Bubbalover
Bubbalover
About
- Username
- Bubbalover
- Joined
- Visits
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Comments
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Droping a guard feels better than drawing a line but still feels weary weak
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@HugTechLover said:
https://forum.deadbydaylight.com/en/discussion/comment/3290618#Comment_3290618
If you drop it right at the loop, it can easily start chase. And if it doesn’t, it forces them away from the loop. Just trust me. Drawing lines wastes SOOOOO much time if the survivor is semi competent. You have to play him exactly like artist. Another strong build for him is the addons that spawn carbifex twice paired with action speed increase. He insta breaks pallets. Use enduring / spirit fury and you’re golden with a pallet shredder knight.
i will try that thx
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@HugTechLover said:
Don’t try to draw lines with it unless you have them cornered. Insta drop a guard at pallets and loops, which will force them out of the loop. His power is particularly strong on indoor maps like RPD and Lery’s. Trying to camp hooks with it does not work if the survivors know it.
Simply put, just instadrop the guard. Don’t draw lines.
What do i get from dropping the guard? It will never start a chase like this and i will waste time
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Got outplayed by it many times, it's still incredible strong
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/318150/remove-body-blocking
You. Have. A. Weapon.
Hit them. With the weapon.
still not possible to hook if they bodyblock correctly
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@Thusly_Boned said:
Each killer is viable - to a point. Only a handful (well, a couple) of them don't have a viability ceiling in terms of the experience of the opponent team.
There are a handful of players out there with thousands and thousands of hours who can sweat a few more into viability a high levels, sure, but the game shouldn't be balanced around them. If you're still 4King all the time with the Clown, GF, Pig, etc., rest assured you're not really at the top of MMR.
The reality is that for the vast majority of players, you've paid for 27 killers, but if you aspire to play at the highest level (especially now with MMR), you only really have 3-5 options.
It kinda sucks, and is one of the things that keeps me from wanting to push my killer MMR up (but mostly the insufferable sweatiness up there).
I startet to decrese my MMR. I just want to play every killer and thats not possible at the moment
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@Phasmamain said:
Yes and a fat chain smoking 50 year old clown can run faster than a teen athlete who is the best in her region. Realism isn’t a concern in this game
The entity buffs there physical capabilities and the Killers are Not Human anymore, it makes sense
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@Waterfall said:
No Bubba lover would complain about body blocking found the fake Bubba poser.
I never play Bubba xD I just thought the name is funny
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2887169#Comment_2887169
I’ve been matched with them more than enough to justify making a support ticket with evidence which is what I have done, and by “harass” I mean what they’ve done according to the rules qualifies as harassment/targeting rather than your snide comment. I’ve not had a survivor do this to me ever.
A survivor is not able to harras an other survivr in a way a killer can, this comparison makes no sense
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@Waterfall said:
I been playing a lot of survivor recently and haven’t ran into an actual toxic killer yet. Only toxic killer I found was a Legion that smacked on hook and facecamped a Yui that was teabagging and flashlight macroing. But this I count as justified toxicity as the Yui was the only one they did this to and honestly I would’ve done the same. Toxicity is way more common from survivors from my experience and from killers it’s usually as retaliation.
Exactly. I made the same experience. Survivors are way more toxic than killers
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@GannTM said:
Spirit is pretty fun and she’s strong. Why not try her?
I am way to bad with her. If someone runs iron will i am lost
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@Voriis said:
https://forum.deadbydaylight.com/en/discussion/317652/why-are-survivors-so-toxic
What is your definition of Toxic?
t-bagging, autoklicker for flashlight, hitting on hook and insults in text chat
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I had 3 toxic survivors in my last game. I cant play a single Killer game without meeting at least one toxic survivor. I can play survivor tho and never meet toxic people. I dont understand it, its clearly a survivor thing
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@Laurie268 said:
Well you’re a bubbalover so going afk 50% of the time isn’t really surprising, especially with insidious
I actually never play him xD I just played him for BBQ
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@cburton311 said:
My 2 thoughts.
