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I_am_final

I_am_final

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I_am_final
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  • when do you guys plan on nerfing metal of man

  • @Coriander said:

    It's 2min now.

    yeah i know that is a step in the right direction but still not the best end game can be

  • @Black_Fence said:

    https://forum.deadbydaylight.com/en/discussion/comment/441318#Comment_441318

    It is supposed to be "Useless" it isn't supposed to give killers free kills because they managed to patrol the exits and bought NOED. It is supposed to get survivors to leave and hatch stand off not to happen. 3 minutes is fine because it isn't actually supposed to kill anyone simply make them leave. Imagine a Billy or Nurse with NOED camping exits with 4 survivors still alive that outplayed the killer get killed by the entity because BHVR buffed the best killers in the game and gave them an ez 4k by simply using a clutch perk and their mobility. People need to stop trying to get EGC to be ez kills that is not what it is meant for.

    i am not trying to get it to be ez kill I just want the end game to be useful right now it is just nothing all it does it get survivor not to hold the game hostage and that is a ######### waste

  • @Dehitay said:

    End game collapse wasn't actually designed to speed up games. It was designed to solve problem games with the most common being the hatch standoff. It also solves the problems with player holding the game hostage end game. It should accomplish these goals just fine.

    yeah i get that but 3 mins is a long time i could understand if it started when last gen was done but after the doors are open that is kind of useless that is the point i am trying to make the end game can be so much more then what you are suggesting it can be

  • I really don't understand why people are now complaining that Legion is getting reworked.. Before its what every body wanted, now every one is crying about it.

    no the terror radius is not a buff it is a nerf because of this. this right here make that terror radius a bad thing

    Deep Wound Update 

    • The Deep Wound timer pauses for survivors within The Killer's Terror Radius–regardless of whether they are in a chase or not. 
  • yeah i have a question who thought this was a good idea plz explain the thought process you guys used because only someone who does not play the game would think these are good changes.

    Deep Wound Update 

    • The Deep Wound timer pauses for survivors within The Killer's Terror Radius–regardless of whether they are in a chase or not. 
    • The Deep Wound timer pauses while Mending. 
    • The Killer does not see the Deep Wound timer progress–only the Deep Wound bar to know that Deep Wound has been applied. 
    • The Deep Wound timer progress is no longer reduced by regular Feral Frenzy attacks.

    Feral Frenzy is immediately and automatically cancelled whenever The Legion misses an attack while in frenzy.

  • @bubbascal said:

    I'm looking at everything else except that. I can TOLERATE it, but it shouldn't be "one attack missed". I'd prefer two or three.

    Deep Wound timer while in TR, I'm okay with.

    Deep Wound timer pauses while mending, absolutely not. This was removed for a reason.

    Killer can't see Deep Wound? Frenzy attacks don't make gauge go down?

    What is the point of Frenzy if the devs don't even want it to deplete anymore?

    Or, y'know, let Legion finish off a Survivor who refused to mend under the new nerfs

    i fell like the deep wound timer in the TR is bad i mean i can understand if he is chasing you

  • @Chaotic_Riddle said:

    They’re still looking at feedback towards it all, nothing is officially yet. I don’t mind the change, I’m sure some of the reworked add-ons can help with it, but only time will tell what will come of it all. :)

    anyone who plays the game can tell you these are bad ideas so why even try them


  • @ATOMIC_ACE_PUGG said:

    https://forum.deadbydaylight.com/en/discussion/comment/346790#Comment_346790

    Because surviors have been op for a long time. It's better now but a swf team does have the advantage over a killer

    yes i know that is why am trying to get one the devs\ mods to answer the question

  • @HatCreature said:

    The one that corrupts Gens is similar to something I came up with but of course it's different, I don't know the full info about the perk yet but I'm super excited for that one. Hopefully it's kind of like Deja Vu where every time a Gen is completed 3 Gens get blocked for several seconds.

    yeah several second wow cool that not going to do jack ######### you would have to block them for like 20 or 30 seconds to make a differences

  • @Science_Guy said:

    And so it begins, the eternal "Survivor Perks are OP" "Killer Perks OP" back and forth.

