nomad5926
nomad5926
About
- Username
- nomad5926
- Joined
- Visits
- 1
- Last Active
Comments
-
Question: Are killers not allowed to do everything the game allows to win the game?
Follow up: Are survivors allowed to do everything the game allows to win the game?
Because while I get being the first one down sucks, it's not the killers fault they want an early lead to win the game. Time is literally stacked against them.
It's basically like getting looped while playing killer. With the right perks a survivor can literally just run around forever and the killer can't catch up. So that is no fun to play against. Maybe that should be just as bad as tunneling.
P.S. Borrowed Time basically makes tunneling a non-issue.
-
@miketheratguy said:
*Throws up hands*
I've been using Bond since literally day one. It's my favorite perk. I'm not red rank and I don't troll. Please don't hate me.
That said, if I consider the chasing / looping game to be little more than glorified tag (which I do, I hate it), then I think it's fair to say that I prefer playing this game as hide and seek. That's my right, as it is yours, and anyone else's. I've also had my teammates ######### on me for that style of gameplay - they seem to assume that if they don't see you much during the match, you must just be hiding and not doing anything. To that I say nope, look at my points. Just because you didn't see me doesn't mean that I was hiding. It means that I wasn't dropping pallets on the killer and teabagging with you.
I prefer to play stealthy. Some people question that term so I also now say I like to play "immersively". I guess they mean the same thing - playing more carefully than boldly. It's a decision that should be up to the player and not punished. As long as the rules aren't being broken and the player IS participating, then there's nothing wrong. Bond is a perfect complement to my playstyle because it allows me to get an idea of what's going on and where. Yes, it could be used to hide and screw others over, but in my case it's also a great informational tool to help me play (yes, PLAY) a better game.
Honestly I think the game would benefit from being more hide and seek. It is supposed to be suspenseful for survivors. Being chased should be an actually scaring thing, not just a jogging simulator around your favorite wall.
As a killer having to run around and play tag with survivors that are not even trying to sneak is exhausting.
-
@konchok said:
Having a unique rank for each killer will also increase the variety of killers. Right now because of how rank works you're basically pigeon holed into playing with only the killers that you feel most confident with.
This would actually be a pretty good idea. It might introduce some smurfing issues..... but overall.... not a bad idea.
-
Honestly at this point I don't even mind getting run around on as killer. I want to drop back to like 18 so bad.
-
@Morpheus_7_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2198232#Comment_2198232
the toxic is that I have little time to play, and in this way I am stuck in a game that is not a game because they do not show respect!
I can get limited time, but like those games are pretty rare (I've only had 1) and they are really short. So not that much time lost.
-
I'd say that's weird, but honestly definity not the most toxic. Not by a long shot. Worst case is you all survive and get gens really fast and then can play another game.
-
Thanks for the information. I appreciate it!
-
@GenJockeyNance said:
I agree with the comments above me but I'd like to offer a bit of my own advice if I may.
I'd like to preface this by saying I'm a purple rank killer and I face a LOT of swf. Some toxic, some just really organized and efficient.
Locate the weakest link if you can. These will generally be the ones who don't last in chases or make several mistakes that get them caught. The stronger ones will usually come to their aid by attempting to flashlight save or pallet save (when their friend is downed under a pallet so when you go to pick them up, they can pallet stun you and it releases their friend) which leads me to my next point: they're usually very altruistic. Sometimes a lot of the times, altruism kills. Sometimes I even get a little annoyed when my friend brings their friends in to join us to play because they're overly altruistic and a good killer will take advantage of it when they notice it.
Camping, slugging and tunneling is against survivor code which you should ignore if you want to win and rank up. This generally applies to even non swf matches. I tend to have 2 slugs at a time, hook one so one survivor is at least forced to come and retrieve the non hooked slug and or come for the save which can be a trap if I come back in time for my slug to catch the savior and honestly it can all be game over from there if the last survivor screws up big time. God forbid if you camp the hooked bodies, putting yourself in a really good position, is against survivor law. According to survivors, you need to hook and go hide in a corner so they unhook and heal and do their gens in peace uwu but nah, screw that. I'm pretty competitive by nature and if I see the team is doing well and I'm losing, I need to take those measures now.
