Grimlet09
Grimlet09
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- Grimlet09
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Comments
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3817762#Comment_3817762
My comment is talking about him not being hidden and still being rewarded for it
his reveal broken rn tho…
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@TheArbiter said:
I have to say it really does suck that Nurse ruins a lot of potential fun and useful perks
y dont they just rework nurse?????????
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im so glad i wasnt here to see that thank u for getting rid of those mods :(
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im a survior main and i think its ok that winrate is only 40% for us. this is sposed to be horror theme game. we sposed not to win a bunch cuz we the ppl in a horror movie. i just think only fix we need is more bp so losing doesnt feel so bad.
most of time i hear other surviors whine mroe than killers and most of time my game is ruind by bad surviors not bad killers bein toxic. i think surviors are meaner than kilers and way worse sports msot of time :(
ppl who play ghost face are very funny and cute and idc when they betray me even bc its silly its just a game dont take so serous. :)
stelth killrs arent that bad thye ok u just runnin a bucnh of good perks that hurt them is all, i still see good pigs do rly well.
Wesker only good cuz u can abuse a bunch of bugs to ur advantage he is badly designed.
there to much gen progression not enough for killers to control gens and i think all the gen perks need fixing.
i wold rather see bunch of aura perks on killer than bunch of gen perks.
nurse is big reson buch of stuff too strng or complaind about or not fix on killer side. nurse needs a full rework she is to strong.
i think medkit nerf justified and i think green toolbox is to strong and needs a nerf.
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i had to stop learning killer cuz the toxic ppl. :( just stop bein so mean learning new stuff is hard and trying to do well as 1 person is tough soemtimes.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816010#Comment_3816010
Yeah I've mostly given up on playing solo during peak times.
At off-peak times you're a lot more likely to get competent teammates in my experience, but once it goes past like ~5PM then you're outta luck.
SWFing is a good guarantee that you won't have a game ruined by a teammate instantly going next though. At least most of the time.
i dont solo q during peak either i usuly get my friends and we play togteher and games are fun :)
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@MechWarrior3 said:
Let's rideeeeeeeeeeee killer mains! >:)
maybe i tyr killer more i scared to do killer cuz of mean survs :( i tried once but got mean comments and didnt want to anymore, i was tryin to play myers :(
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i like cheryl cuz i like silent hill :)
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green keys need a use everythign else fine maybe toolbox overbuff but keys need somthn else bad.
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@NerfDHalready said:
i'll repeat again; windows isn't a problem, majority of maps supporting insta dropping survivors with enough pallets is. killers shouldn't lose 3-4 gens for chasing a survivor running yellow to yellow, inefficient looping should have a cost in the long run but there is no long run after such chases because there will only be 1 gen left.
i be fine if they fix predrop how do u suggest they do? should not be so easy to predrop. i dont think woo an issue on vaults just pallets cuz it too easy to chain.
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814308#Comment_3814308
If we're nerfing perks purely based on pick rate then Pain Res, Pop, and Corrupt all need to get nerfed even harder than they already have been, Lethal needs to be neutered, and BBQ needs to somehow get weaker. According to Nightlight (so not the most accurate but it's the most up to date stats available) Windows is seen 22% of the time, or less than once per match when you account for there being 4 survivors in a game.
Sometimes we just have to accept that there will always be a meta, and that having Windows be the meta decision is, has been, and always will be 100% better for the game than when every single build was some combination or IW/DH/DS/UB/SB/BT. Not everything in this game has to be nerfed into the ground, it's okay to have something be good.
they already nerf if u want mroe give killer more basekit. there lots of ge perks for surv but not many good one left for killer, just got accept sometimes not able to a gen. bbq is helthy it encorage not be near hooks and also change target. no chage needed, lethal nly a prolem on blight and nurse nobody else. change blight and nurse if lethal a problem.
y killers not alloud to run perks to find ppl OR hold gens y we complain when the problem already fixed????? cuz we cant loop five gens ez anymore????? maybe it time to leave if that all u want to do…. :/
WoO is only prblem cuz there no activate needed. just happen. it to strong on rly good loopers i dont even ahve to try. maybe we make it work on vaults not pallets and have difrent perk for pallets idk????? that fair?????
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814351#Comment_3814351
One major difference is afk/helping the killer by wasting pallets is reportable, SoH is not.
I would like a way to make the game harder to leave but also allow kobe. The reason unhooking you self exists is because survivors are dependent on each other to succeed, but if your team aren't helping you, you have to try to save yourself. This is why the feature exists, to give survivors a last ditch effort at recovering from a hopeless situation. It's the same reason hatch exists.
