chibizodo
chibizodo
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- chibizodo
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new steve just sounds like angel dust from hazbin hotel and i cannot unhear it <///3 give us back the OG voice, keep the voice lines but let steve have his OG screams <//3
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687420#Comment_3687420
it’s also no fun to get tunneled out of the game 5 gens in despite “anti tunnel” perks just bc the killer can.
I never said that was fun?
The problem i have with adrenaline is that often the killer can't respond to it in the endgame. So i think a nerf makes sense but i think nerfing it to the point of people not wanting to use it should be avoided as well.honestly having the perk work as an actual exhaustion would be better imo, make survivors aware of what’s going on, you don’t get adren, the boost, the heals if exhausted, make them be more aware when wanting to stick the last gen injured.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687405#Comment_3687405
NOED doesn't still grant survivors expose if the hex is broken before the Killer has M1 anyone. Which would be the closest thing to a killer perk having an exception in end game like Adrenaline.
If the survivor is currently unable to benefit from the speed boost or instant heal from the perk, the perk shouldn't wait until the survivor is capable of benefiting. Second Wind doesn't wait for the broken status to disappear if you used Deliverance or received the broken status effect from some other means.
but you’d still benefit the speed boosts from Adren no?
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@OrangeBear said:
I understand why people don't like this change but at the same time it's not fun for killer in endgame to get a hook and then the unhooked survivor gets adrenaline, it just takes away any chance the killer had to take the game back.
Maybe if you are hooked the effect could be different, like you automatically self unhook but you are still injured but you get the 5 second speed boost.it’s also no fun to get tunneled out of the game 5 gens in despite “anti tunnel” perks just bc the killer can.
A lot of survs with Adren will stick a gen injured for a free heal but that’s not the problem? You have 4 survs with Adren but you hooked one so that means now you have to deal with 3 full heals and still get an easy target to gun down at end game assuming they aren’t dead already.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687393#Comment_3687393
No Way Out's trigger got both the triggered changed and a change to the duration of the blocked. This wasn't some exception being added to the perk.
But also you're comparing a Killer perk to a Survivor perk. Killer perks are allowed to be stronger than an individual survivor perk, because survivor perks can be ran on all 4 survivors.
comparing killer and survivor perks? Others are comparing Adren to noed so why can’t I compare a perk that’s holds off its affects just like Adren does unless it’s interacted with? It is still holding out a perk that can help the killer so why can’t the hooked survivor get that help too?
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687382#Comment_3687382
No other perk has been designed to work like that. Allowing survivors to hold onto an instant heal for the unhook is incredibly strong and gives the perk no real counter. Not to mention a lot of perks from that time have been changed. Ruin, Dead Hard, Balanced Landing, and Spine Chill. Just because it was like that for seven years, doesn't mean it wasn't an issue.
yes there are other perks that hold out it’s affects until interacted such as No Way Out that was changed to begin AFTER a survivor has touched the door since it was an issue that the perk was rendered useless once gates were powered.
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okay so ig killers would rather have double exhaustion being used on a survivor in chase than allowing the hooked survivor to benefit from their perk?
Killer hits survivor who has overcome or SB what have you, last gen pops and killer loses that surv bc now they just healed AND got a speed boost away from killer while exhausted, but the problem is the static survivor on the hook?
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645423#Comment_3645423
The first time could simply be because you're closer. After hitting Leon, he gets a speed boost and was likely then further away than you as well as outside the killers view circle. As for following blood... while that blows, it's also the only tracking left besides sound. If your teammate who unhooked wasn't injured, the killer can't track them. If they ARE injured, bloodpools look pretty universal and the killer wouldn't be able to tell who is leaving them until he got close.
I feel like there's things the devs could've done better for this, but with the lack of tracking... it makes sense for killers to chase injured survivors since they are easier to find. Unfortunately recently unhooked survivors tend to be the injured survivors in question.
I get that but we split ways we didn’t run the same directions lol he v much could have followed Leon’s blood over mine but I mean it is what it is it just sucks bc there is nothing to counter tunnelling
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645277#Comment_3645277
Did you leave the hook before trying to get the Leon to heal you?