    The Survivor perks are all hot trash this time around. 0 of them will be used in the meta and anyone who says otherwise probably doesn't understand why the current top Survivor perks are the most popular.

    The only times in the last two years the Survivor perks have actually been better than the killers were with Jeff and David. Adam's perks were meme-tier, with only Deliverance seeing any use. And yet people still prematurely complained loud enough that Autodidact got nerfed into further uselessness.

    Kate's perks are all still underpowered and boring, Tapp's are niche and newbie-oriented, Quentin's have only gotten worse since his release, and Feng is the one recent character with decent ones. But the Doctor had perfectly fine ones too, making them rather even.

    If you can't see how great the first two killer's perks are going to be in the hands of certain killers, you need more imagination.

    the only weak survivors perk out the new ones might be the poised the other two are good but the two of the killer perks are hot garbage (until they release the number for Corrupt Intervention) and they should not have to be good on just certain killers


  • @I_am_Negan said:

    What's the one and only perk

    Infectious Fright is the only good one the other two are bad (until they release the numbers for the Corrupt Intervention cause if the number are low it will be a garbage perk if then it will be good but highly doubt that the numbers will be high)


  • @ATOMIC_ACE_PUGG said:

    If you have been around for a while you should know the answer this isn't anything new lol

    i have been around for a while i just want to know why. i am getting sick of this #########

  • @powerbats said:

    @I_am_final said:

    @powerbats said:

    @I_am_final said:

    @Blueberry said:
    They need to focus on properly balancing the normal mode before they even think about a 2v8

    oh look i was wondering when someone would say this because someone all ways says this #########

    Oh look you posted the usual response without even acknowledging they've got a valid point.

    Legion imbalance issues.
    SWF balance issues.
    Solo balance issues.
    Totem balance issues.
    End Game balance issues.
    DS balance issues.
    Map balance issues.
    Unreal Engine issues the whole lot of em due to Epic's update like peoples games crashing causing 3v1 or even 2v1.

    I mean it's not like any of those let alone the last one are more important than a new game mode.

    no they sure are not

    Ok you just lost any credibility in this debate then if you actually think game breaking stuff shouldn't be fixed before a pet project that would suffer from same issues.

    no i am not say that they should not fix the base game but it would be fun to have a new. now feel free to ######### off

  • @Kim said:
    i think a 2v6 would be better honestly. I think there would just be to many survivors if it was 8 

    i only put 8 as the default

  • @powerbats said:

    @I_am_final said:

    @Blueberry said:
    They need to focus on properly balancing the normal mode before they even think about a 2v8

    oh look i was wondering when someone would say this because someone all ways says this #########

    Oh look you posted the usual response without even acknowledging they've got a valid point.

    Legion imbalance issues.
    SWF balance issues.
    Solo balance issues.
    Totem balance issues.
    End Game balance issues.
    DS balance issues.
    Map balance issues.
    Unreal Engine issues the whole lot of em due to Epic's update like peoples games crashing causing 3v1 or even 2v1.

    I mean it's not like any of those let alone the last one are more important than a new game mode.

    no they sure are not

  • @Latin_Kidd92 said:
    Only way they can do 2 killers vs 7/8 survivors would be only after dedicated servers

    yeah i know the only reason i posted this is because i have been asking about this for a while now and have never got a dev or someone important on dbd team to answer the question

  • @Samwise said:

    @I_am_final said:

    @Blueberry said:
    They need to focus on properly balancing the normal mode before they even think about a 2v8

    oh look i was wondering when someone would say this because someone all ways says this #########

    Well what do you want? dog crap piled on top of horse crap on top of chicken crap? the game has so many issues as it is and you want to spilt the community even more between 2 game mods that would both be full of equal problems? think before you speak.

    first i would be a game mode for fun not rank and if you dont like that dont play it, two i would like to play as a killer with a friend

  • @BACKSTABBER said:
    I_am_final said:

    would be great to finally hear a devs thoughts on this. I think the game need more then just one mode and 2 vs 8 would be fun