If you make it so it's impossible to survive if your team is inept, then there is no reason to try once the game goes south, and you might as well just let the killer kill you... we do lose a number of things if we take away kobe that are not insignificant: suiciding for hatch, attempting to recover a 4 man slug, or trying to escape when there are only 2 of you left.
The problem is you also have to have a harsh penalty to do it, otherwise everyone just tries it every time.
My best suggestion to address it is to have a mechanic where the Entity prevents you from suiciding on hook if you "haven't experienced enough pain yet".
- Survivors get 3 attempts to unhook themselves during the summoning phase.
- Each attempt has the same 4% chance, gives them a yellow token above their sacrifice progress bar.
- After 3 attempts the Entity becomes "summoned" and pins the survivor in place (signified by the survivor gripping 1 smaller Entity digits either side trying to stick in their ribs), preventing further attempts.
- When a survivor enters the sacrificing phase (either by being left on hook for 70s or hooked a second time), each token is consumed and removes 23.33s from their sacrifice timer, or immediately sacrifices the survivor if they have 3 tokens.
Something like this:
https://us.v-cdn.net/6030815/uploads/RD409GQFC091/sketch-1720876245402.png
https://us.v-cdn.net/6030815/uploads/U5U2K3YQ7HRY/sketch-1720876245879.png
https://us.v-cdn.net/6030815/uploads/BTNFLQ7JPT8T/sketch-1720876246127.png
https://us.v-cdn.net/6030815/uploads/V4MNOUJJES9M/sketch-1720876246373.png
The idea is a survivor attempting to SoH still has to wait through the 70s of the first hook stage to get out, which means their team doesn't have to immediately stop what they are doing to prevent them, and if unhooked the killer is the one who let's them leave, not the survivor themselves.
I would also make it 3 uncontested skillchecks during the sacrificing phase to SoH. This also would help against slugging for the 4k, cause the killer can hook a survivor and a survivor can't immediately out themselves for hatch, so the killer can hook the survivor to secure the kill and not risk losing them via bleedout, but still ensure they have decent time to find and catch the other survivor.
This does also have the result where hooking a survivor for the first time during EGC means they effectively get 3 attempts for free, since the survivor is there for 70s either way so their team can make a save.... but I feel pushing the winning scenario for killer better and the winning scenario for survivor better is probably a better trade off than allowing things to stay as they are.
i think that is a good change and what we need if u want to ######### on hook it should feel like a chore to do. it not fair to everyone else.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814294#Comment_3814294
It would seem strange for the intent of the power to be Ghost Face pantomiming "you don't see me! you don't see me!" as he hides behind a fence post, or something, but maybe BHVR was leaning into the horror comedy thing? (not a chance, but funny thought!). The only justification I have for why he can do that is because he would be pitifully weak without that and he is not high enough on the list for a rework for the devs to consider larger changes to his power anytime soon.
he is a stelth killer he sposed to steal and stay hidden?????? u not make any sense i think u just not good against ghost face that is ok i am bad against deathslinger!
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i think sloppy could come back and be fine and also maybe stbfl was fine too. if we gon for chase we should give perks that reward killer for chase. :)
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we shodnt reward for ppl quitting a round cause game felt bad. :( ever. :(
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no this defeats whole point of moris just let the mori happen.
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i think maybe they overbuff both sides too muc this time…
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@buggybug said:
Nope every map is bad now, even ormond is bad. Only map survivor has a chance is the game.
u forgot garden of joy. :(
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i thinks its fine sometimes some maps have less resources so you gotta play difrent its ok to play difrent. :)
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they kill switched it. :)
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killrs dont need nerf survs need more bloodpoint gain. thats all. then even losing feels ok. dunno why devs not do that :(
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i agree just put some vaults less pallets there are to many and also to many dead ends. :(
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i think myers needs fixing cuz his power rly slow and out of date.
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they shold fix that glitch with flash bag where it can be ptu in killers model too while it kill switch that wasnt fair :(
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@buggybug said:
I let the entity mori me all the time being crushed liked a bag of is chips funny specially cause calm spirit muffles the initial scream. I wont ever give these killers any satisfication of their mori unless its wesker or trickster.
ummmmm but thats still a kill they still get satsifacton of killin u… :/
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not my xprence i get one hooked and one left til the hook finish then mori.
