Dead Hard needs a nerf.

If anything in this game feels punishing for making good play it's this perk (from killer perspective).

There are countless times i perfectly mind gamed survivor and they just press one button and reset the chase, which ends up in dropping the chase or losing the generator.

For everyone saying it doesn't work most of the time, that's a lie, otherwise people wouldn't use it near as much as they do.

It rewards bad play. If it's used for distance it has absolutely no counterplay, killer can't do anything about it which is very unfair, and not to mention unfun when you know everyone has it, you know what they will do, but you cannot stop it.

Comments

  • Remove the i-frames, boom fixed.

  • And I'm seeing BBQ every game, so does that mean it needs to be nerfed? No.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/1955919#Comment_1955919

    And I'm seeing BBQ every game, so does that mean it needs to be nerfed? No.

    That's mainly for the blood points. Thrilling Tremors is more reliable than BBQ.

  • @Healthore77992 said:

    If anything in this game feels punishing for making good play it's this perk (from killer perspective).

    There are countless times i perfectly mind gamed survivor and they just press one button and reset the chase, which ends up in dropping the chase or losing the generator.

    For everyone saying it doesn't work most of the time, that's a lie, otherwise people wouldn't use it near as much as they do.

    It rewards bad play. If it's used for distance it has absolutely no counterplay, killer can't do anything about it which is very unfair, and not to mention unfun when you know everyone has it, you know what they will do, but you cannot stop it.

    You could just wait for them to use it. It’s the most easiest way to counter it.. dead hard IMO is fine, if you swing that’s on you.

  • @pmcdcom said:

    https://forum.deadbydaylight.com/en/discussion/comment/1956065#Comment_1956065

    kek mediocre nurses what you even talking about. Just predict and blink perfectly every time man lol this guy. Even nurse pros get stomped by dead hard you must be new and never seen a dbd tournament.

    Nurse pros stomp everyone regardless of perk. What you are describing is a mediocre nurse.

  • the devs wont listen theyre too busy making a ######### hud and awkward movement system

  • @[Deleted User] said:

    Hands down the most common survivor perk at red ranks on PC but the developers have those magic stats and data that nobody is allowed to see but totally says that DH is only used by 5% of players and *insert meme perk* is the most common. If this were a killer perk it would have been nerfed already.

    I highly doubt it would've been nerfed. Do you see noed? People have been complaining about it for so long and it's remained the same since.

  • @BeardedScrub said:

    This is one of the dumbest threads I've ever seen. So stupid. And it's another one of the "I got beat so now I'm going to complain" threads.

    Dead Hard isn't even the best exhaustion perk... Why would you want to nerf it?

    If you sprint burst away from a killer, they can't do anything, and it resets the chase.

    If you Lithe away from a killer, it resets the chase. No counter.

    If you Dead Hard, you get less distance than any exhaustion perk, but it may help you avoid a hit, which the other perks help you do anyway when used correctly.

    Survivors may have a few perks with no counter, but killers have crazily op perks.

    Stop complaining about perks that aren't even broken. Once these Nurse challenges are over no one will be that worried about Dead Hard

    You are right, it doesn't reset the chase, but it does extend it and sometimes makes the killer leave and end the chase. So if anything it actually ends the chase as well as extends it.

    It is not the best exhaustion perk, but that does not mean it isn't extremely powerful.

    Killers don't have a single OP perk by any means, not sure what you are talking about, please list some OP perks.

    People complain about dead hard because it is pretty lame how a survivor can press a button to extend a chase for a long period of time or even end it.

    People have complained about dead hard long before the nurse challenges have been around btw.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1956004#Comment_1956004

    Ok- please bring back old NOED or Ruin then. Strong perks are good.

    I think the current NOED is better than the old NOED since the old one needed to have one of the doors open rather than completing five gens.

    I'm all for old Ruin to come back, I was against the change when they announced and am not a fan of the current one since it's really only good on high mobility killers like Freddy and Billy.