    Support, but only if there are 2 teams and killers compete with each other

    i was think 2 killers vs 8 survivor all on the same map and i know the maps would have to bigger then they are right now

  • @Blueberry said:
    They need to focus on properly balancing the normal mode before they even think about a 2v8

    oh look i was wondering when someone would say this because someone all ways says this #########

  • @Peanits said:

    @I_am_final said:

    @Peanits said:
    I_am_final said:

    @Blueberry said:

    It had nothing to do with prove thyself or leader buffs, it's been around for years.

    i know but i got worse with those buffs and before that it was tolerable but not great to play against

    Leader actually doesn't affect generators at all. Prove thyself does, but it only counteracts the default inefficiency of working on a generator with other survivors. It's no faster than if all four survivors worked on four different generators.

    If you've got ideas to prevent it, please do share them. These forums are read on a regular basis so it's a great way to get them out there.

    the only thing that i think would help would be to make the gens take longer to fix but i know you cant do that because then no one would want to play survivor and all the survivor mains would start crying about it

    It also wouldn't solve the issue and wouldn't be any more fun. It doesn't matter if it's 80 seconds or 100, if you have three people with nothing else to do but generators while the fourth guy gets chased you're going to have the same issue. So long as you're not able to apply pressure to all the survivors the generators are still going off, the only difference is that three generators will go off 100 seconds (or however much longer you make it) into the game rather than 80.

    look downing someone i not a problem at all. but when you have to chase someone for 3 or more loops unless they ######### up that is when the problem arises one of the two thing have to give some ######### leeway. and i know someone is going to say well stop chasing or tunneling as the survivor mains call it and go put pressure on the other survivors so they stop doing gen so you dont get gen rushed my main question is why would i do that when i would waste more time looking for them when i could be just downing that guy. also i like how this point hex ruin is a must take perk if i want the game to last a little bit longer got to love how you cant have fun with different perk builds as killer because if you dont take hex ruin the game ends really fast

  • @Peanits said:
    I_am_final said:

    @Blueberry said:

    It had nothing to do with prove thyself or leader buffs, it's been around for years.

    i know but i got worse with those buffs and before that it was tolerable but not great to play against

    Leader actually doesn't affect generators at all. Prove thyself does, but it only counteracts the default inefficiency of working on a generator with other survivors. It's no faster than if all four survivors worked on four different generators.

    If you've got ideas to prevent it, please do share them. These forums are read on a regular basis so it's a great way to get them out there.

    the only thing that i think would help would be to make the gens take longer to fix but i know you cant do that because then no one would want to play survivor and all the survivor mains would start crying about it

  • @HawkAyeTheNoo said:
    After they fix this maybe they could look into the kill rush problem, nothing worse than killers doing there objective and killing to quickly. 

    oh boy more survivor mains coming in and talking #########. also i can guess you have never played killer?

  • @Boss said:

    Ugh.
    But hey, almost no one ever does this, so it's totally okay!

    really i run in to it a lot

  • @Peanits said:
    I_am_final said:

    @Blueberry said:

    It had nothing to do with prove thyself or leader buffs, it's been around for years.

    i know but i got worse with those buffs and before that it was tolerable but not great to play against

    Leader actually doesn't affect generators at all. Prove thyself does, but it only counteracts the default inefficiency of working on a generator with other survivors. It's no faster than if all four survivors worked on four different generators.

    If you've got ideas to prevent it, please do share them. These forums are read on a regular basis so it's a great way to get them out there.

    look i am just tired of downing one survivor and having one or two gens pop like hell you can do one gen in just 40 seconds that is crazy (for ex: https://youtu.be/Q80G2fuiTtA?t=81 ) this video right here they get on the gen at 3:43 and by 4:07 they are done with it that crazy how can you call this balanced
    as thanos once said

  • @Blueberry said:
    It had nothing to do with prove thyself or leader buffs, it's been around for years.

    i know but i got worse with those buffs and before that it was tolerable but not great to play against