Just penalize SWF already

I can hear everyone saying "wow, you entitled killer main" while yes, i am a killer main, but I am not entitled (just stating the facts, it's your choice to believe it)

I think most of the problems in this game go back to SWFs. Solo and killer experiences will improve if they just nerf SWF groups. Every part of the game has some sort of downside gameplay wise, but not SWFs. They have all of the same powers except they have voice coms to almost guarantee a win. They already have all the tools to tell whoever is part of a SWF group, why is it taking this long for a change about them?

I don't have a problem with friends playing with eachother, unless it hurts a game drastically for everyone else. Killers have downsides, solos have downsides, why not SWFs how inherently have a huge advantage that can't always be countered. SWFs can also easily sandbag solos, ruining the game experience.

I just don't want SWF balance to be put on the devs, "lets not do anything about it for 3-4 years" board.

Tagged: Trusted

Comments

  • They can't nerf or get rid of SWF especially after having it be available for so long. There are a lot of people that would leave the game if they did that, which means there would be no game to play (or a dying one if it remains).

    Just do what you can to get better and know that not every match will be SWF.

  • @Victor_hensley said:

    I can hear everyone saying "wow, you entitled killer main" while yes, i am a killer main, but I am not entitled (just stating the facts, it's your choice to believe it)

    I think most of the problems in this game go back to SWFs. Solo and killer experiences will improve if they just nerf SWF groups. Every part of the game has some sort of downside gameplay wise, but not SWFs. They have all of the same powers except they have voice coms to almost guarantee a win. They already have all the tools to tell whoever is part of a SWF group, why is it taking this long for a change about them?

    I don't have a problem with friends playing with eachother, unless it hurts a game drastically for everyone else. Killers have downsides, solos have downsides, why not SWFs how inherently have a huge advantage that can't always be countered. SWFs can also easily sandbag solos, ruining the game experience.

    I just don't want SWF balance to be put on the devs, "lets not do anything about it for 3-4 years" board.

    Fellow killer main here. Let me ask, how often do you face SWF? Is it every match, every other match, once in 5 matches?

    The point is, with how common SWF is, killers are really ranking and learning how to play against that type of communication as well as the busted matchmaking on top of it. Adapt and overcome, switch your playstyle a bit to counter the communication and work at ending loops, knowing when to mindgame and when not to, also what pallets you want to bait to throw and when to stop chase.

    Going against SWF is the normal anymore, so it comes to killer responsibility to get better and play in a way that allows for wins even against a team in comms.

  • @andyollolloll said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326513#Comment_1326513

    "... punishing people for playing with friends..." : Look at it as it not balanced and that solo survivors and mainly solo killers are being punished each game.

    "... penalise solo survivors... less effective." : The game is balanced around solo survivors, to be balanced every survivor needs to be effective as solo survivor.

    https://forum.deadbydaylight.com/en/discussion/comment/1326530#Comment_1326530

    SWFs have never had a debuff only an unfair and unbalanced advantage over solo survivors and killers. The fun will always be there whether you aren't taking advantage of SWF or comms. I'm trying not to comment about you not playing the game if 'any' debuffs are given Mr I Teabag Gate.

    https://forum.deadbydaylight.com/en/discussion/comment/1326545#Comment_1326545

    No discussion, no arguement, this comment gives survivors a bad name.

    https://forum.deadbydaylight.com/en/discussion/comment/1326558#Comment_1326558

    Every player is a cash cow, to unbalance for the fun of a few creates further imbalance and refusal to play solo survivor or killer, creating less players and longer wait times for those advantaged players. SWF aren't going to leave because the game is balanced, they just want to play with their friends on the game.

    https://forum.deadbydaylight.com/en/discussion/comment/1326586#Comment_1326586

    This post is about survivors experience it is about balance of the game.

    https://forum.deadbydaylight.com/en/discussion/comment/1326593#Comment_1326593

    If you are good enough on a balanced game then you will still play rank 1 against rank 1 killers. "...stupid changes..."? "Drive away friends.."? "...drop in popularity."? Opinion but fact and nerfs and buffs aren't used to drive people away but to balance the game for fairness and fun.

    https://forum.deadbydaylight.com/en/discussion/comment/1326595#Comment_1326595

    SWF is unbalanced and then there is SWF with communications. The majority of SWFs use communications and use a language whether native or not so to play together.

    https://forum.deadbydaylight.com/en/discussion/comment/1326615#Comment_1326615

    SWFs shouldn't have an advantage, whether 1% 9% or a lot more. SWF information is hidden by BHVR before and after the game, why is that?

    https://forum.deadbydaylight.com/en/discussion/comment/1326634#Comment_1326634

    The game initially brought an uncertainty of what others were doing, by giving solo's more information creates a stronger superman survivor with special powers which will be countered by a stronger super killer which will be a different game, whether good or bad.

