Why I hate Freddy (and why he's unbalanced)

Ever since his rework, his kill rate has skyrocketed. Why? Because he's OP. In case you don't know, his power is basically survivors are awake for about 80-90 seconds at the start of the match and then fall asleep. While survivors are asleep they can be interact with dream snares or dream pallets, and also be subjected to debuffs, albeit small ones. He can also use dream projection and teleport to any unfinished gen. Now, in concept, it sounds really cool. But in practice, not so much. Freddy is one of the only killers that make me think, "Guess I'll die." My reasoning is that I've only won a few games against a Freddy. The few times I have were against grey ranks. This does not apply to any other killer. I'll die some games, and I'll win others against the same killers just different players. I absolutely despise Freddy, only playing him when I have a daily.

Assuming it's Freddy with no addons:

Freddy can set down dream snares which make the survivor scream and slow them down. Why is this a bad thing? Well, for one, it takes away from killers like Clown, Hag and Trapper, making it cheaper. Unlike the aforementioned killers, however, Freddy himself does not suffer a cooldown or anything for setting the snares. Trapper has to have a trap available to set it down, Clown has to have a bottle to throw it, Hag has slower movement speed, which I'll return to later, and both Hag and Trapper have to perform a time consuming animation to use their traps. Trapper (and Clown to some extent both have the abilities to be hindered by their own traps, as well. Clown can't see through the gas sometimes, and Trapper can get trapped, of course. Freddy does not, however, have a long animation to set up a snare, nor be on top of it while he's setting it, added on that he does not have a penalty for stepping on them, whether it be movement speed or trapped.

Tagged on with his basekit is dream projection. This basically makes it so he can move anywhere survivors can do progress towards their objective. Why is this a bad thing? A main point is that killers like Hag, who can teleport, have to set up something to be able to do that, and can be destroyed whether it be through ripping portals apart or shining a light on it. Freddy, however does not have to set anything up and has the ability to go to key locations at almost any point in the match. Likewise, he does not suffer a movement speed debuff for being able to do this either, like a killer who I've mentioned before.

Assuming it's pallet freddy:

Freddy can now set up fake pallets that awake survivors can not interact with and asleep survivors see no problem with. What's the issue with this? The main problem is that it takes a group of coordinated survivors to say something about the pallets to return to later to throw down/avoid. After being unhooked, I ran around with a Nea pointing at pallets to throw down because I couldn't. In other words, you have to be susceptible to his power in order counter it. Which, let's not forget, there are addons that make it so if you try to do that, you can get penalized. Like trapper's single addon that makes you injured when trying to disarm a trap. But chases are where they shine. Unlike doctor where throwing down pallets early is generally a good idea, especially when he's charging up his power, you have no indication at all if you should throw it down early or not. And if you don't, it'll come back to bite you if it's fake. If you do, you just wasted a couple of good loops no matter what it was. There isn't a clear indication of whether pallets are real or not, not even a shimmer like Wraith's power or how Freddy sees it but without the blue hue.

Are there counters?

Now some of you might think, "Well just stay awake." But as far as I'm concerned, that's not that good of a trade off. You can either get hooked to wake up, run across the map for just 90 seconds of a bit of high ground, fail a skill check and let him know where you are, which he can go to with his projection, or find an awake survivor to wake you up, which gets longer the more the trial continues. Most of these only last for a minute. Now, obviously, the most sensible thing is to just disarm the snares or pallets (if you know what's real and what's not), but they can go back up in a second, so it's not really that amazing of a counter. Not to mention how canon it is to Freddy's lore, that you have to be asleep to be susceptible to attacks by him in the first place. And because in terms of in-game, the high ground you have is able to be cut short. Not to mention the pill bottle which lowers that advantage quite substantially.

My suggested nerfs

I haven't been playing prior to his rework, but from everyone, it didn't sound like a strong power. And I, like many people, have a suggestion without changing the entirety of his power. Mash together this Freddy and the older Freddy. You have to be asleep in order for him to affect you, and he has to put you to sleep. At least with this, you have more prep time and incentive to wake up. Either that or give him more of a time-consuming animation for setting up snares and traps. At least with the first one it's more canon to Nightmare on Elm, and with the second one, he actually has to become similar to Traps and Hag. Last one, promise: he has a movement speed debuff for walking through snares and pallets, until they fall, have collision. Only the same amount as survivors though so that no distance is gained or lost for walking through a snare, and by the pallets I mean they would push him back, but not stun him until they fall down and explode.

Freddy's just too much of an easy killer that has no downside to using his power. Almost every killer has a downside except for him. Anyways thanks for reading if you did

Comments

  • @yourfavcampingbubba said:

    https://forum.deadbydaylight.com/en/discussion/comment/1324683#Comment_1324683

    What can we expect from someone that has a freddy avatar (pretty much biased)

    Coming from the person who made a throw away account due to some one calling you and your click out on another thread I really do not care for you or about what you think of me or my opinion.

    Call me whatever you like but at least I do not prance around these forums and make posts to nerf survivor perks or killers I pride myself on not being one of those kind of players.

    What you seek is not balance, your skill level is too small to ever get it if you need to make posts like these and then call some one biased because of their avatar?

    For a new member you seem like you have an agenda right out the get so who is the real biased one here?

    Just because you find Freddy boring or not fun does not mean everyone else has no skill against him.

    Maybe you should spend more time to get gud then spew your biased hate towards killers on the forum.

