds at the start of game has changed the start of the match. I'm not a huge fan of reveal perks, especially when you can't know or predict you are being revealed.

    I've always thought Survivors should get a notification when revealed, like the skull icon when you are exposed. I understand this nerfs reveal perks overall but, like I said, I'm not a huge fan of them and find them to be OP.

  • @terminus345 said:

    It's so funny to me how defensive a lot of people get in this forum when it's anything related to a killer being unfun. Everyone comes to the thread with tips on how to outplay by holding W or saying how weak he is stopping gens. Like cmon man, nobody cares about that, OP is not complaining that Nemesis is overpowered, OP is complaining that it is UNFUN being chased (yes, the main reason people play this game, the killer-survivor interaction) by this killer. Do not come in this thread, mention his 3-hit down first chase with each survivor, and think you're making a solid argument because you can extend a chase by just holding W. NOBODY LIKES JUST HOLDING W AND RUNNING STRAIGHT!

    The 0.35 windup time on his whip is many times faster than Huntress or Pyramid head and boils down his playstyle into a situation where you just lose as a survivor and have zero input in the chase. You hug the loop until he gets close enough to raise his whip, you either drop the pallet and you get hit through it, or you don't drop it and he cancels and M1's you. This brainless chase repeats for windows as well, you can try to fake the window and get m1'd by him, or you can vault it and get whipped. But hey you can also pre-drop the pallet early before you get whipped, and have him zone you around the dropped loop (unless its a god pallet) until he can break the pallet instantly from any side he wants.

    This is all that OP wanted to say, that it's just plain unfun. I've played many many matches against him, tried many tactics on loops, played against super sweaty tournament-practicing nemesis players and babies alike, and if they learned to abuse this playstyle it just becomes inevitable that you hold shift-W and don't try to loop anything and hope you run him away from any gens, or get to a super safe pallet you can pre-drop.

    Ok, but chases are not the only killer-survivor interaction, and not all players play the game as a chase-simulator. For me, the stealth part is much more thrilling than just a simple chase where i run in circles and camp every palett. But i never saw a statistic on what people like about the game, so if you have one, i would like to see it.

    That a vocal part of this forum prefer it, i know. But thats all data i have on the subject so far.

  • @Dwight_Fairfield said:

    As a killer in terms of his power he is fine to play against IMO. But no exaggeration the majority of the Nemesis players I've faced this past week have been fierce tunnelers. Even at five gens. Its not made facing him a pleasant experience for me.

    Same experience. Nearly every match I've had against Nemesis they have tunneled to a far greater extent than I've seen in a long time. I've seen several matches where a Nemesis has completely ignored survivors right next to them to go find the one they're tunneling. Don't get me wrong. That's their choice. It's just been really strange to see.

  • Not fun at all. On dead dawg last night, 2 gens had zombies on them and Nemesis was just tunnelling 1 at a time. We only got 1 gen done.

  • he's just another killer you have to hold W against, for some reason they really love to make the newer killers have some dumb way to ignore loops and interactions, you know the main thing that survivors have.

    I've started holding W against the majority of killers now. Less Pallets, more dead zones, and new loops that promote 'mindgames' see: killer swaps direction and lunges and hits you through the pallet drop just makes the juicy W button the best time waster, and now i've seen posts saying people want that nerfed too lol.

  • @Lunar_Wing said:

    Ya I get that but the fun comes in out playing and I dont consider "let him hit you for a speed boost" to be any form of outplay. The issues with it being like huntress hatchets is the hatchets are not instant and for have a split second to react. The whip is instant so you have to fully predict it.

    At close range the hatches are instant. Even then they have a bigger hit box

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