SaltySurvivors
SaltySurvivors
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- SaltySurvivors
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Comments
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@Mandy said:
I really do not think you can compare racism with teabagging - that's quite baffling.
Grow up. Using an in game cosmetic is not racist.
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@ColdWater said:
https://forum.deadbydaylight.com/en/discussion/comment/2726848#Comment_2726848
I'm not sure about removing the penalty but the timer should always be a maximum of 5 hours. It shouldn't go over 5 hours. 24, 48, and 72 hours is absolutely ridiculous, especially if it's something out of your control (hackers holding you hostage, poor internet connection, BHVRs bad servers).
If we absolutely need to keep penalties. They shouldn't go past 30 minutes in my opinion. There are multiple factors to dc such as incredibly laggy servers to the point that you can't even play or hackers or even something out of your control such as losing connection in any way. I Don't think it's fair that players could get an hour or 5 hour ban because the past 5 games have been hackers.
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@xxshyguyxx said:
Honestly man I don't know. In so many of my games I just can't keep anyone hurt. It has ruined so many killer perks and playstyles.
I was playing twins and I downed a Meg. By the time I tele back to Charlotte and walked the maybe 30 or 35 yards back she was already healed off the ground and gone.
Anyone I injure I feel like I have to chase and down, I can't hurt and hit someone else to put pressure on them bc they just heal so fast and so much.
So many people run COH in most of my games, and I just stopped snuffing totems unless I'm right next to it bc 100% of the time it gets relit. I'm not even exaggerating. Every single time I hear it relight.
Am I supposed to keep snuffing it out? Screw that. Killers have gens to patrol, survivors to chase we can't keep circling back to a totem all game.
I scratch my head when I hear people say it's not a big deal. Literally prevents perks and playstyles completely, and severely hurts the killer when they heal up so fast so often that it prevents you from downing them unless you commit to every single chase.
Twins suffer so bad from free heals. They'll destroy Victor and then heal immediately.
You don't need medkits anymore. And when you bring one, you heal even faster. Or someone else even faster which is what happened with my twins match.
When I downed Meg, someone with a medkit healed her off the floor so fast I couldn't even make it to her.
I cant be the only one who's having such a bad experience playing killer now. My matches went from 3 or 4ks to 1 maybe 2. If I can't keep them hurt, I can't get hooks and put any pressure on the gens .
I'm honestly thinking of stopping. I don't care about 4ks but free healing for all prevents me from even getting more than 6 hooks half the time.
I mean dude... last two matches I had 2 or 3 survivors were running this damn perk. Essentially the whole map was a free healing ground all match, and you can really feel it.
If a healthy survivor saves a survivor from a hook, I feel compelled to tunnel and eat the borrowed time bc you can't spread out injuries anymore. If I hit Meg she'll just immediately heal again after she speed boosts to a pallet, drops it, and heals immediately right behind it with her medkit
I see survivors with medkits healing mid chase it's so fast. They'll throw a pallet at a strong loop and immediately heal up lol. Like okay.... guess we'll just start the chase over again?
You can't counter this. It's so gross when you load into a match and see 3 or 4 COH perks. What the hell can you do? Lol
Boons as a whole need a nerf. It's absolutely ridiculous that survivors can just Infinitely place boons. There is zero counter. BOONS SHOULD BE A SINGLE USE PERK. Just like Hexes.
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@Atc2000 said:
I have been reporting to DBD technical support for several months on the issue of penalties. When another player disconnects at the end of the game, they penalize me, whether I am a survivor or a killer. Today two players disconnected and I was penalized for 30 minutes. the punishment and penalties dc when they do not work well is totally unfair. what is the purpose of forbidding playing the game when one plays fair?
DC penalties have failed miserable. How many times have they been disabled. How many more times would it take for behaviour to realise it was a failure. DC penalties should be removed... FULL STOP. They should take a page out of F13's book and create their own Salt Mines. F13 has never had any issues with the Salt Mines
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@Mineguy said:
Ruin got nerfed because everyone was using it and it was too strong.
But dead hard? A Perk that gives you distance to a vault or just denies the down gets buffed instead of nerfed. Since hit validation is in this game I can't play one game where not at least 1 person has dead hard. It's more close to 2-3 survivors every round. So here is my question.