  • @GeordieKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1325283#Comment_1325283

    cause its how you manage the sleep and awake time and freddy in movie and game is all about getting the people to constanly fall asleep so lore wise it makes sense

    Lore wise it makes sense,yes

    But i don't see it being fair that he can put you in the dream world mid chase without him having to do anything for it.

  • @shwag said:

    https://forum.deadbydaylight.com/en/discussion/comment/1325054#Comment_1325054

    Keep moving to the next loop/ jungle gym,

    Blood pallets looked a bit washed out compared to real one's plus you can clip through the corner of them.

    I highly doubt that is gonna change your mind but not every player plays freddy like a rank one god tier killer.

    No idea if that's true about the dream pallets but i will definetely try it out.

    Going to the next loop is basically "just throw the pallet early" which isn't really counterplay in my eyes.

    Problem about freddy is that the player doesn't even have to be a "rank 1 god tier killer" to do really well with him.

  • @yourfavcampingbubba said:

    https://forum.deadbydaylight.com/en/discussion/comment/1325201#Comment_1325201

    Even a killer like clown is boring to go against, you just like to strawman "Boring = nerf" and no, it isn't like that....

    Who's strawman? Sorry I don't get what you mean mate

  • @Maperson said:

    U told me that i was freddy main lol (talking about extremely biased absolutist player). He Is M1 killer he must hit u twice, he has teleport, u can't play against every killer the same way, killer should be strong, u shouldn't have easy escape, this just proves that u don't play killers. Just because u don't know how to play against him it doesn't mean he Is op, its easy to say something Is op when u havent even tried to solve the puzzle. Talking about petty mindset, im Leatherface r1, maybe you should man up and start blaming yourself when u lose not the 'op killer' and work on your petty mindset. Yet if we are talking about other side of op stuff what should we say about all your second chance's perks? We suck it up and improve, i did, thats why i always hit r1.

    I didn't tell you anything I merely bet on the fact you were a meta-fanatic. Which I was right regardless if you were a Forever Freddy main at all, its the mindset behind the build usage. And it is that sweaty mentality that I uncovered

    e Is M1 killer he must hit u twice, he has teleport, u can't play against every killer the same way, killer should be strong, u shouldn't have easy escape, this just proves that u don't play killers

    Oh I'm so sorry that you have to two-hit survivors, get over thy-self. Its statements like this that proves to me you are a new player because if you were a killer main from 2018-2019 you certainly wouldn't have made it through those times, at least not with this current mindset of yours intact.

    Just because u don't know how to play against him it doesn't mean he Is op, its easy to say something Is op when u havent even tried to solve the puzzle.

    So you are telling me that second-chance survivor perks and playstyles aren't OP? Remarkably enlightened I must say. I love the contradicting view though "This killer isn't op you just don't know how to play against him, you must solve the puzzle" but when it comes to survivor perks evidently this "puzzle" no longer applies, funny that


    Talking about petty mindset, im Leatherface r1

    https://media.giphy.com/media/NnGGHE0muVqpO/giphy.gif

    Remarkable, meanwhile I used to main old-style Freddy got him to red-ranks and rank 1 multiple times, and went the entirety of 2018-2019 without ever using Ruin until it appeared on the shrine and only then on Ghostface and Clown. Big bloody deal, getting to rank 1 isn't a magical "my argument is infallible" get out of jail free-card. Bad takes, views and opinions on balance don't just become valid because your badge turned Red


    maybe you should man up and start blaming yourself when u lose not the 'op killer' and work on your petty mindset. Yet if we are talking about other side of op stuff what should we say about all your second chance's perks? We suck it up and improve, i did, thats why i always hit r1.

    Ok.

    Untitled Image Untitled Image Untitled Image Untitled Image

    You wanna try again?

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1325322#Comment_1325322

    No idea if that's true about the dream pallets but i will definetely try it out.

    Going to the next loop is basically "just throw the pallet early" which isn't really counterplay in my eyes.

    Problem about freddy is that the player doesn't even have to be a "rank 1 god tier killer" to do really well with him.

    Not true really not many killers can be good with freddy, I have steam rolled quite a few freds.

    Now if you said doctor I would agree. Pop static burst = easy mode.

    In the killers is boring thread someone made this same response their proof was a picture of a rank 1 Freddy 3k screenshot..... Rank 1 killer....

    That's like a unicorn on ps4, no clue how killers ranks on pc work but on ps4 I rarely get red ranks and mostly play rank 10-15 some times even a rank 20.

    I would like to see some more screen shots of average player post game screens as Freddy or better yet devs putting up some actual data on his ranks and kill per users.

    Thank you for at least hearing me out without being dismissive !

  • We don't need to nerf every killer around the lowest common denominator. Freddy is perfectly manageable against 4 solid survivors of equal skill.

    His pallets become problematic when people are using too many pallets and he's able to lay 10 pallets down in good spots. A pallet Freddy is loopable with minimal pallet usage.

    Snares force pallets down early, but the long side is usually still playable with the right spacing if he tries to snare bomb the loop.

  • @shwag said:

    https://forum.deadbydaylight.com/en/discussion/comment/1325410#Comment_1325410

    Not true really not many killers can be good with freddy, I have steam rolled quite a few freds.

    Now if you said doctor I would agree. Pop static burst = easy mode.

    In the killers is boring thread someone made this same response their proof was a picture of a rank 1 Freddy 3k screenshot..... Rank 1 killer....

