2-3 GENS POPPING IN 1 MINUTE IN RED RANKS.. SO WHEN WILL YOU NERF DS,DH and Adrenaline Devs?

So I'm trying to adapt without Ruin.. I still get either 2 Kills on Big Maps and 4 Kills Constantly on Smaller Maps such as Game, Lerey and Hawkins (unless of course survivors bring their OP keys on these maps).. So when will you devs nerf DS, Andrenaline and DH? I don't have any problem with Borrowed since I don't like tunneling and tunneling is not a good strategy on the Red Ranks because of the DS possibility which wastes more time.. But now ruin is gone, You get 2-3 Gens popping in 1 minute.. Now here's the problem, In Big Maps like all Cornfield Maps, its difficult to have gen pressures especially on killers who doesn't have any gen pressures like majority of the Killer.. So since Ruin has been nerfed, when will you Devs Nerf DS, DH and Andreline.. Oh not to mention the Keys too.. And yeah I play both survivor and killer but the only perk i use as a survivor is Borrowed to give the killer a fair game.. Playing Killer now is just frustrating as ever.. So when will you fix this issue? Or will you even read and reply on this topic?

Tagged: Trusted

Comments

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1025140#Comment_1025140

    3 repairing separate gens would = 0 being done in the first minute

    If the survivor being chase by the killer lasts more than 80 seconds, 3 generators will end if these survivors are repairing different generators.

  • @Th3Nightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/1025147#Comment_1025147

    https://forum.deadbydaylight.com/en/discussion/comment/1025150#Comment_1025150

    If the survivor being chase by the killer lasts more than 80 seconds, 3 generators will end if these survivors are repairing different generators.

    That wasn't the original post. The original post said that 3 gens popped in the first minute.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1023517#Comment_1023517

    How often do you see an Engineer's with socket swivels, plus Prove Thyself in a game? I've played about 10ish games and have only seen Commodious'. 3 gens in under a minute is possible, but only if the Killer is AFK and has zero tracking or gen perks. Like, Discordance? Corrupt? Hell, even Ruin and Surveillance.

    The OP is implying that every game he has gotten has had this in it. Either he is extremely unlucky, or he is exaggerating. I think it is likely that he chased a Survivor into a god loop (pls remove) and wasted a minute and a half chasing him. Then, by the time you down and hook him, you've lost three gens.

    My numbers were off in the original post. It is certainly possible to lose 3 gens, assuming the Survivors are perfect and bring the best equipement and you apply pressure on one Survivor.

    Dude I wasn't even responding to you or the OP someone else said it was impossible for a solo gen to get done in under a min and wanted to see the math.

    So I did show him that its both possible while also showing math behind it.

    I said nothing on likely it is to happen just that it is possible.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1024261#Comment_1024261

    Dude I wasn't even responding to you or the OP someone else said it was impossible for a solo gen to get done in under a min and wanted to see the math.

    So I did show him that its both possible while also showing math behind it.

    I said nothing on likely it is to happen just that it is possible.

    Ah, then yes. Totally possible for a gen to get done in under a minute solo. Assuming perfect conditions of course.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1025484#Comment_1025484

    Ah, then yes. Totally possible for a gen to get done in under a minute solo. Assuming perfect conditions of course.

    Not even perfect conditions:

    1. at the beginning of the game most killers can only pressure 1 survivor. So the others are left uncontested for however long the chase lasts for.
    2. This WASN'T counting the 2% bonus progression on great skill checks PER CHECK.
    3. This isn't even on maxed out speed or toolbox efficiency just the simplest example math wise.
    4. In reality with the other unshown factors this can easily be down to ~42-5 seconds in a normal game.
  • @Snitz said:

    https://forum.deadbydaylight.com/en/discussion/comment/1023480#Comment_1023480

    Purple toolbox + socket swivels + clean rag=50% faster gen time, so every Gen you'd o with it takes only 40 seconds.

    So if 3 people have these it definitely can happen.

    Check the wiki if you want to see the numbers yourself.

    That’s not how math works. 80 seconds / 1.5 = 54 seconds.

  • Look what y’all have done. The math guys have invaded the thread.

  • @Steel_Eyed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1023504#Comment_1023504

    That’s not how math works. 80 seconds / 1.5 = 54 seconds.

    Yeah that was mb, but 53 seconds is still very dumb.

  • Well, in the Q&A today they stayed they are changing 7 survivor perks and they names a bunch that are rarely used so probably all buffs. They also said they don't want slow down perks to stack. So survivors get more buffs, killers get more nerfs

  • @Timmylaw said:

    Well, in the Q&A today they stayed they are changing 7 survivor perks and they names a bunch that are rarely used so probably all buffs. They also said they don't want slow down perks to stack. So survivors get more buffs, killers get more nerfs

    What do you expect from the Devs? I mean even their community managers are not playing killers.. So how do they know the current state of the game? If you watched these devs playing against m0nt0 or tru3ta1ent, you can see how they run the most useless perks which is not even used by 100% of the Survivors in any rank(Example is Calming Spirit, Really? Someone uses that perk? Even potato survivors doesn't run that unless its their first perk unlocked in low levels).. So expect more buff on Survivors Perks.. While the Killers will have more frustrations especially m1 killers.. Forget the Top 4 Killers, They can rekt in any map.. I just feel pity of Killer Mains especially if their Main is an M1 Killer.

  • @[Deleted User] said:

    yet they tbag and send ''noob'' at the end of the match even tho they are aware of the state the game is.

