bigboss192x
bigboss192x
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- bigboss192x
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402095#Comment_3402095
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402161#Comment_3402161
Well then we have a problem: AFAIK the license holders only agreed to the deal because the TS exists.
Myers always has been a killer who punishes the whole team for a single mistake and I like it. The real problem is that many do not know how to position oneself and how to not let him stalk you. I remember matches where survivors kept him out of Tier 2 for 2 or even 3 gens! Nowadays Survivors just tbag in his face or try stupid stuff.
Blight has the problem that he is an S Tier killer. He does not need AlcRing, C33 etc... Myers has the slowest early game of all killers, even slower than Trapper or Hag, and Undetectable is still hard countered by Spine Chill (seriously fix this, devs). TS is one of the few addons that might compete with high MMR survivors. Even perma EWIII is not that good because people stop wasting time with healing.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405213#Comment_3405213
I play this game for 4.5 years and almost have 6k hrs and play both sides. I also was a Myers Main in my early days. Thank you.
I agree that TS Piece needs a nerf. I stated myself in a proposed rework of Myers a while ago, that it should
a) either only be possible on death hook, but removing the extra stalk needed
or
b) that only one survivor can be mori'd and after that you can't get to EWIII anymore.
I don't think they can change Judith's TS though because of Evil Incarnate. Maybe they could make it that you can't use the fast stalking addons with it, because double pink is not the real problem...
Can we agree that remake Laury should be a skin?
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401888#Comment_3401888
Then why can Oni chose when to use it? Oni could also refuse to absorb the last orb and the power only fills up to 98% or so by itself. Clearly a skill issue if they can't do it.
I have been wanting this since the Oni's release. They even had an audio file for Myers stalking you in EWI when he was close to the tier up back in 2016. They could add that for the EWIII is ready sound cue.
I would be for 99% on Oni so that argument sucks. But regardless like another user stated it doesn't even track to begin with. You new around here or what
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402088#Comment_3402088
The addons existing are exactly why you can't just buff Myers. Even Blight's strongest addons don't allow him to kill a survivor from healthy who has never been hit or hooked.
Also Myers can still stalk your teammates then kill you with TS, so saying "don't be seen" isn't that helpful of advice either.
Its a team game and counterplay should be built around that.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401888#Comment_3401888
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401890#Comment_3401890
You do realize that I have a vision-impairment that makes red very difficult for me to see right?
Sometimes it can be difficult for me to distinguish the red power-gage from the environment, so I basically have to fight with the camera just to see what progress I have, which can completely take-away from the chase and mess things up completely.
So please, so not jump to conclusions of "it's a skill issue" when it is something that is inherently out of my control (DBD's color-blind settings do not help much, trust me, Ive tried).
Plus again, it's free Quality of Life, I dont see the point in not wanting free Quality of Life.
Well an impairment does change things but a color swap option would be better. I'm gonna say this at risk of being rude, but some games just might be harder with impairments. That's life. And if we always accommodate the impaired with things non impaired can use for an advantage thats no Bueno. For example if my blindness got worse I'm not expect all games to be up my alley anymore.
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@AbsolutGrndZer0 said:
How does he not? 99% your Teir 2 and BAM activate T3 whenever you want.
Check out this video, he does this in order to keep his meme going.
Exactly lol it's not hard at all
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@Iron_Cutlass said:
I personally think it does not make sense in 2023 for Myers to not have the ability to activate Evil Within Tier 3 using an [ABILITY BUTTON 2].
During the Mori/End-Game PTB, Survivors could use [ABILITY BUTTON 2] to recover from the dying state at the exact moment they wanted to. I do not see this as being any different; Myers should work the same way.
It would be huge Quality of Life to add it, it would save a lot of new players frustrating and allow me to focus on looping instead of directing my attention to the bottom left of the screen (where nothing is happening) and/or risk using Evil Within Tier 3 when I do not want to.
If you can't 99, that's a skill issue. I think whats far more necessary is Tricksters active ability shouldn't go away if you don't use it but I digress
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3396778#Comment_3396778
There is no question in my mind that one survivor died in the basement from the first hook on Lerrys. I am not 100% certain he played doctor
Otz very commonly says : I have to tunnel out player blah blah to win.
