BHVR why would killers skip SWFs?

From my understanding BHVR don't give information pregame about SWFs because killers would skip lobbies.

Now could any SWF members please tell me why this is?

The obvious answer would be that BHVR have not balanced their game for SWF never mind SWFs with communications.

BHVR are painfully aware that their game isn't balanced but use the term balancing constantly with buff / nerfs to killers abilities/perks/addons/maps yet none of this has addressed the constant gap between SWFs and solo survivors.

Many killers post messages that they are leaving the game yet BHVR do nothing and whilst they seem to talk... nothing was said about their huge white elephant in their last stream, never mind a date.

I just played an SWF on comms who ran the usual stuff including OoO, t-bagging, messaging to try and get a rise but the trouble is that they became more and more upset with me pointing out that next time could they not cheat.

An example of cheating is where you have an unfair advantage over other players, they seriously couldn't defend themselves against this and became more and more upset that I had been outplayed and they were better players.

So BHVR, if the game is balanced show SWFs and if not do you think your product will remain when survivors have less and less killers to play as they constantly message they are leaving?

*I realise BHVR don't have an open discussion about this... but wouldn't it be nice to your customers where killers don't want to leave and wouldn't mind playing SWF or solos, you can at least try something to implement something to help your product?

Tagged: Trusted

Comments

  • @I_Teabag_Gate said:

    A lot of killers like to blame their bad games on SWF. In reality they just did bad or the survivors did well.

    People would dodge lobbies because of this bogeyman they have created.

    Yeah, the stark reality is that survivors always have the true power of SWF at their fingertips, and that's called "doing the gens". Which is a bit wierd given that most times I think I'm going against a party their friends list tells me I'm right, but I have had plenty of solo games full of terrible loopers that play extremely safe and all escape because of super quick gens. Don't get me wrong, it's even more annoying when the full parties break out OoO, DS/UB, all that nonsense, but it's honestly just icing on the shite cake of not-running-away-and-hiding-every-time-you-hear-a-heartbeat.

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  • People like to blame SWF for their losses too much, but it's also absurd how many people don't realize the huge amount of FREE info survivors in a group get. If I got to choose between going against a group that got free Kindred, Empathy, Bond, Aftercare etc so they can run all the meta stuff and not miss out on vital info... Or a group that is forced to choose between these aura perks and the meta perks, I'd pick the second option every time.

    Imagine if every killer just got a bunch of tracking perks for free so every single one could run 3 slowdown perks and NOED every game. People would be pissed.

  • @hahadrillgobrrr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1472961#Comment_1472961

    Still that would be a lot of dodging. Either accept that you can't win and just take the loss or practice and get better and beat them. Most of SWFs are winnable.

    i win a lot i just saying to get that win is a pain take to much work then it should be.

  • @AngeloMerte said:

    Wrong. People will dodge swf because they want easier matches. Even if the game would he perfectly balanced, why would people take a harder match when they can stomp on solos instead?

    Good solo players are hard to beat as well. And SWF is basically the same thing. Why play solo when you can get easier matches with friends?

  • BHVR have said that they want to bring solo players up to SWF's level instead of nerfing SWF, but despite all of their buffs, and attempts to do so, there is literally only 1 thing that will do it: voice communication. If BHVR were serious about bringing solo up to the standard set by SWF, they would have incorporated Voice communication between survivors long ago. TBH, at this point I really wish they would and just get it over with. Implementing Voice comms in the game by default would actually turn out to be a huge benefit.

    Not only would it allow players to be more competitive, It would also show BHVR how they should buff killers in order for them to be strong enough effectively compete as well. On top of this, SWF in a lobby wouldn't matter as much, and thus there would be no reason for killers to dodge SWF lobbies vs solo lobbies. Sure, it would also allow players to verbally abuse each other, but we also have a reporting system, and just about anyone can record their games these days, so with a few tweaks to the report system, It's not like it would go unpunished.

    Honestly, I've said it for years, If BHVR want to bring solo up to SWF's level, they just need to add Voice communication. Instead they are tip toeing around this fact to come up with creative ways to buff solo players, but then have to compensate by buffing killers, and compensate again and again etc... in other words they are taking the hardest path to achieve the same goal, when the simplest answer has been in their face the entire time but they're inexplicably and purposely avoiding it.

    My only theory as to why they are taking this approach is because they Know how much more powerful a team of survivors with voice communication is, and they don't want to have to massively buff every killer to compensate for it. The problem with that logic however, is that the killers are still at a disadvantage against teams with voice comms regardless, and they know it, so when they know they are up against an SWF team: they dodge the lobby.

