EvilTurnip690
EvilTurnip690
About
- Username
- EvilTurnip690
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Comments
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2648535#Comment_2648535
Because this perk is trash
It should show absolutely everything at the end.
From pallet windows to sunroof gates
After all, to activate, everyone must die
https://forum.deadbydaylight.com/en/discussion/comment/2649694#Comment_2649694
Perhaps then let the plus still open the gate 50% faster
Perk that is designed for last game - a lot of emphasis on the gate and hatch
you missing the point of the whole thread be like...
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2664774#Comment_2664774
Yeah? It was planned in advance, it happening at the same time as the VHS beta is just a happy coincidence as far as they're concerned. I'm not sure what you think they should've done to avoid these accusations in this scenario.
coincidences don't happen in this industry bub
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@jesterkind said:
Ah, they're so scared, as evidenced by... an in-game event planned months in advance, to coincide with a holiday of sorts about savings/deals.
but they only announced it the same day the VHS beta was announced?
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@Terramortius said:
https://forum.deadbydaylight.com/en/discussion/comment/2646141#Comment_2646141
If you watch Ortz, he can constantly AND EFFORTLESSLY get 4 kills.
If you watch survivor main youtubers, eg. Probzz, Crohmbs, Ayrun, etc, they can easily and effortlessly escape. (They are still seen dying occasionally)
My point here is, yes, mainly, everything boils down to individual skill BUT....
1) Count the number of times Ortz has games with no 4 kills then count the number of times survivor mains die in a game. You'll notice that the latter has more counts. Still think it's surv sided?
2) I repeat once more. I am speaking on behalf of casual community. Pros are good at the game and I respect that. I have accepted my defeat from hillbillies, wraiths, spirits, huntresses, nurses etc who can end the game in 3-5 minutes with 4 kills. My point is that casual players will NEVER be as good as pros especially if we don't put in the hours. You can't expect us to juggle a social life, a job, responsibilities, commitments, sleep, eating time, etc, AND STILL EXPECT US TO PLAY LIKE WE PUT IN 10 HOURS A DAY INTO THE GAME. At a casual level, especially with our current matchmaking and even more so especially because of the general playstyle of Asia server players, it's really unfair for survivors here. We don't get to have fun anymore.
almost as if they have thousands of hours in the game...
besides, with mmr a 4k is a rare find
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2651899#Comment_2651899
Fair, but in every game there will be power differentials between characters with unique powers ect.
That's just part of the game.
And also, I'd class hag and blight as able to contend at top tiers
thats true but only ONE killer out of 23 is ridiculous
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/295708/the-game-has-become-unplayable-for-killers
And this is why I put in the work to master nurse.
Nurse says ######### you to dead hard, can easily (once mastered) chain/follow up with hits and maps (outside those with two floors) don't tend to mess with her.
but having only 1 viable killer at high mmr is boring, I don't wanna play nurse - I don't find her fun- and the survivors won't enjoy playing against nurses every other game
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@deckyr said:
i am tired of teammates whose entire plan from the start is to let us all die so that they can get hatch using left behind to find it
i'm tired of it
this isn't fun
it's not fun to have a perk that actively encourages throwing
left behind should only activate after the gates are powered, or should just be an entirely new perk with different effects. i don't know, i don't care, what it is now is creating an unfun play environment where i get teammates whose sole mission is to throw me under the bus.
i have never seen anyone use that perk in my whole 700hrs of DbD
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beast of prey
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almost as if hexes are a-one-and-done but boons can be infinitely re-blessed
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@SMitchell8 said:
Had 2 DC against me as killer. Annoying because I was doing a hook challenge and losing 2 players ruined my chances of doing it in one game. Its happening alot atm
it is because of constant crashing cos of boons
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@Sonzaishinai said:
The only problem with noed is in case of camping.
Camping on it's own is fine cause you can just do gens.
Noed on it's own is fine cause you can just do bones.
It get's tricky when you suddenly have to bones and gens at the same time.
know when to leave teammies behind lol
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@PIP330 said:
https://forum.deadbydaylight.com/en/discussion/comment/2494241#Comment_2494241
Yeah, you're right, when surv queues are longer I always see threads full of "killers are leaving" lol
Because killer ain't that fun anymore at higher ranks
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not to mention teams bringing keys, hatch and map offering and just the sweatiest builds
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yeah, did you not get any?
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I havent seen Meat plant or dawg saloon in weeks! and they were my favourite maps
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While i dont agree with the streamers rhetoric, he bought the game for himself and has no obligation to cater to others' experience- it sucks, sure but i dont blame him for thinking that way
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NOED is fine, dont diddledally when gate powered
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- BBQ
- Pop
- Devour
- Tinkerer
- Discordance
- Sloppy butcher
- Monstrous Shrine
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pog
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@Uistreel said:
Were you playing Demogorgon by any chance?
yeah, i main him
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Nea
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sure the pallets are annoying but at least a i can actually see on the bottom floor
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The ST demo is my favourite but whoever voted for the fortnite demo is a bit of a gamer ngl
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The idea is very cool but it would make playing killer less fun as you now have to manage what are essencialy 4 extra perks
you would have to give killers a very strong passive to counter it
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@Kate_Main_01 said:
My thought is no simply because it's far easier for Killers to get add-ons in the bloodweb. There is a much higher BP reward for playing Killer which is why Killers often rank up/prestige faster than a Survivor. I think the rate of gain for add-ons is pretty fair based on that! ๐
but survs get chests and plunderers, killers have to play bloodweb roulette to get specific addons, just a random addon with matchinng rarity would do fine
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Trapper's brown bag addon NEEDS to be base-kit
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While the event isn't horrible the devs pulled resources from other events to make the anniversary and halloween events better but both have been pretty lackluster and for that i believe it's terrible