Show no mercy to the survivormain, BHVR

He is an animal in human form and exists only to amuse us. Survivors have had it too good for too long. No longer can these noobs rely on their infinites, safe pallets, back to back jungle gyms and absurd map sizes. If you are complaining about the recent changes, I have only one advice for you. Get good.

Tagged: Trusted

Comments

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1197396#Comment_1197396

    Insta heals did not get buffed, they're no longer "Insta Heals".. and healing speeds got increased to counter the fact that instas got nerfed and green med kits got nerfed.

    Sabotage speeds got increased but no one is going to waste a toolbox to be able to insta sabo hooks that respawn 20 seconds later. Hooks spawn way to close and make saboing completely useless.

    Balanced Landing - No sound when falling? Thats great except for the fact that you're usually in a chase when you fall anyway.. and it doesnt even come close to making up for the stagger reduction nerf.

    Lery's - They removed almost all looping windows making the remaining window vaults are now completely useless and the totem spots are hidden in ridiculous areas.

    Addons - We have 4 times the amount of addons that killers do and have a hard time escaping matches as it is.. We shouldn't need to run a perk just for a "slim" chance of actually keeping our add-ons.

    Wiggle Progression - Again a 7% reduction in progression is massive when no one is sabotaging hooks and killers want to slug. Flip Flop is also a perk that literally no one uses because hooks spawn so close together. The only time Flip Flop/Unbreakable worked was when you could 99% a Hook in a corner, sabo it and run into the corner before a killer could down you.

    Toolboxes - A fully decked out toolbox with a brand new part can only get a generator to 50% now, when old ones use to be able to complete 2 full generators when working with a teammate. Now, an entire toolbox can be completely wasted if a killer chases you off and hits the gen with PGTW.

    Thank you for coming to my Ted Talk, where I completely destroy all of your Killer Minded points. But alas, you killer mains are always right, no matter what happens. You'll always be the victims, you'll always be underpowered, and you'll always tell survivors to "git gud" when you guys are the ones complaining about us needing to be nerfed over and over and over.

    This is so accurate oh my god.

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1197396#Comment_1197396

    Insta heals did not get buffed, they're no longer "Insta Heals".. and healing speeds got increased to counter the fact that instas got nerfed and green med kits got nerfed.

    Sabotage speeds got increased but no one is going to waste a toolbox to be able to insta sabo hooks that respawn 20 seconds later. Hooks spawn way to close and make saboing completely useless.

    Balanced Landing - No sound when falling? Thats great except for the fact that you're usually in a chase when you fall anyway.. and it doesnt even come close to making up for the stagger reduction nerf.

    Lery's - They removed almost all looping windows making the remaining window vaults are now completely useless and the totem spots are hidden in ridiculous areas.

    Addons - We have 4 times the amount of addons that killers do and have a hard time escaping matches as it is.. We shouldn't need to run a perk just for a "slim" chance of actually keeping our add-ons.

    Wiggle Progression - Again a 7% reduction in progression is massive when no one is sabotaging hooks and killers want to slug. Flip Flop is also a perk that literally no one uses because hooks spawn so close together. The only time Flip Flop/Unbreakable worked was when you could 99% a Hook in a corner, sabo it and run into the corner before a killer could down you.

    Toolboxes - A fully decked out toolbox with a brand new part can only get a generator to 50% now, when old ones use to be able to complete 2 full generators when working with a teammate. Now, an entire toolbox can be completely wasted if a killer chases you off and hits the gen with PGTW.

    Thank you for coming to my Ted Talk, where I completely destroy all of your Killer Minded points. But alas, you killer mains are always right, no matter what happens. You'll always be the victims, you'll always be underpowered, and you'll always tell survivors to "git gud" when you guys are the ones complaining about us needing to be nerfed over and over and over.

    You know, its cute when you call someone who is a SURVIVOR MAIN a killer main, because it makes the argument even funnier and shows how entitled you really are

    InstaHeal's were an issue because you could extend the chase for really long, like way too long without any skill behind it whatsoever or counter, unless the measly "run franklins demis" is said

    And hook spawns are RNG, not always 2 feet together

    I have saved my ass more times using new Balanced Landing than old balanced landing

    Lerys still has incredibly strong loops, just not as strong as they once were

    You just proved my point with the add-ons discussion here, they have MORE add-ons than killers so it makes it so much easier to get those back from the Bloodweb

    Wiggle Progression I will repeat myself as it was nerfed to 25% because of buffing slugging, USE BLOODY UNBREAKABLE

    and Toolboxes got nerfed because of how fast a gen could progress

    and before you say "Killer main pulling out excuses to make me believe he is a survivor main", here is proof that I have all survivor perks on Bill and am rank 3

    image.png image.png

    6 pages of perks, total amount of perks are worth 6 pages

  • Posts like this one are great. Watching people express differing opinions and each person thinking they are the only one capable of a correct unbiased analysis. Cognitive dissonance is a hell of a drug.