When he is on a streak he does not play nice.
I've not disputed tunneling. He does not just sit there and camp people tho. You're moving the goalpost. Good day
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3396124#Comment_3396124
I play against very good players often. It's pretty common for me to chase someone and down them and then have the opportunity to hook them where two people were working a generator (I would say this happens in about 1 in 5-6 games right now).
When that generator is 80-90% completed the survivors feel the need to finish it. At the start of the game when this happens it usually means I get at least +1 kill. When I can stand so close to the hook that nobody can really touch the generator or the survivor it means the trade will be very messy. Often I can force the second hook state so that the unhooked survivor can be tunneled and killed immediately. At the very least someone else will go on the hook and the generator continues to degrade.
This isn't "nice" but it is efficient play. Just like it's efficient for two survivors with Prove to blast an important generator early on. DBD has turned into an "arms race" of sorts where the main consideration is how much time is wasted/saved.
I really don't want to play this way but survivors who are hyper efficient have taught me that I should - so I do. When you can get someone to stage two very early in the match then you tunnel them and it's a 3v1 with 4 generators left. That's a really hard game to win.
First of all it's been an "arms race" since the game came out. Neither side gains anything by not being in a rush.
Secondly that argument is silly. The good teams are not the ones being camped out because they forgot there's always at least 2 other gens. But of course on this forum you'll find people swearing up and down they're top level all day long with nothing to back up anecdotal evidence. That is to say, you won't find high level vids of this occurring anywhere else.
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Oh no of course let's listen to your example of a game he might have tunneled where you think he was doctor. And it might have been because the same fans that's accused him of being racist he opted for another challenge which is **the norm of his content** and yet not only is there no video it doesn't correlate with the 100s of other videos available on his twitch or YT. No that's checks out for sure
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3396122#Comment_3396122
You won’t see me complaining about either.
Hell yeah
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3395570#Comment_3395570
It's not like camping should be banned or anything.
Face camping from 5-gens is mostly gone. It's so long since I have seen it.
-Camping at end of the game to secure kill? Why not... Not much else to do
When I see survivors focusing gen instead of going for save, I will go there and wait to get 1 for 1 or extra hook stage. It's basically punishing their choice. Which I think is correct thing to do...
Camping from 5 gens was boring and noone likes it, which is understandable. But it's not like camping doesn't have a place in dbd imo.
Same for slugging and tunneling. They are great tools which should be used in correct situation. It's become an issue when you get it to next level tho (tunnel / camp from 5 gens, or slugging only builds).
Exactly you got it. I can tell you actually play killer. I think your example of pressuring a rescue attempt is what the other gentlemen saw Otz do when he made that allegation too
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3396007#Comment_3396007
About a month or two ago he was playing on Lerrys and lost 3 gens before getting a hit.
I dont remember who he was playing; it might have been Doctor.
He camped the first person he hooked to death in the basement. As for finding the video - I dont think he posted that game on YT.
What a crazy coincidence. I'm an avid Otz watcher and saw no such situation.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3396008#Comment_3396008
Then tunneling doesn't exist and everything is fine with DBD.
Its definitely not that horrible and easy as you're making it out to be. If a camper gets more than that 1 guy your team sucks. Period
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3396008#Comment_3396008
You can easily flip that and state there is no camping and tunneling, just killers doing their objective.
While that's true you don't see me moaning about that as they're counterable.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3395018#Comment_3395018
Camping is necessary as killer. Watch Otzdarva and you will hear things like :
" I need to tunnel this Meg if I want to win."
"I will camp this Dwight to force a hook state"
Overall Otz wants to play nice- but he also wants to win. So when you see him use a tactic in a game where he needs to win then he camps/slugs and tunnels.
That is the truth.
Camping someone to force a hook state is very necessary in the current gen rush climate.
There is no "gen rush climate". There's "survivors doing the objective. As a killer main I hate when people think like you and make all of us seem like complete crybabies
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3395539#Comment_3395539
That's simply not true. When he is really trying hard sometimes he will "need" to secure a second stage on a survivor.