    By adding in-game communications you give everyone the balance, people learn to say "do gens", "ghostface", "help me" in many languages. You can even turn off comms, like other games to be a better solo survivor. The list is endless but then so is the wait times for survivors wanting to play against a killer... especially with the new licenced survivor meta perk coming out...

    In game comms don't work either. Not everyone speaks the same language, and not everyone has a high quality mic with a lack of dogs barking, babies crying, etc in the background. If anything it'll ruin the immersion of the game much more than just giving solos more information would.

  • Honestly, if they nerfed SWFs and most of the swf survivors left the game it would probably make the game a lot better for everyone else. I mean, most of the real POS jerks in this game, the people setting out just to ruin someone's day, are SWFs. If they stopped playing I would donate $1000 to BHVR. It's worth that much to me to not have to put up with those people. I would rather sit in queue for an hour at a time than have to sit through another tantrum from some person that was never taught how to behave or how to respect themselves or other people.

  • @Yung_Slug said:

    https://forum.deadbydaylight.com/en/discussion/comment/1327601#Comment_1327601

    In game comms don't work either. Not everyone speaks the same language, and not everyone has a high quality mic with a lack of dogs barking, babies crying, etc in the background. If anything it'll ruin the immersion of the game much more than just giving solos more information would.

    then put typing chat in the game

  • The devs arent going to touch cheat with friends on comms. Ive been told by the higher ups not to call it cheating but screw it if im banned so be it ill go out telling the truth. Getting on comms and calling everything out is unbalanced at best and cheating at worst. The devs cant afford to piss off the entitled ones and survivors know thats why they always threaten to quit when swf gets called out. Survivors have the devs by the balls because for every 1 killer theres 4 survivors. More survivors means more money earned than from killer thats why killers fun doesn't matter and killers will always get the short end of the stick.

  • Dont penalize them just balance the game itself. From fixing survivor perks cuz let's be real being able to stack 3and chance perks onto of one another is insane in itself, some maps and loops need to be address and gen Speed needs to be tone down or add another objective

  • Doesn't solve the language problem.

  • there endgame chat never seen anyone i couldn't understand.

  • Why should people be punished for playing wth friends? That's a ridiclous idea!

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1328587#Comment_1328587

    there endgame chat never seen anyone i couldn't understand.

    Which server are you on? I'm on NA and I've seen a few people speaking other languages.

  • @JayDoesGames said:

    Why should people be punished for playing wth friends? That's a ridiclous idea!

    Because killers get punished going against comms and solos get punished because they get left out of the loop and are often made into sacrificial lambs by the swf

  • “just stating the facts, it's your choice to believe it”

    Actually, an opinion would be someone like you or me thinking swf is or isn’t balanced, a fact would be something like: swf let’s you play with friends so your post so your post is an opinion.


    “I think most of the problems in this game go back to SWFs. Solo and killer experiences will improve if they just nerf SWF groups. Every part of the game has some sort of downside gameplay wise, but not SWFs. They have all of the same powers except they have voice coms to almost guarantee a win. They already have all the tools to tell whoever is part of a SWF group, why is it taking this long for a change about them?”


    Solo survivors would be punished if swf was nerfed, if you penalize swf in any way, solo survivors would feel it because their teammates in a swf would be penalized. I wish voice comms almost guaranteed a win, I’d be winning so many of my matches, but in all reality, they don’t guarantee wins. They undoubtedly help but you as a killer can still beat swf.

    Penalizing swf hurts solo, telling killers who is in a swf encourages lobby dodging and they can’t really remove voice communication.


