Killers You Want in DBD

Feel free to drop who you want and chat about it!

For me I'd like to see a Mirai Nikki chapter. I think there's a lot that could be done with it and it'd explore an area DBD hasn't gone to yet. I'd like to see Slenderman as well if that's even possible.

Tagged: Trusted

Comments

  • @Slashstreetboy said:

    There are a couple of neat options that were mentioned here. Personally, the only Killer I truly WANT for DBD is Jason Vorhees, anything else is pretty secondary. Hope the DEVs don´t forget about him once he´s free to join our ensemble.

    @PigMainClaudette said:

    Warrior form Xenomorph, maybe even a Praetorian skin for it. Definitely not a Queen form.

    Dunno about power, but probably a movement/stealth option.

    Mori would use the toothed "tongue" to burst open Survivor's heads, just like in the movies.

    You could even get Amanda Ripley as the Survivor, have it be the Alien: Isolation chapter, on board the space ship.

    One of its abilities or perks would have to be acid blood, which would give the survivor a delayed injury every 3-5 pallet stuns or after a DS. Maybe the injury occures 20-45 sec after it triggers? Maybe they have an opportunity to do something to "cleanse" it before it triggers, like infection?

  • @Exerath1992 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1677251#Comment_1677251

    https://forum.deadbydaylight.com/en/discussion/comment/1677592#Comment_1677592

    One of its abilities or perks would have to be acid blood, which would give the survivor a delayed injury every 3-5 pallet stuns or after a DS. Maybe the injury occures 20-45 sec after it triggers? Maybe they have an opportunity to do something to "cleanse" it before it triggers, like infection?

    Maybe, but having it trigger on DS would also encourage toxic play and people deliberately trying to proc DS. It turns it into a win-win for the killer. Free hook because no DS, or perk activates.

  • A killer/survivor hybrid

    It would be fun to see a hybrid killer/ survivor

    Killer's perks and survivor's perks are opposites of each others

    The lore would be something like the inner struggle of someone...

    Now I really want to type out my idea for me being in the game... HAHAhahaha

  • Pinhead and schlock

  • Ghostbusters, Jurassic Park (I know they're weird but they would be cool for maps and stuff) and Beetlejuice would be cool.

  • Sadako from Ring.

    No idea how she’s work though, because she doesn’t do much in the films.

  • (F13) Jason

    (IT) Pennywise

    (TheRing) Samara

    (BlackChristmas) Billy

    (TheGrudge) Kayako

  • I would love the entity as a killer, i know that might sound silly.

    But how cool would it be if the entity took a humanoid-ish figure and started to join the trials to get work done itself.

    It would be a dark and tall figure, slightly creature-like (kind of like the demogorgan) but it would have a terrifying face.

    No idea what the power would be, but lore wise i think the entity deciding to get its hands dirty would be epic.

  • I want a classic Vampire whose power changes depending on whether or not they feed on downed survivors.

    They could spend blood reserves to change into a bat and fly, or use it for some sort of chase power/instadown.

  • Can't really think of any Killers i truly desire to have in here, but the closest to that would be Left 4 Dead 2's Spitter.

  • My wishlist:

    1, 2 and 3.) The Horror (Jason Voorhees, once he gets out of court). I see him as doubled down Tier 1 Myers. The ultimate jump-scare killer. Nurse-like movement speed, but zero (or maybe 2-3 M) horror radius out of chase (during chase, make it stupid like 32m), with a sort of spirit walk ability that cannot be initiated or cancelled if the survivor has line of sight on you. And by this, I mean whatever direction the survivors camera is pointed. This gives the illusion of him never teleporting - he always disappears and appears out of the Survivor player's line of sight, as if he walked there. Not sure this is viable, but it would be great if they could pull it off without it being unfun/unfair to play against.

    4.) The Vampire (Dracula, or an original killer that's a vampire) - We don't have a vampire killer. Vampires are icons of the horror genre. They can turn into a bat or rolling mist to cover areas quickly, they start weak but get powerful. I would also love a mechanism where you can actually charm a survivor into helping him. If a survivor is looking at you in mid-chase (or their camera is pointed at you), you can use the Charm power to compel the Charmed state on a Survivor. Essentially, it'll force a choice on a survivor - they must do something to sabatage his team within 60 seconds. A few options could be inflicting wounds on another survivor, inflicting self-harm by one state, or sabataging 20% worth of progress on one or more gens. Charmed state ends early if the Vampire decides to hit them or Charms someone else. If they choose not to do anything, in 60 seconds, the vampire gets a strong permeant buff to his speed and swing recovery times.

