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ftwleon

ftwleon

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ftwleon
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  • It's not from PTB, but I'd like to bring back the old chase music from The skull merchant. It was just more frenetic than the current one... πŸ˜”

  • @MechWarrior3 said:

    I agree 100%

    The pull strength on the dog now is AWFUL. It has to be a bug. I hope they fix it ASAP, please. <3

    The dog currently pulls to the location of the initial grab, but even then, that doesn't matter because the pull strength/drag is next to 0. That's why I am certain its got to be a bug, I am sure BHVR will be able to fix it in no time.

    https://us.v-cdn.net/6030815/uploads/SO59XRF3CIXB/image.png

    Yeah, I'm also pretty sure it's a bug 100%, since it started happening after the 8.4. 2 update, or maybe it also has to do with the change they made to the dog that you mention, because according to the Wiki the dog should drag the survivors every 3 seconds, but that doesn't even happen.

    1000008065.jpg

    I really hope they fix it someday, because sometimes it's annoying that the survivors can just handle the dog as if it were nothing. But at the rate we're going, with each update fixing 3 bugs and introducing 20 more to her, I think the solution is quite far off, which is frustrating because she's one of my P100 killers :(

  • Yeah, they need to overhaul most of the maps to make them more balanced for both sides. I still don't understand how they can allow Gideon to have 1,000 pallets and Haddonfield only 2 pallets. Or in Father Campbell's chapel all the windows appear open in the main building and create really strong loops if you know how to use them.

  • In my opinion, Vigil itself isn't strong because it reduces the time of status effect. The problem is when it's stacked with three or two other Vigil. The duration of the status effects is very short, and in some cases (rare cases), it can be frustrating for a killer when the survivors have sprint burst or lithe every 10/15 seconds. Therefore, I think the best solution would be to let Vigil as is, but with the difference that it doesn't stack with other Vigil, so the effect would only apply once and not triple.

  • Isn't he supposed to be faster at walking with the axe because Springtrap has a 7 second cooldown if he misses and a 10 second cooldown if he lands? It's not like the huntress who can throw 7 hatchets at you in a row... I guess that's why?

  • It's like Wesker, if you don't remove the axe, Springtrap will be able to catch you without having knocked you down.

  • It's getting really annoying that they're barely including malice points in the new killers, first it was Houndmaster and Kaneki, where you could barely get half of your deviousness points, although they've fixed that a bit now. But Springtrap doesn't get any deviousness points in a normal game, if you're lucky you get 1000 points for grabbing a survivor in the security office, but it's very situational. The only way to get any points in that category is by killing all the survivors, you'll only have 2500 points... I hope they stop this trend with the next killers, because it's frustrating not to get as much BP as with the other killers.

  • Because of this type of people, the skull merchant was nerfed...

    Dude, please learn how to play before complaining about a killer who came out 4 hours ago...

  • Bloody Prestige Portraits were supposed to be a one-time reward for those (including me) who managed to reach Prestige Level 3 before the 6.1.0 update. Previously, the maximum prestige level was Prestige 3 level 50, At that time, it was quite tedious to prestige characters to the maximum level. That's why, when the progression system was updated, that type of portrait was awarded to players who reached that level. But from my perspective, I don't see why you'd want those portraits... they're horrible. Also, I think this is like the legacy skins. They will no longer return nor will there be any other way to obtain those portraits, since you did not play or did not complete the requirement to obtain them.

  • I like this one because it wouldn't weaken the ghoul mobility, hopefully Bhvr will consider it.

  • It's quite fun, even though I don't win sometimes, I enjoy playing against him. Besides, it's been out for just over two months now, so people should know how to play against him by now...

    in Closed Comment by ftwleon
  • @NarkoTri1er said:

    why would anyone want BPs when you have the event with most unfair and boring mechanics ever

    For the Bp, also the 500% bonus is for both game modes, it is not necessary to play the event to earn many blood points

  • According to Twitter, the servers appear to be down... 😞

  • They should reintroduce the original Eyrie of Crow's PTB color; it was a more subdued and nice color. I don't know why they changed it when it was officially released. I think it would be a good solution, I think...

  • I saw a post on the forums a few days ago complaining about the same thing and Ryan said he would report it to the team. Maybe they'll change the chase music back to its original version... I hope so.

  • I believe they will no longer introduce new chase music for old Killers, when 6.5.0 was released, the patch notes say that The Nurse is the last Killer to officially receive chase music.

    Screenshot_20250106_010138_Chrome.jpg

    I guess that's the reason why we haven't received any new chase music since January 2023.

  • To those who have responded, thank you. I wasn't afraid of being banned because I've never been banned, but I still had my doubts. Thanks to everyone. πŸ’œ

  • I've been playing her since she came out and frankly, she's a lot better now, she's more playable and most of the dog bugs have been fixed. I have been noticing that the dog gets stuck in various areas of the new Ormond map though, but other than that, The Houndmaster is a lot better now.

  • It is not very common for hotfix to be released on Mondays, they usually do it on Tuesdays, Wednesdays and Thursdays. But I am sure that the hotfix will be released on Thursday, when the Christmas event starts.

  • πŸ₯€πŸ₯€πŸ₯€πŸ₯€ We will miss you, Miss Merchant.

  • The Attack on Titan skins were in Dead By Daylight Core a while ago when update 6.1.0 was released, these skins were removed from the store last year if I remember correctly, due to the expiration of the skin licenses. I guess if they renew the licenses with Attack on Titan the skins will return to the game... And I hope they renew it, because they were pretty good skins.

  • Apparently if there are problems on the servers, I have them too and I am from the South American server…

  • Yes, the same thing happened to me yesterday when I logged in. According to the bug reports, this bug has already been reviewed, so I guess they should give us an answer at some point. Fortunately, you are not the only one.

  • The two times this problem has happened to me have been while AFK, the first time was when I stayed AFK for a while before the end of game screen appeared and the screen started flashing The second time this problem has happened to me have been while AFK, the first time was when I stayed AFK for a while before the end of game screen appeared and the screen started flashing. The second time was in the basement and I went AFK after healing with Sable's ability and that's when the strobes happened again.

    I play on a PS5