stylisticx
stylisticx
About
- Username
- stylisticx
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Comments
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@[Deleted User] said:
It’s absurdly frustrating.
First day and I’ve already gone against a 4 man squad each running the perk.
I imagined it'd be horrible in a swf.
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@BigBrainMegMain said:
They're going to, along with keys. Nothing official though.
Moris should be on second hook and keys well...you know.
What's the point of a mori if it's on second hook when at that point they're dead on hook when you down them again anyway? Saves 2 seconds carrying them to the hook?
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I HATE seeing an Ace in my lobby. They always act like a-holes.
Death on site.
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@Deathslinger said:
I hate survivors that do not dc but stop playing. I made a huge play today picking up a dood and he just stood there...sad
At least you got the points
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My only issue is not being able to slam pallets down on him. Other than that, I just get a headache from how loud his matches are.
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Completely agree. We can't see the killer for obvious reasons, so they shouldn't be able to see us.
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Freddy, Leatherface, and Clown.
Though I enjoy seeing a clown with the elephant head. Cuteee.
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Something that happens to me when I'm playing killer is all 4 survivors will dc at the same time, but I still get the points and a pip if I earned one, so I don't know what's going on there.
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@Rivyn said:
Depends. Are they on last hook? Then no, you're in a better spot, especially if you're healed. If they don't know you're there? Well, can't blame them.
They knew, I was doing the gen on the hill in ormond, very obviously was visible and very out of her way.
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@Might_Oakk said:
On the flip side if a survivor is looping a killer and you are working on a gen beside a pallet don't cry because you weren't able to anticipate the guy being chased was heading to the next pallet.
Too bad I was on the hill in Ormond doing a gen and not OBVIOUSLY where someone would run if being chased. Come on now.
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The swamp!
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Not at all. In my opinion you're almost wasting the mori by making sure they're hooked twice first anyway...
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I think you should have to hook a different survivor BEFORE you can mori someone you just hooked to prevent tunneling.
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@NEVELEVEN11 said:
I wanna take you on. Yes, you. The guy who thinks hes clever. My gamertag is NEVELEVEN11. Come At Me Bro.
I'm not that great, you'd probably most definitely destroy me, but I'll have a go at it lol
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@VoodooChild said:
https://forum.deadbydaylight.com/en/discussion/comment/1018936#Comment_1018936
As a fellow xbox player i hate to break this to you...but its already live
Oh dear god, thank you for letting me know at least. That way I didn't get surprised when I got on after work and it kill my vibe.
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As a survivor I'm going to hate when ruin is changed for xbox. I like longer games, I find them way more fun. I see a lot of depips or black pips coming in the future because of no time to do anything
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Well I most definitely was not doing that lol
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@[Deleted User] said:
I thought dedicated servers were active on consoles now starting today?
I think just ps4, I'm on xbox. I could be wrong though.
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@humanbeing1704 said:
ah yes getting accused of thee ol lag switch every once in awhile
I genuinely don't even know what it is haha.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/945619#Comment_945619
https://forum.deadbydaylight.com/en/discussion/comment/945634#Comment_945634
There's a difference between using 2-3 fast crouches to communicate and spamming it like you're back on 2012 Xbox Live CoD. When most people talk about "Teabagging", it's the toxic spam to try to say "I'm BeTtEr ThAn YoU! hUr HuR hUr!"
That's exactly what they were doing
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/945619#Comment_945619
The thing is, we have a limited amount of ways to motion with survivor so sometimes I even teabag to thank a killer.
I had one killer who downed someone almost instantly so they DC and then another person DC as a result. 2-1 he saw me and started smacking a gen and proceeded to let us do all gens and leave. When he walked us to the exit gate I pointed, put down my medkit and the. Teabagged my way out the door I certainly hope he realizes that was all THANKS and not being toxic
I try to hold my crouch for a few seconds before going back up to show thanks and not seem like I'm teabagging. Or I just send a message post game
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@CrowFoxy said:
Survivors tbag to communicate as well. We do it at the beginning of matches. If a killer sees us early, welp we're getting sweatied against.
Yeah I "teabag" at my teammates to say hi but I don't ever teabag at a killer. Closest I'll get to it is I'll hold a crouch in front of them so they can hit me. But at a pallet or anything like that, nope. Especially if I didn't even stun them like the people I was going against last night
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@PigMainClaudette said:
As a survivor, I kind of like Purple ranks. Depends on the killer and how dirty they play.