Change 7 to survivors gain a % increase to gen repair speed while killer is within x yards of hooked survivor. The dev's have already tried the 7 you proposed with stopped hooked timer, and survivors found a way to exploit it.
I disagree with 5, increasing gen time may balance the game, but it will make playing survivor more boring with even more m1 simulator time. IF this is something that the game needs, then I'd suggest making the map x% smaller instead to make it easier for the killer to patrol.
I didnt know they tried it xD
I dont think smaller maps will help, gens are just to fast
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- Should be removed, is to strong
- Breakable Walls make loops unnecessary hard
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- Remove God pallets and some safe pallets if they dont decrese the ammount
- They are just to fast with tools
- Good idea
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- Agreed
- I still think they are unhealthy
I totaly agree with your other suggestions
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2883381#Comment_2883381
Most likely not.
I guess most Killer Mains come to the Forums because they just lost a game. And of course something else is at fault - SWF, Dead Hard, "Genrush", whatever.
Not that they missed many Blinks or Hatchets. Or that their Mindgames at Loops are not as good as they think they are. Or that they ignore people on Gens and tunnelvision that one Survivor they are just chasing. Can never happen, it has to be something else.
And once DH is nerfed, there will be something else which is at fault why they lost. Because it can never be the player, impossible.
MOst of the time the people complain about something thats op or inst fun and not about loosing. If you complain about camping there is nothing you can do, as the one that gets camped. its the same wit hdh. Going against it is not fun. You mindgame or play a good loop, the surv presses e and all you did was pointless because of one perk and the chase increses by 30 seconds
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2883364#Comment_2883364
Nah, I think that the people who complain the loudest about DH would have problems anyway, even against perkless Survivors.
No. DH gives you distance and i frames. There is nothing you can do about it. It doesnt matter if you are good at looping or not, this perks makes it way to hard.
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@Aven_Fallen said:
According to the Killer Mains in this Forum Survivors would die like flies when DH would be disabled/nerfed. Because as we know, every Survivor relies on Dead Hard and they will all die way faster when it is nerfed or disabled.
So please disable all Slowdown-Perks as well to compensate for it. Killers should be fine because they would have much faster chases (according to the Killers on this Forum, who are all godlike (at least they act like that)).
It would chorten chases by a lot if dh would not be in the game. This perk is just to strong
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@Ath4nat0s said:
https://forum.deadbydaylight.com/en/discussion/comment/2883280#Comment_2883280
Yes
But we agree that NOED is just as annoying as DH
No its annoying but not as annoying as dh since it has a counter. DH ist just way to op. But i agree noed is unhealthy too but not as unhealthy as dh
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@Ath4nat0s said:
https://forum.deadbydaylight.com/en/discussion/comment/2883281#Comment_2883281
His power makes chases extremely short if you are good with him and the E key is just 4 extra seconds cuz your power recharges so fast.
But it's still annoying don't get me wrong
I think i give him a trie. Every time i try him i fail, cause i dont understand how to use his power in structures
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Why blight? Is he good against it?
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NOEDis at least has a counter. DH is just plain op and has no counter
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@Bladeisbest said:
I've been saying this... Get rid of that trash for 1 week..
one week will show the devs that the game is better without Dh. This perk is so unhealty. I see this Perk 4 times every game and every game it increases the duration of chases so much, that i go afk in at least 80 % of the games cause its annoying
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I play all of them
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The game is unplayable at the moment. It doesnt matter what Killer i pick, thew mmr is so high, thats its impossible to get a kill. I just played huntress, a killer i never play, and i barley got 3 hooks. Just stupid
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@Marc_123 said:
Are you sure?
It was for me - Friday is often SWF time.
I get stomped some games and then get newbies - maybe not today. Then i win some games and get stomped again.
@Marc_123 said:
Today is the normal MM.
100 % sure. i was at least able to get a down or a hook. But all Survivors in these 5 Games could have looped me for 5 Gens
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@Marc_123 said:
Today is the normal MM.
It wasnt that bad before the tests