Idr the exacts but he hit Leon after we split and then ignored him and followed me lmao after I got unhooked again I know we left the hook and he was up my ass again for no reason
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645213#Comment_3645213
I feel like the best thing you could do would be leave the hook, THEN heal. You don't even leave scratch marks and pools of blood don't last long. With killers struggling to track anything, it makes sense for them to check out any loud noise notification.
It wouldn’t be bad if you know they didn’t hit my rescuer and then follow my blood and to down me and hook me again I was assuming he was chasing Leon bc I got some distance but nope he was back on my ass for some reason or another idk
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@LordGlint said:
I'm not sure HOW ppl can really tunnel since it's kind of a pain to find survivors at all. If I find the same survivor 3 times in a row... that's just a matter of luck more than anything. I'm just trying to HEAR a survivor.
Maybe it's a case of downing the injured guy because he was easier to find due to grunts of pain?
I was getting tunneled out bc the killer would just come back to the hook notif and boom im back on a hook lmao I just wish there would be more precautions to be less tunneling
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590398#Comment_3590398
CJ tech is good for the game though, it's fun for survivors and easy to outplay for killers
Still boggles me how killers can even get cj teched like I don’t understand it seems v simple to avoid???
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@bjorksnas said:
I mean if they were generic for a long time I think its only fair they stay in the generic pool. Imagine if suddenly perks you were using were locked behind a $10 pay wall after 2 years. I think you should be able to level them up to get the t3 version shared between other survivors but new players and players who already have them should still get them as generic perks because of the impact it would have on the game.
If you have them unlocked already then you get to keep them, that’s how it’s always worked before, you aren’t going to lose your level 3 Surge that you unlocked on clown just bc ST is back, any new character who does not currently have Surge in their perk lists yes you will need demo to get the perk on them once their perks are back where they belong.
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I disagree, the perks need to go back to their original characters, if the licensed was never removed from the start the perks would still be just as good as they were when general. These perks belong to these characters and I’m glad they are getting them back.
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were you on the portal and then looking at another one to tp to it? bc in order to activate the power you have to stand on the portal and look at a white portal if inactive or a yellow if active; note the portal wont be active until you traverse through it
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if you unlocked the perk you can keep them, but they will have to go back to the original owners; this happened with Bill in the past on console. Demo doesnt need new perks, just get demo and p1 him.
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@UndeddJester said:
Its a niche perk, but Ive been finding success with Spirit Fury and Enduring on my Pig. Your slow down comes from your head traps combined with Deadlock to ensure you have a good trap activation economy, and between the 2 you have pretty good slow down and a little more potency around pallets that can really punish greeding.
Its most effective at the start when people don't know you have it, and can catch someone by surprise to get your trap slowdown going while everyone is still a little blase'.
Oh I’m not saying it’s not a fun perk or that it doesn’t have its uses with synergy, it just makes no sense to get affected by hubris when you wiggle off the killers shoulder and get exposed when you’re already injured lmao
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@sizzlingmario4 said:
In theory, if you wiggle off and get Adrenaline, Hubris activating from that stun could actually do something.
That’s about the only use case for that I can think of though.
I could see that but that’s literally something that won’t happen very often lmao it’s no point imo to have hubris work for wiggling off haha it’s not impossible for that scenario, but is it likely? Probably not lmao
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Idk killer still has control, a killer can literally decided how long you stay in a trial, if he thinks you looked at him funny you’re probably not going to get to play and have to spectate or go next.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566452#Comment_3566452
Killers can’t enjoy the event either. If killers spend time patrolling the void realm, or spend time trying to do other event stuff, but all the survivors are ignoring the event so they can just repair generators, then the killer is probably going to lose the game.
The only time the killer gets to actually enjoy the event, is 1) if the killer 100% knows someone actually went to the void realm, or 2) the killer tunneled out 2 survivors, and now they finally have enough time to enjoy the event.