    That's like a unicorn on ps4, no clue how killers ranks on pc work but on ps4 I rarely get red ranks and mostly play rank 10-15 some times even a rank 20.

    I would like to see some more screen shots of average player post game screens as Freddy or better yet devs putting up some actual data on his ranks and kill per users.

    Thank you for at least hearing me out without being dismissive !

    "Not true really not many killers can be good with freddy,i have steam rolled quite a few freds"

    Freddy has pretty much the lowest skill required to master his power.No problem that a killer is easy to understand and learn,not every killer has to be nurse kind of difficulty.The problem about him is that you need very little time to grasp his power and how it's used effectively and how extremely strong it is in comparison.

    Freddy has:

    -One of the best map mobility ability with his teleport in the game

    -His snares provide him with an extremely strong chase power that can shut down most of the loops in the game.

    -Due to the fact that his power is really strong in chases makes the micro sleep (passive sleep timer) the strongest slowdown mechanic in the game,because survivors are constantly pressured to stay awake (finding clocks,failing skill checks,getting help from awake teammates)


    Even the other top tier killers have some kind of weakness (weak early game,map reliant,no map mobility etc.) freddy has none.


    "Now if you said doctor i would agre.Pop static burst = easy mode"

    Static burst is nothing but a tracking/minor slowdown ability that requires the player to only use it if he/she knows that survivors are somewhere nearby or he/she will be punished with a very long cooldown of 60 seconds.


    "In the killers boring thread someone made the same response their proof was a picture of a rank 1 freddy 3k screenshot..... Rank 1 killer...."

    While i agree that's not a good proof of how unbalanced freddy is,i still have to say that ranks really don't say anything about how skilled the player is.I've seen plenty killers and survivors that were high rank and played absolutely horrible.Rank is more of an indicator that you played quite a bit this month.

  • How about getting good?

  • Sure, accusing someone of meta fanatic or other stuff just points out how mad you are just bcs you can't get over simple facts.

    I'm just simply stating a few common facts, no different then what you "claim" to be doing. But of course everything that goes against your perspective is "whining" and "mad".

    Talking about salty mentality yet u are screaming nerf freddy (balanced killer) and this just shows again that all that years youve been playing are nothing bcs u didn't improve at all.

    https://media.giphy.com/media/jQmVFypWInKCc/giphy.gif

    "screaming to nerf Freddy". Imagine being so worried and paranoid the slightest criticism sends you into an outrage. The only one losing their temper is you, I never even asked for Freddy to be nerfed in the entirety of this thread. I just pointed out your faulty emotional argument and you started unraveling. Also can you please start using "You" instead of "u"? Its quite annoying, we aren't texting you can afford to add two more letters

     As i can remember i never whined about that, just stated simple facts and u are still angry bcs u got clapped with facts.

    Oh god, my lungs

     imagine accusing someone of something that u don't even know, just shows how mentally unstable u are, u prob lost against freddy, then came here to scream how op he Is.

    Imagine ignoring the mountain of screenshots that alone destroy your silly little "facts"

    All that years of playing and u are still at the bottom, comaplaining and whining, and again, this just shows how petty mindset you have even outside of the game, in i few words i point out a few simple facts that u cant beat even with all that long text that Is trying to change the subject.

    Are we talking about you or me now? Do you realize your behavior and postings have done nothing but substantiate and prove my claim to be 100% correct? I made an assumption and you've proved yourself to be one of those vain goofballs that can't bare to tolerate and actually debate a single topic. You have zero self-awareness, introspection, nor the ability to see issues from both sides, and quite frankly you are part of the problem. You can't tackle any issue headon so you try to derail it using all those terms you heard from the youtubes as well as accusing any dissenting voice of being an absolutist and being a completely biased "main" (while being one yourself) and you hope nobody calls YOU out on it. That is your entire shtick and overall I find it


    Mediocre

  • Hold up there's a killer that discourages the loop BS and forces survivors to play as survivors and lets the killer be a killer? Damn there goes seven bucks.

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1325694#Comment_1325694

    Just now saw this, mate, after all the facts i told you u still can't get it, u are delusional as it gets. Its funny how u call that that criticism and when i mention perks im toxic killer main lol, only thing i saw at that ss are green rank, idk what are u trying with that. Im the mad one yet u simply type km long texts and telling me how shouldi i type lol, i was stating pure facts unlike you, when it was your turn to tell me facts u changed the subject and started telling me how petty mindset i have, u are sad soul mate.

    Untitled Image


  • I'm getting all these messages that I don't know how to play against him but the best thing I've seen is "Drop pallets early," But that doesn't stop you from getting downed a second later, especially with the map reworks. And on stronger loops, Wow! You just lost looping time! Literally anyone give me any counter to Freddy that doesn't eventually waste pallets

  • @Tricks said:

    Those who 'hate' Freddy either don't own him because he's a premium killer, and / or don't know how to play him therefore don't know how to play against him.

    I'll repeat. I don't play Freddy because I know it's an easy win and only play him for dailies because of how easy they are

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1324762#Comment_1324762

    To be honest, he suffers the most from "We-can't-think-of-anything-interesting-itus"

    He has 4 Add-ons that are worthless in an actual game, that being the Blindness and Hemmoraging add-ons.

    He has 3 Add-ons that are very situational, and won't work well especially in high ranks. I'm talking about the Missed Skill-check add-ons.

