For those that rage about survs DC

dbd.png

guess how many killers dodged that lobby (we were there waiting for new killer to stay in our lobby)

rank 5 (small tip)

Tagged: Trusted

Comments

  • @Kenidur said:

    https://forum.deadbydaylight.com/en/discussion/comment/867849#Comment_867849

    https://forum.deadbydaylight.com/en/discussion/comment/867849#Comment_867849

    Gen Rushing - Honstly I don't get this. Match starts and survivors are separated (Not always). they each hop on a Gen (The Objective) and start it, you find someone and chase them and 3 gens pop shortly after... that's an unforntunate break, but it's not a team trying to screw you. Plus it's easy to fix. Pressure the gens. If one pops while you're chasing someone and haven't hit them yet, or downed them, consider going back to the gens, force the others off and moving around, especially if the person running you is intentionally pulling you AWAY from the Gens. Plus if you get in a lobby and you see 3 toolboxes, You can dodge ahead of time if you really wanted to.

    Tbagging, flashlight clicking - I agree. This is just poor sportsmanship and I hate it as well. But to note, these actions don't prevent you from earning points. they annoy and it shouldn't be done, but you are still earning.

    decisive strike - Perk... I may hate NOED, and don't feel you need it on certain killers, I don't want to see it changed or removed, nor do I care if I go against it. DS is easily avoidable, especially if you are already in chase with someone else, or down the hooked person, come back a minute later if you haven't caught the guy who unhooked him. Preferably, go after the idiot who unhooked him in front of you, trying to farm points.

    Dead hard - ...Seriously? You hate Dead Hard? on average when it comes to dead hard is an extra 3 seconds of chase, ONCE. Once you see it, if you're chasing the same guy again, just get close, watch them dead hard an attack that isn't coming, then hit them. I've only seen it used ONCE where it actually significantly increased the chase time, all the rest were just jokes. admittedly, I've not hit red ranks with killer, yet, but I've come close, rank 6.

    but none of this matters, You stated "o leaving in the middle of the match and wasting everyone's time." well how do you think I, or OTHER DC'ers feel when you tunnel, camp, or slug us? It's a complete waste of time, it sucks, and plain and simply, we HATE it. Unlike several of the things you mentioned though, These 3 styles were YOUR choice to play. You chose a play style that benefits ONLY you. It doesn't thrill, excite, or entertain the others (Game is designed for 5 to entertain each other, not just yourself). So if you wasted MY time with these play styles, why shouldn't we waste yours? you provide us that thrill, that jump scare, that entertainment, and we'll continue to play and entertain you.

    But forcing players to play against toxic constantly, it's just not in the cards. People will quit. And when Behavior realized maybe they should find a different method to dealing with the actual problem, then they might return.

    If you want examples of this, look at the original Star Wars MMO. The original was fun, people enjoyed it, but asked for a couple of changes, to enhance game play. No one wanted a handout in the game, they just wanted some combat styles tweaked. Instead of listening to the player base, they completely redesigned the combat system to something that just sucked. Some left, others asked it be changed back, or fixed. Again ignored and more people left. The game spent so much time ignoring the player base, they lost a vast majority of it. By the time they started listening,. it was too late. No one cared, the game went under. No one wants to see that happen to DBD, but if you keep forcing changes like this, force players to play rounds that just plain and simply suck, the same thing will happen. So I ask you, If you have to keep playing rounds that plain and simply SUCK constantly, How long before you quit? Ask yourself Honestly.

    I've offered suggesting on another thread or 2 on how to combat DC's already, but I don't think any of them will happen.

    True that. The wait time on matches now suck horrible between 5 and 20 minutes then added punishment when DC. We already have to wait up to 20 minutes to get insta downed and face camped. This happens 5 games in a row and my entire night was just wanted against killers who've cried punish the survivors who won't deal with my being toxic and Dbd going okay we will. I hope catering to killers on this pans out for them but I know a group of 50 of us on Facebook haven't been on in over a week currently and debating if we're coming back at this point due to the insane wait times in lobbies paired with more wait time if we quit a tragically horrid match of lagging, face camping, tunneling and slugging.


    Tldr: punish me upfront with long wait times then add more wait time if I dc a toxic killer I punish back by stopping spending money first then completely quitting. I'm already on the stop spending train and a week break 👍

  • @Galklife said:

    and final answer is 7

    im all about DC penaltys but lets make it equal so killer will be punished for dodging lobby as well

    because its strictly unfair (at least now survs dont have to start looking for new lobby because some killer doesnt have balls to play vs 1 Flashlight)

    @PistolTimb "nobody should go against 4SWF" but jokes on you it wasnt 4SWF but we still were dodged 7 times, so tell me your argument one more time. so in your opinion killer can do whatever he wants while seeing items (Because of change couple months ago now he cant tell about SWF unless he check profiles which i dont know why it is a thing) but maybe you assume every 4 survs are 4 men SWF

    "Thiccums McGee, Claudia and David the Hunk are common choices for cringey toxic swfs." maybe count every single surv as toxic? because every single one can have flashlight to hold?

    Give killers a solo queue and then you won't get dodged full stop. That said, you probably won't find a game; because who honestly wants to play a 4 man swf full stop...