I mean I get that, but like everyone else I’m wanting to complete challenges and stuff I want to see the new stuff and can’t, had a knight tunneling at 4-5 gens, I was just trying to get some of the rift stuff and deposit that for my challenge and what happens? They just interrupt you, idc I die that much just don’t be a shotty player about it. I saw a Jake try and deposit and he just downs him, like if you’re going to kill them atleast let them do what they gotta do for the event, you see they are actively trying to do the void stuff. It was beyond miserable. If I didn’t get tunneled out I got slugged to death
my first game, I wanted to go into the void and see it, I got immediately killed I didn’t even get to look at it before getting killed by a sweaty alien like cmon it’s so stupid
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I wanted to enjoy the event yesterday but was met with sweaty killers playing like their life depended on it; it got so bad I switched to friendly killer bc I wasn’t having fun at all; I understand the event isn’t suppose to be easy, but I just wanted to see what the portals did and got killed immediately by doing so, I just wanted to see. It sucks that the event mechanics aren’t in customs so I can see what everything is without fear of my game ending very early at 4-5 gens bc the players want to be #########
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honestly I don’t like the event, it’s not fun bc I can’t enjoy it.
It’s not fun getting tunneled out at 4-5 gens when I just want to see the event stuff, like every killer is sweating so much I just want to do challenges and look at the event idk what I’m even doing with it. I got so fed up I just went and played friendly killer bc my games were so bad.
I want to enjoy the event but feel like I can’t even enjoy it on survivor side.
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I can see you primarily playing killer lmao, I personally enjoy attempting bc it’s fun especially if I’m about to get saved I want an attempt. But a game turning around bc of a single 4% deal great. It’s not even a good chance you’ll get off the hook. 96% chance you’ll only further your progress. Yes players if they don’t want to be in that game will try and get out, maybe have had something come up unexpectedly, or teammates or killer is being a troll to them and they don’t to deal with it. Sure they could give you a bot but at the cost of a timer which isn’t favorable imo.
what’s next? Can’t give up on second hook?
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@bjorksnas said:
I mean it worked the exact same with myers before you always could just face camp with a tombstone t3 pocketed its just now that theres a new system people are so excited to use it they just throw themselves into the killers face without thinking about it.
Its not good design but it is a bit on them for just throwing themselves at the killer when clearly something is going on
I mean yeah but before it wasn’t as practical, now it’s like if you jump in a locker against a myers he’s likely to camp you and hope you are dumb enough to tombstone into his arms. Plus they took bubba into consideration but no other killer.
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ive always been against the idea of a killer placing their hex like a boon; killers don’t have resources to scope totems out like a survivor, and even then by the time you place down ruin for example 3 gens have popped. Or you have scouts that see where the killer went and immediately take out the totem once their back is turned. Its all a waste of time imo
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@Dinoraptus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3547176#Comment_3547176
Unfortunately nothing I can do about the scroll thing, sorry, I wish there was something like that too. Honestly, I think just everything should come back, especially the prime rewards, locking stuff behind a 3rd party paywall that they abandoned for BP offerings like a year in is mega scummy in my opinion.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3547293#Comment_3547293
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3543325#Comment_3543325
Agreed on both. I honestly have no clue what they are even doing at this point, it is just really sad.
But it’s not a prime exclusive if they just sell it?? What’s the point of prime exclusive if it’s not really all that exclusive :/
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I’m more concerned that if they ever implement cosmetics for per character stuff that my P100 Steve would be left out, I was glad the perk charms were available to him. But I feel there should be something for achieving p100 that’s not a target on your back lmao
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Imo the Haddie outfit from Amazon prime should not have come back bc that is suppose to be a prime exclusive. But as for prev rift yes those should come back
side note I wish these type of posts would have a see more or expand etc bc that was a pain to scroll thru on mobile
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@KaTo1337 said:
Tomorrow is Bug-Fix Patch. Even I would not develop something like what you asked for 1 day.
Dunno seems weird they left the zombies use with flashlights when they stated that they wanted to veer from that, gave an alt to Hag’s traps but not to the zombies
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/391198/since-flashlights-are-kill-switched-atm
This would be the moment to announce addons for firecrackers, so that you could carry more than one at once for example.
If I remember correctly there is actually an unused addon which gives crackers additional uses.
That sounds neat actually but that would still be dependent on bringing it into a trial you don’t know you need yet. Idk I think it’s weird they took flashlight from killer powers but still kept nemesis’s flashlight to zombies when their initial statement was they didn’t want to have perks or items to be a counter to killers power etc so it makes no sense to not make a change to the zombies
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@Phantom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/391198/since-flashlights-are-kill-switched-atm
You can distract them, by literally getting their attention and leading them away. Costs you no resources, but time, like all other interactions do e.g. removing hags traps, undoing Trapper's traps etc.