    5.) The Horde - Yes, as a killer, you literally play a "Horde" of Zombies. Again, just given how iconic zombies have become to the horror genre. Imagine its a worm that's like 8-12 meters long... it's a traditional M1 killer, but one of its abilities, it can change which side is its front and back, forcing a lot of uncomfortable 50/50s during loops, since half of some loop at any time is occupied by the Horde. Also it would be the art departments magnum opus. lol

    6.) Pinhead - An iconic horror villain we could stand to gain.

  • Let’s just say, I’m a huge fan of licensed content. There’s so many that I’d like to see in the game. This is in no particular order, like, at all.

    1. Nemesis/RE3
    2. Jason/f13
    3. Xenomorph/Alien
    4. Springtrap
    5. Death Angles/A Quiet Place
    6. Clock Tower
    7. The Ring
    8. The Grudge
    9. Psycho
    10. The Thing
    11. Candyman
    12. Reanimator
    13. Creature From The Black Lagoon

    And much much more, there’s really only one license that’s a hard “absolutely not” from me. That’s Jeepers Creepers.

  • OMG, yes to Xenomorph. That type of killer is basically what this game was designed to host.

  • @BubbaMain64 said:

    Feel free to drop who you want and chat about it!

    For me I'd like to see a Mirai Nikki chapter. I think there's a lot that could be done with it and it'd explore an area DBD hasn't gone to yet. I'd like to see Slenderman as well if that's even possible.

    s.jpg

    Shapeshifter as werewolf that can attack and a regular surv without terror radious

  • Chucky could be a stealth killer with a terror radius of 24 meters,moving at 4.4 ms he could be like Oni raged induced everytime he misses an attack inside a chase his rage meter could fills a little.When he gets stunned or flashlight blinded this could increase it alot leading to a devastating one shot ability, to make his power change in gameplay they could add an add-on such as the Amulet of Damballa like a mori class which could allow you to take control of another survivor for faster game play but no one shot,you could only preform Damballas Chant though once per match

    Next would I would want The Predator only thing I could think of right now is him being able to track survivor's footprints when using thermal vision footprints would disappear after 30 seconds I guess.It would be cool if you could use the smart disc but it would have to be remote controlled .

  • @Boss said:

    Can't really think of any Killers i truly desire to have in here, but the closest to that would be Left 4 Dead 2's Spitter.

    I kinda just want more video game license deals to happen in general to be honest.

  • @Lucas96 said:

    I’d love some more original killers like a Scarecrow, Siren and something that’s related to the snow / ice. It could be cool having a killer that could freeze generators / pallets. Maybe Krampus / a Yeti?

    Those are some of the ones I wanted.

    Scarecrow: Basic movement speed, 32 meter terror radius. Can transform into stationary Pole mode to reduce terror radius to 16 meters and can put up to three fake scarecrows with 16 meter terror radii. They can be taken down but he gets them back every 60 seconds one at a time. His addons give him additional scarecrows, reduce his base TR, increase his Pole and fake scarecrow TR, reduce the cooldown on setting another fake, and an iridescent that grants hemorrhage and broken to survivors that stay in his terror radius or that of his facsimiles for too long.

    Siren: Can copy the sound effects of one injured survivor by activating Siren's Call. Siren's Call removes her terror radius but decreases her speed slightly. She can teleport between broken totems in order to enhance her mobility. Her addons give her bonuses to base stats in certain conditions, granting mangled, and an iridescent that occasionally highlights uninjured survivors when they get too far away from her(like an Object of Obsession but with a minimum range of 48 meters and only if they're not crouching).

    @[Deleted User] said:

    I want a classic Vampire whose power changes depending on whether or not they feed on downed survivors.

    They could spend blood reserves to change into a bat and fly, or use it for some sort of chase power/instadown.

    I think it'd be cool if there was a Vampire killer who could use a special ability to attach bats to survivors up to 24 meters, his terror radius, and they fly around the survivor like a crow. It would give him tracking ability and he could get relatively close enough to survivors to begin with. Also a mist form that lets him glide through vaults and pallets but causes an attack delay so he can't just hit every time he goes through.