I almost forgot but a majority of the time in a swf group and I'm sure you've noticed this but there will be at least one to be armed with a flashlight and click it several times to get your attention or purposely go in your view to teabag to get you to chase them. Ignore them. Find the weakest link and work from there.
Generally the only way to learn how to really deal with them is just play against them, hone your mindgaming skills and keep your head as cool as possible even when you get tilted. Believe me, I even struggle sometimes to keep my cool when the one survivor is annoying me by trying to catch my attention. And sometimes I lose matches because the players were really well coordinated and that's just me needing to improve my own gameplay which can only be done by me playing more.
I don't know who all you have available to play killer wise or what perks you have unlocked but ruin will help, Thano from Nurse helps a bit, bbq to see where they are and even though I have no real luck with it (this is partially my fault since I am guilty of neglecting protection of my totems) , I really like devour if you can protect your totems. Haunted Grounds from Spirit will also get you a fast down if you're lucky enough to find someone or someone's shortly after some fool cleanses it. A nurse's calling is also good for when they sneak away to heal. You could also look into endgame perks like blood warden, NOED, etc. Franklin's from Cannibal can help if they're carrying items. A lot of times they'll be greedy enough to come right back for it so you can kinda keep your eye on the dropped item. Make your choice from Piggy punishes their altruism, it'll give you a fast down if you can determine the savior. Blood Echo from Oni screws their exhaustion perks (Sprint Burst, Dead Hard, etc) so that could help if their exhaustion perks are also getting you. Monitor and Abuse from Doc should decrease your terror radius to get in closer for a hit or a down if they're already injured.
I can't think of many more perks off hand and I don't view myself as experienced, so someone can always chime in if something I said can misdirect you but it helps me greatly and has helped me climb ranks. Hope this helps. ❤️
EDIT: I also forgot to mention two things. The first is body blocking. Sometimes swfs will body block for each other and don't get discouraged! This can help you if you take advantage of it. You can smack them out of your way, injuring them. If you manage to still snag the hook, you can then go after one or more of the body blockers. You can go right back for the one heading to the hook if they wiggled out especially if you've decided they're the weak link and their friends will be injured and you wouldn't believed how many of them will STILL body block despite being injured.
The second is the signs of a good looper other than the obvious teabagging in your view or clicky. The good loopers will generally wait at the corner of a jungle gym or any other similar structure. They will be able to run you good if they manage to drag you to killer shack. They know all the tiles and pallets, every window and just in general, the map layout, they are confident in their routing. If you can't catch them in within a minute or less, move on. Don't be afraid to switch targets and try to injure as many of them at once as you can. This'll create a form of pressure if they choose not to heal or waste valuable time healing (with nurse's calling, you can be able to sneak up on healing survivors especially with ghostface which is one reason I LOVE playing him).
Honestly this is the best thing I have read so far. I'm pretty new to the game and I do enjoy playing killer over survivor (mostly because solo que kinda sucks). But It's really annoying when you get the SWF groups that flame you after the game because you killed one of them. Like how should I play killer? Go after each one of you one at a time? Get looped by a really good survivor for 8 minutes? Because according to them I'm the ######### for going after the slower player and hitting anyone that tries to rescue them. Like I don't mind most if not all of the survivors winning when they out play me. I'm a noob, I'm expecting to be out played. But like what is wrong with these people? It seems like anything the killer does to try and win is "tunneling" or "camping". I try not to just stand in front of the hook, but if I see you sneaking around I'm not just gonna run away and let you get a save for free. (Sorry this is turning into my own rant).
Just wanted to say (as a newer player) that I already am seeing these issues and GenJockeyNance's words are nice to hear.
-
That's really annoying..... They say there are codes, but their only valid for a few hours and they don't seem to be officially releasing them anywhere. Like why even do this?