Show me one time he camped someone and not in the case he knows someone is right there and he's pursuing them. I'll wait.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3395018#Comment_3395018
Camping is necessary as killer. Watch Otzdarva and you will hear things like :
" I need to tunnel this Meg if I want to win."
"I will camp this Dwight to force a hook state"
Overall Otz wants to play nice- but he also wants to win. So when you see him use a tactic in a game where he needs to win then he camps/slugs and tunnels.
That is the truth.
Camping someone to force a hook state is very necessary in the current gen rush climate.
The only times he "camps" is when there's someone actively going for rescue. Tunneling is necessary but not as impossible to counter as newbies always scream.
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@BougieBlackChick said:
Actually penalize tunneling and camping on your end and stop with the whole “we want players to penalize it.” Before y’all freak, hear me out: Wanting players to penalize tunneling and camping hasn’t worked and hard tunneling and camping is still the META for killers because by their own admission “It’s the easiest and most efficient way to get a 4K.”
You guys say you don’t want people just clinging to the same perks over and over because that’s what makes the game stale right? That’s pretty much what’s happening at low and mid-tier MMR and certainly solo Q you know why? Because survivors are clinging to their chosen same old build, instead of actually having fun and experimenting with different perks and builds, because it’s the only way to keep from being tunneled and camped right out of the game in 2 minutes.
I mostly run at least the same 2-3 perks and then try to play around with a 4th if I feel I can but honestly all the matches I play are the same because the same perks are being run and every killer claims and/or believes they have to tunnel and camp just to get a win or have fun. So every match is tunnel, camp, slug, rinse repeats
So try this: Actually penalize tunneling and camping on your end. I’m not saying to ban those gameplay styles. I’m saying penalize it whether it be with loss of bloodpoints, or loss of a “merciless killer,” pips, whatever it is that the killers personally play for. Force them to try different play styles. Maybe have it be that if the killer doesn’t go a certain distance from hook after a hook, the hook timer doesn’t start. If they are in chase with the same survivor that just got unhooked within 5 -7 seconds, they get no chase BP? I don’t know, just an idea. I’m sure you have a team that can think up stuff too.
NOW to be fair to killers, this is where you come in with the survivor nerfs. This is where you hard nerf META survivor perks so that the killers actually have a shot at being successful without going against OP survivor perks. As one example, as much as I loved the self-heal aspect of COH, I think that nerf was fair. If killers are gonna be forced to lose their easiest and most efficient tactic, they have to be compensated properly for it. This means everyone has to try something different. This means everyone can play around with perks, play around with different play styles and every match isn’t tunnel, camp at 5 gens, slug, rinse repeat therefore survivors knock out gens back to back because tunnel camp slug because gen rushing etc. This is all just a horrible circle jerk of one side does this because the other side does this because the other side does this because the other side… you get the point. That’s why this game is stale and boring. I also agree with the idea of giving survivors other objectives besides gens.
For me, the most fun games I’ve had are with killer chases, the mind games, cat and mouse with trying to get that last gen popped and each side trying to mind game the other. Add to that the aspect of actually being afraid of the killer, that adds to the tension of the match.
My point is tho, as long as tunneling and camping are the chosen tactics for the majority of killers and they’re given free reign to do it, no amount of perk nerfs or buffs you try to do is going change anything. Now there are of course those killers who will always tunnel or camp no matter what. Because it’s the easiest thing to do and all they care about is winning with the least amount of challenge possible. However, I believe that a lot of killer players and survivor players out there actually want a game that’s a challenge but also fun and has a lot of variety, and I think this would be the best way to do it. Just my opinion.
Camping hasn't been effective for nearly 2 years my dude. Just say you're bad and save everyone time.
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@MarbleThrone said:
https://us.v-cdn.net/6030815/uploads/2YXLUMEI6D8O/20230403201801-1.jpg
I've never seen this before. Is this happening to anyone else as well?
