Here's our Daily Reminder that playing Nurse still feels miserable.

Honestly why are the devs not addressing her. There's wayyyyy too much wrong with her rn.

Comments

  • @Stornt said:

    I actually enjoy playing nurse now more than ever. Her power takes much more consideration than just spamming blinks left and right. Running her without add-ons is more of a challenge now than it used to be, but I'm open to it and still consistently 4k at rank 3 every time I play her, even without ruin. But I can see how it can be frustrating to play, you just gotta adapt to the changes and make the best of them!

    "you just gotta adapt".

    That's not what it's about dude. If you're having fun with new Nurse then you were bad at old Nurse. So basically...

    Hi Otzdarva. nice to see you on my post. Do me a favor and stop peddling false narratives.

  • @PickCollins said:

    https://forum.deadbydaylight.com/en/discussion/comment/870971#Comment_870971

    Ok hold up.

    "You can keep complaining, but it's not gonna change much."

    Actually it probably will. Devs have said they don't balance on stats alone (but they did justify saying Spirit is getting nerfed by saying she's doing too well statistically even tho she wasn't but whatever). And Almo has said complaints draw attention. Complaining is how you get the devs to focus on something. That's how they got their attention on Spirit, that's how Plague got nerfed coming off the PTB and how Demo got buffed coming off the PTB. So this statement is just wrong.

    "The devs gutted Legion and have barely done anything good for the killer since, and despite the overwhelming negative feedback, that's likely not gonna change. Nurse is still getting consistent results at her best, so they're not gonna touch her. I will agree they need to try again with a lot of her addons, they played it too safe and went with things that wouldn't lead to another 5 blink or omega blink situation."

    Yes the devs ate Legion alive, and even I have been pissed with BHVR for it. The Legion changes were the same thing that they did with Nurse. it was a lazy amalgamation of nerfs and addon changes aimed at appeasement. I have been in favor of fixing Legion since the rework. The devs took another swing at him with this patch (which arguably is another nerf so yeah definitely stay pissed at them for it). But the whole point of mistakes like the ones they made with Freddy and Legion was supposed to be so they don't do it again. Not so they can repeat it ad infintum and never learn. They were supposed to learn to not do something like this with Nurse. They even said "we will not be blindly swinging the nerf hammer at Nurse. We will be taking very measured steps on how to change her."

    As for her addons, you mention that you think they played it too safe with some. I think you are right in the sense of her red addons especially feel so safe that they border on lazy design. (Matchbox should make her a 110 killer and Bookmark should not have the LOS penalty. Waiting 6 seconds after a 3 second fatigue [9 seconds total] for 3 blinks is fine). But I'd be fine with ignoring her addons. Many of them would be so much better if they reverted the basekit nerf. And that is the focal point of Nurse mains' frustrations with the changes. We don't care about the addons. None of us are on Reddit, these forums, the Steam forums, Facebook, Twitter, or any social media platform you can think of saying "woe is me my omegablink is gone" or "whatever will I do without 5 blinks". Nurse mains, ever since the rework, have been complaining "this basekit nerf is unfun. We don't care if she's still strong we care that she's fun". And now the stats even show that she isn't even fkn strong anymore. She's unfun. She's weak. And BHVR insists on wanting to wait and see if she's still good.

    "Increasing the fatigue of blinks would feel way more artificial. No one wants to be forced to stare at a 75% black screen for 4 seconds because they whiffed a hit."

    You don't even need to increase the duration. You can make the screen darker. You can remove the head wobble (the argument that her fatigue causes motion sickness is a giant truckload of equivocating bullshit by the way. I can't even stare at a book without wanting to vomit if I'm in a car or on a plane, and I have never gotten motion sickness playing Nurse but gotta appease everyone). You can completely freeze her during her fatigue. You can make sounds even harder to hear. You don't need to increase base fatigue time or even the scaling. You can do a lot of stuff to give survivors a more tangible window to escape Nurse without screwing with Muscle memory or making Nurse players feel more helpless.

    "At least the current recharge penalty allows players to get a good eye on where the survivors went to make a second attempt at their strike."

    Except it doesn't do that. All it does is create this awkward moment where Nurse just stares at a survivor and they have way too much time to escape her. Currently survivors can make way too many mistakes against Nurse and walk away with no penalty. That's not indicative of a strong killer.

    "Look, man, I understand the frustration, but I personally can't believe that those of you screaming to the sky about it are the majority. I only see people complaining about it here on the forums, and the people on these forums have some pretty wild opinions that circulate among each other and don't really change for any reason."

    If we're getting into that, then it isn't just here. On reddit you have some people finally coming to their survivor main senses. IIRC the Steam forums were pretty steamed with the rework. There was a lot of negative feedback about this rework. Over 3 pages of nothing but "I don't like the Nurse changes" pertaining to the basekit nerf.

    "At the end of the day, things are only gonna change if Nurse starts severely underperforming at her highest level of play, or if her play rate drops to a ridiculously low number. It may suck for you and other Nurse players, but that's the way the cookie crumbles."

    Except that's the problem. What you are describing that would entice BHVR to change Nurse is EXACTLY what's happening. Her red rank pickrate is nowhere near top 5. Her killrate is the 3rd WORST. NURSE IS UNDERPERFORMING AND BHVR SAID THEY WONT DO ANYTHING ABOUT IT.

    "I don't really see the people in this thread changing the way they are all looking at the situation, so I'm probably gonna stop paying attention to this thread from here on. I hope you can continue to enjoy the game with another killer, or the devs can reach some kind of middleground that makes everybody happy. Cheers."

    It's not on this community to adapt to an unfun mechanic, killer, or survivor ability in the game. It's on the devs to make it fun.

    Well said.

