Certain Killers Shouldn't Be Able To Run Certain Perks/Combos

I mean come on. Do I really need to say anything else? Some examples:

  • Stridor Spirit
  • Pop Freddy
  • Spirit Fury/Enduring Billy
  • Infectious Fright Nurse

Theres a few more I can't think of off the top of my head, but perks like this on these killers is quite literally so unfun. And before anyone comes for my neck I've played about 3k hours on PC of both sides and these perks are quite literally so busted on these killers it's insane. And, I won't reply to anyone doing any whataboutism's on this thread.

EDIT:

People are flipping out at me about survivor sided things so I'll list a few survivor perks I believe could use some adjustment as well

  • Ds Unbreakable. Obvious
  • Unbreakable Soul guard, sort of uncommon right now but i've played against it, very annoying
  • vault build (resilience spine chill) i personally think theres no issue with it, but some people might not like it
  • prove thyself better together, need i say more

EDIT 2:

I'm seeing a lot of "well this perk is totally fine" and i didn't make myself very clear in saying that i don't want the PERKS nerfed persay, I want the killers running them to be tuned a little bit so that these perks aren't as powerful as they can be on these specific killers. AKA fix the core base mechanics of the game. Perks are fine on their own.

Comments

  • @Veeramid said:

    https://forum.deadbydaylight.com/en/discussion/comment/1471453#Comment_1471453

    Dude Literally just said dont tunnel with ds or just eat it. 😐 this has to be a meme

    dude i literally eat ds all the time and then slug them afterwards or hook them depending on where the game is. its literally not that bad you're scared of nothing

  • @Lazerboy88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1471614#Comment_1471614

    Alright I apologize, I jumped the gun and assumed this was gonna be another typical thread on here, I made a misjudgment so excuse any smart alick remarks in my original post.

    i mean i'm not a total jerk unless someone is just being entirely unhelpful or out right disrespectful. its just a game why would i want to harm someone over it

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1471691#Comment_1471691

    What they said doesn't matter. When you make a post with this subject matter, you're literally just saying "opposing opinions and valid comparisons not allowed".

    dude i edited my post at least twice and added new stuff you really should look at it because i'm offering the chance for discussion

  • I don't really know what you want to achieve with that. People will always use the optimal build. If it's not pop Freddy it's forever Freddy. If it's not SF+Enduring Billy it's bamboozle Billy.

    Unfun is subjektive btw. I think infectious is unfun in nurse, so i don't use it.

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1471671#Comment_1471671

    I feel like it needs a defined role, and anti-momentum is not a role.

    And it needs a cost. Being the obsession in most circumstances is not a negative. Maybe if it gave the option for a mori in the endgame. Something like a mini rancor effect. You bought time, but now you are punished for it.

    It solidifies it being an anti tunnel perk while slowing down momentum for survivors while encouraging teamwork the only other thing I'd add would be the perk is disabled during egc

  • @terumisan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1471699#Comment_1471699

    It solidifies it being an anti tunnel perk while slowing down momentum for survivors while encouraging teamwork the only other thing I'd add would be the perk is disabled during egc

    unknown common fact said directly from the devs, ds was never supposed to be an anti tunnel perk and that was title was given by the community

  • @Hazerino said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473302#Comment_1473302

    unknown common fact said directly from the devs, ds was never supposed to be an anti tunnel perk and that was title was given by the community

    I remember when that post came out but they said it wasn't just supposed to be just an anti tunnel perk which I think is really dumb but whatever

  • @Exxodus21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1471457#Comment_1471457

    Figure it out for yourself. There's plenty of video out there of people doing it. If you aren't smart enough or skilled enough to do something other than using pallet loops as a crutch you'll never beat high tier killers.

    Shut up you are an idiot. A stridor spirit can HEAR whether you are behind or not behind that pallet. Truetalent has a good point on dropping pallets and not going through them, BUT its still a guessing game after you have a modicum of safety she might have called it or not. So what if you last 30 more seconds. Watch Scott junds video debunking true he went against ZUBAT and sugar did a very tricky T and L mindgame. He fast vaulted one side and slow vaulted the other and Scott grabbed him. Yeah you might have a deaf or dumb spirit, but REAL high tier spirits will be unpredictable and uncounterable. Also a counter is something that always works, a counter to hag is a flash light or crouching and it ALWAYS works. Counter to trapper, disarm which ALWAYS works. Counter to legion is make distance ALWAYS WORKS. Spirit if you pre drop pallets and arent on the side she expects she will learn and if you change your style she will notice and learn that you are changing so she will have to guess more. But still all these streamers are going up against spirits without enough skill or pressure. I have done cheeky mind games myself and they sometimes work but never 2 times and its always me getting anxiety not knowing if she'll fall for it or not and that's why she is uncounterable because nothing works constantly unless they suck which should not be a basis for an argument

  • @Komodo16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1471466#Comment_1471466

    Shut up you are an idiot. A stridor spirit can HEAR whether you are behind or not behind that pallet. Truetalent has a good point on dropping pallets and not going through them, BUT its still a guessing game after you have a modicum of safety she might have called it or not. So what if you last 30 more seconds. Watch Scott junds video debunking true he went against ZUBAT and sugar did a very tricky T and L mindgame. He fast vaulted one side and slow vaulted the other and Scott grabbed him. Yeah you might have a deaf or dumb spirit, but REAL high tier spirits will be unpredictable and uncounterable. Also a counter is something that always works, a counter to hag is a flash light or crouching and it ALWAYS works. Counter to trapper, disarm which ALWAYS works. Counter to legion is make distance ALWAYS WORKS. Spirit if you pre drop pallets and arent on the side she expects she will learn and if you change your style she will notice and learn that you are changing so she will have to guess more. But still all these streamers are going up against spirits without enough skill or pressure. I have done cheeky mind games myself and they sometimes work but never 2 times and its always me getting anxiety not knowing if she'll fall for it or not and that's why she is uncounterable because nothing works constantly unless they suck which should not be a basis for an argument

    thank you. thats exactly why i wanted him to explain it to me himself because there isnt a counter and hes full of it. a correct guess that keeps you alive in the moment isn't a counter. spirit is a full on guessing game that becomes more intense with stridor in the mix

  • @OP the proposition you put forth is infeasible due to the inherent nature of perks in this game.

    However, the same result you desire can be achieved by other means. I disagree with the Stridor-Spirit comment, but that aside, simply put in a condition to perks like Pop that disable the perk once a power is used.

    eg. Pop (and **** Pop btw; shouldn't be a perk): after hooking a survivor, the next gen you kick gains an immediate 25% regression penalty. Normal Regression commences afterward. Pop lasts for 40/50/60 seconds or until the killer uses his/her power.

    eg. Infectious Fright: Upon downing a survivor, all other survivors within your terror radius scream. Their positions are revealed for 2/3/4 seconds if the killer has not used his/her power in the last 2 seconds.

    eg. Spirit Fury: Hitting a pallet at least once before destroying it will make the break action 40/45/50% faster.

    eg. Decisive Strike: After being unhooked, DS activates. DS deactivates when you heal yourself one health state, interact with survivors, hooks, or generators, and/or when the killer downs another survivor. While DS is active and you are being picked up by the killer, succeed a skill check to automatically escape the killer's grasp and stun the killer for 5 seconds.

    eg. Soul Guard: doesn't exist/ doesn't have that hex modifier and only works when picked up by another survivor. Instead of Endurance, hit detection just can't detect you for 1 second and will instead detect the other survivor.

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