    I feel your pain man.. Probably you need to use the OP Killers now who have high mobility.. Its the only way you could win with a 3-4 Toolbox/SWF squad on red ranks. And I bet if they'll look at their stupid stats again and wonder why there are more Spirits, Freddy, Billy and Nurse on the Red Rank, They'll definitely nerf them again.. The more nerf, The better, because it will kill their game eventually and die like their epic fail deathgarden.

  • @Steel_Eyed said:

    Look what y’all have done. The math guys have invaded the thread.

    Probably these guys who post thread that its impossible to have 2-3 Gens popping out in a minute haven't played against a 3-4 Toolbox squad where at least 2 has BNP on it.. I always mentioned earlier, the toolboxes now are the favorite items of Survivors since the ruin nerf.. In all my games since Ruin Nerf, There is only 2 teams i faced in a match where they took a health kit or flashlight, Now its more on the Toolboxes.. Its terrible to play M1 Killers right now.. especially Trapper..

  • @Advorsus said:

    I've already touched on the gen speeds in another post. But 2 survivors with no tool boxes or perks can do a gen in 66 seconds. However, 4 survivors with toolboxes and perks you can have a gen done in 10 seconds. And since we're talking about red ranks its gonna be more likely that you go against an optimal SWFG. So 20 seconds for 2 gens is not unheard of. It takes 35-40 seconds with a base movement killer to cross a large map. Meaning survivors can very realistically have 2 gens done before you even reach them, and then a 3rd done during or right after your first chase. It happened to me twice yesterday in both of my doctor games, who I love btw. Didn't think I'd like the new changes but I do.

    Anyways back to my matches. On almost all of my games they got 2-3 gens done in the first minute- minute and a half. However no one escaped those matches. As killers you're gonna have to start adopting a mid game build more than an early one. I ran Overcharge, Bloody butcher, choloraphobia, and overwhelming presence to increase my terror radius. Once those gens were done and I stared finding people and injuring them, they didn't really have an answer for it, it slowed the game down soooo much. I've stopped running hex perks almost altogether. Except occasionally devour hope or huntresses lullaby. But so many survivors expect noed now that they spend a lot of time destroying totems. I noticed not a single totem stood be endgame. So I stared running builds without them. Pop and overcharge, discordance and corrupt intervention. Stuff like that to slow the game down and help me find survivors. Do things still need to be tweaked? Yeah. But it's adaptable right now.

    Its still adaptable, but have you thought about high rank killers who are still getting a hold of the game and trying to learn the mechanics of the killers? With a stupid matchmaking currently where potato killers facing red god loopers, and no perk to help them to stall the game longer, do you even think these killers have a chance? I mean Yes, We as Red Killers can adopt.. But how about those Potato Killers then? You do know if they can't win the match, they'll just quit eventually, and that will make a new problem.. With a Stupid matchmaking, We Red Rank experienced Killers will face more potato survivors because the potato killers have either switch side or just quit the game all along because they have no chance against red rank god loopers.. Just think about that.. Ruin was the Perfect balance for the game.. And these devs ruined it..

  • You better read my post, so you'll understand that my topic has no correlation to gen speed but for balance perk, since the devs nerf ruin, its about time they also nerf survivors perk.. Because even If I address the obvious reason, The devs would never understand it, because all of them are potato players, whether killer or survivor..

  • I don't think that's possible unless you're a Nurse, Billy, maybe Spirit, and the new tracking Doctor.

  • So I saw the Stream of the Devs, And Guess what? They have no idea what they are talking about.. It only shows they only favor baby survivors since they said they want to bring more players while they ignore majority of the loyal player who still play their stupid unbalance game all these years... Seems OG Ruin will never return.. I hope a lot of New Killers will quit eventually, so all that will be left are Red Rank Killers destroying potato survivors because of the stupid matchmaking we have recently.. While red rank survivors will be having a longer queue time just for a match that ends in 5 minutes or less.. These devs are delusional on what is happening on their stupid game right now.

  • As a survivor, I never make it to the gates getting powered for Adrenaline, and people really still whine about Dead Hard of all things?

    How did any killer get to rank 1 before the Exhaustion (+Vigil), DS, BNP, and pallet vacuum nerfs?

  • DH is already a trash perk and it's bugged though🤣

    Also, if you don't tunnel why does DS affect you so much you want it to get nerfed? Lol

  • @Eninya said:

    As a survivor, I never make it to the gates getting powered for Adrenaline, and people really still whine about Dead Hard of all things?

    How did any killer get to rank 1 before the Exhaustion (+Vigil), DS, BNP, and pallet vacuum nerfs?

    DH can be used for two different things, to bait a killer hit or use it for distance.

    DH used for baiting a killer can be easily countered as you can just bait it out.

    But DH used for distance is essentially uncounterable, except if you led to a survivor to a deadzone.

  • @DaGreenBolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1026735#Comment_1026735

    DH can be used for two different things, to bait a killer hit or use it for distance.

    DH used for baiting a killer can be easily countered as you can just bait it out.

    But DH used for distance is essentially uncounterable, except if you led to a survivor to a deadzone.

    That's true.. DH gaining for Distance is the problem and it has no counter at all.. Especially on jungle gyms and those pallets who are like 24 meters close to each other. It's insane.. The only big map where M1 killers has a chance is probably shelter woods, since the pallet spawn on that map has been nerf.. But on big maps. M1 killers don't really have any chance getting more than 1 kills.. Since by the end of the match on Big Maps and the Killer doesn't have 1 Kill at all, expect on end game he'll camp the survivor he had down during that time, That is if he succeeds in downing even 1 survivor..

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