    And lastly, the Terminator. I originally hated the idea because I thought it would turn it into an action game, but after watching the movie and hearing his theme music I could easily see him being in it and I'm surprised he's not already. The artist Mr.Envy gives him a TR of 24, maybe that's fair. I'd give him 32 meter TR. Either way his ability could be when a survivor is in his TR he gains Termination tokens slowly. While in a chase he gains Termination tokens quickly. The Terminator can expend a token which grants special effects for 4 seconds(causing his eyes to light up red): He cannot be stunned(but a pallet will force him on the other side of it) to include perks, he gains a quicker vaulting speed(25%), he can make break actions more quickly (20% stackable). It rewards the player for tactically speeding up his actions and helping to make chases less painful. It does mean he has a built in whispers however, but I think it just fits his character to have that. His addons could increase the speed he gains termination tokens, increase the timer his ability stays active such as an iridescent that causes each token to last 12 seconds, and increase the various effects of his ability(an uncommon that further decreases break action time, a yellow that increases his vault speed slightly further,etc). He could have perks named from the first movie, things from that line "It can't be bargained with, it can't be reasoned with. It doesn't feel pain, or remorse, or fear and it absolutely will not stop. Ever! Until you are dead". Maybe I'm getting greedy but I really want a perk named "Until you are dead".

    Music:

    https://www.youtube.com/watch?v=WFSnh8AbgCQ https://www.youtube.com/watch?v=G_KtZdvTdtQ


  • I like the idea of a killer who has multiple powers. You know how where the item slot is for survivors, there is the killers power slot but you cant change it. I think it would be awesome if there was a killer with multiple powers, making the killer like multiple killers in 1 and survivors never knowing what to expect

  • Oh, and going against the Terminator should have an achievement. If you point at a body and you are in the Terminator's terror radius and you get the unhook then you unlock "It can be bargained with" and another for pointing at generators called "It can be reasoned with".

  • Spoilers for Danganronpa but

    Mukuro Ikusaba. The sixteenth student, lying hidden somewhere in this school. The one they call the Ultimate Despair. Watch out for her.

    I've even dreamt up a concept of her as a killer with help from a friend of mine who plays the game. Dubbed, The Fenrir.

    Weapon: Combat Knife

    Movement Speed: 4.6m/s (115%) (normal stance)/4.4 m/s (110%) (defensive stance)

    Terror Radius: 32 meters

    Height: Medium

    Ability: Mukuro has two stances, a normal stance and a defensive stance. Press Left Control (or whatever it is on the console versions) to switch between stances. It takes 0.5s to switch stances. In Normal Stance

    4.6 m/s movement speed

    Press M2 for a lunging attack similar to Demogorgon’s

    Slightly increased cooldown on missed attacks

    Slightly increased window vaulting speed

    In Defensive Stance

    4.4 m/s movement speed

    Pressing M2 at the right timing will prevent a pallet drop and stun

    Slightly decreased cooldown on missed attacks

    Slightly decreased window vaulting speed

    Perks

    Battle Trance: When pushed to your limits, your mind goes on auto-pilot, making your speed and reflexes increase. When Tier 1 of Bloodlust activates, your attack speed and lunge range increases by 5/10/15%. Does not stack with like perks. (Level 30 perk)

    Hex: Sadism: A hex rooting its power on despair. When a generator is completed, earn a token. For each token, survivors’ healing and repair speed is reduced by 3/6/9%. Stacks up to three tokens. Effects do not stack with similar perks. The effects persist as long as the hex totem is still active. (Level 35 perk) (Definitely going to replace this with something else fyi, not sure what though)

    Deception: You've immersed yourself amongst your peers and tricked them into thinking you are an ally. After hooking a Survivor, gain the Undetectable status effect for 20/30/40 seconds or until you take an offensive action. (Level 40 perk)

  • Witch king of Angmar, in LOTR would be so noice...

  • Jason Vorhees (Friday the 13th)

    Pinhead (Hellraiser)

    Mitochondria Eve (Parasite Eve)

    Samara (The Ring)

    Bloody Mary (Urban Legend)

    Jack the Ripper

    Kayako Saeki (The Grudge)

    Slender Man

    The Gentlemen (Buffy the Vampire Slayer)

    The Fisherman (I know what you did last summer)

  • OK, a few.