  • Totally agree.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1956004#Comment_1956004

    I'm fine with powerful perks, I'm not fine with unfair perks.

    Pressing a button to undo a mistake is incredibly frustrating. It's like if killers had a free hit every chase with no requirement.

    Perks like Iron will and corrupt intervention are powerful perks that are fair, crutch hard is not fair at all.

    Survivors would think that certain killer powers would be unfair just as you think Dead Hard is. Iridescent Head, Devour Hope, NOED, Red Heads Pinky Finger all take away a full health state from giving the killer a much easier time. Sure, they have counters, but survivors have to waste time looking for the hex totem, waste time avoiding the killer or be really really good at looping and dodging attacks.

    The same can be said for Dead Hard. Its hard to counter against a good player, but it is still possible, just have to be good at ending a chase and with playing mind games.

  • nurse gets owned by dead hard just watch any tournament most of them get out because they dh and the nurse misses. Nerf this OP perk

  • @Healthore77992 said:

    If anything in this game feels punishing for making good play it's this perk (from killer perspective).

    There are countless times i perfectly mind gamed survivor and they just press one button and reset the chase, which ends up in dropping the chase or losing the generator.

    For everyone saying it doesn't work most of the time, that's a lie, otherwise people wouldn't use it near as much as they do.

    It rewards bad play. If it's used for distance it has absolutely no counterplay, killer can't do anything about it which is very unfair, and not to mention unfun when you know everyone has it, you know what they will do, but you cannot stop it.

    What exactly can BVHR do to nerf Dead Hard? It's literally a hit or miss perk. I legitimately don't know how you can nerf a perk like that besides extending the exhaustion cool down.

  • Dead Hard is fine, it helps survivors a bit, but not that much. I had a survivor dead hard in the middle of my Blight rush, did not help that survivor at all. It was actually quite glorious!

  • This is just embarrassing for you, "NeRf DeAd HaRd", do you know how crazy you sound?

    You're talking about making "perfect plays" but then the survivor dead hards?. You realize that it probably wasn't a "perfect play" if the survivor was able to reach a whole new area with just dead hard without you downing them right?

  • @Healthore77992 said:

    If anything in this game feels punishing for making good play it's this perk (from killer perspective).

    There are countless times i perfectly mind gamed survivor and they just press one button and reset the chase, which ends up in dropping the chase or losing the generator.

    For everyone saying it doesn't work most of the time, that's a lie, otherwise people wouldn't use it near as much as they do.

    It rewards bad play. If it's used for distance it has absolutely no counterplay, killer can't do anything about it which is very unfair, and not to mention unfun when you know everyone has it, you know what they will do, but you cannot stop it.

    DH already broken 3years ago . and if you have a good mindgame like you said , you can mindgame a hit or just wait 1 or 2 secs that a survivor use it when you follow him. so NO its so easy as killer to negate DH

  • To be honnest since i dont play nurse, i just basically made a farm lobby with randoms that were cool with it i guess. Everybody made points with no killing and i got my challenge done, easy

  • @[Deleted User] said:

    Listen, if all people ran lithe you would be making a thread about lithe. You know how many times killer mind gamed me on a droped pallet or LT wall but I had lithe and it bought me extra 20 seconds? About 38592. You know how many times I was doomed but I had balanced landing and it let me to reach next pallet? Around 485920. You know how many times I was caught on a gen with no pallets around but I had sprint burst and I could reach next loop? 0 because ######### sprint burst I hate it 😁

    The thing is, ALL exhaustion perks are designed to extend chases, if they remove dead heart you will have to play againts lithe in all of your games and believe me when I say it, you don't efin want to play againts 4 lithe/balanced landing players in one match. Because unlike dead heart those other perks actually work 100% of a time and are way more deadlier when used right. And people who know how to use desd heart right will use other exhaustion perks right too.

    Sprint Burst is horrid I agree.

