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IceD34ler

IceD34ler

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IceD34ler
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  • Pumpkinhead (The Demon), Chucky (The Doll) (M2 for jumping on survivors shoulder and stabbing like crazy) and a non-licensed but maybe some sort of psychopath killer that can take control of one survivor temporarily, using a screwdriver from the toolbox to attack other survivors (The Psychopath). That'd be neat.

    Oh and maybe a Pinhead from Hellraiser and Samara from The Ring?

  • Do you guys remember the Jockey from left 4 dead? Chucky could jump on the survivor‘s shoulders and stab the **** out of them. You have to wiggle long enough to get rid of him otherwise he will stab you into the dying state. XD
    so he basically pounces with M2
  • Maybe survivors have to find some fuel canisters that are randomly placed on the map. They have to check how much fuel a generator has left and can repair but not start a gen if it's not fully re-fueled.

    Another thing I noticed is that apart from healing and repairing gens together there should be much more Coop action in the game. What about pushing or lifting another player from below, to help someone climb up on to something to reach certain areas faster before the killer does. Or maybe the famous pushing of big furnitures together to block an entrance to a building, stuff like that.

  • @Jed said:
    The killer and suvivor I still want...

    Pumpkinhead (The Demon) would be perfect! Also Chucky (The Doll) would be nice :)

  • I think there should definitely be penalties to DCing. Carrying a survivor across the whole map to see him DC in the basement just before getting hooked is getting old fast. But since there are also a lot of connection issues, they have to be careful here. In the Arma Mods Admins often implemented a script that would half your blood and make you unconscious for 30 seconds when logging in again after a Combat Log.

    I would not penalize them ingame (like delay joining the game) because that would also be bad for the other survivors. It has to be a penalty only for that specific player and I think a decrease in rank/de-pip would be appropriate.

  • @Gorgonia said:
    I'm not saying swf doesn't have an advantage over the killer, at least most of the time, but do we really need 1000 posts about the same topic?

    We are all allowed to tell our story, yet the story is uninteresting when we all tell the same story over and over again.

    If you want to have SWF addressed, come up with interesting proposals, don't rant about how much you hate the game and blah blah blah... you might as well save it, we have heard about it, read about it more than a hundred times already.

    And if you still want to talk about it and rant, there are hundreds of open posts about the same #########. Use your comment powers, they are really useful sometimes. Entitled whiners are always ignored. Be more intelligent if you want to put your ideas across.

    love xx

    I recommend watching Marths De Pip Squad Games on YoTube. He is kinda proof that with excellent exchange of information about where the killer is on the map it's almost impossible to even get one kill. And he plays 100 games to proof it.

    Yesterday I had many of these games in red ranks. One swf timed Adrenaline perfectly to up 3 dying survivors at the same time. It was ridiculous, they all escaped with ease. The higher up you are the better they can loop. If you're unlucky all 4 of them can easily waste your time long enough to de pip you. To me the game is in a horrible horrible state.

    Also some people here say Survivors have a 50% escape rate (idk where they have those numbers from) but the problem is that the communication creates a huge gap between SWF and non-SWF. If it's 50%, but 70% are SWF and 30% non-SWF so on average it's 50%...well, that doesn't make the game any better. It just shows that having both groups in the same pool is a bad idea. Especially in an asymmetrical environment. And it ends up in either super easy or super hard games for the killer.

    If two groups of people would play a Call of Duty match you can still have a healthy ranking system with voice com. since it can still be 4 vs. 4 with the same game rules, it's symmetrical.

  • I've seen this screenshot before...survival rate below 50%? Source?
    The problem is that there is a huge skill gap between non-swf and swf groups because of the additional abilities mentioned, still they end up being in the same pool. This ends up in either super easy or super hard games for the killer. And neither are fun.

  • Camped a dude with Leatherface. My Chainsaw was revved up the whole time. Somehow the rest of the team swarmed me and didn't know the difference between a revved up and non-revved up chainsaw. Triple kill happened. Iron Grasp made sure all where hooked. Man, they were quite mad in the chat XD

  • @powerbats said:

    @IceD34ler said:

    Good for you, bad for me I guess. Btw. camping is a legit strategy. If you don't know how to counter it, well, I'll tell you. It's gen rush. And if 3 out of 4 people teabagg the whole time I enjoy my self-made "nope" emote while facecamping.

