DBD needs to bring scary back.

We need to see more gore, horror, blood, we need to see more scary original stuff, wherewolves, vampires, pinhead heck even Jaon we need to see terror we need to see this game be more horror come on devs!

Comments

  • @PigMainBigBrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1118142#Comment_1118142

    I mean technically they could do both, add gore and more suspense. But for whatever reason their gore doesn't allow decapitations and other things, possibly due to censorship in certain countries. So while gore is great and all, theres probably a legal limit to why they can only go so far.

    no but be nice to see it in more Killers cosmetics :)

  • @PigMainBigBrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1117654#Comment_1117654

    Thats what I've been saying, they babysit and handhold the survivor to the point where the game can't be scary. Oh blood coming out of the gen, well thanks for ruining that scare. A giant LION SOUND yeah thanks for letting them know pig is about to pounce. Ghostface flapping around like a flagpole, yeah thanks for ruining that scare as well. Wraith Stomps can be heard like 50 feet away, thanks for ruining any possibility of being snuck up on by him. Nurse, you can hear what shes about to do, Trapper you can hear him laying traps from waay too far away.

    You just get too much free information as a survivor, someone was talking about F13 earlier, and in that game....yeah they don't just give you stacks of free information as the survivor. Last Year doesn't do it either and even though last year has its own aesthetic problems as well as A-symetrical balance problems.

    Thank you someone get's were i'm coming from and why in F13 you can still jump scare people, it's funny how in F13 they have kept that feeling in the game that Jason could show up any second and give you a jump scare and he can kill you the first time he grabs you. But in DBD where you have to hook a survivor a max of 3 times unless you use a mori/perk they have taken that away survivors being scared off killers.

    Your spot on the survivors get to much information to soon but we can't make the game hard for survivors or make it a challenging for them to use skill to outplay the killer and not just get a warning be it sound or blood coming from a gen to move away and hide somewhere safe.

  • @Peanits said:

    I like scary stuff as much as the next guy, but just adding blood and gore isn't going to make it scary again. At some point, you just get hardened to the horror aspect of the game.

    there's a difference between getting hardened to the horror aspect and survivors just outright disrespecting killers because they know they'll get away with it.

  • I want a mode that is unable to have SWF (i dont play it, but yeah..) And with no info on the screen. No idea if other survivors are wounded, hooked etc. Would need to listen to know if somebody was hooked or injured. And so on..:)

  • @PigMainBigBrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115058#Comment_1115058

    I would #########....a cool-aid man myers bursting through the wall....I would be so shook....

    I want to have to buy new underwear daily if I play this game.

  • @Peanits said:

    I like scary stuff as much as the next guy, but just adding blood and gore isn't going to make it scary again. At some point, you just get hardened to the horror aspect of the game.

    Agreed, except for the implication that it is normal to get used to the horror element. There are ways to make it legitimately terrifying to be a survivor regularly.... Problem is the things that are scary right now become unscary once you play a bit.

  • I think a game can always be scary. The problem with dead by daylight is that there is so much given information. So you know what to expect.

    It’s like watching a horror movie trailer then going to see the movie. (Off topic) Horror movies lately have a habit of showing too much now a days.

    Anywho, that’s why I ask if the devs can give players the option to turn off HUDS. It will make it more of a challenge for players who want.

    On top of that it allows players to create their own experience when playing the game.

  • There is no fear anymore in this game. What killers can scare you at 5 minutes match?

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1116995#Comment_1116995

    I'm sorry but no, scary games don't make you jump 10 times if you play them over and over again, It just doesn't happen, there is nothing scary about a game I've put 4K hours into, there was nothing scary about it after I put 200 hours into it, it's never going to be scary for anyone with any amount of hours over 100 no matter how many writers or psychologists you have because things don't get scarier over time, they become less scary, I don't get how that's hard to understand.

    Not if they do it by adding a lot more jump scares. If they add more random pop up killers with loud noises thats not something you just get used to. People still get scared by surprise gen grabs/turning around to see a stealth killer and so on. Random surprise pop ups and noises like those are a good way to get reactions.

    Drown the maps in darkness so you can't see/react and remove TR more often. Killers will be popping up out of nowhere scaring people. (Like new lerys/bugged dead dawg darkness)

    A lot of people hate random jump scares because they're something you can't get used to people find them cheap. Cheap scares are better than what DbD has at the moment.

    Killers are also typically punished for trying to scare and be fun. If you go to a doorway and wait for a survivor so you can pop out you'll likely be punished by gen speeds because you aren't pressuring you're waiting to scare someone.

  • More the suspense and feeling of danger; Alien Isolation is brutal on the senses with minimal gore

  • @MegaWaffle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1114812#Comment_1114812

    What Peanits said would still come to pass even after adding "jumpscare" because after the first few times you now come to expect it and no longer react. Time and experience dull the senses. In order to keep some semblance of "fear" the amount of constant change needed would consume so much designer time and require the team to constantly come up with new ideas as to not repeat the old.

    Take a look at horror movies that mostly rely on cheap jumpscares that have become so cliche you can predict them 30 minutes in advance. How many creepy crab walking Japanese ghosts are we expected to consider "scary"? Its impossible/unrealistic to maintain such stimuli leading to a feeling of constant fear, especially in a game since the player is sitting in a room perfectly safe.

    Hence why you rely on atmosphere. Course jumpscares get stale after a while, but when done right they have a lasting impact. It also doesn't change how lazy of a response Peantis gave.

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