  • Agreed. Nurse needs 2 things.

    1. Servers need to be fixed (so many issues that can make or break a game)
    2. The base kit nerfs need to be reverted.
  • Spamming blinks. How do you spam blinks as a two blink Nurse again? What a stupid narrative that I never heard before her addon rework details were announced.

    Can't wait for the spamming chainsaws narrative after the Billy rework.

  • I've been playing some of the new nurse and she feels balanced but she isn't enjoyable to play at all, and I doubt I'll go back to her. I find her more fair, but that they took out all her fun addons and gave her stuff that is just uninteresting.

  • Someone tagged me on this thread. I can sum up what I posted elsewhere. The cooldown is problematic to me because it's punishing the Nurse for perceived mistakes that are actually part of the natural counterplay to 2 blink base that was always available. Additionally, the change to her reappearance has flown under the radar. You have to anticipate a change of direction to some degree to compensste for the 0.3 second "preview" survivors get. This alone is reason enough to not add an additonal cooldown.

  • @Mr_K said:

    Spamming blinks. How do you spam blinks as a two blink Nurse again? What a stupid narrative that I never heard before her addon rework details were announced.

    Can't wait for the spamming chainsaws narrative after the Billy rework.

    THANK YOU. I'm sick of the "if you need to spam blinks ur a bad Nurse" like okay first of all you can't NOT spam blinks with Nurse. And second, 2 blinks is not spam.

  • @Mr_K said:

    Spamming blinks. How do you spam blinks as a two blink Nurse again? What a stupid narrative that I never heard before her addon rework details were announced.

    Can't wait for the spamming chainsaws narrative after the Billy rework.

    You spam the blink whenever its ready, just like the old tinkerer instasaw billys, and hope for a lucky hit. If Billy gets a 3s cooldown, it would mostly affect instasaw spamming. You know, chainsaw from 5m away, miss, chainsaw from 5m away, miss, .... Stupid unskilled gameplay.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/882622#Comment_882622

    You spam the blink whenever its ready, just like the old tinkerer instasaw billys, and hope for a lucky hit. If Billy gets a 3s cooldown, it would mostly affect instasaw spamming. You know, chainsaw from 5m away, miss, chainsaw from 5m away, miss, .... Stupid unskilled gameplay.

    What? How is this logical? When it's ready? ######### are you trying to say?

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/882666#Comment_882666

    What? How is this logical? When it's ready? ######### are you trying to say?

    What part dont you understand? Its a simple message

  • Charging a blink is nowhere the same as charging a chainsaw. Tapping blink will only move you a meter and full charge will overshoot the survivor. You can't randomly blink and be able to do well with Nurse.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/882713#Comment_882713

    Charging a blink is nowhere the same as charging a chainsaw. Tapping blink will only move you a meter and full charge will overshoot the survivor. You can't randomly blink and be able to do well with Nurse.

    Thanks for clearing that up. I will ignore you from now on.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/882721#Comment_882721

    Thanks for clearing that up. I will ignore you from now on.

    Promise?

  • @Mr_K said:

    Blink fatigue wait blink fatigue wait blink fatigue wait blink fatigue wait blink fatigue wait.

    Next level gameplay.

    Untitled Image


    Only those that know the way beyond the horizon will know the reference

  • @[Deleted User] said:

    You beat me to it, OP. Used her in one game tonight. Grim Pantry. Team of Jakes that 99'd every hook and prevented me from hooking anyone. It was a blast. Side note: Yui's Breakout perk is going to be so far beyond broken.

    That has less to do with nurse and more to do with a sabotage team, but okay....let's keep blaming nurse changes on random #########...

  • @Mr_K said:

    Spamming blinks. How do you spam blinks as a two blink Nurse again? What a stupid narrative that I never heard before her addon rework details were announced.

    Can't wait for the spamming chainsaws narrative after the Billy rework.

    Walks slower than survivors

    Uses blinks because they are the only way to catch up

    "Y U SPAMMING BLINKS?!?!"

  • Rework the blink charges, remove the fatigue reducing addons, remove her blink charges.

    Even the people who thought Nurse was busted still mostly agreed her base kit shouldn't be touched. Now no one plays Nurse and anyone who does does not even like it because she feels miserable.

    Who's bright idea was it that went Hm. How about a fatigue, a blink CD, all ontop of the LOWEST ms killer in the game? Wow. Great idea, Greg. Way to turn one of the most aggressive, quick killers in the game to a BRICK.

    What's more annoying is survivors who don't play Nurse or understand it, or killers. They just say "lol still most OP killer" and think that means she's fine. She's not.

    Like, I don't understand. How does a dev go on about not drawing conclusions from statistics and then justifies her low pickrate, and then says that she still has a higher than 50% winrate and is climbing? Literally ALL killers have high winrates. You're using your own statistics to justify an argument and then saying "Don't draw conclusions from said statistics"

    You're also completely ignoring ALL of the complaints people have about Nurse and just talking statistics yourself. If that's the case, why rework Doctor? He's doing quite well for himself! I just think you reworked a killer and now everyone that plays that killer does not like it.

    It's not about 4ks, it's not about being overpowered, it's not about killrates, or pickrates. You reworked a killer in your game for years and put her into an unfun state for the people playing her. It's as simple as that.

  • for how long is nurse now already crippled? 4-5 weeks? she is just so unfun to play. out of 50 games i may see 2-3 nurses. its time to revert the bs they did to her base kit. stand up guys and tell them. we are not asking for too much here.

  • Delete the Nurse.

  • @Venom368 said:

    Delete the Nurse.

    why not delete every killer?

  • Because then survivor queues would be a bit longer than they currently are

  • Just gonna say it. If you didn't enjoy nurse in the first place how can you comment saying "omg some people like the new nurse" like what about the people who liked the original nurse?