That’s not the same thing tho the zombies will actively be more bothersome than a trap, a trap won’t continuously come to you, if you’re by yourself? Then how do you expect to get anything done if there’s nothing there to utilize?
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Can we just deck the zombie like we kick victor lmaooo
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@adaw0ng said:
I’ve always thought about the zombies ever since they changed the flashlights interactions and said they didn’t want them to interact with killer’s powers. I hope they eventually rework vaccines into some kind of gun or item to defeat the zombies, or maybe smack them at the cost of a health state/mending. It’s quite ridiculous to think about all the times they actually carry the game (or some situations) and it’s an AI Nemesis has to do nothing to get. They literally can stand in front of hooks, not leave the gates and stay at gens if triggered in yellow by perks, and so on.
I really wish they never introduced AI in this game because it’s just terrible. Hoping for a Nemesis rework soon to make him more interesting to play as and against!
Yeah ur kinda screwed if the zombie is “face camping” and you don’t have a flashlight or anything to draw its attention
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3540359#Comment_3540359
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3540361#Comment_3540361
You could run Any Means Nessecary to reset the pallet afterwards.
I could yeah but that’s not the point; the point of the change from the others was to make it where you didn’t have to bring something to potentially counter it. Zombies were left out, so what we’re suppose to just eliminate resources just to keep zombies at bay?
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@Crowman said:
Zombies can be killed with Pallets and survivors still have access to Flashbangs.
Like I said without wasting resources. You don’t waste anything to get rid of a hag trap you have an animation. Flashlight was a slow drain to zombies but a flashbang is the entirety of it
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it just means they never turned the game off, the server didnt force people out to apply the killswitch so as long as the game was never restarted they can keep their flashlights
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it has fianlly ben resolved, the user was able to log into the account after some digging and i guess it refreshed itself bc the friend req disappeared!!
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i have gotten in contact with the user and they cannot get into the account, bhvr can you please just get this off my account ): i want it gone im tired of seeing it
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@Agentized said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531669#Comment_3531669
In a game that's a 5 person experience, why should the killer be the only one to be able to decide which games are worth slogging through, then?
Fighting games have no problem sharing that information because it's a 1 v 1 scenario where you both have access to the same resources, the same health pool, and the outcome is entirely based on skill alone. You can make the informed choice to dodge, and so can your opponent. And while you and I may be of equal or greater skill than the other, there's a good chance the random Nea is gonna be Urban'ing around the map the whole game even if she has 1k hours therefore being more of a detriment than an aid.
Play time does not equal skill, prestige does not equal skill.
And likewise, DbD and fighting games couldn't be further categories from each other so that was an extremely poor analogy on your part. They're not even close. It also seems like you forgot the part where you can both see each other's info, but then want to apply that to JUST the killer in terms of DbD. Just a device to help push your narrative.
By your logic, the only way it makes sense to keep giving the killer as much information as they already have from the pregame lobby (or more info like you suggest) is by making it so we can see as much about them as they can about us. If the killer can see four P100's with flashlights and toolboxes, then we should be able to see what prestige the killer is and what killer we're going against so we can make that same informed decision to skip the lobby.
But that would cause outrage among killer mains, because y'all are biased and not about actual equality and fairness, but about what benefits y'all the most. You want the lobbies that would give you the highest chance to win, regardless of whether or not that lobby is actually fair for both sides. You don't care about the survivor experience. Just yours. How the tables would turn when half the killers in the roster wouldn't be able to find a game. No one wants to verse a sweaty Blight or Nurse. The Alien is miserable to go against in its current state. Half the players hate Wesker because they face him so much. If I had the choice to skip Plague knowing one of my teammates is constantly going to rescue a sick person off hook and immediately cleanse over and over, I would. We won't even talk about Chess Merchant or the Knight. I could go on.
But that would just cause even worse lobby dodging problems, and skew MMR-made lobbies even more than they already are. Which is why that would be a terrible idea, and I'm of the opinion it should be stripped entirely for both sides. No one should have an advantage before the match even begins.
Some of you don't play both sides, and it shows.