LOL basket mori. c:
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816030#Comment_3816030
The the point is that there are more great killer aura reading perks now (Zanshin and Predator are much better with their buffs—that cannot be argued) but the one tool survivors had to counter it has been thoroughly weakened. And mind you killers already had a half dozen or more great aura reading perks… like weave (+ Franklin’s). In any case people probably just don’t want to play survivor so they’re playing killer or not playing the game at all.
but is that rly any different than havin like a bunch of great gen perks and exhaust perks now????? :/ i think u not seein whole pic.
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for me games are instant and bonus only 50% i want ur bonus :(
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@ExPokemonMaster said:
Survivors need to rethink their win condition. We aren't expected to survive most games. If I have some fun chases/ sneaky moments that's a win for me :)
i win if i had fun c:
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@doobiedo said:
Bhvr. is trying to.make survivors stop playing the game or switch to killer. Why they are doing this I do not know, but is obvious from their actions that they are. So good job, you are following Bhvr's guidance. I will keep playing survivor because I am more stubborn than is good for my mental health. Enjoy playing the game in easy mode.
prolly so ppl have experience on both sides instead of bein one sided. :/
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i dont think thats fair just giev a bleedout option.
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i dont think most survs be in range that often u sposed to split on gens… :/
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y are killers not alloud to run anything for gens or aura bc thats all i hear ppl mad about???? what r killers alloud to run now?
i dont have issues im fine i can hide perfectly well. maybe u just bad at hiding??????
maybe its time to admit it not meant for surviors to win evry chase or loop for five gens. maby its time to be ok with killers chasing u a lot, i thot we all want chase more??????
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but if its such a good qol perk people deem it 100% necesary to do anything maybe the perk is too strong and needs changing?????
you disprvd ur own point. :/
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@Doxie said:
Explain why survivor sided is bad? Let's be honest... The role of survivor is getting more and more unpopular every month. All I ever see is blood point bonus for survivor. Now I understand your fragile ego can't handle not being able to sacrifice everyone every single game and honestly, I hope most killers are afraid of this mode. I'd be more than happy playing killer with a friend and not setting my pants over flashlights and raging of a good group gets away. But that's just me
cause u need killers to play the game, theres 4 times more of us than them.
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one time i got a bubba on dead dawg and it looked really grim cause he had us all nearly dead at 3 gens. but he got on me and he smashed the doors in the main and i just dunno what happened but i geared up and RAN rly hard and somehow i looped him for all three gens and the gates, and we all got out ok. :)
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814285#Comment_3814285
If your team is also good at revealing him, he can start to feel really weak really fast. Certain maps are just inherently hard for him too. But when you're going 1v1 against a Ghost Face in Night Shroud, the reveal mechanic is so easy for him to cheese. He starts stalking, you start revealing, he ducks behind a wall, or a railing, or a lamp post and resets your reveal progress, then continues to stalk you… that's clearly not the intent of the killer's power, but that's how it feels to play against Ghost Face a lot of the time. Some of this might just be bugs that can be fixed, but he's been out since 2019, they've fiddled with his power a few times, and it still feels like an inconsistent mess. I'm not holding my breath.
I still don't dislike him as a killer though because he's one of the few killers in the game that can actually be scary to play against. I think we need more of that.
acty i thik maybe that is the intent of the power???? y else would he be able to do that?
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my frned mains ghostface and says you have to come from weird angles and do something called 99ing stalk and u will do better does that help???
i usuly win against ghistface so maybe he could use a lil buff. but i dont think his power is bad or unplayable. he is very fair and prolly doesnt need much. i think the issue isnt mid tier killers but OP ones that are too strong and can stop loops too well it should be about skill not perks or power.
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814204#Comment_3814204
Any fun memories or builds? 😊
i tried killer in caos shuffle my frend said i should try nemsis cause i like resident evil a lot. :) and i got a rly fun build about chase and so i spent the whole round chasing and i won. punching is fun!!!!! :D but the whip is rly hard i am still learnign. my other frieds who are killer mains said i should try ghostace or demogoran next but idk are they fun?
i also got a rly fun blast mine build and spent all round tryin to get dracual to kick my gen but he didnt but it was still fun to try. -
@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814190#Comment_3814190
That’s not a problem of this mechanic, it is a problem of players mentality and how behavior addresses other issues in this game. What makes you think they won’t just immediately run to the killer to get out of the match? Removing it wouldn’t make it any better.