    TL;DR

    BHVR, Please Just add voice communication to the game, collect data, and buff killers as necessary to compensate for the survivors advantage. That's the actual solution to close the gap between solo and SWF.

  • Now it's time to watch the SWF screech bad killers like crows being disturbed.


    wait, it already happened.


    You're cheaters. The game was never balanced around it, comfort yourself in disgraced tears over it with your pals as you T-bag at the gate to sooth your dignity over your cheapened victory. If you can even call it that. The entire point of the game is ambiguity and hidden player choices...literally inviting people you know and can organise with deletes like half...or more of that hidden knowledge and even more if they have comms and tell each other stuff.


    The killer is hidden because their enigma is meant to be the ace in their hole and provide some level of tension and adaption to survivors, just like survivors perks are meant to be hidden from the killer because they got to observe and keep in mind who seems to have what perks and how they will play. Either side in a balance game that ignore either wouldn't do very well for long.


    SWF was always broken and will always be broken and the escape rates are mostly because SWF are very well aware they will curb stomp most killers so they lol it up with potatoing and memeing around. No single player, even if they're the power role should have to deal with a preset, prebuilt, fudged team of players in any condition, EVEN if it resulted in 4K because killers keep makingi t clear...THEY...ARE...NOT...FUN...


    SWF should of been its own mode with changed rules, objectives, rewards and abilities afforded to each side but the devs for some reason find adding a funny roar to billy charge more important than fixing the elephant in the room that's been in the game for literally years.

  • @Flatskull said:

    Now it's time to watch the SWF screech bad killers like crows being disturbed.

    wait, it already happened.

    You're cheaters. The game was never balanced around it, comfort yourself in disgraced tears over it with your pals as you T-bag at the gate to sooth your dignity over your cheapened victory. If you can even call it that. The entire point of the game is ambiguity and hidden player choices...literally inviting people you know and can organise with deletes like half...or more of that hidden knowledge and even more if they have comms and tell each other stuff.

    The killer is hidden because their enigma is meant to be the ace in their hole and provide some level of tension and adaption to survivors, just like survivors perks are meant to be hidden from the killer because they got to observe and keep in mind who seems to have what perks and how they will play. Either side in a balance game that ignore either wouldn't do very well for long.

    SWF was always broken and will always be broken and the escape rates are mostly because SWF are very well aware they will curb stomp most killers so they lol it up with potatoing and memeing around. No single player, even if they're the power role should have to deal with a preset, prebuilt, fudged team of players in any condition, EVEN if it resulted in 4K because killers keep makingi t clear...THEY...ARE...NOT...FUN...

    SWF should of been its own mode with changed rules, objectives, rewards and abilities afforded to each side but the devs for some reason find adding a funny roar to billy charge more important than fixing the elephant in the room that's been in the game for literally years.

    Extremely well put and as usual they don't address that elephant that everyone can see

  • I like to face swf. It's challenging.

    The only thing i dodge is key.

    I will wait for new frankin and key+mori rework.

  • to answer the title:

    for the same reason as to why survivors DC against killers / maps / offerings / add ons they dont like.

    because there are some people who just want to have the easiest games possible where they can stomp everyone with little to no effort.

    they dont want to encourage that behavior, therefore they dont show it pre game. though there really is no reason i could get behind that justifies them hiding it in end game aswell.


    i wont deny that there are groups that are just overly toxic / competetive and who only play to eigther ruin a killers fun / to win asap who i would understand dodging pre game, but thats a vast minority of the SWFs out there. and if you find yourself with such a group, keep some of their names in mind / write them down. there, now you know how they play and you can actively avoid them in your next lobby search.

    most will just assume that thats how a SWF is going to play though, which would end up in almost every 4 man SWF out there being dodged repeatedly.


    please keep in mind that MOST of the SWFs out there are really just friends trying to play together and have some fun.

    not all are the super competetive optimal survivors abusing OP advantages some love to talk about.

  • Bruh, killers used to dodge based on clothing & items, killers will percieve what ever they want as an advantage, even if the team is solos they still dodge constantly.

  • @TWiXT said:

    BHVR have said that they want to bring solo players up to SWF's level instead of nerfing SWF, but despite all of their buffs, and attempts to do so, there is literally only 1 thing that will do it: voice communication. If BHVR were serious about bringing solo up to the standard set by SWF, they would have incorporated Voice communication between survivors long ago. TBH, at this point I really wish they would and just get it over with. Implementing Voice comms in the game by default would actually turn out to be a huge benefit.

