ImJustHereChillin
ImJustHereChillin
About
- Username
- ImJustHereChillin
- Joined
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Comments
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@KeepDCPenalties said:
you nerfed ruin, now survivor queue is literally 30 minutes a game at red rank.
we did it boys, we balanced the game!
"We did it Mathieu, we saved Bored by Daylight!"
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@ppo8820 said:
I’m trying to figure out what ranks most of the people upset about the ruin nerf are on. What is your current rank, and please be honest? Thanks.
Also, and you don’t have to share, but what is your age range? Like 12-15, 18-25, 25-30, etc. I sort of am wondering if this forum is mainly teenagers by some of the posts.
Rank 1 killer and if I play it ill hit red ranks with survivor, my personal opinion on the changes are "necessary but way too early"
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@JLew said:
Please do something about the matchmaking on ps4. For survivors the wait is ridiculous. Waiting 10 minutes for a game then it gets dodged being both swf and on solo, just to then wait all over again for the same thing to happen. So on a good day you need to play 4 hours to maybe get a few games. I swear, so many of your problems would be solved by just making this better. I wouldnt care about being dodged, camped, tunneled, or any of the things killers do that annoys most survs. If games actually started up in a reasonable amount of time this game would actually be playable...ffs just fix it. Thank you kindly
It might be especially bad at the moment because of the ptb, but if you thought the game has a lack of killers now wait till next patch after old ruin is gone (specifically people who use weaker killers).
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As much as Haddonfield is bad it has a silver lining, only one variant. The corn maps however are a nightmare and without ruin slow killers that once relied on that perk specifically for awful maps like those and there are a lot of corn maps (fractured cowshed and Rancid abattoir without god loop being pretty fair for both sides). So yeah i'm going with rotten fields
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@krowzar said:
- Bring mori
- Use strong killers
- Use strong perks and addons
It's simple but if you cannot use mori or you don't have enough, run NOED.
I can't even say you're wrong, this whole issue is people like playing weaker killers and without ruin they're going to suffer even more. Rank one is gonna be the wild west with all of the Freddy's, Spirits, and iridescent addons/mori's running around, and they thought current killer diversity was bad.
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@Hex_KillerMainBTW said:
The new ruin isn't that terrible. Playing games outside of PTB, ruin is usually taken out before the first gen. You can chase one person, two people could be tapping a gen and the last person could find ruin and break it before you get your first down.
Pros about new ruin: You could use surveillance, sure. But remember survivor mentality, they don't really like to leave a gen unfinished. So, if you know which gens are regressing, you can chase people off of those for a few seconds (depending on the amount of progress) and then go back and return.
Unnerving presence is going to be better. Some survivors still have a hard time hitting skill checks with the decrease in the skill checks. And 60% decrease is a nice number chunk. If one survivor is running, another hears your TR, often times they may forget to look at the skill check and do more regression to the generator.
Surge might actually be more helpful than surveillance. Think about it, you need ruin to really help with surveillance. So, if ruin is taken out, you'll need to start kicking gens again. However, if you use surge and chase survivors closer to gens, it's an extra 8% regression. That might force someone off the gen. If you can down a survivor while run is up while someone is working on a gen, it gives a position away. Just chase them off for a bit and then hook the other survivor, easy profit.
The cons about new ruin are fairly simple.
It's a hex totem. Survivors may decide to cleanse it right away, however that still happens with old ruin. The best play strategy around that is to ignore your ruin. Don't keep going over to see if it's still up, you're telling them where it is.
In all honesty, the new totem isn't effecting me as much as I originally thought. I play normally even when it's destroyed first 30 seconds of the game. So, what's the point of getting mad over it?
Also, no I'm not white knighting the change or playing favorites with survivors. It's a matter of personal opinion. I've played games with Freddy without using ruin. Using Pop, BBQ, Brutal and save the best for last. Swing chains or jump rope with nancy's master piece. Still 4ks within the first or second gen being popped. I'm sure you can almost do it with most killers. If you run a killer that's a set up, use corrupt instead.
Here's what I hate about new Ruin, it makes the strongest killers even better but hurts the weakest of the bunch. Freddy/Billy mains literally could care less that ruin is nerfed since they simply didn't need it to help mitigate any lack of early game pressure and since they can pressure people off gens so easy they get much more use of it than the killers I'm about to name., Bubba, Legion, and Clown on the other hand will by far suffer the most from this seeing as they have no mobility tools to speak of and their chase potential isn't even all that or only helps during chase and doing nothing else.
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@underlord99 said:
I'd probably have to say trapper! have you seen that big body ?!?!?
Obviously it's Susie have you seen those nonexistent muscles? She looks like she can easily yeet Jeff on a hook no problem.
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@CLAUDETTEINABUSH said:
I do. Best information perk,also great for bloodpoints
What about you? Let me know below
I normally play weaker killers like Legion and Bubba, neither of those two have the mobility tools to capitalize on BBQ's information most of the time. So i'd say no I don't
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If you're gonna throw stats around at least be accurate when you do so, so you don't look like a moron. The only killer with anywhere near that is Freddy at 70% and it doesn't take a genius to guess why since he literally has everything going for him. No other killer is as easy to play yet so effective as him and the stats show that with most killers chilling at the 60% range with some going far below that (Clown and Nurse). What do you think is balanced, 50%? If so get a reality check and play Clown (53%) in the red ranks and let me know how long it takes for you to drop him.
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@slammizzle said:
First off I would like to say thank you to BHVR. Yeh your game has bugs and so on but your game is fun,addictive and original.
I'm so bored and tired of seeing posts along the lines of "the Devs don't know what they are doing" or "the Devs are survivor/killer biased". Have you people who moan and ######### actually thought to yourself hang on maybe the game is 90% exactly how the DEVELOPERS AND PROGRAMMERS want it to be? Stop slagging people off just because matches don't go how YOU want 100% of the time.
Nice job, your post added nothing meaningful to the conversation. You don't even understand why people are angry ruin is being obliterated do you. I'll tell you why, it's because only the weakest killers in the game are actually gonna suffer from this. The Freddy, Billy, Spirit sweatlords don't care if ruin gets nerfed those dudes fly across the map like it's no business, gen pressure is what they do, it's the people who play weaker killers like Bubba, Clown, Legion, and Doc who are actually going to suffer and the devs don't seem to get that (Hence why we're calling them out for not understanding their own game and why this change is awful). "Just use Pop lol" doesn't mean anything when the gen is 75% done by the time you can reach it without ruin.