    As someone who hates playing nurse because of her fatigue and reliance of accurate blinking I respect the fact that people really enjoy her both before and after the nerf.

    Having said that the nerf completely went against the views of the vast majority of nurse players. Her basekit was completely fine and her add ons were the core issue with her being so strong.

    The nurse players before the nerf were robbed of the nurse as one of the few strong killers. Clunkifying a killer with the blink recharge was in my opinion the wrong change and for someone who doesn't play nurse it's clear how poorly received it was.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/882622#Comment_882622

    You spam the blink whenever its ready, just like the old tinkerer instasaw billys, and hope for a lucky hit. If Billy gets a 3s cooldown, it would mostly affect instasaw spamming. You know, chainsaw from 5m away, miss, chainsaw from 5m away, miss, .... Stupid unskilled gameplay.

    That's a stupid strategy. The difference between Billy and Nurse is that Billy is a 115 killer without his power who can brute force a chase. Nurse literally cannot. It is literally impossible for her to brute force a chase. Her movement speed is too low, it's lower than a survivor. She cannot catch a survivor or apply map pressure without her power. You HAVE to "spam" blinks with Nurse or else you lose. You want proof? Play No blink Nurse with no MS perks or addons and tell me how it feels. Suddenly You'll be itching at that secondary power button or begging the survivor stays within perfect LOS for bloodlust to kick in.

    What part do YOU not understand here? Nurse isn't a 110 or 115 killer. She's a ######### 96 killer. She CANT refuse to use her power. Limiting it artificially has ruined the fun of playing her and the community and statistics have shown it. BHVR is holding out hope that people like you sit here and continue peddling the "she's still OP narrative" until Nurse mains and people against the nerf finally shut up so they can continue ignoring her, and it's not gonna happen. It's like I've been saying since this rework came out. It's a lazy mess of ######### that BHVR gave no thought to and it's ######### insulting that they think this community is stupid enough to accept it. And only people who are up their own ass with ignorance is gonna defend it.

    If Nurse is such a good killer let me see you prove it. Stream yourself playing only addon-less Nurse and get to R1 without a single "entity displeased".

    Seriously I need an answer here @Peanits @not_Queen Stop hiding and say something. Why do you refuse to address any real criticism of this rework. Is it bc you're afraid that you're gonna get called out on it or do you honestly think this lazy mess of a rework is the best the guys who brought us the new Freddy can come up with.

  • @PickCollins said:

    https://forum.deadbydaylight.com/en/discussion/comment/882666#Comment_882666

    That's a stupid strategy. The difference between Billy and Nurse is that Billy is a 115 killer without his power who can brute force a chase. Nurse literally cannot. It is literally impossible for her to brute force a chase. Her movement speed is too low, it's lower than a survivor. She cannot catch a survivor or apply map pressure without her power. You HAVE to "spam" blinks with Nurse or else you lose. You want proof? Play No blink Nurse with no MS perks or addons and tell me how it feels. Suddenly You'll be itching at that secondary power button or begging the survivor stays within perfect LOS for bloodlust to kick in.

    https://forum.deadbydaylight.com/en/discussion/comment/882713#Comment_882713

    What part do YOU not understand here? Nurse isn't a 110 or 115 killer. She's a ######### 96 killer. She CANT refuse to use her power. Limiting it artificially has ruined the fun of playing her and the community and statistics have shown it. BHVR is holding out hope that people like you sit here and continue peddling the "she's still OP narrative" until Nurse mains and people against the nerf finally shut up so they can continue ignoring her, and it's not gonna happen. It's like I've been saying since this rework came out. It's a lazy mess of ######### that BHVR gave no thought to and it's ######### insulting that they think this community is stupid enough to accept it. And only people who are up their own ass with ignorance is gonna defend it.

    If Nurse is such a good killer let me see you prove it. Stream yourself playing only addon-less Nurse and get to R1 without a single "entity displeased".

    Seriously I need an answer here @Peanits @not_Queen Stop hiding and say something. Why do you refuse to address any real criticism of this rework. Is it bc you're afraid that you're gonna get called out on it or do you honestly think this lazy mess of a rework is the best the guys who brought us the new Freddy can come up with.

    The important part is that you dont have to use the ability without cooldown in order to succeed. You can wait 3 seconds if you miss a double blink and try again. You lose half a metre in that time, so you're not unable to catch up. All it does, is affect the time efficiency of nurse. Which was too high, since every successful juke only gained you 3s until the next blink. Now survivors gain around 6s for a successful juke. Which is much more balanced for a killer as strong as nurse and a potential hit every 6s is still S-tier in DbD.

    Btw i always play killers addonless, including nurse, so the change doesnt feel as impactful to me. And if i compare all the killers powerlevel, she is still at the very top.

    If you want proof right now, look at every big killer streamer, they're still 4k'ing regularly with Nurse. Tru3, Zubat, OhTofu etc are all very successfull with her and still consider her the strongest.

    I dont see any real argument as to why her basekit should be reverted from a balance standpoint. The only argument boils down to not having fun, which is subjective. Sucks if you cant enjoy her now, but thats not reason to balance around that.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/883004#Comment_883004

    The important part is that you dont have to use the ability without cooldown in order to succeed. You can wait 3 seconds if you miss a double blink and try again. You lose half a metre in that time, so you're not unable to catch up. All it does, is affect the time efficiency of nurse. Which was too high, since every successful juke only gained you 3s until the next blink. Now survivors gain around 6s for a successful juke. Which is much more balanced for a killer as strong as nurse and a potential hit every 6s is still S-tier in DbD.

    Btw i always play killers addonless, including nurse, so the change doesnt feel as impactful to me. And if i compare all the killers powerlevel, she is still at the very top.