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1197336#Comment_1197336

    I most likely will because the Devs are constantly catering to killers. Survivors have received nothing but nerfs for the last 6 months and yet Killers just continue to tell us to stop crying.. to "git good".. "survivors still to OP!". Tell us.. when is it going to be good enough? When you can down us in under 20 seconds? When you only need 1 hook instead of 3? When all of the pallets and windows are removed from the game? When we lose our ability to run? When the Devs give you the ability to see us anywhere on the map permanently?

    Survivor Nerfs

    Patch 3.3.1 - Insta Heals nerfed, Green Medkit charges nerfed from 24 to 16 charges.

    Patch 3.4.0 - Balance Landing Nerfed to remove staggert reduction while exhausted.

    Patch 3.5.0/3.5.2 - Lery's Rework (Survivor Nerf to hide totems, remove windows and add more unsafe pallet)

    February 10 - Disconnect Penalties - Forces Survivors to have to play through matches, no matter how toxic the killer wants to be.

    Patch 3.6.0 - Survivor Nerfs

    1) Survivors can no longer sabotage Bear Traps

    2) Dropped survivor wiggle progression reduced from 33% to 25%

    3) Toolboxes Nerfed

    4) Saboteur nerfed (cooldown added) & Hooks respawn faster

    5) Addons nerfed to disappear at the end of each match

    6) Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane (Yet killers can still do it with Lunge)z

    7) Breakable Walls added

    Dev Update April 2020 - Survivor Nerf - Reduced repair speeds when working with other survivors, maps reworked to prevent survivors from being able to actually escape from a killer.

    Hahaha I will translate this for killer mains that don't understand survivor speak ( I actually play both sides red rank on both btw )

    The quoted text says : wah wah wah waaaaaaaaaah wah killers wahwahwah waaaah

  • You know not all survivors are like this right.cause thats just assuming that every surrvivor main is entitled and wants to escape every game but belive it or not there are good people in the game.

  • @jebbush said:

    He is an animal in human form and exists only to amuse us. Survivors have had it too good for too long. No longer can these noobs rely on their infinites, safe pallets, back to back jungle gyms and absurd map sizes. If you are complaining about the recent changes, I have only one advice for you. Get good.


    Not sure what is more disgusting, that fact that this comment is still up, or that it has 16 Upvotes.

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1197544#Comment_1197544

    They removed infinites and completely changed tile spawns making most areas complete dead zones now, much like the outer borders of the Saloon

    Smart survivors can still make good use of those loops, based on the couple of images I've seen. The god window absolutely needed to be put in its place.

    And the outside of the saloon is more for stealth than looping. Those bushes really help out with stealth play.

    As for the rest, I will wait and see how that turns out. If they give a treatment similar to bedham... then I probably will not be impressed.

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1197336#Comment_1197336

    I most likely will because the Devs are constantly catering to killers. Survivors have received nothing but nerfs for the last 6 months and yet Killers just continue to tell us to stop crying.. to "git good".. "survivors still to OP!". Tell us.. when is it going to be good enough? When you can down us in under 20 seconds? When you only need 1 hook instead of 3? When all of the pallets and windows are removed from the game? When we lose our ability to run? When the Devs give you the ability to see us anywhere on the map permanently?

    Survivor Nerfs

    Patch 3.3.1 - Insta Heals nerfed, Green Medkit charges nerfed from 24 to 16 charges.

    Patch 3.4.0 - Balance Landing Nerfed to remove staggert reduction while exhausted.

    Patch 3.5.0/3.5.2 - Lery's Rework (Survivor Nerf to hide totems, remove windows and add more unsafe pallet)

    February 10 - Disconnect Penalties - Forces Survivors to have to play through matches, no matter how toxic the killer wants to be.

    Patch 3.6.0 - Survivor Nerfs

    1) Survivors can no longer sabotage Bear Traps

    2) Dropped survivor wiggle progression reduced from 33% to 25%

    3) Toolboxes Nerfed

    4) Saboteur nerfed (cooldown added) & Hooks respawn faster

    5) Addons nerfed to disappear at the end of each match

    6) Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane (Yet killers can still do it with Lunge)z

    7) Breakable Walls added

    Dev Update April 2020 - Survivor Nerf - Reduced repair speeds when working with other survivors, maps reworked to prevent survivors from being able to actually escape from a killer.

    Sorry if someone already responded but.

    You named litterally every change they made a survivor nerf. To be honest you lost as soon as you pretend DC penaltys aren't the single most healthy change a online game has ever made.

    3.6 I'll pick apart because you talked most about

    7 breakable wall... one map so far right ?

    6 fixed a glitch where people phased through something... wow what a nerf

    5 same as killer addons sounds like a balance to me.

    4 2.5 second hook sabo is a massive buff

    3 current gen speed is so insane and toolboxes could be used an entire match with no downside.

    2 if your dropped he's prolly not going to pick you back up... the situation this happens has to be 1000-1

    1 yeah survivors need to be able to disable the F rank killers power suree. Otherwise he might be... gasp D tier.


