I'm Tired of killers begging for a free hand out
Why are killers whinning so hard because "We survivors" only have pallets as protection and they want to take that from us. They've already took our perks
Every killers I've faced lately complains about urban Evasion, Desesive strike and borrowed time....
Honestly if killers want a free hand out like always.. They should spawn 1 survivor dead, 1 survivor on a hook another one down and the last one injured....
If killers get their way this game will be one sided.. I get that some killers at smart enough to deal with looping or to lwave that one survivor alone.
I understand that looping can be difficult to counter..
Why want killers just admit to being out played?
Every killers I've faced lately complains about urban Evasion, Desesive strike and borrowed time....
Honestly if killers want a free hand out like always.. They should spawn 1 survivor dead, 1 survivor on a hook another one down and the last one injured....
If killers get their way this game will be one sided.. I get that some killers at smart enough to deal with looping or to lwave that one survivor alone.
I understand that looping can be difficult to counter..
Why want killers just admit to being out played?
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About the gens... I'm rank 11 atm. One thing that is really bothering me is people who are not doing gens at all. They are not chased nor even near a killer but they are just waitting for me to do it even if I did most of them. When it comes to the last 1 or 2 gens people just dissapear and expect me to work on gens while being chased and looked for by the killer. And don't get me started on people in really low ranks like fives blowing up gens like they are just starting. What's up with that?
All perks has a counter just saying
Again an unreliable soft counter hard countered by a bodyblocker. You do know that the common "killer mains" (although they play both sides) know all of the game's mechanics right?
This is the point I keep trying to make she's not that hard to find if you know where to look and the black outfit excuse is getting old. They already lightened up that outfit so it's not all black anymore the same for ehr other ones.
If you're a killer since launch and you still can't find her then you need to play her extensively with full P3 and learn her hiding spots. P3 Nea and Quentin are a lot harder to find and Quentin mainly because you don't see him that often.
troll or idiot... troll or idiot... troll or idiot?!?
gosh that one is hard...
They don't want Claudette in the game
They don't want pallets in the game
They don't want any perk that helps the survivor .
They want survivors highlighted for them
Like can you get even more entitled?
If you can't catch a survivor that is your own fault
I feel solo survivor is unbalanced, since survivors are pretty much at the weakest their ever been with all the nerfs that hit over time, however a 3 man or 4 man swf with good players is still stronger then killers if their play to win.
the game could use some balance to Not make swf so superior compared to solo players,
some of the things that gives swf huge boots are Hexes, the 2 minute hook timers with 2 possible saves of the hook, and location of generators to avoid the last generators to be to close to each other.
even Decisive Strike is far better for swf where it becomes pretty broken, theirs also the info from teammates about perks the killers possible have.
locations ironworks factory, cornfield barn, and even the gas station in autowreckers depending on the door and window spawns for the gas station are pretty broken loop spots. And some of the maps sometimes end up with too big of dead zones for survivors.
totems need a change, someone else suggested making even active totems look like dull totems, decrease the amount down to 4, let the killers still see their active one and still have the notification for survivors after cleansing an active one.
the advantage of swf seeing an active totem, or searching for them compared to solo is too huge, the mechanics need to change instead of just focusing on better hiding spots
I would even suggest survivors having a active icon of how many totems are up or been cleansed
the 2 minutes hook timers with 2 possible saves of hook, is also far better for swf.
the moment someone goes down their can quickly figure out whose closet.
is the killer hook patrolling to much so you need to send 2 teammates because of it, is it leatherface so you dont bother with it, or trapper or hag placing their traps rough estimates
or in witch direction is the killer heading, and did the killer start chasing someone else...
their are just so many advantages for swf in saving teammates, compared to solo where you have no idea who the killer might be, is someone else going, or not even have the appropriate perks to bother with saves, depending on how the killer plays.
and if 1 survivor has already been hooked twice while none of the others got hooked, swf are more likely to just start boodyblocking like crazy, not a huge loss for them to be hooked the first time compared to losing a teammate.
its also easier to wait for the teammates exhaustion to go away.
kindred for all survivors and exhaustion dispersing upon hook, would be some really nice changes, and bring swf and solo much closer balanced, even for swf as im sure its only a really few swf who tries really hard at winning.
giving everyone kindred would be a strong buff so compensating the killers with making it 1 unhook per survivor, I consider better balance changes then taking away everything survivors can do to escape/waste the killers time once found.
generators locations, I have no idea how to balance them more for solos compared to swf
while the new Deja Vu is strong, theirs really no point in running it as solo compared to other more helpfull perks
While some killers are weak, wraith and freedy, and others have more randomness in how a match will go, I can understand why their are getting buffs, its more fun to go against different killers anyway, then seeing the same ones all the time.
but instead of nerfing survivors into the ground the game should be balanced more around swf not having so many advantages over solo
Come on, man. I'm not going to deny that there are some entitled killers out there. There's entitlement on both sides, but that doesn't mean that we should chalk up every complaint as "whining." Right now, the game is far too survivor-sided because the devs cave in to the survivors. One week after Freddy came out, he was nerfed. Meanwhile, it took the devs two years to fix the pallet vacuum. It's pretty clear what side gets their way the most. And finally, a patch comes out that nerfs the survivors and buffs two of the weaker killers and the survivors review bomb the game. Tell me which side is whining again?