Yeah I'm getting it too. Glad it's not just me
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@Mandy said:
The way the BP cap works is that "bonus" or "gifted" BP do not add to the cap - so that's why people can go over the cap. So for example if you have 970k BP and 300k of those were gained from login rewards or bonus BP from Grade Reset etc those will not be counted - only your in-game BP is counted towards the cap so it's very easy to go over the 1 million BP cap.
The first time I did this, dbd was dry of any of those bonuses and I'm normally a compulsive spender. I'll run thru this amount soon and repost in here the results for a 3rd time
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@BlackRabies said:
There's 2 separate Blood Point pools. There's the visible 1 million max pool that everyone can see and add to from just playing the game, daily challenges, and tome challenges. The second pool has no limit and the only way to add to that pool are from codes, bonus, gifts from devs or the monthly rank resets.
So lets say your primary pool has 800K BPs and you got gifted 300K, you'll see you have 1.1 million BPs and can still add to your primary pool to get a visible total of 1.3 million BPs. Then you'll be locked there. When spending BPs your bonus BPs are drained first before your primary pool.
That's how it works, it's not bugged or anything.
Right well by just playing the game I'm adding to it over 1 million. Not the promo codes. Not the log ins. I'm watching my match points add to it. I'm at 1.6 million now
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@MojoTheFabulous said:
Aside from a possible recent bug, this isn't true. You've likely got bloodpoints that were given to you by the devs to be able to go over the cap. The cap at 1 million is for the points you earn yourself. Any the devs give you don't count to that, meaning you can seemingly break the cap.
I've done it again. My friend did it too and got it to 1.3 million. It can be done still.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2594440#Comment_2594440
Yes, Blood On Your Face is just to kill all survivors, easy.
I think he means Evil Incarnate... That is hard against decent survivors, that know how it works.
I have waited 20 minutes in front of a locker to get it.
No its not the myers one lol. Its kill all 4. However myers can get It I think. Pyramid However cannot. Because that makes sense haha
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@Frontdoor6 said:
I've been playing the recent update and i have to say, the Boons seem very strong for survivors. One that lets you heal super fast and another that hides both auras and scratch marks, and with no downside given to the survivors at all. Sure, you can snuff it, but they can just get another back up soon after
If it was a kind of 'Reward and Risk' kind of thing, that would be fine
I played a killer match earlier and i lost a survivor because of the scratch mark hiding Boon.
What do you guys think? Should they be nerfed or changed in any way?
I rum nurses calling and it negates it pretty well. As far as the scratch marks one, yeah thats rough when they do it in center building. It's like calling base in tag. Can be worked around tho
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Flagged and reported haha
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@snek said:
I understand the purpose of this perk is to help new/lowskill players to get at least some kills in the game, but it doesn't really help them learn how to properly play the game nor it does provide fair experience for survivors. Why hand out insta-downs and speed boost for little to no effort in the match? A simple time limit of 90 or 60 seconds (like Haunted Ground, imagine the latter having no time limit) would suffice even without removing Haste.
Adrenaline Nerf when
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@GuyFawx said:
Yaaa basketcase but its been a decadde since i watched xfiles so i dont remember that episode in fact the only thing i do remember is how creeped out cigarette smoking man made me feel
Hes amazing! In the 1996 ps1 game, sometimes if you died it would show him near where you died smoking a cigarette amused. But not always :)
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@Baby_Victor said:
I remember that.
The way Victor attacks and his situation with Charlotte always reminded me of Basket Case. That 1982 horror movie. Here.
https://m.youtube.com/watch?v=FCG3RDb0ybo
Plot: (from Wiki). Duane Bradley arrives in New York City with a locked wicker basket. After he gets a room at a cheap hotel, the contents of the basket are finally revealed: in it lives his deformed conjoined twin brother, Belial. Although conjoined at birth, the twins were surgically separated at an early age against their will. Belial deeply resents being cut off from his normal-looking brother, & Duane equally resents how heartless everyone acts towards his loving brother.