    He has a useless BP Add-ons which is basically just a meme add-on and BHVR adds them in for god knows what reason.

    He has 3 Add-ons that basically does the same thing, Dream Pallets, the only difference is that there is now aura reading. Ooooooooh scawwwyyy.

    And finally he has one Add-on that prevents him from doing his most common tactic to pressure gens, faking teleports.

    So that is a total of 12 Add-ons that no normal Freddy main would take into the game. Can you guess what the other add-ons he will take? Correct! It's the one that slows everyone down if they are asleep and the one that makes his teleportation regenerate faster.

    As well as 3 add-ons that gives him a ton of pressure from the start or keep one survivor pressured forever OR make him appear closer than he normally would.

    So he has 9 useful add-ons and 12 useless ones. No wonder Freddy doesn't have much variety when it comes to his builds because his add-ons literally restrict him to one playstyle if he wants to be played as optimally as possible.

    "He has 4 Add-ons that are worthless in an actual game, that being the Blindness and Hemmoraging add-ons."

    Uhh.. Blindness is actually one of his BEST add-ons. Play Freddy until you get someone with OOO, and you will see why it's necessary.

    It's also useful as a slugging tool or to slow the game down by removing hook auras. But mainly, it's there to hard counter OOO which is devastating to Freddy, more than other killers because you see him 100% of the time while asleep. He can't mind game you at all.

  • @Maperson said:

    Sure, accusing someone of meta fanatic or other stuff just points out how mad you are just bcs you can't get over simple facts. Talking about salty mentality yet u are screaming nerf freddy (balanced killer) and this just shows again that all that years youve been playing are nothing bcs u didn't improve at all. As i can remember i never whined about that, just stated simple facts and u are still angry bcs u got clapped with facts. U told me that i have petty mindset and i told you if i do i wouldn't hit r1 multiple times, its not jail free-card (which shows again that u are the one with petty mindset).

    Trying to put me down with facts doesn't work, simply bcs they are all wrong, imagine accusing someone of something that u don't even know, just shows how mentally unstable u are, u prob lost against freddy, then came here to scream how op he Is. All that years of playing and u are still at the bottom, comaplaining and whining, and again, this just shows how petty mindset you have even outside of the game, in i few words i point out a few simple facts that u cant beat even with all that long text that Is trying to change the subject.

    I mean, I just want to hear, from you, what's so balanced about him? As far as I know, he has absolutely no balance, counterplay, or skill required. Personally, I see balanced as something that punishes the killer for doing wrong, like Pyramid Head's cooldown for missing punishment and an easy way to get rid of torment, Plague's cooldown for vomit and counterplay, Trapper's strong traps but he can also get stuck in them, the list goes on and on. In all of my time playing I have never seen a good example of counterplay. I'm red ranks on both sides, by the way. Not a main in any sense

  • @SeeYoureWrong said:

    I'm getting all these messages that I don't know how to play against him but the best thing I've seen is "Drop pallets early," But that doesn't stop you from getting downed a second later, especially with the map reworks. And on stronger loops, Wow! You just lost looping time! Literally anyone give me any counter to Freddy that doesn't eventually waste pallets

    The problem with that (and the game) is that you want a counter for one survivor versus one killer. Pallets and looping suck as a game mechanic in general because the game is 4 v 1 and balanced around having any one of those survivors countering the lone killer, basically anytime they're in danger. This game is more tense when you play as a killer than a survivor.

    Maybe there isn't a 1v1 counter for Freddy. Luckily you have three other teammates. Gen pressure, snap out of it, a decoy who is awake - plenty of things you can do to minimize Freddy but they all require approaching the game as a 4v1 and not four separate 1v1s.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1324680#Comment_1324680

    Forever Freddy no longer exists. They nerfed his rope add ons already and then nerfed ruin.

    Thana + Sloppy + Pop + Rope will make the game VERY VERY slow. They nerfed the add-ons but it's still incredibly effective. Throw in Dying Light and Swing Chains and it's even stronger. All he has to do is hit everyone once and now it will take 24 seconds to heal another survivor, 49 seconds to Self Care, and 99 seconds to solo a gen. If he gets 6 stacks of DL and also has Swing Chains, now it will take 33 seconds to heal someone else, 65 seconds to Self Care, and 132 seconds to solo a gen. All Freddy needs to do is equip the perks/add-ons, hit everyone, and get a few hooks. Then when you factor in Pop, it will be damn near impossible to finish a gen unless you triple team every one and the guy in a chase lasts long enough, which is difficult considering how strong snares are at breaking loops.

    Pretty much every game I've played as new Freddy with the Forever Freddy (by Calvin Klein) build has ended in a 4k with no more than 2 gens done. Maybe 2 groups made it to gates ever. Sometimes a guy gets hatch because I can't be bothered to drag out the game any more. Almost always end with 30k BP, most often end with a perfect 32k.

    He is quite ridiculous if you use this build and are a skilled killer.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1325165#Comment_1325165

    Thana + Sloppy + Pop + Rope will make the game VERY VERY slow. They nerfed the add-ons but it's still incredibly effective. Throw in Dying Light and Swing Chains and it's even stronger. All he has to do is hit everyone once and now it will take 24 seconds to heal another survivor, 49 seconds to Self Care, and 99 seconds to solo a gen. If he gets 6 stacks of DL and also has Swing Chains, now it will take 33 seconds to heal someone else, 65 seconds to Self Care, and 132 seconds to solo a gen. All Freddy needs to do is equip the perks/add-ons, hit everyone, and get a few hooks. Then when you factor in Pop, it will be damn near impossible to finish a gen unless you triple team every one and the guy in a chase lasts long enough, which is difficult considering how strong snares are at breaking loops.

