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Anathema

Anathema

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Anathema
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  • Well well well - looks like what I said has some resonance in the community.

    Otzdarva just posted a video to indicate his thoughts that Spirit's add ons are problematic:

    https://www.youtube.com/watch?v=1Dqzt_FRFPc


  • @immortalls96 said:

    This is what entitlement looks like

    Entitled to a competitive game yea. I make no apologies for it

  • @voorheesgt said:

    https://forum.deadbydaylight.com/en/discussion/233774/if-youre-playing-spirit

    You should address this to all of your survivor team mates... I think they'll be more effected by your hissy fit than the person playing spirit 3v1.

    Gr8 b8 m8

  • Coward: a person who is contemptibly lacking in the courage to do or endure dangerous or unpleasant things.

    In what sense am I lacking courage?

    Have you ever seen those videos of people hacking as killers in DBD? Zooming across the map and insta-downing people? Do people also lack courage if they don't feel an appetite to play in those games too?

  • @Dizzy1096 said:

    All this crying about Spirit and yet most players still want to play survivor. Think about that. Maybe instead of demanding nerfs for more and more killers you should actually try enticing more people to play killer.

    I'm calling for only ONE nerf to ONE killer - and it's not an unreasonable one given that it appears to be the prevailing view of the community that this killer is way OP. Plus I play both, so I already have a decent picture of what the killer perspective looks like.

  • @UncleStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2011084#Comment_2011084

    And what about your team? What if they have a chance to win and then you just decide to throw because you don't like the Killer?

    Fact is, every Killer in every match is outnumbered and ill-equipped, especially when going against sweaty swf teams, and yet this incredibly stressful role is responsible for providing the game's challenge.

    Just because you can't counter play spirit doesnt mean other people can't. Maybe play a bit of her yourself, get good as her, and then formulate outside-the-box strategies to deal with her instead of killing yourself and screwing over your teammates.

    Its attitudes like that that are slowly killing this game.

    I don't have any responsibility for my teammates and their enjoyment. I have responsibility for my own and unapologetically will do whatever I can to maximize it.

    Also, a bit of perspective here. I only do this for Spirit games (approx. 1 in every 20-25 ish games) and give up instantly. That means teammates can themselves make a judgement on whether they want to play on or not without there having been much time investment expended in the match.

  • @UncleStabby said:

    Waaaah, jumpscare killer isn't easy to run from, waaaaah.

    If Killers threw every match where they felt it was pointless to go up against impossible odds, then there would be no DbD.

    No-one is crying here. All I've said is that I'm not willing to participate, and want to move onto the next game. And, as I've commented earlier, I've had a lot more enjoyment out of the game not going against an outrageously OP opponent.

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/2010481#Comment_2010481

    If you readied up, you agreed to play a round with the understanding that Spirit may be the killer.

    Frankly, this attitude is what destroys the solo q experience.

    And the whole point of my original post was that I am not willing to play with Spirit. Accepting the risk that I may go up against a Spirit does not mean I am forced to participate in the match when it happens.

    Given there are 20+ other killers I can play against, I will just move on to other matches and continue to, on the whole, enjoy the game. Since I started this policy of refusing Spirit matches, my enjoyment overall has gone up.

  • @GannTM said:

    Ok well just know that you’re hurting your other three teammates and the Spirit player by quitting. I understand Spirit is unfair but just make the best of it.

    I acknowledge that. However, I only feel tangentially responsible for that. If BHVR do a rework on Spirit and I feel it is sufficiently balanced I'll certainly play versus her but until then I refuse.

    If enough people refuse, hopefully it sends more of a message as well on the need for reform.

  • @Mr_K said:

    You will never win if you give up.

    Never win against another Spirit, correct. I'm not that fussed on winning anyway; winning is not a prerequisite for having fun

  • @Clevite said:

    Another victim of the participation trophy Era!

    Let me just quit and not play because I don't like something, that I agreed to face the moment I readied up.

    You're welcome to play stuff you don't like, I personally am not up for it.

    I didn't explicitly agree to play a Spirit because I didn't know it was one prior to readying up. And even if I did, that "agreement" (as you interpret it) can be revoked.

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/233774/if-youre-playing-spirit

    If I may, why don't you play as her instead of against her?

    Trust me, it will be a good experience. You get to have fun and understand her better.

    I have played as her. Admittedly not a massive sample (maybe 15-20 games)?

  • @Chocolate_Cosmos said:

    Try to use Spine Chille and Iron Will. Great counters to Spirit. It will not make you of course unkillable but it will help you a LOT. I usualy use Spine Chille in my normal build and it helped me many times from not just stealth, tinkerer players but also Spirits.

    I do run Iron Will, but don't run Spine Chill any more. From my experience, they both hardly make a difference. Either the Spirit still phases perfectly, or, in the chance that I do evade her, I run to capitalize on my distance but she just phases again and she's back again.

    That's the thing about Spirit. Even if she does make a mistake, which to most killers would be pretty punishing, she always has the fall-back option of phasing again to make up the distance. Hence the massive snowball effect.

    Even if I did bring Spine Chill and Iron Will, and managed to use them both 100% effectively to "counter" her, there would STILL likely be the issue that my teammates would be having problems against Spirit due to her OP abilities. Hence I still indirectly am affected by the fact I then have to unhook them, heal them etc more regularly than the norm.

  • @Seraphor said:

    That's ok, I'll refuse to play against Flashlights and Keys then, and I can lobby hop without consequence.

    Totally - I'd invite anyone to protest where they feel the game is unreasonable in its game design/mechanics.

    I don't get what your deal is with flashlights though but by all means it's your prerogative.