JakeLovesHuntress
JakeLovesHuntress
About
- Username
- JakeLovesHuntress
- Joined
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Comments
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Huntress in a Kimono would complete me
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@DevourOfSalt said:
https://forum.deadbydaylight.com/en/discussion/comment/841753#Comment_841753
I feel same way im trying keep a post about nurse high so maybe a dev could respond gives us some peace of mind if she had chance to get basekit change back or is she a lost cause.
Its all i want is a response. A simple yes we might change it back or a no so i can stop torturing myself try play her. I love nurse but the way she is, is pretty bad and not enjoyable to play.
I used to play a lot of nurse on the ps4, and she was fun for me. Now with this rework I just get frustrated, having to wait to blink again.
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You don't know anxiety until you've faced the Trapper
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Vodka and Fruit Fanta, it's so good. Or Vodka and Pineapple juice, also good.
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@sorrowen said:
Listen just because most of the player base can't do a gen or have unbreakable does't mean nerf spirit. She does have counter play however most survivors are complete potatoes so of course they will have issues with a killer that is more high tier. So the "changing" nerfing I mean is for survivors who aren't good at the game.
Suvivors usually have to run a perk like Iron will to counter her. Good survivors get outplayed by her most of the time, she didn't get heavily nerfed.. She still has mind game potential and can most likely still destroy survivors it all depends on how well the killer is or how well the survivors play. No collision is better, since it requires more skill rather than just purely knowing a survivor is there. Prayer breads I think will be better, it'll still keep survivors on edge.
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@OMagic_ManO said:
To me I'd imagine a unrequited interest in Michael from Amanda, Amanda is inspired by his dark and strong bodied demeanor, gets red faced over him I'm sure, but Michael is unintentionally a ladies man, I'd fall for that stare too.
Awww that's cute
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Oh wow that's amazing art!
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@HookedonDemand said:
https://forum.deadbydaylight.com/en/discussion/comment/832016#Comment_832016
I feel that good killers will simply not waste time chasing someone when they notice that survivor knows what he is doing and go for an easier target, but sometimes ego comes in and they get mad.
Often a case of the "sunk cost fallacy", already chased someone for a minute, can't give up now, since that minute would be wasted, kinda like that.
I understand that
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@Dehitay said:
Let me get this straight? He "facecamped you until you hit the struggle phase" and then you disconnected out of frustration? I can't believe so many people missed this, but if you were in the struggle phase of a hook, you don't have to disconnect to get out of the game quickly.
There was no point in having ds on my build, because I didn't get to use it. So yeah I have a right to be frustrated in that case ha
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I don't understand how am I crybaby for disconnecting, I put a perk on to use it not to waste it. He was salty at me for a stupid reason, then messaged me because I disconnected. Of course I'll be frustrated if I don't get to use my perk, it's a waste of a perk slot...
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Toxic survivors who constantly tbag or flashlight spam. Also killers that slug way too much, nod their head at you on the hook, basically being cocky and toxic.
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You say "be forced to run ruin" in order to win, but why should survivors have to run Iron will or spine chill in order to counter Spirit? Even then, she's most likely to find you due to collision, scratch marks or that add on with the blood trails shown. She's viable in red ranks, but dominates the low ranks, especially if it's a really hardcore spirit player, so..