    Pretty much every game I've played as new Freddy with the Forever Freddy (by Calvin Klein) build has ended in a 4k with no more than 2 gens done. Maybe 2 groups made it to gates ever. Sometimes a guy gets hatch because I can't be bothered to drag out the game any more. Almost always end with 30k BP, most often end with a perfect 32k.

    He is quite ridiculous if you use this build and are a skilled killer.

    Effective, yes, forever, no.

  • When he kicks a gen with Pop and thus adds another 33 seconds to the gen each time, not counting the extra regression from chasing you away from the gen and then repeating the process on the next survivor, it is indeed forever. By the time you actually finish a gen, 3 survivors are on death hook and that's the ONLY gen done.

    I play this build exactly for the reason that's it's absurdly overpowered. I reserve my Freddy for toxic SWF or dailies. All I need to do is hit a few survivors and get a few hooks to pretty much negate any progress the survivors have made. I only need Thana, Sloppy, Pop, and Outdoor Rope for it to be mostly effectively against most groups. If you also use Dying Light, Jump Rope, and Swing Chains it becomes even stronger.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326566#Comment_1326566

    When he kicks a gen with Pop and thus adds another 33 seconds to the gen each time, not counting the extra regression from chasing you away from the gen and then repeating the process on the next survivor, it is indeed forever. By the time you actually finish a gen, 3 survivors are on death hook and that's the ONLY gen done.

    I play this build exactly for the reason that's it's absurdly overpowered. I reserve my Freddy for toxic SWF or dailies. All I need to do is hit a few survivors and get a few hooks to pretty much negate any progress the survivors have made. I only need Thana, Sloppy, Pop, and Outdoor Rope for it to be mostly effectively against most groups. If you also use Dying Light, Jump Rope, and Swing Chains it becomes even stronger.

    Yes, its effective, no its not forever. Forever freddy was done away with. We can both just keep repeating ourselves that doesnt make you any less wrong.

  • Nice, see you guys tomorrow when people post the same thing on another thread as "why Freddy deserves a nerf"

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326579#Comment_1326579

    Yes, its effective, no its not forever. Forever freddy was done away with. We can both just keep repeating ourselves that doesnt make you any less wrong.

    It wasn't done away with at all. Read my post, it is still entirely too strong. If it takes you until everyone is dead to finish a gen, it's basically forever.

    I love how you say "you're wrong" when Forever Freddy is indeed very much a thing and the build is still ridiculously strong. Most groups I face where I use this build barely finish 2 gens before everyone is dead.

    @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326521#Comment_1326521

    He Is basic M1 killer which u can loop for days, he got cooldown on teleport, snares are really not that strong, his big counter Is that if u stay awake he got no power etc.. he Is very well balanced, u must play differently against him, u must be patient

    What???

    You can't loop a good Freddy. If they know how to use snares there is no looping him. Snares break pretty much every loop in the game.

    The cooldown on his teleport isn't that long. It's less than the length of the average chase. Not to mention he can fake it and only lose about 10 seconds from the cooldown.

    "Just stay awake". Sure, let's spend and ever increasingly amount of time Snap Clapping each other awake. Or let's fail skill checks regularly, both losing progress and giving Freddy a notification of our location. Or run clear across the map to use a clock, only to be put right back to sleep the instant he hits you. "Just stay awake" is such awful advice. No matter what you do to stay awake it's a time sink, and the Freddy will benefit from it.

    He's not very well balanced at all. Freddy is ridiculously strong, he has way too many things in his base kit. This coming from someone that was an old Freddy main and still plays new Freddy regularly at rank 1.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1324770#Comment_1324770

    "He has 4 Add-ons that are worthless in an actual game, that being the Blindness and Hemmoraging add-ons."

    Uhh.. Blindness is actually one of his BEST add-ons. Play Freddy until you get someone with OOO, and you will see why it's necessary.

    It's also useful as a slugging tool or to slow the game down by removing hook auras. But mainly, it's there to hard counter OOO which is devastating to Freddy, more than other killers because you see him 100% of the time while asleep. He can't mind game you at all.

    Assuming he is facing someone with Object.

    How often is that? It isnt his best add-on, its one of the worse because of how little use it has in most games.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326599#Comment_1326599

    It wasn't done away with at all. Read my post, it is still entirely too strong. If it takes you until everyone is dead to finish a gen, it's basically forever.

    I love how you say "you're wrong" when Forever Freddy is indeed very much a thing and the build is still ridiculously strong.

    I did read your post, I dont agree with you that its overpowered. Ive been in solo where weve beaten it and ive vmbeen beaten while running it. "Forever Freddy" was a build that no longer exists. But keep chanting it if it makes you feel better.

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326521#Comment_1326521

    He Is basic M1 killer which u can loop for days, he got cooldown on teleport, snares are really not that strong, his big counter Is that if u stay awake he got no power etc.. he Is very well balanced, u must play differently against him, u must be patient

    The issue with the big counter is that it doesn't last forever, nor long enough to make a huge impact on the game. He can put you back to sleep as soon as he hits you, making the second hit even easier. If you want to look around to see efficient pathing when he comes, that wastes time

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326707#Comment_1326707

    I did read your post, I dont agree with you that its overpowered. Ive been in solo where weve beaten it and ive vmbeen beaten while running it. "Forever Freddy" was a build that no longer exists. But keep chanting it if it makes you feel better.