    Blake from The Fog

    The Tall Man

    Pumpkinhead

    Rawhead Rex

    Toxie

    Black Skulls from Mandy (with Tiger Shirt and Underpants Nicholas Cage)

    Pinhead, but perhaps something equally twisted from Clive Barkers Tortured Souls range

    Pluto, just to have Michael Berryman

    Bubba Ho-Tep

    Matt Cordell from Maniac Cop...


    I do love me a licensed chapter!

  • Jason, I am not a huge horror fan so I dont know a lot about them.

    But I sure do know my slashy boi

  • I've seen a lot of call for Pennywise, but are there any Stephen King fans who want to see a Misery chapter with Annie Wilkes as killer and Paul Sheldon as survivor? (definite perk name for Annie would be "#1 Fan")

    I'd also kind of like a Silence of the Lambs chapter with Hanibal Lecter as killer and Clarice Starling as survivor. (definite perk name for Lecter would be "Quid Pro Quo")

    Maybe I'm showing my age with these two, but they might be fun.

  • This:

    @TWiXT said:

    This is an updated version of a concept I came up with over a year ago as an original killer alternative for those out there wanting to see a doll killer like Chucky in the game. I have Many changes but the most notable are the refined backstory, and reworks to the perks and power for better balance in today's current game environment and meta. I hope you guys like it.

    The Dolls

    Appearance/Mannerism: Alabaster porcelain Dolls dressed in different era or environment specific outfits of both male and female varieties. The Dolls move at 6m/s, and have a 24 meter Terror radius

    Back-story:

    Agnes Cartwright was a resident of a small town a few Km outside of Suffolk England from 1896-1923. In her early years she was seen as a peculiar child to others in the schoolhouse, but none could’ve known what torture she endured at her secluded home outside of town under the care of her vicious, and self righteous stepmother. Her father had passed away when she was 4 years old, leaving her at the mercy of her cruel and mentally unstable stepmom who demanded she come home immediately from school with no guests allowed, and regularly abused her verbally, physically and mentally over petty reasons like coming home 20 seconds late, talking out of turn or behaving childishly. Locked in the basement for hours, barely fed, and disallowed contact with others outside of school led Agnes to take comfort in the only fragment of her loving father she had: a large sized porcelain doll named Lucy, whom she regularly whispered to as her only friend. Eventually mercury poisoning from her stepmothers job as a Hatter made her too unpredictable, difficult to understand, and sickly to the point of being bedridden. Those last months of her stepmother’s life were the happiest Agnes had been in a long time. Agnes learned to use the machine in her stepmoms sewing room to make new outfits for Lucy, but the cracks and wear on Lucy were getting too problematic and Agnes could hear Lucy crying out to make her better. Her eye’s had fallen out and broken, and Agnes desperately needed new ones to replace them. At 13 years old Agnes trekked the distance into Suffolk to learn everything she could about doll-making and although a social odd-ball, one shop owner took pity and started her off on a trial basis as an intern, but quickly came to realize that Agnes had a gift for fine details as well as clever innovation with all she was taught. After learning enough about doll repair from the shop’s owner, Agnes slowly restored Lucy while tending to her sick stepmothers gibberish orders and violent outbursts, often Agnes had to calm her down with medicated powder dissolved in boiling water and inhaled through the steam as the doctor ordered. While the medication worked well, it left her stepmother in a confused stupor unable to remember things or accurately process new information, which was fine for Agnes since it ensured a lower chance of interruptions while she worked on Lucy. The biggest problem was always with the eyes, as nothing she tried made Lucy happy. While tending to her bedridden stepmother Lucy spoke out to Agnes about how pretty her stepmothers’ eyes were, and what a shame it would be if she carried them to the grave to rot with her. Agnes felt her blood run cold as the epiphany occurred to her, and she collected her tools for the task ahead.

    It was harder than she was ready for, and even though her step mother had to be strapped down to the bed for her own good so she could be medicated without resistance, she still struggled against Agnes’s efforts and all the blood made her slippery and hard to hold down, but after enough bleeding and slipping into shock, her stepmother stopped moving and she extracted the eyes with care. Agnes gently removed the nerve cords, drained them and slipped in marbles to hold their structure, but fearing the eventual decay she ingeniously soaked them in transparent adhesive overnight before letting them dry, lacquered and polished them to a pristine shine, and with that Lucy finally had the eyes she wanted.