As someone with 3k hours, a P60 Chris that I'm trying to get to P100, pretty much only plays solo, and is currently one of the people who has prestiges hidden-- it makes the world of a difference.
To those of you saying that "prestige targeting isn't a thing". I'd of welcomed you to come play my Chris this past two weeks alone. I've literally watched killers run past other survivors to come chase me at the start of the game. I've been camped. Hard tunneled. The whole nine yards. I've literally had to run DS lately because I've been targeted that hard that frequently. I'm not toxic. I'm not even P100 yet. It's made me question whether I want to keep going because every game, or every other game, some killer decides they have to prove something to absolutely no one by trying to get me down and out as fast as they can. Or, they'd dodge the lobby 4-5 times until that super sweaty killer readied up. Meanwhile, I just want to chill and be able to play the game as my favorite character. I play games for fun, not to stress and sweat my butt off.
None of it happened when I switched to any other character, as my other highest character is Dwight (P22) and everyone else is between prestiges 3-10. I got to have normal games when I played anyone else. Hardly any lobby dodging, if at all. And if there was it was most likely because of my hours since my profile isn't private.
I've definitely been getting targeted and dodged less while playing Chris while prestiges are off, which has made my whole experience a lot better overall. Not entirely since the people who don't have prestiges off can still see mine, or my profile, but it's definitely mitigated it a whole lot. I'm definitely in favor of this change going through for everyone. I'd like to see less lobby dodging because of prestiges, and more fair games all around.
Yeah this dude only wants fairness for himself not the entirety of the game, prestige has a stigma that’s just the truth. As much as we can say Prestige isn’t skill people are still going to treat it as such. I have 5k hours and 1 P100 bc he’s my favorite character I refuse to be bullied off him so I just take the abuse I get from killers.
only killer enjoyment is suppose to be notated, my fault I forgot we only pay attention to one side when it’s a 2 side player base.
killers have targeted me with specific load outs, they’ve face camped me tunneled me dc’d when they finally hooked my 3rd hook have even called me names bc they tunneled me and I was a terrible P100 bc I couldn’t prevent it.
both sides deserve fair games and this guy is just twisting everything so the survivors wanting fair games are thrown in bad light when it’s the killers with his mentality that is the problem. That is the entire issue that prestige needs to be hidden.
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@Zenislev said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531722#Comment_3531722
I'm sorry your feelings are hurt when killers play the game, however your desire to have "fun" games shouldn't be more important than having fair games.
Fair games are fun wdym?? So bc I am P100 that means the killer should treat me differently than the P10 in the same lobby?
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@Zenislev said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531679#Comment_3531679
This is exactly what I mean. Why should my games be worse because your feelings are hurt? Whether you like it or not, the number over your head says that you've dedicated a considerable amount of hours to the game. Whether the community has an issue with that and treats you differently is really not my problem.
Either way, it doesn't matter, this is going to go through because the devs want to coddle you and the other survivors, so congratulations, you win, now my games are going to be worse, but that doesn't mean I'm not going to be upset about it and that I'm not going to voice my discontent. This change is a mistake and if the devs are gathering feedback I want them to know that.
Bc I want to have fun games too? You think it’s fair that a killer tunnels me out or plays differently bc I have a P100 above my name? That I don’t get the play the game and have to watch everyone else play while I’m stuck spectating? You treat the high prestige differently so you are part of the problem, the dodging is the reason, the prestige being shown is the reason. I’m not asking to be coddled bc I chose to p100 my favorite character, im asking for fairness in my games just like you want fairness in yours.
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@Zenislev said:
Not being able to see prestige levels is miserable. I know people like to pretend like levels don't mean anything, but they're an indicator of time spent in the game which you can use to get a rough approximation of the skill of the people in the lobby. If I load into a lobby and see that I'm going to be totally outclassed, I duck out. I'm not going to pretend like I'm the greatest killer ever. I shouldn't be getting matched against people who have more playtime than everyone else in the lobby combined, and yet I am anyways. I should't have to be matched against people that I know are going to stomp me into the dirt, because they're upset that their queues are a little longer. This new system is absolute trash and it should be rolled back.
Of course, the unfortunate part is that the devs absolutely love coddling survivors so this is going through. If the devs cared about fairness at all, we'd be able to see who's in a SWF or not at the very least to make up for the fact that we can't judge lobbies anymore, but that's not going to happen either.