I'm only a Green rank killer, and I find that I have either a huge snowball effect, or I get completely stomped when I get a little higher. Very rarely do I have a close one where they almost escape.
Then again, I'm asking rank 12-15 survivors to play around Ruin with a crouched Pig or a bear trap near by.
Also, now that you've had some time as a killer, @stylisticx, do you find players who DC more annoying as Survivor or as Killer? I had a game tonight where I had 2 early DC's against my Trapper, and it's frustrating, but I actually find it to be worse on the Survivor side.
I had one person DC on me last night as killer. Got him down by the basement and it was his first hook. It annoyed me because if he paid any attention early on to his other teammates I don't stay anywhere near the hook or even go back right away after someone gets saved so he very well still could've escaped. I find it more annoying as a survivor though because the help of one teammate can really effect your game
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@johnmwarner said:
The last part made me laugh, sometimes they’re meming I think but sometimes they are legit trying to be toxic too.
As someone who plays 50-50 each side i almost always let the last person have hatch if I manage a 4K situation. I’ve had a few games that get ugly early, like Billy with infectious or a well timed haunted ground, where all survivors are hooked or slugged within the first couple minutes. I let them all up, carried them to save each other or work in gens and at the end one of them said “baby killer this is so EZ”
My last game I played last night I got 3k and ended up with 4k because I tried letting the dude finish a gen to escape or find the hatch but he wouldn't. The other 3 though I did go out of my way to kill because they so obviously confidently teabagged me unwarranted lol. Like slamming a pallet down when they were no where near close to stunning me haha
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Took me quite a while to get this challenge, and I really only got it because my teammates and the killer were potatoes lol. It's definitely the most difficult survivor challenge in tome 4.
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I'm having such a hard time with this challenge. Honestly if some people wanna swf with me so I can get it that'd be awesome.
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I got yelled at by a fellow survivor for not using my decisive whenever it wasn't even active for me to use it lol
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Kate and Yui. Mmmmm.
I'll say Meg too because she's my main. I love that average-looking hoe.
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I hate when I get farmed off the hook and it leads to either my early death or theirs, makes the game worse for the rest of the team.
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@ModernFable said:
Introduction
Greetings, I would like to share my suggestions to improve an individual’s player experience and Dead by Daylight as a whole. The changes listed are numerous, but have been written in a concise manner. That being said, much of this post’s length comes from explaining the thought process behind each change.
Do please read everything in its entirety before providing feedback or criticisms, and thank you for your time.
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Adjusted Blood Point Events
(Some Blood Point Events do not have a substantial meriting it’s time. Or are disproportionately rewarded. These changes intend to correct that.)
- Struggle: 15 to 20 BP/s
- Hook Rescue: 1000 to 500 BP
- Safe Hook Rescue: 500 to 1000 BP
New Survivor Blood Point Events
(There are multiple actions in Dead by Daylight that contribute survivors escaping, but are not rewarded. These changes intend to correct that.)
- Recoup: Recovering from Dying State: 15 BP/s (Survival)
- Advocate: Chased while a generator is being repaired: 5 BP/s per generator (Objective)
- Martyr: Being on hook while a generator is being repaired: 15 BP/s per generator (Survival)
- Tortured: Being hooked in succession: 500 BP, and then 1000 BP if hooked in succession twice (Altruism)
New Killer Blood Point Events
(The killer’s role is as the name implies, to kill. However, there have been many changes to Dead by Daylight, such as emblem requirements, that reward killers for playing in a way that actively interacts with all survivors and lengthens the game.
These are additional changes in support of that, as well as rewarding killers for not hunting down a single survivor to quickly remove them from the game.)
- Locomote: After hitting a survivor, hit a different survivor: 500 BP (Hunter)
- Forbearing: Hooking a different survivor than your previous hook: 700 BP (Sacrifice)
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Closing Solo-Survive With Friends Communication Gap
(Some feel SWF should be nerfed. Some feel that solos should be buffed. However, considering the futility and challenges involved in nerfing SWF, plus the fact that changes have already been made to reduce the com gap.
Then it makes much more sense to buff solo survivor coms in order to create a better foundation to balance Dead by Daylight, as well as reduce frustration.)
- A survivor’s aura in Dying State grows brighter the more they recover
- Player icon glows red during a chase
- The name of killer becomes visible to all survivors after someone has entered a chase with them
- Survivors within 24 meters of a hooked survivor have their aura revealed to all other survivors
- When hooked, a survivor’s player icon will glow red if the killer is both within 36 meters and in line of sight
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Bloodweb
(Offerings serve little purpose in Dead by Daylight. Either creating an artificial grind via filler e.g. low rarity Blood Point offerings. Or creating unnecessary gameplay variance e.g. Hook and Shroud offerings. Or in some cases, creating large power swings making balance more challenging e.g. Mori offerings. Offerings provide little else other than a grind and an obstacle to balance, and should in large part be removed.