    Not only would it allow players to be more competitive, It would also show BHVR how they should buff killers in order for them to be strong enough effectively compete as well. On top of this, SWF in a lobby wouldn't matter as much, and thus there would be no reason for killers to dodge SWF lobbies vs solo lobbies. Sure, it would also allow players to verbally abuse each other, but we also have a reporting system, and just about anyone can record their games these days, so with a few tweaks to the report system, It's not like it would go unpunished.

    Honestly, I've said it for years, If BHVR want to bring solo up to SWF's level, they just need to add Voice communication. Instead they are tip toeing around this fact to come up with creative ways to buff solo players, but then have to compensate by buffing killers, and compensate again and again etc... in other words they are taking the hardest path to achieve the same goal, when the simplest answer has been in their face the entire time but they're inexplicably and purposely avoiding it.

    My only theory as to why they are taking this approach is because they Know how much more powerful a team of survivors with voice communication is, and they don't want to have to massively buff every killer to compensate for it. The problem with that logic however, is that the killers are still at a disadvantage against teams with voice comms regardless, and they know it, so when they know they are up against an SWF team: they dodge the lobby.

    TL;DR

    BHVR, Please Just add voice communication to the game, collect data, and buff killers as necessary to compensate for the survivors advantage. That's the actual solution to close the gap between solo and SWF.

    They haven't done any buffs, that's the problem.

    Literally NOTHING.

  • @I_Teabag_Gate said:

    A lot of killers like to blame their bad games on SWF. In reality they just did bad or the survivors did well.

    People would dodge lobbies because of this bogeyman they have created.

    And most of those refuse to see a (good or bad) SWF as a challenge to learn from, and instead complain about "unwinnable" games and afk, rage quit, or make forum posts.

    I get it. A good SWF is much better than 4 potatoes. But why play if you can only win against ######### players? Why not try to get better.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1346913#Comment_1346913

    And most of those refuse to see a (good or bad) SWF as a challenge to learn from, and instead complain about "unwinnable" games and afk, rage quit, or make forum posts.

    I get it. A good SWF is much better than 4 potatoes. But why play if you can only win against ######### players? Why not try to get better.

    Because there is nothing you can do against GOOD survivors in a swf. If you chase someone off a gen at 99% and kick it, that gen would regress and buy you some time. in a swf game Jeff calls Bruce over to finish it and then go back to his gen at 2%

    A swf game always has 2 people repairing at all times. While solo waste time with multiple people going for saves or to pick the slug up.

    There is zero uncertainty about where your traps are. everyone knows where your totem is. Everyone has a rough idea of where you are at all times.

    I honestly don't know how a swf ever loses against normal killers like myers or pig, beyond them just being bad at the game.

  • @snozer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1474595#Comment_1474595

    Because there is nothing you can do against GOOD survivors in a swf. If you chase someone off a gen at 99% and kick it, that gen would regress and buy you some time. in a swf game Jeff calls Bruce over to finish it and then go back to his gen at 2%

    A swf game always has 2 people repairing at all times. While solo waste time with multiple people going for saves or to pick the slug up.

    There is zero uncertainty about where your traps are. everyone knows where your totem is. Everyone has a rough idea of where you are at all times.

    I honestly don't know how a swf ever loses against normal killers like myers or pig, beyond them just being bad at the game.

    Theres plenty you can do. Including, as you seem to have missed my point completely, LEARN.

    If you don't give up against every tough game (let's say 4 man swf, good ones. Which are less than 5/10% of all games anyway) you start to learn where you can improve, what you can do differently or more efficiently, what to avoid doing and not fall for. Because if you only ever play bad teams, you can use low level mediocre tactics to your hearts content and win.

    You learn NOTHING by beating people worse than you, and you learn a TON by going against tougher opponents. That's how experience works.

    If I play a kid who's NEVER played chess before, ofc I'll win. Every time. But if I play a grandmaster, I'll likely lose. However along the way I'll see what moves are good, bad, or just a wasteof time, as well as learning from my opponent.

    No, you cant win every game, boo hoo. But you can stop giving up at a challenge and LEARN from it.

    And this is all ignoring the fact that most swf (even the good ones) are super altruistic, and are humans, therefore make mistakes. You CAN win against them (not every game, otherwise why even play? Its handed to you if you know you cant lose), just not with tactics used against 4 solos. 🤷‍♀️

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1474611#Comment_1474611

    Theres plenty you can do. Including, as you seem to have missed my point completely, LEARN.