This movie looks amazing 😭😭😭 He doesn't nestle into his brother it seems tho and he doesn't look as similar as the x files monster. It's worth noting that his episodes got a character that goes by Basket Case. So it's likely more then coincidence :)
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If the match is too easy, I will spare some and go for 12 hooks to challenge myself. In higher level play ofc I will camp, tunnel and do whatever I have to, to be a scary killer. Remember "toxic play" is a rulebook written by survivor only's for a game mode they don't even play.
No I'm not gonna leave a hook when you're sitting near it not even doing gens. Im not gonna close my eyes and count to 10. And no not gonna chase the health survivor so you can have full pressure all game.
You can follow every rules they've wrote for you and obey them if you love their little dances and T bags at end game. But thats not for me
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Nah, let them play how they want. Meta perks help but they don't make them skilled overnight. I think its funny when you predict Dead Hard, then slug them then hook them after. Or if they just got unhooked and they're standing in front of you to take the hit I like to look at them like "tik tok tik tok. 12 seconds is almost up 😌"
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2534579#Comment_2534579
#########, I'd pay for that. Collecting bounties while you're out in an open world western steampunk map, upgrading your weapons, acting sneaky and stealthy as to not alert the sheriff and your targets.
... Damn it, now I want a game like that. #########!
Try Oddworld: Strangers Wrath.
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@Dino7281 said:
No, it is fine.
It is not good for every killer, but it is really good for fast killers and possibly stalking too.
I agree with this. If you know what you're doing with it and know why you have it on your preferred killer than it can really change the game. I wouldn't put it on trapper or hag, but snowballing chase and stealth killers can use it really well at varying degrees
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2474367#Comment_2474367
Its a perk for newbies I mean is somehow easy to know on which gens will be the survivor like as technician reduce the chance of explosion (another newbie perk) If they wish to make it useful make it.Reveal the aura of a random survivol for 3 secs each 30 secs.
Im pretty seasoned at this game easily getting to low purple and I use it for fast momentum, for nemmy and will for stealth killers.. I know the general spots they will start but this also helps me know where the group is or if there's a straggler and their offerings can alter it as well. Also offering that splits them up is good only with LP so that you can get someone unbelievable close to you at start.
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@Rey_512 said:
Great, thanks for bringing this up. Now BHVR will patch this out in 5.2!
The only good bug is a dead bug.
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@MojoTheFabulous said:
Aside from a possible recent bug, this isn't true. You've likely got bloodpoints that were given to you by the devs to be able to go over the cap. The cap at 1 million is for the points you earn yourself. Any the devs give you don't count to that, meaning you can seemingly break the cap.
Its absolutely true, as of when I did it last. It wasn't promo codes pushing me over the cap or building, once the cap was broken I gained normally. I will try again and let you guys know tho, but I double and triple checked as it was happening
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@Guertena said:
The only way breaking the cap worked for me was when I claimed some BP promo codes and only. Tomes don't work. For me at least.
I would say try again. It worked as of RE update. I will try again and let you know tho
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@SloppyVoldemort said:
So if I understand correctly, you can keep claiming rift after you got over the 1 milion when you claimed one challenge?
Yes sir. It's very cool
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@SweetTerror said:
Correct. Thankfully you won't be robbed of blood points if you are claiming Tome or a daily reward, but any blood points obtained in a match will be lost unfortunately.
This is surprisingly not true. At first I thought I would only be able to stack rewards but matches gained as normal. The only part I havent figured out is, if there's a second wall at the 2 million mark and so on.
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Ps4 player. Bigboss192x.
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I love this map a lot both as killer and survivor tbh. Probably because I'm an RE fan so me and the squad can actually communicate where we are and use North, East, west, and South.
Some of the best matches I've had have been against nurse here. As killer you can body block doors and halls and if you're nemmy and you can herd them into zombies easier
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@dspaceman20 said:
It's so weird. I understand if someone was being toxic. At that point you brought it upon yourself but I didn't do anything to the killer. I don't teabag at all and I try and be nice and they shake their head at me and hit me on hook.
Any ideas as to why killers do this?
Tbh this game has generated a war between killers and survs. I'll literally not camp, chase healthy instead of tunneled and still get tbagged and flashlighted for no reason. Except I find this more common than the survivor equivalents lol.