    Then the Freddy you faced simply wasn't very good. Anyone can beat an overpowered killer/build if they aren't very good. Play against a skilled Freddy using this build. You will change your tune. Outside of a coordinated 4 stack there is no beating a skilled Freddy using this build. You can't say no it ain't so all you want, I ######### use this ######### all the time and the game is a complete cakewalk.

    @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326707#Comment_1326707

    Listen, i know freddy main, only plays him, he Is really good, but when people who knows how to play against freddy come he is not that good, u should spread out with gens, most of freddys use discordance, u have to play stealthy, his snares are good but if u are awake they are useless, he Is unique killer that you need to adapt to, u can't just rush gens and get out, you have to play smart

    And what if the Freddy plays smart? Spreading out is not an option when he has Ropes/Thana/Sloppy. It will take 100 seconds to do a gen, look at the math. Then he hits the gen with pop, scrambles the group, slugs a few of you. I seriously doubt your friend is that good with Freddy if he uses this build and loses to anything but the absolute best survivors on your platform in a 4 stack.

    @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326519#Comment_1326519

    Assuming he is facing someone with Object.

    How often is that? It isnt his best add-on, its one of the worse because of how little use it has in most games.

    Often enough for it to be worth using. Trust me, you get an OOO user it completely changes the game. There is no mind gaming them. OOO is the only perk that truly levels the playing field against Freddy.

    Better to have it and not need it than need it and not have it. Sheep Block is a permanent add-on for my Freddy.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326731#Comment_1326731

    Then the Freddy you faced simply wasn't very good. Anyone can beat an overpowered killer/build if they aren't very good. Play against a skilled Freddy using this build. You will change your tune. Outside of a coordinated 4 stack there is no beating a skilled Freddy using this build. You can't say no it ain't so all you want, I ######### use this ######### all the time and the game is a complete cakewalk.

    https://forum.deadbydaylight.com/en/discussion/comment/1326720#Comment_1326720

    And what if the Freddy plays smart? Spreading out is not an option when he has Ropes/Thana/Sloppy. It will take 100 seconds to do a gen, look at the math. Then he hits the gen with pop, scrambles the group, slugs a few of you. I seriously doubt your friend is that good with Freddy if he uses this build and loses to anything but the absolute best survivors on your platform in a 4 stack.

    https://forum.deadbydaylight.com/en/discussion/comment/1326715#Comment_1326715

    Often enough for it to be worth using. Trust me, you get an OOO user it completely changes the game. There is no mind gaming them. OOO is the only perk that truly levels the playing field against Freddy.

    Better to have it and not need it than need it and not have it. Sheep Block is a permanent add-on for my Freddy.

    Even so that still leaves him with half of his add-ons because more than useless.

    OoO games are edgecases, and personally as a Killer I don't stumble upon them too much to run Blindness add-ons on killers that do have them

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326745#Comment_1326745

    Trust me he Is great Freddy, well he shouldn't play dumb right, when u are awake he has no power, and trust me i beat a lot of freddys and im not god tier survivor and im most of the time solo, he Is not like u described, he Is very beatable, u can't play against him like u would play against Leatherface for example

    "I beat a lot of Freddy's" is not the same as playing a top tier Freddy with Forever Freddy build. You. Will. Get. Demolished.

    I stomp every group of survivors with Forever Freddy. It's not even a challenge. Even against good survivors in a 4 stack I barely have to put in any effort to get a 3k. At rank 1.

    I have 3k hours in the game, survivor main, former old Freddy main. NEW FREDDY IS TOO STRONG. Remove some of the stuff from his base kit, shift it to his add-ons, and he would be balanced. Right now he is a mostly brain dead killer. Especially if you use the Forever Freddy build.

    Again "when he is awake he has no power" means you have to waste time staying awake, which still benefits him. That means less time on gens and thus more time for him to kill you.

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326745#Comment_1326745

    Even so that still leaves him with half of his add-ons because more than useless.

    OoO games are edgecases, and personally as a Killer I don't stumble upon them too much to run Blindness add-ons on killers that do have them

    The only useless add-ons are Kids Drawing, Cat Block, Z Block, and to a lesser extent Pill Bottle. Two of them do the same thing. One is a BP booster. And the other is just a poorly designed add-on.

    Doesn't matter if OOO is an edge case, the moment you go into a game without Sheep Block/Unicorn Block you will see what I'm talking about. Literally the ONLY thing that beats Freddy is OOO (of course this assumes the survivor is any good).

  • The only problem I have with Freddy is how many fps are dropped when I'm in dream world. From 60 FPS I'm stucked with 30-40...

  • He has puddles as base, teleport to any gen in a few seconds as base, free slowdown as base and visual features benefiting him at base (dream world makes it harder to see stuff as survivor + your fps dips down) and he turns Invisible in certain situations. Like, could you give him anything more? Maybe a bazooka for range attacks? He is 99% fully kitted base killer.

    And if that all wasn't enough he has some really insane addons like fake pallets.