    As Agnes grew better at doll making and more astute at the finer details, the Doll Shop became much more successful, and everyone wanted one of Agnes’s original designs, earning her the title of “The Doll Lady” from the local children. It was always tough for Agnes, making new friends day in and day out, only to have to let them go home with little boys and girls once they were sold by the store owner, but none of them could ever compare to Lucy. At home Lucy began asking Agnes to make more friends for her to play Stop ‘n Go and Hide n' Seek with while Agnes was away from home (The first game is now called Red light, Green Light). Agnes had always wanted to play those games with her classmates after school but was never allowed to, and she was delighted to take up the task. She worked hard and converted the sewing room into a full blown doll workshop. Sometimes stealing but otherwise buying supplies from her employer at a discount for her home shop; she dedicated herself to the craft of making new friends for hours every evening at home. Again however, Lucy disliked her new friend’s eyes, and eventually got them to beg Agnes for better ones like hers, a request which Agnes resisted.

    In her mid 20’s however, upon returning home she found that a local boy had broken into her house and discovered her friends. Startled by Agnes, the boy threw a doll at her and leaped out the window. Agnes’s mind broke as her beloved Lucy’s brief scream for help was silenced when she shattered against the wall. Agnes’s grief over the sudden loss of Lucy was overpowered by her fury as all of her friends cried out for her to punish the interloper in kind for the murder of Lucy. Without hesitation she took up her shears, chased down the boy in the nearby woods, and ended his life. She took boy’s eyes as compensation and used them to give Lucy’s boyfriend the eyes he always wanted. Agnes held a memorial for Lucy, burying her in her favorite spot of the meadow on their property overlooking the pond, marked the grave with a single candle and a small photo of her holding Lucy when she was 3, and hid the boy’s body in her basement alongside her stepmothers’ desiccated corpse. With the money she had earned from the doll shop, Agnes had a large, spike tipped, iron rod fence put in around her estate to keep out further transgressors, and from that point on obnoxious children with pretty eyes started disappearing in her home town and Suffolk.

    Agnes had mastered preserving the eyes, and giving them to her friends as gifts, sometimes taking a friend into town or Suffolk to pick and choose the eyes they liked best, and Agnes soon became an expert at luring, capturing, and killing the children and young teenagers to extract their eyes for her friends, as well as transporting and hiding the bodies in the woods. However, after a long storm caused mudslides, a few of her victims bodies had been discovered floating down rivers, prompting authorities to search the wooded areas on the outskirts of Suffolk where more were discovered. Everyone was on high alert for suspicious behavior, as any information leading to the arrest of “The Gouger,” now linked to the missing children, had become top priority. Agnes’s peculiarities and shift in personality became more troubling to her boss, and her insistence on walking home without an escort every evening while a killer was on the loose only drew further suspicion her way. She feigned ignorance as best she could until a constable visited her estate, discovered the bodies in her basement and drew his revolver. Panicking about how she would never be allowed to play with her friends again, Agnes attacked the constable, taking a shot in the lower abdomen from his weapon, but managed to cut his jugular artery and send him tumbling down the cellar stairs. Agnes knew she didn’t have much time before more constables would be on her doorstep and had to move fast. After patching herself up haphazardly, all of her friends cried and begged to go with her, but she could only pack up a few with promises to return for the rest later. Tears running down her cheeks, and dragging 2 travel trunks full of her friends while bleeding from her crudely stitched wound, she hastily limped off into the woods as a thick fog rolled in during the twilight hours. Despite the horrific discovery of the dolls she left behind featuring preserved children’s eyes, and an exhaustive manhunt lasting for months, Agnes was never found.

    Weapon:

    Knives, scissors, ice picks, box cutters etc. Anything small enough for the dolls to wield that could be found in any home or store. (Possibly themed per realm in weapon cosmetic packs) They have a higher than average lunge range but the shortest reach of all killers.

    Power: Possession

    Passive:

    Up to 10-16 dolls appear on the trial grounds based upon map size, and are eager to play a lethal game of “Red light, Green light” with survivors. A possessed doll within 16 meters of a survivor can be transfixed and unable to move or attack (unless touching the survivor) as long as a survivor is looking at it with their inner 30 degree cone of vision, but will be able to move and attack again once the survivor breaks their inner 30 degree line of sight with it or gets more than 16 meters away. Hooked survivors or survivors in the dying state can’t transfix a doll. Similar to how tall reeds and corn affects killers using line of sight abilities (Shape, Ghost Face), vegetation counts as broken line of sight to a survivor looking in a dolls direction restricting the transfixion range to 8 meters. Possessed Dolls make movement sounds and periodic child giggling noises that can be heard within 12 meters, and their Terror Radius, giggling, and red stain persists for 6 seconds for a recently possessed doll after transferring to a new one. The Dolls can’t vault windows, or destroy pallets while transfixed. Breaking, Grabbing, Carrying, Vaulting and Hooking actions are performed by the invisible spirit of Agnes Cartwright who possesses the Dolls and can’t be body blocked, and after it’s hooked a survivor, it possesses the nearest doll.