    If you only have a toxic response to the word "camping" in my post, why exactly do you quote my whole post anyways? Why even go personal here ? The toxicity has reached new levels I guess.

    Rank 1 both sides I don't have an issue with either sides legit strategies really, I just don't need to camp to get kills.

    Also if you're going to complain about toxicity you should practice what you preach.

    Dude, that's awesome. Rank 1 both sides, no camping, insane. I mean, you have to be in the minority to be that high up.

    Didn't quite understand your second sentence, can you please explain? I'm german, sorry.

  • @JoannaVO said:
    Oh, Dead by Daylight in a nutshell.

    Dead by Pallet Loop :chuffed:

  • @Lateral said:
    All Killers are the easy-mode, hand-held, babied crutchlords that burned this game to the ground with their tears of napalm crying for Survivor nerfs, Killer buffs (and getting them each and every time) because their all just precious, special little snowflakes. (and that's just the default ones without even talking about pay 2 win).

    That is the correct answer to any post on these forums^

    That's insulting...

  • @Orion said:

    @powerbats said:
    If you can only get kills by camping then the issue is you.

    What if you camp and kill everyone?

    Actually, right now, with massive camping I end up having 2 kills on average. Pretty gut :+1:

  • @powerbats said:

    @IceD34ler said:
    The game's balance it out the window. We have infinite loopers, toxic tryhards who think they are actually "good" at the game, facecampers (because thats the only way to reliably play as a killer right now), and all the other nonsense. Less killers in the higher ranks resulting in too long wait times for survivors. All that crap. If the devs don't reduce chasetimes there's actually no hope. It's as asymmetrical as it can be. And I refuse to play this **** until they do something. There are plenty other good mp games after all.

    Oh and to come back to the topic. When players find a game where one side is heavily favored and way easier to play then they let everyone know how "awesome" they are. In the worst way. Like in real life.

    If you can only get kills by camping then the issue is you.

    Red ranks, swf sabo squad and I've only ever camped 1x never camped this game still got them and let 4th person escape but yep you can only get kills by camping.

    Good for you, bad for me I guess. Btw. camping is a legit strategy. If you don't know how to counter it, well, I'll tell you. It's gen rush. And if 3 out of 4 people teabagg the whole time I enjoy my self-made "nope" emote while facecamping.

    If you only have a toxic response to the word "camping" in my post, why exactly do you quote my whole post anyways? Why even go personal here ? The toxicity has reached new levels I guess.

  • The game's balance it out the window. We have infinite loopers, toxic tryhards who think they are actually "good" at the game, facecampers (because thats the only way to reliably play as a killer right now), and all the other nonsense. Less killers in the higher ranks resulting in too long wait times for survivors. All that crap. If the devs don't reduce chasetimes there's actually no hope. It's as asymmetrical as it can be. And I refuse to play this **** until they do something. There are plenty other good mp games after all.

    Oh and to come back to the topic. When players find a game where one side is heavily favored and way easier to play then they let everyone know how "awesome" they are. In the worst way. Like in real life.

  • The immature behavior of some survivors is quite abundant, that's for sure. But that's with the majority of most popular games out there. (which doesn't make it right of course) Ever played DOTA2?

    As a killer main I'm getting tired of this game already (and the childish behavior) and will probably wait until they readjust the balance of certain game elements. I think they should shift the survivor goal (once detected by the killer) more towards breaking line of sight instead of pallet looping over and over and over.

    Right now it seems survivors are quite happy once they find a killer to take him for a walk...which is not really believable and immersive in the world of Dead by Daylight. Also giving the killer "bloodlust" (buff), giving him points for breaking pallets (buff) but disrupting the bloodlust (debuff) at the same time is a weird game design decision.

    IMHO:

    • reducing the amount of pallets slightly
    • reducing the time scratch marks are visible

    would greatly enhance the experience for both sides. There is still a way to loop through other objects (bus, harvester, windows etc.) and this would also nerf the nurse a bit (+exhaustion time increase). Survivors could break LoS easier and could play more stealthy. But that's just my 2 cents.