    If you want proof right now, look at every big killer streamer, they're still 4k'ing regularly with Nurse. Tru3, Zubat, OhTofu etc are all very successfull with her and still consider her the strongest.

    I dont see any real argument as to why her basekit should be reverted from a balance standpoint. The only argument boils down to not having fun, which is subjective. Sucks if you cant enjoy her now, but thats not reason to balance around that.

    Last I check True plays with addons and Zubat and Tofu are not Nurse players. Not saying they never play Nurse. I'm saying they're not Nurse players.

    To say you only lose a few meters is quite the understatement. Maybe if you're chasing out in the open but not within or around structures.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/883045#Comment_883045

    Last I check True plays with addons and Zubat and Tofu are not Nurse players. Not saying they never play Nurse. I'm saying they're not Nurse players.

    To say you only lose a few meters is quite the understatement. Maybe if you're chasing out in the open but not within or around structures.

    Doesnt that just solidify the statement, that she is still strong enough, if nonnurse players can still succeed with her? I heard Marth was still 4k'ing regularly too and he is a Wraith/Nurse main.

    You dont even lose a few metres. Literally 0.5 metres. So you're always in range for the next double blink and if you aren't, you probably messed up at the previous double blink and blinked in the wrong direction. You really dont lose significant distance from the cooldown. It will allow survivors to gain better mindgame situations and thus evade you more likely. But i find that balanced tbh.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/883004#Comment_883004

    The important part is that you dont have to use the ability without cooldown in order to succeed. You can wait 3 seconds if you miss a double blink and try again. You lose half a metre in that time, so you're not unable to catch up. All it does, is affect the time efficiency of nurse. Which was too high, since every successful juke only gained you 3s until the next blink. Now survivors gain around 6s for a successful juke. Which is much more balanced for a killer as strong as nurse and a potential hit every 6s is still S-tier in DbD.

    Btw i always play killers addonless, including nurse, so the change doesnt feel as impactful to me. And if i compare all the killers powerlevel, she is still at the very top.

    If you want proof right now, look at every big killer streamer, they're still 4k'ing regularly with Nurse. Tru3, Zubat, OhTofu etc are all very successfull with her and still consider her the strongest.

    I dont see any real argument as to why her basekit should be reverted from a balance standpoint. The only argument boils down to not having fun, which is subjective. Sucks if you cant enjoy her now, but thats not reason to balance around that.

    OhTofu : He almost never plays Nurse and when I saw him playing Nurse on PTB, he did so against mediocre survivors on a laggy server.

    Zubatlel : He just posted a video where he played Nurse with both range add-ons, however, the survivors from his match did horrible mistakes ( Bill running into him when he was in fatigue, Dwight getting hit and then grabbed instantly from a window ).

    Tru3 : He almost never played Nurse after her nerf and when he did so, he either needed to use her best add-ons to barely win with 1 gen left or he was even defeated when he got a map like Hawkins.

    Marth : I heard that he also consistently 4ks with Clown, which is arguably the worst killer in the game and he also was not happy with the nerfs to the base kit Nurse.

    So none of their Nurses impressed me or made me think that she's still the best.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/883004#Comment_883004

    The important part is that you dont have to use the ability without cooldown in order to succeed. You can wait 3 seconds if you miss a double blink and try again. You lose half a metre in that time, so you're not unable to catch up. All it does, is affect the time efficiency of nurse. Which was too high, since every successful juke only gained you 3s until the next blink. Now survivors gain around 6s for a successful juke. Which is much more balanced for a killer as strong as nurse and a potential hit every 6s is still S-tier in DbD.

    Btw i always play killers addonless, including nurse, so the change doesnt feel as impactful to me. And if i compare all the killers powerlevel, she is still at the very top.

    If you want proof right now, look at every big killer streamer, they're still 4k'ing regularly with Nurse. Tru3, Zubat, OhTofu etc are all very successfull with her and still consider her the strongest.

    I dont see any real argument as to why her basekit should be reverted from a balance standpoint. The only argument boils down to not having fun, which is subjective. Sucks if you cant enjoy her now, but thats not reason to balance around that.

    "The important part is that you dont have to use the ability without cooldown in order to succeed. You can wait 3 seconds if you miss a double blink and try again."

    First of all, it's 3.5 seconds. Secondly, that's way too much time in a chase.

    "All it does, is affect the time efficiency of nurse. Which was too high, since every successful juke only gained you 3s until the next blink. Now survivors gain around 6s for a successful juke. Which is much more balanced for a killer as strong as nurse and a potential hit every 6s is still S-tier in DbD."

    So why, if this BS you're spouting is true, is she now statistically the 3rd worst killer in red ranks? She used to be the best, now she's 3rd worst. What does that say?

    "Btw i always play killers addonless, including nurse, so the change doesnt feel as impactful to me. And if i compare all the killers powerlevel, she is still at the very top."

    Statistics, actual Nurse mains, and even Ardetha at one point disagrees with you. So it's your opinion against a lot .

    "If you want proof right now, look at every big killer streamer, they're still 4k'ing regularly with Nurse. Tru3, Zubat, OhTofu etc are all very successfull with her and still consider her the strongest."

    Tru3 said basekit nerf was unnecessary. So there's ur strike 1. Zubat and Tofu are not Nurse mains so there is strike 2 and 3. If you don't main Nurse, you do not have as fleshed out an opinion on her as Nurse mains. End of story. I love Monto, for example. but I cannot agree with his sentiment that Nurse is still good. ANd i make that clear.

    "I dont see any real argument as to why her basekit should be reverted from a balance standpoint. The only argument boils down to not having fun, which is subjective. Sucks if you cant enjoy her now, but thats not reason to balance around that."