    (Possible balance change if needed due to The Dolls size)

    This is the only killer with a 3rd person perspective.

    OR,

    Fog and Vegetation renders 90% transparent in a 20m radius for the killer when in a dolls perspective. (if going this rout I suggest it also applies to Pig and Ghost Face when they crouch)

    Active:

    Activating this power transfers your perspective to the nearest Doll, or to the Doll whose aura you target over the span of .3-3 seconds depending upon distance. After possessing another doll if the doll you left behind was transfixed by a survivors gaze, that survivors aura is revealed to you until they get far enough away or break line of sight with it.

    Mori:

    Four dolls run in and hold the survivors limbs down while the fifth eyeless doll gouges out the survivors eyes with its hands, eats them, and blinks revealing the newly acquired eyes in its sockets, after which the dolls scatter and your perspective returns to the last used doll.

    Map: The “Doll Lady’s” House.

    In the middle of a large meadow overrun with chest high grass, and on the edge of some woods with a small pond, lies a run down one story home with a living room, bedroom, small bathroom, kitchen and dining area, a doll making workshop room, and a basement accessible from a cellar door outside. Aside from the base of a few mid-sized boulders and trees there is barely a bald spot of earth on the grounds of this map. The entire estate is surrounded by a large, rusty, spike tipped, iron rod fence. Hooks on this map are wood framed and feature stitched together patches of fabric wrapping around them, dangling doll body parts, and a small black and white memorial photo of a of a 3 year old girl holding a doll at the base lit by a single candle.

    Unique Perks:

    Painful Neglect: Survivors who lose focus on their goals incur hefty penalties. Survivors who take their inner 30 degree cone of vision off of a generator they are repairing experience a 5/10/15% reduced progress speed, increased odds of triggering skill checks, and reduced skill check success zones.

    Hide n’ Seek: Innate Control over your terrifying presence conceals your whereabouts from survivors. When within 8/16/24 meters of a survivor, the Terror Radius’s heartbeat sound no longer increases its Rate the closer you are to them.

    Mind Numbing Mist: Your intense desire to kill transgressors has saturated the fog of the trial grounds, dulling and suppressing the Survivors sense of situational awareness. Up to 2/3/4 Survivors no longer receive Status Effect, Perk and Teammate condition notifications during the trial. Injured, Dying, Hooked and Exhaustion notifications are exempt from this effect.

    Survivor: Wei Ying

    A bit malnourished but professional to the core, Wei Ying is a clever man in his 30’s who has over 15 years of experience as an electrical technician. In his youth he always took apart every toy and electronic in his possession; intrigued by how they worked, and as an adult he’s a master of electronics and an artist with his tools and ingenuity having created multiple patented devices that are mass produced today. Cocky, condescending to others, but intense when he commits to a task; having him as an ally ensures objectives will be completed more smoothly than you’re accustomed.

    Unique Perks:

    Tools of the Trade: When supplies are low you have a keen instinct for finding the right tools for the job. While carrying a Flashlight or Toolbox item of common/uncommon/rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First: Your knowledge of working around electrical devices outmatches others who tend to ignore the basic rules of repairing. When you start repairing a generator it powers down over the span of 8/6/4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors: Experience has rewarded you with an advantage against the Killer’s situational awareness. After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed for 3/4/5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    TL;DR Version:

    The Dolls

    Appearance/Mannerism: Alabaster porcelain dolls the size of totems of male and female variety with differing outfits (possibly in themed outfit packs of 4, e.g. creepy dolls made to look like small versions of the other killers/survivors), they have a 24m terror radius and a 6m\s movement speed.

    Weapon: Small weapons such as knives, scissors, screwdrivers, ice picks, claw hammers etc. basically anything small enough for a Doll to wield that can be found anywhere (possibly in themed cosmetic weapon packs of 4, e.g. Realm themed small farm tools, medical tools, metal shop tools, hunting tools…). They have a larger than average lunge range but the shortest reach of all killers.

