Playing nurse is miserable

Title says it all revert basekit changes. She never needed basekit nerf...........

Comments

  • I think something like @Mr_K 's rework idea would make her more fun to play again:

    "What about if the cool down applied to blink attacks and the time were based on how many blinks you used during the chain?

    This would apply to hits as well as missed swings in order to incentivize precise blinking and not blind swinging. As well it allows the Nurse to travel the map and continue chases. When the cool down is active the Nurse would be unable to blink again until it expires.

    This would remove the counter on her power and the cool down would apply to her whole power instead. One blink plus a swing would be 3 seconds, two blinks 6 seconds and three blinks 9 seconds."

  • What about stop complaining and suggest other changes? The old nurse will not come back, deal with it

  • @xChrisx said:

    What about stop complaining and suggest other changes? The old nurse will not come back, deal with it

    There are a ton of suggestions from Nurse mains. You have to be actively choosing to not see it at this point.

  • It's a sad state of affairs when you can't even enjoy old school Nurse anymore.

  • Nurse was and still is absolutely broken. Ignoring all defenses outright is game breaking. Literally breaking the rules of the game. But in terms of fun, I don't k ow what to tell you.

  • @TheCrookedMan said:

    Nurse was and still is absolutely broken. Ignoring all defenses outright is game breaking. Literally breaking the rules of the game. But in terms of fun, I don't k ow what to tell you.

    Nah, there is plenty of other defenses besides pallets.

  • @TheCrookedMan said:

    Nurse was and still is absolutely broken. Ignoring all defenses outright is game breaking. Literally breaking the rules of the game. But in terms of fun, I don't k ow what to tell you.

    At some point there is going to be another killer that is like Nurse that ignores a majority of the current defenses in game. The counterplay will be the exact same as Nurse for the most part; you will have to do something other than run around pallets all match.

    Will that be too OP as well? Will the only balanced killers be ones that can be looped? We should be trying to make MORE killers that challenge you to play the game very differently. It makes it more diverse and not the same monatonous task over and over.

  • people commenting that base nurse was broken are the same people who run straight against spirit and complain on forum that she has no counterplay

  • @JnnsMu said:

    I've played a few Nurse games and she still feels really strong.Sure, you can't spam blinks anymore. However, the blinks still behave the same way they did before in every other aspect.

    Lol “spam blinks” when it’s her only way of catching people. Great logic.

  • @Desolate_Sands said:

    https://forum.deadbydaylight.com/en/discussion/comment/900159#Comment_900159

    I'm a killer main bud, but I still play both sides. She was brokenly OP and only people who were bad at the game couldn't recognize that. Pallets and windows are the only thing survivors have to defend themselves, and nurse just ignored them.

    Correction, she was op only on Pc. She was already mediocre on Xbox, PlayStation, and Switch. Now she’s worse than Leatherface.

  • @Desolate_Sands said:

    I love it when bad killers who relied on an OP character to win cry when she's brought down to a reasonable level.

    We found the survivor main. Base Nurse was probably the most balanced killer in the game, everyone pretty much agrees her addons needed reworking, but her basekit didn't need such a heavy nerf. There is no reason for her too play the same, but it's 20x harder. If they really wanted too change her basekit, then they should of added longer fatigue time, not charges too be an actual killer. When her best addons are the ones that make her as close too Old Nurse as possible, then the rework failed and needs too be reverted.

  • Never needed basekit nerf? When literally ignores all rules if this game. All they did was make it take 2 or 3 seconds more to double blink again. If they're that close you domt even need 2. You have a blink back before the fatigue is even over. Why do people ######### about this. I'm a killer main and I dont get it.

  • I'd say it should be the other way around, I played a good bit of nurse pre-nerf and I still do now, I agree that the basekit changes were needed and some of the add ons were way too ######### crazy, but gutting every add on went a bit too far. Overall though, I agree with the changes they made and you can still do a ton of crazy ######### with her and easily get a 4k if you play it out right, with the only 2 good add ons left

  • @Willbebossin said:

    Never needed basekit nerf? When literally ignores all rules if this game. All they did was make it take 2 or 3 seconds more to double blink again. If they're that close you domt even need 2. You have a blink back before the fatigue is even over. Why do people ######### about this. I'm a killer main and I dont get it.

    In a game of time management 2 or 3 seconds every few seconds is disastrous.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/901321#Comment_901321

    Nah, there is plenty of other defenses besides pallets.

    Pallets, Vaults and that's really it. The only reason loops are good is because of those two things. Those two things which spirit ignores.

  • @Drazen said:

    people commenting that base nurse was broken are the same people who run straight against spirit and complain on forum that she has no counterplay

    So?

  • And all honesty using Ad Homonyms should really be against the rules of this forum if they aren't already.

  • @Star99er said:

    https://forum.deadbydaylight.com/en/discussion/comment/900160#Comment_900160

    Correction, she was op only on Pc. She was already mediocre on Xbox, PlayStation, and Switch. Now she’s worse than Leatherface.

    Very very false as a PS4 player, she functioned the same way. The differences between console and PC are hilariously overstated

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/901321#Comment_901321

    At some point there is going to be another killer that is like Nurse that ignores a majority of the current defenses in game. The counterplay will be the exact same as Nurse for the most part; you will have to do something other than run around pallets all match.

    Will that be too OP as well? Will the only balanced killers be ones that can be looped? We should be trying to make MORE killers that challenge you to play the game very differently. It makes it more diverse and not the same monatonous task over and over.

    LOL No there won't 😂

    Did you look inside your crystal ball to predict the future?

  • @TheCrookedMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/901418#Comment_901418

    Very very false as a PS4 player, she functioned the same way. The differences between console and PC are hilariously overstated

    no, it isn’t, you rarely ever see someone who’s able to good with nurse on console. Even in rank ranks she nevers sees play. The difference between console and pc isn’t overstated when you take into account that one killer is more effective with M&K vs a controller and the game only runs at 30fps which makes it even harder.

  • I just play her no add ons now. Before the patch it was just badmans tooth and pocketwatch, now Idk what to run.

    I'd say allow her to recharge blinks while using them instead of having to go those precious seconds without using it or risk being able to only use 1 blink.

  • @Star99er said:

    https://forum.deadbydaylight.com/en/discussion/comment/901567#Comment_901567

    no, it isn’t, you rarely ever see someone who’s able to good with nurse on console. Even in rank ranks she nevers sees play. The difference between console and pc isn’t overstated when you take into account that one killer is more effective with M&K vs a controller and the game only runs at 30fps which makes it even harder.

    https://youtu.be/rcc57yU03KU https://youtu.be/PgHRCI5glhM

    You really can't change my mind on this. 60fps vs 30fps has nothing to do with reaction speed. Smoother animation is better to look at for sure, but like I said. Really no difference.

  • @Rasinbran said:

    I just play her no add ons now. Before the patch it was just badmans tooth and pocketwatch, now Idk what to run.

    I'd say allow her to recharge blinks while using them instead of having to go those precious seconds without using it or risk being able to only use 1 blink.

    That would be a good band-aid fix for her right now. Not a solution but certainly would go a loooooong way in helping recovery her fun and fluidity.

    @TheCrookedMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/901379#Comment_901379

    LOL No there won't 😂

    Did you look inside your crystal ball to predict the future?

    Ok enjoy playing the exact same way against one killer as you do the entire rest of the cast. Because that is just so fun.

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