Avatar

honk137

honk137

About

Username
honk137
Joined
Visits
67
Last Active

Comments

  • You're describing my MMR games.

  • @saltmineinaction said:

    https://forum.deadbydaylight.com/en/discussion/comment/2010177#Comment_2010177

    i didnt say ban worthy, but like a game penalty for a few hours same as when a killer disconnects (with progression loss)

    Body blocking a killer results in them not being able to hook a survivor they are carrying, which helps the survivor escaping from their grasp.

    Dude body blocking is viable strategy to save a teammate, I say this as a hybrid player

  • @Azeroth said:

    I just dont want play against broken killer like ghostface (stalking even if u stay in front of him and bum exposed) or spirit with stridor.

    I'm sorry ghost face... Broken. As if. I main ghostface, you just need to learn to play against him. You only have to look at his entire body for less than 2 seconds. His movement speed is very slow. Just pay better attention

  • @Starshadw said:

    I don't feel like Trapper needs buffing - for certain, playing him requires a different strategy and very different tactics than other Killers, but I've faced some Trappers who are absolutely BRUTAL. Some maps are more difficult for them than others for certain (indoor maps can be painful as it can be harder to hide the trap), but the same is true for every Killer - some maps are better than others.

    To play him with any degree of success you have to put countless hours into him to learn his good trap locations, and strats. even then he's a very weak killer, and relies too heavily on add-ons

  • @Lyonic said:

    I just had a game where a toxic OoO spent the whole game just disarming my traps. Just made me an m1 killer which defeats the purpose. Trapper is hard enough to try and set up.

    Trapper needs addons which block aura reading abilities when placing traps or the devs need to stop listening to Otz. AKA the clipper killer.

    You do realize he hates trapper and says that trapper needs buffed, watch his 50 win streak and how frustrated he gets

  • @Kilmeran said:

    Okay, honestly? I could not possibly care any less about anything K-Pop.

    But that isn't why I'll be skipping this Chapter. I played him a bit on PTB, and I just wasn't sold on paying cash for him nor paying 9k shards for him. Nothing about him made me feel like I had to own him or grind out his perks.

    He blocks the exit gate switches for 40 seconds with one of his perks that's amazing

  • @Iceman said:

    I say it's Sherry Birkins from the Resident Evil franchise

    https://us.v-cdn.net/6030815/uploads/VXIOSPFLJIUB/image.png

    I would be disappointed if they don't use a more iconic resident evil character like Leon or Claire

  • @pseudechis said:

    I don't think anyone is complaining about the new information but rather the intrusive and unintuitive way its presented.

    I found until I played around with resizing it and changing res, having all the extra crap in the corner of my eye rather than below my eyeline really made me motion sick. But that's just me.

    The chief problems are

    1 its to busy, the information is so spread out its incredibly unintuitive to scan it all. It used to be all in one place

    2 It obstructs field of view, its in the way which is not only annoying but also immersion breaking

    3 The info surrounding the screen as it does creates a form of visual claustrophobia which restricts view more than it adds to it, its very poorly mapped out purely from a human eye perspective.

    4 Its lost is subdued look, its bright and colourful like somekind of tutorial hud. This makes it look cheaply designed and more like a mobile app hud than a game hud. which feeds into...

    5 A lack of aesthetic character in line with the theme of the game, why isn't the hook counter a grisly tally similar to the dbd logo, no its bright red circle of lights that looks like it belongs in a sci fi FPS HUD, its very out of place. Which again is ugly and visually jarring.

    6 yes we will all get accustomed to it but that doesn't mean its better, so why settle for getting accustomed to worse when we can ask for better?

    The rest has been said and I think the arguments against this HUD are very valid in game and design terms. Its uglier, less functional, poorly implemented and not in line with game aesthetic, making it a real failure and kind of breaking the game imersion for me thus reducing my interest in playing.

    If it was customizable to the point I could move items around and position them where I wanted, then a lot of the aesthetic failings would be countered by pragmatism but at the moment its aesthetically unpleasing and functionally worse.

    I feel the restriction of view was intentional. Have things blocking the corners of your vision creat the need to look around more, which adds more of a horror element. Which let's remember this game is supposed to be scary. Having to divide your attention to different corners of the screen for the ui is also adding to a horror aspect back into the game. This is just my opinion but I think the ui makes the game feel fresher and actually a little scarier