  • @DetailedDetriment said:

    Most survivors have a viable reason to DC in the first place. Most of the time it's because of tunneling, camping, Mori tunneling, or Mori spamming.

    That is not a viable excuse.

  • Dodged 7 times? On console atm that would take up an hour or 2 of just nothing but in and out of queues and resetting lobbies because every like 2nd or 3rd lobby it just errors out constantly.

    Id be done and off the game at that point.

  • @TunnelVision said:

    https://forum.deadbydaylight.com/en/discussion/comment/861962#Comment_861962

    Give killers a solo queue and then you won't get dodged full stop. That said, you probably won't find a game; because who honestly wants to play a 4 man swf full stop...

    But it wasnt 4men swf xd are you console player or entitled pc killer Main? I explained how lobby works on dedicated servers(check about it earlier in this thread) , but if youre on PC and dodge every already made lobby youre just 4Head because its not like after getting dodged those 4 survs(that might even be 4x solo) are joining killer lobby, killer is joining theirs

  • I guess, killer role is again that popular noone want to play it? It appears that lobby dodging is quick enough to not care about waiting times. Might as well prepare to play against a Spirit because your team seems to be intimidating for some reason, and Spirits are only ones that don't care about how scary you are.

    Well, the answer is obvious then: go play killer!

  • @Galklife said:

    https://forum.deadbydaylight.com/en/discussion/comment/868274#Comment_868274

    But it wasnt 4men swf xd are you console player or entitled pc killer Main? I explained how lobby works on dedicated servers(check about it earlier in this thread) , but if youre on PC and dodge every already made lobby youre just 4Head because its not like after getting dodged those 4 survs(that might even be 4x solo) are joining killer lobby, killer is joining theirs

    Yeah we're done here.

    Not having a discussion with someone who throws around playground insults when given a different perspective. Have a good day!

  • @TunnelVision said:

    https://forum.deadbydaylight.com/en/discussion/comment/868339#Comment_868339

    Yeah we're done here.

    Not having a discussion with someone who throws around playground insults when given a different perspective. Have a good day!

    Bruh you dont even care about how lobby works so you live thinking youre playing 80% Times vs swf

  • @Galklife said:

    https://forum.deadbydaylight.com/en/discussion/comment/868353#Comment_868353

    Bruh you dont even care about how lobby works so you live thinking youre playing 80% Times vs swf

    Did you not read my previous response?

  • About you feeling insulted because you dont want to acknowledge other point of view than yours or you wanting to play only vs soloq (in party game)(btw around 50%of lobbys dont have even 2men, only soloq survs)

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/867918#Comment_867918

    Blendette and predator are hardly comparable, Blendette isn’t really that hard to see.

    When she’s in the cornfields or hiding in the bushes of the Yamaoka map, she is.

  • @Galklife said:

    its true both cases are bad @GrootDude but too many ppl here just lynch survs forgetting killers are just dodging what they dont like

    Nah, if game is not started its ok. If you dc, you deserve a big juicy ban

  • @Galklife said:

    https://forum.deadbydaylight.com/en/discussion/comment/868375#Comment_868375

    About you feeling insulted because you dont want to acknowledge other point of view than yours or you wanting to play only vs soloq (in party game)(btw around 50%of lobbys dont have even 2men, only soloq survs)

    The fact you can't string a sentence together without some form of insult mainly.

    But anyway, you do you!

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/868064#Comment_868064

    So if a killer gets survivors with red ping in their lobby and doesn't feel like playing against that because playing against people with red ping is annoying, they should be punished for leaving the lobby to try and find a better match

    What if something happens in real life that requires attention? Guess he should be punished for leaving a match that hasn't started yet, right?

    What about if the lobby bugs out and a fourth survivor just doesn't join? Welp, too bad, time for you to be punished.

    Oh but of course, only KILLERS should be punished! Survivors should just be able to leave for any reason at all with impunity! /s

    What wonderful double standards you have.

    Seriously, your solution to fix a problem is to introduce an even worse problem than the initial one you are trying to solve. May as well suggest that the cure for a broken leg is to just amputate it. Hey, at least you won't have to deal with the broken leg anymore, right?

    Dedicated servers are around the corner (whether we like it or not). On dedicated servers such as it is on PC and switch, the lobby isn't canceled when the killer leaves. The lobby stays and the killer who left is pretty much instantly replaced with a new one.

    Speaking of double standards, you're more than happy to abuse and punish survivors by face camping and tunneling, then wanting them punished more for not wanting to deal with your toxic behavior, but your not willing to be punished for dodging a high ping,ttv, flashlight or key wielding survivor. Sounds pretty hypocritical to me.

    Personally I'm not in to punishing either side for that, but dbd is doing exactly that by allowing killers to decide up front, while survivors can't until they are in game and find out you're playing toxic killer.

    Again the game is meant to be fun for all 5 players in the match. If something is ruining the match causing player to want to do, that should be addressed, fix that problem and survivors will stay and killers won't complain about DC's.

  • Am I the only one who thinks lob dodge wouldn't be a thing if the game was actually designed around SWF?

    But since the game is designed around Solo play, going against coordinated SWF feels literally like trying to beat someone using exploits.

  • @Galklife said:

    its true both cases are bad @GrootDude but too many ppl here just lynch survs forgetting killers are just dodging what they dont like

    Both are guilty and should be generally frowned upon.

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