I’m sorry you are finding it miserable you can’t dodge every P100 you see but as a P100 survivor I feel relieved I can play the game without predetermination on my skill level, or killers won’t change their play style bc they see I am P100, it’s just a number, it’s miserable to get targeted for playing my favorite character, it’s miserable to get called names and harassed bc I don’t meet expectations of what a P100 should be like. You think it’s fun to get harassed and targeted bc of a stupid number above your head? To be held more accountable to certain situations than someone with lower prestige than me? If the P10 gives up on hook and I do the same guess who gets the harsh comments, the higher prestige.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531564#Comment_3531564
And you are exactly the reason why people complain "How could I killer with 200 hours be matched in a lobby where least experienced survivor has over 2000 hours?". Well - because that lobby was dodged by you.
It would be best to delete pre-game lobby altogether. It does more harm then good.
Pregame lobby? You mean get rid of SWF? If they got rid of SWF the game would surely die bc I like to play with friends lmao I’ve been targeted for being a SWF ghostface killed us all and let the random go bc he saw we were all friends on steam lmao it’s happened twice now 🤣🤣 or do you mean you don’t see the lobby your playing at all lmao you find out when you load into the game haha
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@hennesyhufflepuf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531507#Comment_3531507
it’ll solve dodging, but then killers will just dc. Had it happen to me 3 times in the last 2 sessions I’ve played. Once last night, 2 earlier today.
It won’t solve dodging at all, I know friends who dodge if they know people are grouped they won’t play against a swf, they dodge and backfill just like now
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@hennesyhufflepuf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531486#Comment_3531486
We can’t even see this when we play survivor, you’re saying that’s too much?
As survivor what kind of advantage does this give? There isn’t a point to know who’s with who imo killer especially shouldn’t bc they’ll just dodge again
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@adaw0ng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531345#Comment_3531345
Lmao they're really testing differt things with different groups of players! I don't mind how this looks, it's more clear for many less experience players. Visually is easier to understand I guess, so it's just whatever is easier I guess.
That’s fair I just don’t like gens looking like 0/5 that looks tacky to me, the perks in the corner correlate to the gen progress in that screenshot, if you have the perks on lobby then you have the updated gen hud
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@peti28 said:
Is this another test?
The perks is displayed in the lobby since May 18 .
Also the prestige and character names displayed in in the upper left corner.
https://us.v-cdn.net/6030815/uploads/2CVS5HD4ABTT/perks2.jpg
https://us.v-cdn.net/6030815/uploads/AMR5GQWJE51H/perks1.jpg
I’ve noticed that the gens also look weird when you have that and I personally don’t like the look of it
I personally don’t like the look of the gen display that the perk display is giving off
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530873#Comment_3530873
I also had other survivors call me names or what not because I was not the God they were looking for.
It is somewhat funny that people expect you to be a god once you have a certain amount of hrs or a certain prestige level.
P100 Steve 5K hours, sorry I wasn’t having fun but the P10 survivor did the same thing I did (give up on hook) but I’m the only one getting flack bc I’m the high prestige okay.. it’s ridiculous how high of a standard players put you at lmaoo let me play the memes let me play for fun, I’m not trying to sweat I just want to have fun 😩
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@Emoba said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530032#Comment_3530032
Prestige targeting isn't a real thing. People either dodge high prestiges or don't care.
Lmaoo I have been targeted for being p100, killer brought specific perks for me and didn’t play the game properly; huntress camped me and tunneled me, when she hooked my 3rd hook she dc’d I was the only one that got hooked and she focused me, targeting for prestige is real lmao
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I’m so glad this is being implemented as a P100 Steve main I refused to switch bc killers/survivor were jerks to me, I just took it. I’m glad this will help me not feel harassed, I had a killer purposely not play the game only brought rancor and game a foot to make me the obsession to kill me at the end specifically for P100, didn’t play all game just waited til last gen as by default I was the obsession. It’s not a fun experience I had hoped the reason for being targeted for rancor was not bc P100 but I was wrong. I’ve been called names bc I don’t meet the expectation of being a P100, you know the kind that sweats every game or never has an off game lmao please this change is long over due.