When ruin got nerfed because it was overused and was too strong when is it dead hards turn?
My main issue is that all these Hex perks were nerfed without valid reasons even though Hex perks should be strong since they can be destroyed. Yet now we've got survivors running around with ridiculous strong boon perks that they can just activate Infinitely despite the killer removing it.
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@Veinslay said:
Hackers buy cosmetics too!
I can name one hacker who has a whole tiktok of hacking clips but apparently I'm not allowed to name and shame even though he's a clear hacker with a whole account of proof. He apparently hasn't even bought the game or any of the dlc. Yet he uses bubba and Jonah
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@lufia22 said:
I don't know why you keep acting like hackers only appear to the the top 1% echelon of players, or that this game is so complex that 300 hours isn't enough to know how to play the game well. Maybe the game is difficult to you, bub, but don't project your inadequacies on me. You claim my experience is invalid yet yours is somehow. Keep playing the elitist. Your arguments are full of logical fallacies.
Until someone actually wants to show some cold hard statistics, we're all just arguing with anecdotes. And my anecdote is that console players, regardless of the game, like to blame crossplay and PC hackers for their losses more than they like to accept defeat. In reality, the hacker problem is a much smaller issue. It's a loser mentality and you'll never improve yourself with it holding you back.
I've been playing for 5 years mate. I haven't had a hacker until I came back after a break and now they are everywhere. It's not about winning or losing, it's about getting held hostage in a game and being unable to dc because there's a hacker.
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@ElusivePukka said:
https://forum.deadbydaylight.com/en/discussion/comment/2724815#Comment_2724815
You understand that 300 hours is a. nothing and b. probably not enough to have you experience the higher tiers of play, right?
I get a hacker a day, on average, there's streamers getting hackers (if a bit clustered) every other game live on Twitch, there's droves of videos discussing and detailing the rampant issue - your experience is your experience, and I'm glad you've not been experiencing blatant hackers. Your experience is not, however, necessarily representative of the experience of others, and your opinion/perspective is a subjective one.
Fr. Have you seen TUR Jay? He's getting full on harassed by hackers
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@lufia22 said:
I never said there aren't hackers. I'm saying statements like "If I keep crossplay on, it's hackers non stop" are blatantly false.
Maybe false for you.
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@lufia22 said:
When are you guys going to accept that it's not hackers, you just got outplayed? Currently at over 300 hours on PC and never seen an obvious hacker. Certainly not this hackfest you claim.
I'm pretty sure Infinite firecrackers, dead hards into dead hards, Infinite blinding and hooking themselves outside the map to hold the game hostage and force you to quit and get a dc penalty isn't outplayed... It's blatant hacking
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@EntitySpawn said:
Yeah I stopped playing for a month, came back and within 5 games 2 hackers and I haven't played in another 20odd days.
Kinda stupid tbh. I use to play this game daily since its release and ever since crossplay and mmr iv been playing less and less.
Honestly everything was a lot better before crossplay. If crossplay didn't come to this game, console players wouldn't have to choose between hackers and 5 hour wait times
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@Colton147147 said:
Killers tend to cheat much more than survivors.
I'm talking about hackers I'm general mate. It doesn't matter which side. This isn't about killers vs survivors
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@emodeshort said:
First things first, Deathslinger wasn't even that strong, he was middle od the road at best, I don't see why this is enough for a nerf. And to top it off, they buffed a nurse addon to be extremely powerful in the same patch, i mean, nurse didn't need another buff but here we are.
The nerf was extremely heavy and he did not receive compensation in return. The nerf on the terror radious was probably the worst offender, why even do that? At least increase his speed to 4.5 to compensate.
I refuse to play him until they revert his quick scope. He wasn't even that hard to play against
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@ThiccBudhha said:
The DC penalty literally exists to keep people like you from ruining the game, that is why.
If anything, they really need a 10 minute surrender to address the only valid gameplay related reason for leaving, being held hostage.
The DC penalty is also being abused by hackers right now who are holding the game hostage so the players are forced to quit and suffer the penalty. It isn't healthy for the game. They should just get rid of it and do something similar to the salt mines in F13