    3.7 idk man do the math the repair has been increased by like 2 seconds with 3 people and prove themself still cancels this out completely

    You cant and I mean cannot convince anyone that god loops need to stay. Scooby doo 5 gen chases are idiotic

    And map size? Tell me what killers are best right now ? The one who's only power is running fast to cross the map easier? Yeah every other killer has around 80% match loose rate


    Lol the things survivors say

  • If things were really in the Survivors' favor, Killers wouldn't have stuff like the Ebony/Ivory Mori, perks like Pop Goes The Weasel or NOED, there wouldn't be camping or tunneling from the Killer side, and they also wouldn't have fixed exploitable loops. Oh yeah, they also wouldn't have the Hillbilly as a Killer.

    So what's the big fuss about? Why call out people because of a fix that is healthy to the game?

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1199487#Comment_1199487

    Thats why trapper can still put them in the ground and devs even do it on stream.

    Nurse can destroy people who don't know how to counter her, IE boosted red ranks. A team with braincells can probably beat a good nurse.

    Spirit nerfs were something. She takes actual skill to use now. Most of this just makes me feel like you're a survivor main here. "Grow a pair, honestly."

    A good nurse will almost always beat a SWF team. A god nurse will always beat them. And Trapper being able to put his traps under ground is a bug. And spirit does take some skill now.

  • @Johnny_XMan said:

    This thread is pointless and honestly just shows the face a segment of this community really has.

    Perhaps you missed pages 1,2,3 when the Ruin nerf happened and you literally saw a post about it for weeks. Perhaps you should do your research before you make claims and/or have something substancial to talk about.

    The Ruin "nerf" that was really a soft buff is the only "nerf" killer have gotten in years.

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1199361#Comment_1199361

    How are we the power role? Everyone makes these claims that survivors are op.. survivors have the power role.. but not a single killer can back up their words.

    It is up to survivors to make mistakes in order for the killer to win. If survivors don’t make a single mistake and only go down when it was impossible to not loop anymore while all other survivors are on gens, it is not possible for the killer to win. That’s just how the game is setup.

    Its also why DBD tournaments are not about 4Ks or escaping. Because survivor teams can always escape. It’s about a point system of doing stuff.

    These games are for survivors to lose not the killer to win.

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1197336#Comment_1197336

    I most likely will because the Devs are constantly catering to killers. Survivors have received nothing but nerfs for the last 6 months and yet Killers just continue to tell us to stop crying.. to "git good".. "survivors still to OP!". Tell us.. when is it going to be good enough? When you can down us in under 20 seconds? When you only need 1 hook instead of 3? When all of the pallets and windows are removed from the game? When we lose our ability to run? When the Devs give you the ability to see us anywhere on the map permanently?

    Survivor Nerfs

    Patch 3.3.1 - Insta Heals nerfed, Green Medkit charges nerfed from 24 to 16 charges.

    Patch 3.4.0 - Balance Landing Nerfed to remove staggert reduction while exhausted.

    Patch 3.5.0/3.5.2 - Lery's Rework (Survivor Nerf to hide totems, remove windows and add more unsafe pallet)

    February 10 - Disconnect Penalties - Forces Survivors to have to play through matches, no matter how toxic the killer wants to be.

    Patch 3.6.0 - Survivor Nerfs

    1) Survivors can no longer sabotage Bear Traps

    2) Dropped survivor wiggle progression reduced from 33% to 25%

    3) Toolboxes Nerfed

    4) Saboteur nerfed (cooldown added) & Hooks respawn faster

    5) Addons nerfed to disappear at the end of each match

    6) Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane (Yet killers can still do it with Lunge)z

    7) Breakable Walls added

    Dev Update April 2020 - Survivor Nerf - Reduced repair speeds when working with other survivors, maps reworked to prevent survivors from being able to actually escape from a killer.

    If you get down in 20 seconds thats on you. If you halfway know how to loop you will keep the killer busy for quite some time.

  • @jebbush said:

    He is an animal in human form and exists only to amuse us. Survivors have had it too good for too long. No longer can these noobs rely on their infinites, safe pallets, back to back jungle gyms and absurd map sizes. If you are complaining about the recent changes, I have only one advice for you. Get good.

    I always love it when a killer main is the first to tell survivor mains to get good when they're literally the last to take their own advice. Lol

  • Regardless of what anyone says, the developers knew this needed a change and I don’t blame them. I’m a killer and survivor main and these infinite’s were long overdue for nerfs.


    Anyone can argue for as long as they’d like, but I’d have to agree with Behavior that this patch will be so beneficial for balance.

  • I’m happy with this ¯\_(ツ)_/¯

  • Lol I don't know why you're gloating so much. Realize, every time they drastically nerf one side they then nerf the other. You do realize at some point blood lust will be removed or nerfed right? And then killers are going to start crying yet again.. oh wait they already do this daily here.

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1201887#Comment_1201887

    Devs have literally said phantom traps is just a mechanic on some maps.

    No, a god nurse wont always.

    A god nurse will always beat a group of survivors. It literally does not matter, they will always lose against her.

  • @Kellie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1207623#Comment_1207623

    A god nurse will always beat a group of survivors. It literally does not matter, they will always lose against her.

    100% wrong. Even the best Nurse can lose.

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