    Here's ur argument. It boils counterplay against Nurse down to "run in a straight line". It statistically made her the 3rd worst killer in the game. You've been skirting the fact that the stats show she's weak ever since you threw your hat in this ring and now you are asking for a balance argument behind reverting the nerf? Ur laughable.

    Laughable and not genuine. Get out of this argument if you aren't gonna even try.

  • @PickCollins said:

    https://forum.deadbydaylight.com/en/discussion/comment/881533#Comment_881533

    Statistically Nurse is now one of the weakest red rank killers in the game.

    Both her use rate and kill rate are among the lowest.

    This forum also exploded when the rework was announced and Nurse mains almost as a whole came out against these changes.

    nurse mains hate the rework and the stats say she’s weak, what more do you need.

    Those statistics are because of console players. She's the worst killer on console, and few people want to use her on console.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/883084#Comment_883084

    Doesnt that just solidify the statement, that she is still strong enough, if nonnurse players can still succeed with her? I heard Marth was still 4k'ing regularly too and he is a Wraith/Nurse main.

    You dont even lose a few metres. Literally 0.5 metres. So you're always in range for the next double blink and if you aren't, you probably messed up at the previous double blink and blinked in the wrong direction. You really dont lose significant distance from the cooldown. It will allow survivors to gain better mindgame situations and thus evade you more likely. But i find that balanced tbh.

    Marth 4ks regularly with all killers. It comes down to the survivors one faces.

    Your number takes a side by side comparison of a single blink cycle and assume open space to move while in cooldown.

    Taking multiple cycles into account in the 3.5 seconds it takes for both blinks to recover you could of charged and travel a full first blink of 20 meters. Walking at her base speed for 3.5s is 13.5 meters. A loss of 6.5 meters with the assumption you could walk unimpeded during that time.

    Due to the penalty, Nurse players are forced to 1 blink around maps. Blinking twice has become to costly for map travel. I don't know about you but, blink fatigue wait, isn't my view of fun interactive gameplay.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/883045#Comment_883045

    OhTofu : He almost never plays Nurse and when I saw him playing Nurse on PTB, he did so against mediocre survivors on a laggy server.

    Zubatlel : He just posted a video where he played Nurse with both range add-ons, however, the survivors from his match did horrible mistakes ( Bill running into him when he was in fatigue, Dwight getting hit and then grabbed instantly from a window ).

    Tru3 : He also almost never played Nurse after her nerf and when he did so, he either needed to use her best add-ons to barely win with 1 gen left or he was even defeated when he got a map like Hawkins.

    Marth : I heard that he also consistently 4ks with Clown, which is arguably the worst killer in the game and he also was not happy with the nerfs to the base kit Nurse.

    So none of their Nurses impressed him or made me think that she's still the best.

    The best impression is playing every killer yourself. Play every killer, try to master every toptier killer and then you know yourself, how strong they are. A lot of killerplayers who do that, will come to similar conclusions on who is toptier at high ranks. If you lack experience in other toptier killers, you may not know how strong Nurse is in comparison.

    If all the main killer streamers cant convince you, that nurse is the strongest, then you dont listen to the best and most experienced killer players in this game. Have your opinion, but dont expect experienced players to agree.

  • @PickCollins said:

    https://forum.deadbydaylight.com/en/discussion/comment/882622#Comment_882622

    THANK YOU. I'm sick of the "if you need to spam blinks ur a bad Nurse" like okay first of all you can't NOT spam blinks with Nurse. And second, 2 blinks is not spam.

    You can walk people through the steps of how to blink attack someone and they still think blink spam mindless bullshit still exists. You can't help stupid sadly.

    @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/882622#Comment_882622

    You spam the blink whenever its ready, just like the old tinkerer instasaw billys, and hope for a lucky hit. If Billy gets a 3s cooldown, it would mostly affect instasaw spamming. You know, chainsaw from 5m away, miss, chainsaw from 5m away, miss, .... Stupid unskilled gameplay.

    You spam the blink whenever its ready, just like the old tinkerer instasaw billys, and hope for a lucky hit. If Billy gets a 3s cooldown, it would mostly affect instasaw spamming. You know, chainsaw from 5m away, miss, chainsaw from 5m away, miss, .... Stupid unskilled gameplay.

    As someone else has already explained you NEED to use blinks to even move as Nurse, so of course you're going to be constantly using your power. It still doesn't reward you for just mashing the button or holding it down till full charge everytime since you need to AIM, PREDICT, AND ANALYZE THE DISTANCE AND PATH OF THE SURVIVOR.

    If you aren't doing those things then you will NEVER get a hit unless they walk into you on purpose. There is no such thing as blink spam because anyone who is just mindlessly using blinks aren't in any rank past 19.

  • @Yung_Slug said:

    https://forum.deadbydaylight.com/en/discussion/comment/882091#Comment_882091

    Those statistics are because of console players. She's the worst killer on console, and few people want to use her on console.

    Her pickrate on console has never been enough to skew her results. She was borderline nonexistent on console before the rework and her stats were good back then too.

  • @PickCollins said:

    https://forum.deadbydaylight.com/en/discussion/comment/883045#Comment_883045

    "The important part is that you dont have to use the ability without cooldown in order to succeed. You can wait 3 seconds if you miss a double blink and try again."

    First of all, it's 3.5 seconds. Secondly, that's way too much time in a chase.

    "All it does, is affect the time efficiency of nurse. Which was too high, since every successful juke only gained you 3s until the next blink. Now survivors gain around 6s for a successful juke. Which is much more balanced for a killer as strong as nurse and a potential hit every 6s is still S-tier in DbD."

    So why, if this BS you're spouting is true, is she now statistically the 3rd worst killer in red ranks? She used to be the best, now she's 3rd worst. What does that say?