    And all of that on a pretty easy to master killer. It's ridiculous

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326770#Comment_1326770

    Listen mate, any top tier killer will stop, not every killer Is like Leatherface for example, you are fighting against killer who Is trying to destroy you, you are in his world, his rules, killer should be that strong. Top tier Nurse ragdolls anything, top tier Hillbilly Is also crazy, they are both stronger than Freddy. Just tell me something, what Is your opinion on Leatherface, im just curious

    The difference is that you don't need to be a top tier Freddy to demolish most teams with Forever Freddy build. It is literally easy mode. If you get one that IS A GOOD KILLER you stand absolutely no chance. There is no counter play, he is arguably as strong as Nurse or Spirit, maybe more, when everything you do takes almost twice as long to do.

    Also being a top tier Nurse or Billy actually takes skill. It doesn't take much to play Freddy with Thana/Sloppy/Rope/Pop and see an above average kill rate.

    In other words, he is as effective as the best killers in the game with less than half the skill required. If you have that skill, you shouldn't ever lose honestly.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326804#Comment_1326804

    The difference is that you don't need to be a top tier Freddy to demolish most teams with Forever Freddy build. It is literally easy mode. If you get one that IS A GOOD KILLER you stand absolutely no chance. There is no counter play, he is arguably as strong as Nurse or Spirit, maybe more, when everything you do takes almost twice as long to do.

    For most killers it feels like survivor is easy mode. Any of them.

  • @JustCats said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326842#Comment_1326842

    For most killers it feels like survivor is easy mode. Any of them.

    Yet when "most killers" are asked to play survivor they are awful.

    Gotta love that tu quoque fallacy.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326845#Comment_1326845

    Yet when "most killers" are asked to play survivor they are awful.

    Gotta love that tu quoque fallacy.

    Seems like both assertions are made without evidence, no?

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326842#Comment_1326842

    Actually its not really hard to master them, i find more succes with Hillbilly than Freddy, ones u learn how to use it and predict how survivors move, its really no way out for them, atleast in my experience, Nurse end chase in seconds, u can't loop good Nurse not to mention god tier, but u still havent told me what do you think about Leatherface :/

    Again the difference is Nurse/Billy/Bubba all take skill.

    Freddy does not take much skill if you run Forever Freddy. I literally don't even have to try at rank 1 to get a 4k with 3/4 gens left.

  • Freddy is fairly cheap. In terms of being cheap, many would compare Freddy to Doc who's also a strong killer. Freddy's cheaper than doc because at least you need to know how to shock as doc and survivors know where the doc is coming from. Doc also has to put survivors in madness, survivors don't get madness t3 passively. Doc also has limited mobility. You can also snap out of madness ANYWHERE with doc. You don't need to explode a gen. You don't need to run across the whole map or find a teammate.

  • Basically "I can't loop or dodge dream snares, pls nerf".

    Freddy is nowhere close to unbalanced or OP.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1324714#Comment_1324714

    https://forum.deadbydaylight.com/en/discussion/comment/1324683#Comment_1324683

    Could you please explain then what the actual counterplay to freddy is?

    Because staying awake doesn't really matter if you get pulled into the dream world anyway without freddy having to do anything for it.

    (Not trying to sound rude,i'm just interested in your opinion)

    Stealth. Not just hiding in a bush and hoping he doesn’t find you, but actually avoiding the killer and keeping your distance. That and staying awake denies half of his power.

    I guess you can’t be rash against Freddy. You have to be cautious and be careful.

    Why people think counterplay needs to be in everything to begin with? Survivors have a lot more to work with than killers do, and don’t need help with everything.

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1325054#Comment_1325054

    Stealth. Not just hiding in a bush and hoping he doesn’t find you, but actually avoiding the killer and keeping your distance. That and staying awake denies half of his power.

    I guess you can’t be rash against Freddy. You have to be cautious and be careful.

    Why people think counterplay needs to be in everything to begin with? Survivors have a lot more to work with than killers do, and don’t need help with everything.

    Stealth isn't counterplay either.

    Stealth also pretty much kills your whole team by being not efficient often times.

    Counterplay is needed in the game.If there isn't some counterplay to something strong then that's unbalanced.

    We have killers like Nurse,Billy,Demo,Hag,Huntress,Oni etc.

    All very strong killers,despite having decent counterplay to their powers.

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326869#Comment_1326869

    Look, they are very easy to learn, its not some master degree, they are way more powerful than Freddy, both can end chases, only thing Freddy does better Is slowing the game down

    "Way more powerful" is a severe overstatement. They are better but not by much, AND they require more skill to be that much better anyway.

    Dude, like I said I've been playing Freddy at rank 1 for a long time now. I played old Freddy at rank 1 without any slowdown perks and I could 4k consistently. It took an IMMENSE amount of skill and experience to be able to do that. New Freddy I 4k with slow down perks/add-ons without even trying. I play super fair most of the time, no tunneling no camping no slugging, and I will EASILY 3k/4k with more than 3 gens left consistently. It's not even a challenge. If I do that with Ghostface or Legion, I feel accomplished. I do that with Freddy and it's to a point I can almost put the controller down and still win.

    He is the weakest killer in the game. He has no map pressure, his chase pressure is completely dependent on survivors giving him opportunities to use the chainsaw (which is easy to deny). The only thing he can do really well is camp a hook which is just a bad strategy no matter how you slice it. Clown is almost as bad, but at the very least his power can more consistently end chases faster than Bubba's.