    As for BL and Lithe, I think the difference is they don't correct mistakes. With BL you need to go find a hill or a building with a second floor, if I find you in one you make an active move to jump out of the window. Same with Lithe you need to find a window to use it on, or you make an active choice to jump the window the moment the killer finds you.

    With DH you make a mistake at a loop thus closing the distance between you and the killer to the point you're likely to be hit but then you tap E and suddenly you have the distance back. Dead Hard fixes mistakes by the player and "undoes" the penalty of falling for the killers mindgame. That's why it's so frustrating and unfair to play against. Not to mention when you DH for distance, with Lithe for example you need to reach the window without the killer hitting you, but it's the perk of DH itself which safely lets you make the window in a chase.

  • if pallets are really far away dead hard just extends the chase by 4 seconds and 40% of the time dead hard never works. if anything, exhausted on the ground needs to be fixed

  • @Healthore77992 said:

    If anything in this game feels punishing for making good play it's this perk (from killer perspective).

    There are countless times i perfectly mind gamed survivor and they just press one button and reset the chase, which ends up in dropping the chase or losing the generator.

    For everyone saying it doesn't work most of the time, that's a lie, otherwise people wouldn't use it near as much as they do.

    It rewards bad play. If it's used for distance it has absolutely no counterplay, killer can't do anything about it which is very unfair, and not to mention unfun when you know everyone has it, you know what they will do, but you cannot stop it.

    Okay, play dead hard. You'll see it's not a free use, when you're injured, you'll immediately have to think where you'll use it in an efficient way.

    I'm a Nurse main, so I hate dead hard so much, I have to admit it. But it's not OP in any way. Do you prefer Sprint Burst, where you'll holding W like an idiot to catch up to the survivor hoping he won't find a loop in time (it never happens), or lithe, doing the same as Sprint Burst, or Head On in SWF ? Balance Landing is the less effective exhaustion perk, as you have to be chased where you can fall (and there are maps where there isn't any high ground).

    You have to actively time your dead hard in the right moment, or it would be useless to gain distance; and dead hard to avoid a hit in the open, if you took the bait, blame yourself. It's less brain dead than the "pReSs ShIfT+W" or "FaSt VAuLT bIg BrAiN moVe" or "mAtE, BrInG tHE kiLlEr nEaR Da LoCker lmao". Dead hard is fine as it is, it's an exhaustion perk, it has to be a powerful tool in chases.

  • @Healthore77992 said:

    If anything in this game feels punishing for making good play it's this perk (from killer perspective).

    There are countless times i perfectly mind gamed survivor and they just press one button and reset the chase, which ends up in dropping the chase or losing the generator.

    For everyone saying it doesn't work most of the time, that's a lie, otherwise people wouldn't use it near as much as they do.

    It rewards bad play. If it's used for distance it has absolutely no counterplay, killer can't do anything about it which is very unfair, and not to mention unfun when you know everyone has it, you know what they will do, but you cannot stop it.

    you realize that 11 out of 10 times Dead Hard is not working right?

  • You mean like nurse and spirit? Lol nerf those first.

  • Dead hard doesnt even work most of the time. I use it and damn I'm exhausted on the ground. I hate running dead hard

  • @Healthore77992 said:

    If anything in this game feels punishing for making good play it's this perk (from killer perspective).

    There are countless times i perfectly mind gamed survivor and they just press one button and reset the chase, which ends up in dropping the chase or losing the generator.

    For everyone saying it doesn't work most of the time, that's a lie, otherwise people wouldn't use it near as much as they do.

    It rewards bad play. If it's used for distance it has absolutely no counterplay, killer can't do anything about it which is very unfair, and not to mention unfun when you know everyone has it, you know what they will do, but you cannot stop it.

    Lol we say the same thing about NOED, but no "MaYBe yOU Do BoNes NExt TiMe." NOED rewards you for not being able to stop gens. And at least NOED works 100% of the time, I can't tell you how many times I used dead hard and was exhausted on the ground.

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