i rather they run to killer and die than give up on hook so killer gets a kill and we at least get time to maybe do a gen or heal or breath or smthg instead of killer goin to us immediately next cause someone wasted time tryin to save the guy who just wants out :/
it would make it better bc the problem would be on who is responsble for it - person goin next. i think u just want this to stay so u can go next when its a killer u dont like. i hope i never end up on your team in soloq u dont sound like u enjoy the game much :(
how is chase person no skill u have to chase a person to tunnel i thought????? u dont make any sense. :/
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/428708/no-more-self-unhook-please-bhvr
I love the fact it's not even just blight or nurse or something, I had a team that instantly wanted to give up against me as pig because I got a grab instantly. They didn't even see me chase until that point, it was so funny to see people give up against a killer that mostly doesn't even have a power xD
my frend is a trapper main and ppl give up agaist him all the time just cause they stepped in a trap they didnt see and not even one he set. my other best friend plays ghostface a lot and they always get people dcing when they mark someone and down them at the start of the match before a gen is done. ppl need to stop giving up when the killer just uses there power its just how they play the game its not like they cheated. :/
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814195#Comment_3814195
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812890#Comment_3812890
For me it's the bugginess / clunkiness of the reveal mechanic. Ghost Face is designed to be able to peek around corners, but survivors can't reveal him unless 30% of his body is visible. He banks progress on his stalk even after being broken out of his power, while survivor reveal progress can easily be interrupted and reset, especially since the reveal mechanic itself is temperamental. He can stalk you through objects you can't reveal him through and he can stalk you from a farther distance than you can reveal him from.
The end result is that his power is eminently cheesable. You can see him coming the whole way and in the time it took to reveal him you get halfway stalked. He starts a chase with you, and then ~20 seconds letter he gets his power back and finishes the stalk in your face for a free exposed. And I say "free" because the whole point of the killer is to be rewarded for being stealthy, but that doesn't end up mattering much. It's more like exposed on a timer. He takes 1.5 seconds to reveal and takes 5 seconds to mark you or 2.5 seconds with a lean. Even if you start revealing quickly and don't get the reveal interrupted, it's a miracle if he can't mark you on the second power activation.
The end result is that interacting with his power feels horrendous.
thats funny because i feel like hes ez to handle bc i am always revealing him when he clearly doesnt want to be or shouldnt be. i think the reveal is just buggy and needs fixing, not the killers fault. :/
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3813536#Comment_3813536
I'm a decent Nurse and I get less DCs against her than against my Huntress or even Trapper.
My hypothesis has been that people felt more insulted getting downed by a Trapper a few seconds into the match.
my frend is a rly good gostface and they get dced on just for the first mark of the game into a down… cause the surv couldnt run them. :/
so yah ppl will dc cause a killer used their power correctly. idgi.
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@ImWinston said:
- this post makes me understand that the Killers don't want a challenge at all, but an easy game. What is the chance of finding a flashlight in a chest? maximum 1 or 2 in a game. Considering that there are 2 killers.... perhaps it is time to think about working in pairs and try to avoid these situations.
that is rly toan deaf and unfair of u to say, i think killers just want to have a game that doesnt feel like they cant do much, cant hook, cant pick up. is that rely such an unfair ask?
i dont even play killer and i can see how dumb it is to say "killrs dont want challenge" when this mode gave srvivors so much help. i got out tons more easily in this mode last time and im not even that good. why dont survs ike us seem to want challenge in this mode? we got so many pallets and cool powers too but ppl want even more? what about the other half? :(
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@Mandy said:
Please don't forget that survivors will only be able to use items that they find in chests on the map, flashlights are not guaranteed at all.
i dont think its fair we made it harder for killers to pick up just let them not have to. we dont need this mandy. :( there was nothin wrong with it the first time.
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knigth is ok now so im sure skull merch will be ok too. 🤷♀️
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chaos shuffle :)
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@DeBecker said:
You could say the same about killers, not that survivor could even sweat their ass off as much as killers can. Still there are more games survivor say gg even in stupid games.
my swf frends sweat just as much as a lot of killers that is unfair to say. its not just killers and killers dont sweat more. everyone sweats. but i see ppl i play with be rude even if the killer wasnt sometimes. so its defintly more surivors beign mean than killers 'sweating'.
wat even is sweating, just trying to win???? its a game why shouldnt ppl try to win however they want??? i dont like bein slugged but if the person just wants to win i get it.
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my frneds said last time was rly survivr sided. i want to be challenged and i am not sure the void is a good idea. i hope if they change it lots it gets its own mode.
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yes.
i dont think they should add any of these. survivor was fine last time it doesnt need to be made stonger i was escaping fine more thna regular mode with this mode last tiem. now i dont think there will be anything some killers can do… :( evyone will just play blight or killrs that are fast u will never see trapper or wraith or anything and what about when they add more killrs like sadako? thse classes are maybe too much…
bhvr we have enough pls give killers more, survivor is fine in 2v8…