    "Btw i always play killers addonless, including nurse, so the change doesnt feel as impactful to me. And if i compare all the killers powerlevel, she is still at the very top."

    Statistics, actual Nurse mains, and even Ardetha at one point disagrees with you. So it's your opinion against a lot .

    "If you want proof right now, look at every big killer streamer, they're still 4k'ing regularly with Nurse. Tru3, Zubat, OhTofu etc are all very successfull with her and still consider her the strongest."

    Tru3 said basekit nerf was unnecessary. So there's ur strike 1. Zubat and Tofu are not Nurse mains so there is strike 2 and 3. If you don't main Nurse, you do not have as fleshed out an opinion on her as Nurse mains. End of story. I love Monto, for example. but I cannot agree with his sentiment that Nurse is still good. ANd i make that clear.

    "I dont see any real argument as to why her basekit should be reverted from a balance standpoint. The only argument boils down to not having fun, which is subjective. Sucks if you cant enjoy her now, but thats not reason to balance around that."

    Here's ur argument. It boils counterplay against Nurse down to "run in a straight line". It statistically made her the 3rd worst killer in the game. You've been skirting the fact that the stats show she's weak ever since you threw your hat in this ring and now you are asking for a balance argument behind reverting the nerf? Ur laughable.

    Laughable and not genuine. Get out of this argument if you aren't gonna even try.

    Basically, you just disagree when other people say shes fine and you disregard the math. She always had low winrates statistically, because bad nurses drag her down. And the winrate is mixed with console, so you cant compare them.

    Running in a straight line does not work. Endstille even made a video on that, you can use 2 doubleblinks to catch up to a survivor ~32m away.

    You just cant take my genuine opinion or accept that she is still the strongest for most killermains.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/882640#Comment_882640

    You can walk people through the steps of how to blink attack someone and they still think blink spam mindless bullshit still exists. You can't help stupid sadly.

    https://forum.deadbydaylight.com/en/discussion/comment/882666#Comment_882666

    You spam the blink whenever its ready, just like the old tinkerer instasaw billys, and hope for a lucky hit. If Billy gets a 3s cooldown, it would mostly affect instasaw spamming. You know, chainsaw from 5m away, miss, chainsaw from 5m away, miss, .... Stupid unskilled gameplay.

    As someone else has already explained you NEED to use blinks to even move as Nurse, so of course you're going to be constantly using your power. It still doesn't reward you for just mashing the button or holding it down till full charge everytime since you need to AIM, PREDICT, AND ANALYZE THE DISTANCE AND PATH OF THE SURVIVOR.

    If you aren't doing those things then you will NEVER get a hit unless they walk into you on purpose. There is no such thing as blink spam because anyone who is just mindlessly using blinks aren't in any rank past 19.

    If you hit the blink, you're still fine. Good Nurses who hit their blinks are less affected than bad Nurses who dont hit them as often. Which can become a problem if you're not as good as you thought you are.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/883117#Comment_883117

    Basically, you just disagree when other people say shes fine and you disregard the math. She always had low winrates statistically, because bad nurses drag her down. And the winrate is mixed with console, so you cant compare them.

    Running in a straight line does not work. Endstille even made a video on that, you can use 2 doubleblinks to catch up to a survivor ~32m away.

    You just cant take my genuine opinion or accept that she is still the strongest for most killermains.

    "Basically, you just disagree when other people say shes fine and you disregard the math. She always had low winrates statistically, because bad nurses drag her down. And the winrate is mixed with console, so you cant compare them."

    I'm talking about her red rank statistics. And her console pickrrate has never been significant enough to skew her killrate. She had an over 75% killrate before the rework. Console players were not statistically significant back then, why would they be now?

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/883110#Comment_883110

    The best impression is playing every killer yourself. Play every killer, try to master every toptier killer and then you know yourself, how strong they are. A lot of killerplayers who do that, will come to similar conclusions on who is toptier at high ranks. If you lack experience in other toptier killers, you may not know how strong Nurse is in comparison.

    If all the main killer streamers cant convince you, that nurse is the strongest, then you dont listen to the best and most experienced killer players in this game. Have your opinion, but dont expect experienced players to agree.

    Tru3 thinks Ghost Face and Wraith are top tier and better than Billy. I heard him saying that Ghost Face is better than Nurse too. Definitely we should all listen to him.

    OhTofu never mastered Nurse. He barely played her. His opinion about her is pretty irelevant.

    I don't know about Marth tier list or if he even has one at least, but I know he disagreed with Nurse's base kit nerfs in PTB.

    I don't know what Zubat thinks, but he also doesn't seem to play Nurse often from what I saw when I checked his streams. Even before her nerf he didn't play her all that much.

    So even "the best streamers" can have flawed opinions. They are not Gods.

  • I agree, the nerf to her basekit was unecessary and weakens her power and her fun. But shes fun to play against now for survivors as they can juke her far more easily and tea bag while your fatiguing and waiting for a blink to come back. And thats the people who its important to have fun in this game. Killer's are here so the survivors can have fun, not for themselves to do so. *sarcasm*

  • @PickCollins said:

    https://forum.deadbydaylight.com/en/discussion/comment/883153#Comment_883153

    "Basically, you just disagree when other people say shes fine and you disregard the math. She always had low winrates statistically, because bad nurses drag her down. And the winrate is mixed with console, so you cant compare them."

    I'm talking about her red rank statistics. And her console pickrrate has never been significant enough to skew her killrate. She had an over 75% killrate before the rework. Console players were not statistically significant back then, why would they be now?

    Dont exaggerate the stats. She didnt have over 75%.