    Power: Possession

    Passive: Up to 10-16 dolls appear on the trial grounds based upon map size, and are eager to play a lethal game of “Red light, Green light” with survivors. A possessed doll within 16 meters of a survivor can be transfixed and unable to move or attack (unless touching the survivor) as long as a survivor is looking at it with their inner 30 degree cone of vision, but will be able to move and attack again once the survivor breaks thier inner 30 degree line of sight with it or gets more than 16 meters away. Hooked survivors or survivors in the dying state can’t transfix a doll. Similar to how tall reeds and corn affects killers using line of sight abilities (Shape, Ghost Face), vegetation counts as broken line of sight to a survivor looking in a dolls direction restricting the transfixion range to 8 meters. Possessed Dolls make movement sounds and periodic child giggling noises that can be heard within 12 meters, and Terror Radius, giggling, and red stain persists for 6 seconds for a recently possessed doll after transferring to a new one. The Dolls can’t vault windows, or destroy pallets while transfixed. Breaking, Grabbing, Carrying, Vaulting and Hooking actions are performed by the invisible spirit of Agnes Cartwright who possesses the Dolls and can’t be body blocked, and after it’s hooked a survivor, it possesses the nearest doll.

    (Possible balance change if needed due to The Dolls size)

    This is the only killer with a 3rd person perspective.

    Or,

    Fog and Vegetation renders 90% transparent in a 20m radius for the killer when in a dolls perspective. (if going this rout I suggest it also applies to Pig and Ghost Face when they crouch)

    Active: Activating this power transfers your perspective to the nearest Doll, or to the Doll whose aura you target over .3-3 seconds depending on distance. After possessing another doll if the doll you left behind was transfixed by a survivors gaze, that survivors aura is revealed to you until they get far enough away or break line of sight with it.

    Mori: Four dolls run in and hold the survivors limbs down while the fifth eyeless doll gouges out the survivors eyes with its hands, eats them, and blinks revealing the newly acquired eyes in its sockets, after which the dolls scatter and your perspective returns to the last used doll.

    Map: The “Doll Lady’s” House

    A small 5 room run down home with a basement accessible by a cellar door on the outside in the middle of a large and very grassy meadow. On the edges of this meadow are young woods, and a small pond. The grounds are surrounded by a spike tipped, rusty, Iron rod fence, and the hooks are wood framed and feature stitched together patches of fabric wrapping around them, dangling doll body parts, and a small black and white memorial photo of a of a 3 year old girl holding a doll at the base lit by a single candle.

    Unique Perks:

    Painful Neglect: At Max, Survivors who take their inner 30 degree cone of vision off of a generator they are repairing experience a 15% reduced progress speed, increased odds of triggering skill checks, and reduced skill check success zones.

    Hide n’ Seek – At Max, When within 24 meters of a survivor, the Terror Radius’s heartbeat sound no longer increases its Rate the closer you are to them.

    Mind Numbing Mist – At Max, Up to 4 Survivors no longer receive Status effect, Perk and Teammate condition notifications during the trial. Injured, Down, Hooked and Exhaustion status notifications are exempt from this effect.

    Survivor: Wei Ying

    A malnourished electrical technician with a cocky attitude, and condescending demeanor towards others. Never the less his expertise at repairing and tinkering with items makes having him as an ally a great benefit to the team when focused on primary objectives.

    Unique Perks:

    Tools of the Trade: At Max, While carrying a Flashlight or Toolbox item of Rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First – At Max, When you start repairing a generator it powers down over the span of 4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors – At Max, After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed by 5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    ​

    All creative criticism is welcome.

    Not just because I created it and put so much work into it, but because I believe that the unique game mechanics it introduces would be a blast to play with. Aside from Blight, most new killers released since Plague feel like combinations of other killers (Oni feels like a combo of Billy and Shape, Ghost Face is a combo of Pig and Shape, etc.), and because of this it feels like the devs are running out of ideas. With these little monsters, the Red Light/Green light mechanic, and the ambush focused gameplay they were built for, I feel they would introduce a fresh feeling original killer that everyone would have fun with. If you have the time, please give it a read, if not then I've also included a TL;DR version for convenience, and all creative criticism/feedback is welcome.

  • Original vampire

    Original werewolf

    An elementalist killer maybe

    Also they should think about cyberpunk coming out soon and release a cyberpunk killer, with a flamethrower or something

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