/Facepalm
Once killers come to a realistic agreement with survivors and Dev the game may become balanced.
Tell me again how a killer can't counter survivors ?
Like it or not.
https://forum.deadbydaylight.com/en/discussion/12971/stamina#latest
Gens too quick and easy to complete. Hit box size differences that allows for Looping. Poor Map Design that gives Survivors massive Loops. Killer FoV being screwy, ever since they changed it so Killers couldn’t clip the camera to be ablue to check inside lockers without actually opening them. I could go on, but you get the point, I hope.
Perks, items, add ons, all of that be damned. When the base game mechanics are flawed, the game is ######### up. There are a plethora of base game mechanics that are heavily in the Survivors favor that when you play Killer, you spend all your time fighting the game mechanics, not pitting your skill up against the Survivor players skill, they don’t need skill when the game mechanics carry them so hard.
Also you mean to tell me I have to go and look for the downed survivor AND find the last one that’s injured ugh too much work!
How about we meet halfway and have all survivors on hooks in the struggle phase?
I know catching survivors can be hard but hey games are meant to be hard.
If you're looking for easy wins and safe spaces go play fortnite
😂😂 "Too strong"
I just hope you are atleast somewhat aware that you became the most recent lolcow of this community.
How about how they can? Gens get done so fast, most killers can't apply pressure, looping is easy and crushes a lot of killers, and survivors have far stronger perks. SB is still a get-out-of-jail free card when your positioning is garbage. And it crushes the Wraith, Pig, Hag and Myers especially hard since it can nullify an ambush. Self Care gives you the ability to infinitely heal yourself, which means you don't have to distract the others from doing gens. Not to mention that it makes Freddy a joke. It pretty much removes any risk of body-blocking since you all can take turns getting whacked without distracting anyone to heal you. You can say that it's countered by Nurses Calling, but that only works if the survivors are healing in your terror radius. And paired with Iron Will, they can easily stealth out of it. How about DS? You can run Enduring, but the most that will do is help shorten the next chase. The fact still remains that you have to recatch the survivor again. In a game where the killer is on a time crunch, that can make the difference between a win and a loss. Not to mention that you could easily end up putting up with multiple instances of these perks in one game. No killer perk compares to these. Ruin can be powered through or destroyed, NOED can be destroyed before it even activates, BBQ has quite a few counterplays to pick from. Then there is the fact that items make all these problems worse. Flashlights are still very strong. You can say to run Lightborne, but against a purple flashlight with good add-ons, it won't fix anything. You can say to run Brutal Strength to shorten the window, but that means you're running two perks to counter one item. Then there's toolboxes, which make the genrush even worse. As someone who plays far more survivor then killer, the killer role needs to be buffed.
I still fail to see the insanity .. Are all killers affriad to just stop chasing a Survivor that's going to loop them?
1.) Even if you spawn close to a survivor, you would still have to go in one specific direction to find them. Not to mention that you would still have to catch them. And if the survivor is good, then it won't be easy to take them down.
2.) The problem with your SWF point is that it relies on the survivors to make mistakes. What if the guy on the hook tells them to let him hang?
3.) If you leave one survivor and chase another, they will most likely loop you as well.
easy its both.
Il say this now. You are free to listen and see or to be blind . Its your choice.
ALL of the stuff you can think about to counter Survivors and more was Extensively Tested by hundreds of rank 1 killers and survivors ( or skilled players because rank does not equal skill).
These were proven that against semi DECENT ( not even good or above) survivors would nullify if the killer was not billy, nurse or huntress and even then only the nurse can challange good and above survivors( jesus forbid they have voice comms).
Thats why all of the players that you are talking to ridicule your assersions as they are stuff that them and i have tried and it works versus bad survivors and the good ones largely ignore.
Lets be honest: you are fishing arent you? and you know what i mean by this.
Because on rank 1, there's a high possibility that every survivor in a match knows how to loop you. You break chase, find someone else and reboot the loop with someone else.
Only certain killers are effective on high ranks.
Mostly you see Nurse, Billy, Hag is really popular right now, Trapper P3, and lots of really good Freddy's. IO'm not sure about rank 1 right now since not back up there yet. I've been playing lots of new survivors to learn them better and how they work to kill them better lol.
pre rank reset Freddy's, Hag, Nurse, Trappers were pretty consistent in getting 2-4k every game. There were even Wraiths doing it but usually P3 or legacy ones.
review bombed the game...who did that again exactly?
Yes but the problem is that the game only gives you enough time to catch and kill 1 if survivors play efficient enough
Do you ever play killer?
Exactly.