    She dropped from 72,7% to 65,8% and her winrate is currently rising, as Peanits said. I'd say she was blatantly overpowered before and now she takes skill and is in the same winrate % as huntress, the other skilldependant killer. Both skilldependant killers performing equally good is what i would expect.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/883122#Comment_883122

    Tru3 thinks Ghost Face and Wraith are top tier and better than Billy. I heard him saying that Ghost Face is better than Nurse too. Definitely we should all listen to him.

    OhTofu never mastered Nurse. He barely played her. His opinion about her is pretty irelevant.

    I don't know about Marth tier list or if he even has one at least, but I know he disagreed with Nurse's base kit nerfs in PTB.

    I don't know what Zubat thinks, but he also doesn't seem to play Nurse often from what I saw when I checked his streams. Even before her nerf he didn't play her all that much.

    So even "the best streamers" can have flawed opinions. They are not Gods.

    But they all say that Nurse is still the strongest. Every sane killermain will tell you that. You dont have to main a killer to evaluate the tierspot, especially if they're coming from flex killermains. Like i said, make your own opinion by playing every killer in the red ranks. Then you know how strong killers are in relation to nurse.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/883179#Comment_883179

    But they all say that Nurse is still the strongest. Every sane killermain will tell you that. You dont have to main a killer to evaluate the tierspot, especially if they're coming from flex killermains. Like i said, make your own opinion by playing every killer in the red ranks. Then you know how strong killers are in relation to nurse.

    Ur just stuck in the pre-rework mindset dude. Seriously all ur saying is "It's Nurse so she's S++++++++++++++ tier by default and nothing could change that. She could not be able to down survivors at all and she'd still be S++++++++++++++++++ tier"

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/883179#Comment_883179

    But they all say that Nurse is still the strongest. Every sane killermain will tell you that. You dont have to main a killer to evaluate the tierspot, especially if they're coming from flex killermains. Like i said, make your own opinion by playing every killer in the red ranks. Then you know how strong killers are in relation to nurse.

    This is not true. I know a lot of killers mains who played Nurse and other killers in red ranks who don't consider Nurse the best killer anymore. So your point is again irrelevant.

  • @PickCollins said:

    https://forum.deadbydaylight.com/en/discussion/comment/883208#Comment_883208

    Ur just stuck in the pre-rework mindset dude. Seriously all ur saying is "It's Nurse so she's S++++++++++++++ tier by default and nothing could change that. She could not be able to down survivors at all and she'd still be S++++++++++++++++++ tier"

    See, you disagree for no reason again. Im not stuck in a mindset, maybe you are to proof that she is bad. I played her a good amount after the rework and im willing to change my opinion. But she still excels over Spirit, Huntress, Billy and Hag and thus is my #1 spot on the tierlist.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/883208#Comment_883208

    This is not true. I know a lot of killers mains who played Nurse and other killers in red ranks who don't consider Nurse the best killer anymore. So your point is again irrelevant.

    What if i say, that THEIR point is irrelevant because I say so? Its a useless circle, just take opinions as opinions, none of us knows the objective tierlist. Its time to make your own point. Play every killer at red ranks for a season and you'll know what your personal tierlist is.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/883217#Comment_883217

    What if i say, that THEIR point is irrelevant because I say so? Its a useless circle, just take opinions as opinions, none of us knows the objective tierlist. Its time to make your own point. Play every killer at red ranks for a season and you'll know what your personal tierlist is.

    Then why are you here saying out loud that she's still best and everyone should just gid gud on her and also bragging the streamers who either says that she's still the best despite never playing her or do decent with her, even if they would do decent with every killer.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/883212#Comment_883212

    See, you disagree for no reason again. Im not stuck in a mindset, maybe you are to proof that she is bad. I played her a good amount after the rework and im willing to change my opinion. But she still excels over Spirit, Huntress, Billy and Hag and thus is my #1 spot on the tierlist.

    Except that ISNT TRUE.

    Statistically she is among the weakest killers in the game. Any caveat you can pull is not statistically significant enough to debunk that.

    And yet you still refuse to accept that and use examples of people with flawed logic. lol the proof is in the pudding dude.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/883239#Comment_883239

    Then why are you here saying out loud that she's still best and everyone should just gid gud on her and also bragging the streamers who either says that she's still the best despite never playing her or do decent with her, even if they would decent with every killer.

    Because thats my opinion. Lets just agree to disagree

    @PickCollins said:

    https://forum.deadbydaylight.com/en/discussion/comment/883227#Comment_883227

    Except that ISNT TRUE.

    Statistically she is among the weakest killers in the game. Any caveat you can pull is not statistically significant enough to debunk that.

    And yet you still refuse to accept that and use examples of people with flawed logic. lol the proof is in the pudding dude.

    Statistics dont represent balance. I've played other games pretty intensively, like Dota 2. And my strongest heroes were the ones with low winrates. Shadowfiend, Invoker, Storm, Templar Assassin, Brewmaster. They werent weak because they had low winrates, tehy were just trickier to use and need more commitment to get rolling and i see the same thing in nurse/huntress.

    Also 2016 killrate was over 60% and my god, were survivors op. Killers op because 60% killrate? No

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/883250#Comment_883250

    Because thats my opinion. Lets just agree to disagree

    https://forum.deadbydaylight.com/en/discussion/comment/883251#Comment_883251

    Statistics dont represent balance. I've played other games pretty intensively, like Dota 2. And my strongest heroes were the ones with low winrates. Shadowfiend, Invoker, Storm, Templar Assassin, Brewmaster. They werent weak because they had low winrates, tehy were just trickier to use and need more commitment to get rolling and i see the same thing in nurse/huntress.