    Don't sit there and tell me "I can 4k all the time with Bubba" because that's not relevant to him being the weakest killer COMPARED to all the others. He has the weakest tools and the fewest of them. Before his rework, I would still say Freddy is the weakest killer because he was, despite how well I could do with him. I'm not saying Bubba can't get kills, just that he is the weakest killer. Please understand that.

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326927#Comment_1326927

    Its easy for you because u are prob very good player, u can make all killers work, thats why u find it that easy, but there sre people who don't see the game like you or have that mindset, keep that in mind, he Is strong killer but he can get dealt with, lets be honest top tier killers will always do great no matter what killer they use, its prob like that to you.

    I agree with you on Bubba, maybe he was better than Clown till the nerf, but after.. What buff/rework would u do to him?

    But that's the point I'm trying to make.

    A strong player, playing Forever Freddy, will almost always win convincingly. HE IS OVERPOWERED. Like Nurse and Spirit are strong killers, and if a good player plays them they will win a lot, but it's not so overwhelmingly easy as Forever Freddy. Survivors will still do gens against these killers, and the game can go either way a lot of the time. Forever Freddy will easily dominate games because you just do gens so incredibly slow, and he uses Pop to undo your progress.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326939#Comment_1326939

    But that's the point I'm trying to make.

    A strong player, playing Forever Freddy, will almost always win convincingly. HE IS OVERPOWERED. Like Nurse and Spirit are strong killers, and if a good player plays them they will win a lot, but it's not so overwhelmingly easy as Forever Freddy. Survivors will still do gens against these killers, and the game can go either way a lot of the time. Forever Freddy will easily dominate games because you just do gens so incredibly slow, and he uses Pop to undo your progress.

    Do you happen to be sponsered by Forever Freddy? /s

    But i agree his power is way too strong considering how easy it is to play him.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326951#Comment_1326951

    Do you happen to be sponsered by Forever Freddy? /s

    But i agree his power is way too strong considering how easy it is to play him.

    It's Forever Freddy By Calvin Klein (and it must be whispered).

    “Between love and madness lies Obsession. Remember Me.”

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326734#Comment_1326734

    Hey, if any killer really wants you dead he will do it, its on you to make it harder, freddy Is strong killer, he Is like that in the movies. When u are awake he has no power, u can use that, not a lot of freddys are god tier, its not gonna be a cake walk against him, and imo thats how it should be with killers, it shouldn't be easy to counter, but thats just my opinion

    But he isn't like that in the movies. Sure he can fabricate stuff but can he physically touch you while you're awake? And not every killer has easy counters, Wraith's and Hag's assume you have lights, Nurse is breaking LOS, which isnt that easy anymore, but Freddy's isn't possible half the chase

  • He's perfectly fine as a strong killer. Nerfing him just makes him less fun to play. They just need to tweak one or some of his mechanics to give him a higher skill cap like other killers because his powers are indeed strong. He IS a low skillcap, high reward player and if you think otherwise, you are entitled to your wrong opinion. If anyone wants to refer to my post, I go more in depth as to why I think that is.

    https://forum.deadbydaylight.com/en/discussion/158315/freddy-needs-a-higher-skillcap#latest

  • @SeeYoureWrong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1325021#Comment_1325021

    I'll repeat. I don't play Freddy because I know it's an easy win and only play him for dailies because of how easy they are

    I'm having trouble finding where it says "Easy" on Freddies character selection screen, can you help me out with this one?


    image.png

    Saying that, I find Freddy easy so I'm a little confused with what exactly the devs think is "Hard" about him.

  • @Tricks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326512#Comment_1326512

    I'm having trouble finding where it says "Easy" on Freddies character selection screen, can you help me out with this one?

    https://us.v-cdn.net/6030815/uploads/Z5CNOU2LHF8W/image.png

    Saying that, I find Freddy easy so I'm a little confused with what exactly the devs think is "Hard" about him.

    I think it's how a new player would understand his mechanics.

    Trapper is "Easy" despite being one of the hardest Killers to master, but the devs categories it as Easy because of how easy his power is to understand. Trap + Survivor = Hook. Simple as that. It doesn't take into account anything else that needs to be understood about him.

    Same with a Killer like Clown, his difficulty is "Intermidiate" because of the learning curve of how to use his bottles effectively, as well as how effective throwing those bottles can be.

    Now with Freddy, I think it's more that new players won't understand exactly how the Dream World works immediately and wonder why their snares and pallets are not doing anything to awake survivors and they might use his teleportation randomly which can cause new players to easily lose Survivors or strand themselves on the other side of the map far away from other Survivors.

    From someone who understands basic Killer mechanics though, I would argue Freddy belongs more in Intermidiate because he does require Survivors to be asleep, meaning either he needs to wait for Survivors to passively fall asleep or he has to hit them first during a chase which can be rough if, as a new player, you're being matched with Survivors who does know how to loop a Killer using the optimal route around multiple structures.

  • @Slickstyles said:

    He's perfectly fine as a strong killer. Nerfing him just makes him less fun to play. They just need to tweak one or some of his mechanics to give him a higher skill cap like other killers because his powers are indeed strong. He IS a low skillcap, high reward player and if you think otherwise, you are entitled to your wrong opinion. If anyone wants to refer to my post, I go more in depth as to why I think that is.

    https://forum.deadbydaylight.com/en/discussion/158315/freddy-needs-a-higher-skillcap#latest

    Nerfing him would make him less fun for the killer but it'll actually be fun for survivors.

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