Additionally, lower tier Add-ons would receive a much larger chance of appearing in the Bloodweb, as to not change how often things like Bloody Party Streamers or items show up.)
- Remove Hook, Mist, Shroud, Ward, Map, Luck, Chest, Splinter, Mori, and personal Blood Point offerings
- Remaining offerings are Bound Envelope, Bloody Party Streamer, and Event offerings
- Significantly increase likelihood of Common, Uncommon, and Rare Add-ons appearing in the Bloodweb
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Moris
(Being removed from the Bloodweb via offerings, Moris are now integrated into a killer’s base kit. As such, there are now more demanding conditions to trigger them.)
- You can Mori the last survivor, if they are in Dying State
- During End Game Collapse, you can Mori any survivor that has been hooked twice, if they are in Dying State
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Miscellaneous Changes
(Struggling is vital to giving teammates time to work on generators or reach the hooked survivors to rescue them. However, the button mash to Struggle is unnecessary and provides players with a means to grief their team by choosing not to.
Also due to the previous removal of Chest offerings, the total Chests on the map are being increased.)
- Struggling is automatic and can not be ended early by the player
- Increase total Chests from 3 to 8
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Quality of Life
(Character names should be provided at the end game scoreboard to assist players in reporting the correct teammate.
Additionally, the Blood Point cap is raised in order to hold enough to fully level a character to 50, while also avoiding the need to constantly spend Blood Points when you don’t want to.)
- Character names appear on Scoreboard
- Increase Blood Point cap from 1 million to 5 million
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Closing Remarks
If you’ve made it to the end of this post, then I want to thank you again, as I appreciate your time and hope you’ll share your thoughts below.
I definitely agree with most of this. Especially with showing character names so you can properly report, and automatic struggle. I can't tell you how many times I accidentally died while struggling because my finger slipped from the controller or one of my dogs or cats bumped me. No mercy to recover from it
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@[Deleted User] said:
I play Plague a LOT.
Plague’s Corrupt Purge requires careful management. It’s no good having it at times it serves her no purpose, or when it’s much more important for her to still be infecting gens.
So from the multitude of experiences survivors I go against, those that NEVER cleanse are the easiest to win against, especially as I almost always use Infectious Fright. Yet survivors that cleanse rapidly, and regularly, causing a reset at totally inconvenient times for Plague are always the MOST difficult survivors to deal with.
As has already been stated there’s no hard n fast rule when dealing with Plague. The simple truth is she’s designed so there are pros and cons for either strategy dealing with her: deny her Corrupt Purge but once fully sick stealth is impossible, you remain 1 hit down, and team work means infecting others. If you’re against a competent Plague she’ll make a joke of survivors that think it’s smart to stay broken. Cleanse and she has access to the most powerful ability in the game, BUT she must be smart about fountain use, make the most of those 60 seconds whilst it’s active, and if there are healthy survivors running around the match then Plague is also temporarily denying herself the ability to infect objects, particularly gens, which is a very important part of Plagues pressure game.
Thanks. Very helpful and I'm coming to the conclusion that this dude himself doesn't really have the best idea
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/821716#Comment_821716
This, this, this. There is a time and place for cleansing and not cleansing. There's no 100% foolproof Plague strategy. If nobody on the team can loop, you're going to get wrecked by staying injured and you're better off taking your chances with cleansing and immersion. There are certain maps that are difficult to hit Corrupt Purge on. Rule of thumb: if it's a bad Nurse map, cleanse. Hawkins, Lerys, Haddonfield, MAYBE the Game...cleanse.
Thanks, though this makes me even more mad at this person because we were on one of the maps you mentioned AND everyone else was cleansing except this dude ?
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@Might_Oakk said:
Typically if it is a map with a lot of low walled loops ie. Wreckers we just stay injured. High walls or indoors cleansing is a pretty good idea.
If playing solo I just stay injured until someone else cleanses.
Thanks
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@silverwolf4455 said:
Most of the time it is best to stay infected... due to it being easier to loop am m1 killer than dodge her projectile damage... it always depends on the situation tho.
Thank you, I'll try it the next time I see her whenever that is. I always thought that being infected mattered, until today ??♀️