    Also 2016 killrate was over 60% and my god, were survivors op. Killers op because 60% killrate? No

    "But they all say that Nurse is still the strongest. Every sane killermain will tell you that." then when met by proof from streamers and actual killer mains that she's not "Because thats my opinion. Lets just agree to disagree"...

    Ok then...

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/883117#Comment_883117

    Basically, you just disagree when other people say shes fine and you disregard the math. She always had low winrates statistically, because bad nurses drag her down. And the winrate is mixed with console, so you cant compare them.

    Running in a straight line does not work. Endstille even made a video on that, you can use 2 doubleblinks to catch up to a survivor ~32m away.

    You just cant take my genuine opinion or accept that she is still the strongest for most killermains.

    32 meter headstart running straight at 4m/s. Not taking into account bloodlust for killers.

    4.6 m/s killer will catch up in 50s with a lunge attack and 54s without.

    4.4 m/s killer will catch up in 74s with a lunge attack and 81 without.

    New Nurse 1 blink travels 33.86 meters in 8 seconds with cooldown.

    New Nurse 2 blink travels 57.71 meters in 13.4 seconds with cooldown.

    1 blink Nurse will take 14 blinks to catch up or 112 seconds and 474 meters to the survivors 480 meters.

    2 blink Nurse will take 7 blinks to catch up or 94.5 seconds and 406 meters to the survivors 410 meters.

    1 blink

    Charge 2s @2.89m/s = 5.78m

    Blink 1.5s @13.3333 = 20m

    Blink Window 1.5s @1.54 = 2.31m

    Fatigue 2s @0.96 = 1.92m

    Cool down 1s @ 3.85 = 3.85m

    Total: 8s @4.23 = 33.86m


    2 blink

    Charge 2s @2.89 = 5.78m

    Blink 1.5s @13.3333 = 20m

    Blink window 1.5s @1.16 = 1.74m

    Blink 0.9s @13.3333 = 12m

    Blink window 1.5s @1.54 = 2.31m

    Fatigue 2.5s @0.96 = 2.4m

    Cool down 3.5s @3.85 = 13.475

    Total 13.4s @4.3 = 57.705


    1 blink Time/Survivor/Nurse

    0 / 32 / 0

    8 / 64 / 33.86

    16 / 96 / 67.72

    24 / 128 / 101.58

    32 / 160 / 135.44

    40 / 192 / 169.3

    48 / 224 / 203.16

    56 / 256 / 237.02

    64 / 288 / 270.88

    72 / 320 / 304.74

    80 / 352 / 338.6

    88 / 384 / 372.46

    96 / 416 / 406.32

    104 / 448 / 440.18

    112 / 480 / 474.04 (lunge range)


    2 blinks Time/Survivor/Nurse

    0 / 32 / 0

    13.5 / 86 / 58.14

    27 / 140 / 116.27

    40.5 / 194 / 174.4

    54 / 248 / 232.5

    67.5 / 302 / 290.7

    81 / 356 / 348.8

    94.5 / 410 / 406.9 (lunge range)

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/883153#Comment_883153

    32 meter headstart running straight at 4m/s. Not taking into account bloodlust for killers.

    4.6 m/s killer will catch up in 50s with a lunge attack and 54s without.

    4.4 m/s killer will catch up in 74s with a lunge attack and 81 without.

    New Nurse 1 blink travels 33.86 meters in 8 seconds with cooldown.

    New Nurse 2 blink travels 57.71 meters in 13.4 seconds with cooldown.

    1 blink Nurse will take 14 blinks to catch up or 112 seconds and 474 meters to the survivors 480 meters.

    2 blink Nurse will take 7 blinks to catch up or 94.5 seconds and 406 meters to the survivors 410 meters.

    1 blink

    Charge 2s @2.89m/s = 5.78m

    Blink 1.5s @13.3333 = 20m

    Blink Window 1.5s @1.54 = 2.31m

    Fatigue 2s @0.96 = 1.92m

    Cool down 1s @ 3.85 = 3.85m

    Total: 8s @4.23 = 33.86m

    2 blink

    Charge 2s @2.89 = 5.78m

    Blink 1.5s @13.3333 = 20m

    Blink window 1.5s @1.16 = 1.74m

    Blink 0.9s @13.3333 = 12m

    Blink window 1.5s @1.54 = 2.31m

    Fatigue 2.5s @0.96 = 2.4m

    Cool down 3.5s @3.85 = 13.475

    Total 13.4s @4.3 = 57.705

    1 blink Time/Survivor/Nurse

    0 / 32 / 0

    8 / 64 / 33.86

    16 / 96 / 67.72

    24 / 128 / 101.58

    32 / 160 / 135.44

    40 / 192 / 169.3

    48 / 224 / 203.16

    56 / 256 / 237.02

    64 / 288 / 270.88

    72 / 320 / 304.74

    80 / 352 / 338.6

    88 / 384 / 372.46

    96 / 416 / 406.32

    104 / 448 / 440.18

    112 / 480 / 474.04 (lunge range)

    2 blinks Time/Survivor/Nurse

    13.5 / 86 / 58.14

    27 / 140 / 116.27

    40.5 / 194 / 174.4

    54 / 248 / 232.5

    67.5 / 302 / 290.7

    81 / 356 / 348.8

    94.5 / 410 / 406.9 (lunge range)

    Good math, but why did Endstille catch up to the survivor in 2 double blinks instead of 7 double blinks? Something is not working out with your math, since we could see in other videos that Nurse is a tiny bit faster than survivors. 4.3m/s means slower than slow killer and we could see in videos that she is just as fast, if not faster. Financial Stability did a video with a fake last charge, but in there we could see that nurse would have arrived first if done properly with single blinks, so she is faster or on average, atleast just as fast as a 4.6 killer. And with double blinks she can only be faster. I appreciate your efforts, really. But theres an error in the equation

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