    If you don't give up against every tough game (let's say 4 man swf, good ones. Which are less than 5/10% of all games anyway) you start to learn where you can improve, what you can do differently or more efficiently, what to avoid doing and not fall for. Because if you only ever play bad teams, you can use low level mediocre tactics to your hearts content and win.

    You learn NOTHING by beating people worse than you, and you learn a TON by going against tougher opponents. That's how experience works.

    If I play a kid who's NEVER played chess before, ofc I'll win. Every time. But if I play a grandmaster, I'll likely lose. However along the way I'll see what moves are good, bad, or just a wasteof time, as well as learning from my opponent.

    No, you cant win every game, boo hoo. But you can stop giving up at a challenge and LEARN from it.

    And this is all ignoring the fact that most swf (even the good ones) are super altruistic, and are humans, therefore make mistakes. You CAN win against them (not every game, otherwise why even play? Its handed to you if you know you cant lose), just not with tactics used against 4 solos. 🤷‍♀️

    You do know you are talking about a game with physical and forced limitations right?

    a killer can only walk so fast and do one thing at a time. Once you learn how to abuse this and understand pathing on every tile then you just... win.

  • @snozer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1474613#Comment_1474613

    You do know you are talking about a game with physical and forced limitations right?

    a killer can only walk so fast and do one thing at a time. Once you learn how to abuse this and understand pathing on every tile then you just... win.

    Until you encounter a halfway decent killer with a brain.

    You do know killers are faster than survivors right?

    And that they can see where the gens (survivor objextives) are right?

    You do realize in my comparison, that chess has physical limitations, such as which moves can and cant be made, RIGHT?

    It being "a game" doesnt change how you improve. Practice and experience.

    But yeah. Keep thinking that hon.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1474627#Comment_1474627

    Until you encounter a halfway decent killer with a brain.

    You do know killers are faster than survivors right?

    And that they can see where the gens (survivor objextives) are right?

    You do realize in my comparison, that chess has physical limitations, such as which moves can and cant be made, RIGHT?

    It being "a game" doesnt change how you improve. Practice and experience.

    But yeah. Keep thinking that hon.

    Having a brain doesn't change anything when there are safe points on each tile that let you see what the killer is doing.

    Just watch otz or tru3 when they play survivor. so disinterested and relaxed because they know the killer can't do anything. The best part is when they start going "you can't get me, why are you still chasing me?"

    What if nobody is a weak link?

  • The only reason why I would like a "SWF icon" is to bring something equal as addons, I don't want to play as a trapper against a SWF because if one knows about your traps, everyone knows about it.

    But playing against a SWF helps you get better at the game faster, it was worse before when I started, I remember the classic 3 real red ranks and 1 brown rank vs a Baby killer (me), with real insta heals, real infinites but I guess we all are different and have different opinions.

  • @AngeloMerte said:

    https://forum.deadbydaylight.com/en/discussion/comment/1346906#Comment_1346906

    A perk used by 1% of the red ranks, oh wow what a difference

    Lol like red rank ls actually matter of skill, but if someone doesn't want to adapt then it won't matter anyways.

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  • @Deathslinger said:

    Easy Fix: Solo Que and SWF que.

    Killers who play Solo can experiment with killers, builds and play chill.

    Killers who play SWF can go in expecting a challenge and bring killer/perks they feel are the best. Killers who play against SWF get a 100% to bp built in.

    Survivors that play Solo get a bp bonus of some sort.

    Swf don’t get nothing since they are cheating and killers fighting solos get nothing cause the incentive needs to go to those willing to fight the up hill battle~

    Dang didnt know playing with friends is cheating.

  • The clear problem I see is if you Buff killers to deal with SWF then, solos are going to have a real hard time. I'm not sure how much of the player base is SWF. If cross platform happens, I think SWF numbers will go up. I have more friends I could play with but they are on console.

    I play SWF with my son, it's just two of us not a whole 4 man. It is helpful to be able to talk to each other, no doubt but, I don't feel like it's game breaking and we still lose quite often.

  • @timbologna said:

    my literal last game, similar to too many others.

    https://us.v-cdn.net/6030815/uploads/6CXG4ERF7Z46/20200723200317-1.jpg

    i can't tell if that guy is meming or is genuinely that stupid, this game has never been balanced around comms, if it was balanced around it then there would be no need for a 3rd party software to enable comms

  • Tbh, every killer would skip if they know it's a swf team.

    Then ppl wouldn't be able to play with their friends, or need a longer time to find a killer. It would be annoying.

    I don't think this will ever change. Many ppl only play with friends, so they would stop I guess.

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