    “I don't have a problem with friends playing with eachother, unless it hurts a game drastically for everyone else. Killers have downsides, solos have downsides, why not SWFs how inherently have a huge advantage that can't always be countered. SWFs can also easily sandbag solos, ruining the game experience.”


    Anybody can sandbag other players, it isn’t just a swf thing. Swf does actually have a disadvantage and the disadvantage is playing with friends itself, if we’re being honest, most of us just wanna talk to friends when we’re in a swf and our friends are a distraction from the game.


    In my opinion, swf is fine.

  • @GrootDude said:

    “just stating the facts, it's your choice to believe it”

    Actually, an opinion would be someone like you or me thinking swf is or isn’t balanced, a fact would be something like: swf let’s you play with friends so your post so your post is an opinion.

    “I think most of the problems in this game go back to SWFs. Solo and killer experiences will improve if they just nerf SWF groups. Every part of the game has some sort of downside gameplay wise, but not SWFs. They have all of the same powers except they have voice coms to almost guarantee a win. They already have all the tools to tell whoever is part of a SWF group, why is it taking this long for a change about them?”

    Solo survivors would be punished if swf was nerfed, if you penalize swf in any way, solo survivors would feel it because their teammates in a swf would be penalized. I wish voice comms almost guaranteed a win, I’d be winning so many of my matches, but in all reality, they don’t guarantee wins. They undoubtedly help but you as a killer can still beat swf.

    Penalizing swf hurts solo, telling killers who is in a swf encourages lobby dodging and they can’t really remove voice communication.

    “I don't have a problem with friends playing with eachother, unless it hurts a game drastically for everyone else. Killers have downsides, solos have downsides, why not SWFs how inherently have a huge advantage that can't always be countered. SWFs can also easily sandbag solos, ruining the game experience.”

    Anybody can sandbag other players, it isn’t just a swf thing. Swf does actually have a disadvantage and the disadvantage is playing with friends itself, if we’re being honest, most of us just wanna talk to friends when we’re in a swf and our friends are a distraction from the game.

    In my opinion, swf is fine.

    Yes Because it benefits you with an unfair advantage. But in reality its not fine.

  • @elvangulley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1328783#Comment_1328783

    Yes Because it benefits you with an unfair advantage. But in reality its not fine.

    It gives you an advantage and a disadvantage, you talking with your friends is a distraction from the game, the advantage is the information you’re given.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/1328805#Comment_1328805

    It gives you an advantage and a disadvantage, you talking with your friends is a distraction from the game, the advantage is the information you’re given.

    your disadvantage isn't bug enough to cancel out hard countering everything the killer has, location, totems spawns, trap placement, cooldowns, etc.

  • @elvangulley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1328809#Comment_1328809

    your disadvantage isn't bug enough to cancel out hard countering everything the killer has, location, totems spawns, trap placement, cooldowns, etc.

    It doesn’t hard counter all of that.

  • How your letting your teammates know all of that they know when to unhook where the totems are how many have been done where the traps are if facing trapper or hag also when a killer power is on cooldown and gen progress and location of your hooking. You also know what perks each other are running. And with OoO you also completely cancel stealth killers. Swf is way to powerful with little to no downside in a game that wasn't designed to be played like that in the first place.

  • @elvangulley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1328853#Comment_1328853

    How your letting your teammates know all of that they know when to unhook where the totems are how many have been done where the traps are if facing trapper or hag also when a killer power is on cooldown and gen progress and location of your hooking. You also know what perks each other are running. And with OoO you also completely cancel stealth killers. Swf is way to powerful with little to no downside in a game that wasn't designed to be played like that in the first place.

    OoO doesn’t show the location of stealth killers. As if the swf members actually are finding all of my traps, if they do then I put them in obvious spots. Also, if swf completely revealed all of that then people would never get to use their noed or devour on swf, which people do. If what you said was 100% true then swf would never get trapped, which they do.

  • @Yung_Slug said:

    https://forum.deadbydaylight.com/en/discussion/comment/1328597#Comment_1328597

    Which server are you on? I'm on NA and I've seen a few people speaking other languages.

    NA as well

  • So it may not be as big of a problem for you, but keep in mind that other servers in areas with smaller countries may have a lot higher chance of players in a given lobby speaking different languages.

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