entitydispleaser
entitydispleaser
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@Chilli_man2400 said:
Am I just lucky with this game? I’ve been playing cross play and with the new MMR since pinhead and I haven’t run into one hacker at all
You probably have and didn’t even know. There’s some who are very subtle with it, like giving themselves 5% boost the whole game
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@Yatol said:
https://forum.deadbydaylight.com/en/discussion/comment/2600496#Comment_2600496
i can reply to your whole post with "it was easier with rank based matchmaking" and "nowhere did i say MMR was perfect"
“It was easier” but it’s still possible both ways right? The fact is, it still exists so the new mmr did nothing. So I’m not sure what the point of your originally comment was for
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@Yatol said:
https://forum.deadbydaylight.com/en/discussion/comment/2560790#Comment_2560790
"hands down"? based on what?
the old system would put brown killers against red rank SWF because they waited too long
The old system would put returning veterans against new players because they didn't keep their rank regularly
The old system was massive stomp fest decided at the lobby screen
So no, Rank based matchmaking was not casual friendly, it created a massive barrier of entry. No matter what perspective you look at the old system was trash. You're right DBD is a casual game, i never claimed DBD is a completive game
no BHVR could not have 2 separate queus because the would not be able to handle it, due to queue time issue and noob stompers going into the casual mode, creating the problem that MMR tried to fix.
Have you watched tiktok and seen survivors bully killers and you think to yourself “how are they doing this when the killers are supposed to be on their skill level” that’s the thing. They’re not. The reason they’re going against those types of killers is because they spend the whole game bullying the killer going for “clips” and end up dying at 5 gens because they spent 20 minutes doing so. The survivors mmr drops because the devs literally said the way your mmr rises is by escaping. That’s it. Not doing good in chase, doing gens, saving people. Just escaping. The whole mmr system is flawed
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2540767#Comment_2540767
Keep laughing then, because my experience since MMR has been 100% better.
I get to play killer without facing seal team teabag 90% of the time, and I'm still acheiving a healthy escape rate as survivor.
You’re the type of players this game caters to. Casuals. That’s the only reason your “experience” has been 100% better
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/265726/hold-w-meta-is-unplayable-against
You can thank the "All pallets/Vaults become hits" meta with recent killers. Survivors can't just loop anymore as its free hits for the killer. This is all they can do, because stealth isn't viable much anymore.
Say what you want about looping, at least there was some actual interaction.
What’s your excuse for people who do it against every killer they’re playing against?
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@Fuzzels said:
https://forum.deadbydaylight.com/en/discussion/comment/2008790#Comment_2008790
Once again. His changes only affected people who were bad with him to begin with. I play him at reds, against reds all the time, and I land saws consistently. Jukes happen. Im not a god. But even still, ive never over heated while trying to saw someone. And if you read some of the replies, multiple people have said they dont overheat even when new to his rework. If YOU cant play him, thats fine. The issue isnt with him, its with you.
“He’s not bad you are”- someone who doesn’t play billy
Even billy mains who had over 5k hours in him alone don’t even play him anymore because he’s so dog. You’re a survivor main in disguise if you think you’re ever getting a chainsaw off against any good survivor who isn’t out of position
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@Zozzy said:
Just use Q and E to turn while attacking
What does that have to do with not being able to bounce of a bunch of things?
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/251223/blights-stupid-collision
I agree that it's incredibly stupid. It's genuinely ruining the character for me to be honest. I sincerely hope that the Devs address this soon but let's be honest here, they won't address it for months.
you were right
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@Trickstaaaaa said:
Iron will is fine. I use my eyes more than anything when in chases. And when I play nurse, I usually tend to predict where a survivor will go rather than using noises. Anyway strider is a niche perk that is rarely run by killers other than mostly spirits, or some nurses.
Can you see through walls? I doubt it. That 2-3 seconds of misdirection can extend a chase even longer all because the survivor is completely silent. Also, don’t act like sounds aren’t messed up rn. You can barely hear foot steps and I have probably one of the best if not the best one you can get
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2422987#Comment_2422987
That apply only when you play main, on other hand when I play other killers, it is super easy.
it’s like this on most killers I play. Not just my main. If it’s “super easy” for you then you probably don’t have a high mmr what so ever. That’s not a bad thing. But once you get a high one, you’ll see what most people are talking about when they said it’s not fun. I’m all for having a few sweaty games now and then, but I don’t want them every single game. I want to be able to relax and just have fun without being stressed ya know
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From what I seen (not counting this thread) most people don’t want sbmm to be implemented. They just wanted it harder to rank up so “bad” players aren’t in red ranks. It’s heaven for survivor with sbmm but for killer. Be prepared to tunnel and proxy all for a 1-2k every game. If you try to play “fair” you’ll end up with a 0k most of the time
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Spoken like someone who only plays survivor
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@Snowbawlzzz said:
"grrrr I hate it when my maps have depth and strategy. Bring back the monotonous loop-to-loop chases. I'm sick and tired of having to think about what routes I want open and not"
so you believe that a god window next to a breakable wall requires any form of skill for survivor? If you choose not to break it in the beginning of the game, at some point you’re going to lose a chase there because a door that was originally opened before a map rework, is now blocked off. If you choose to go and break all these walls next to god windows or loops, then that’s time you waste and the survivors get more time on gens. You’re just as clueless as the devs if you have that mindset. That’s not strategy. More like poor game design and most people agree it is
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I DC any time I get the map as killer or survivor. The fact that they made this map and thought “yeah this is a good map to release” is beyond me. I don’t think there will ever be a map as bad as this
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@Tierce said:
Why are breakable walls "pre dropped god pallets"? Survivors can't vault over them...?
They block the survivor just as much as they block you.
Well obviously they can’t vault over them. But you’re forced to break alot of them on some males because it creates an infinite which is why I said pre dropped god pallet. The fact that there’s maps where there’s a window by a breakable wall and the killer is forced to break it is in no way balanced
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2276052#Comment_2276052
How do keys prematurely end matches? You know you still have to repair all generators for everyone to escape with a key, right? And if all generators are repaired you have lost, even if the survivors have a key or not.
If you have a 3 gen, 3 survivors literally get to escape for free all because of that key. The fact that you actually believe being able to end a game instantly in the click of a button before completely your whole objective shows you only play 1 side
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/257647/keys-keys-everywhere
The same can be said about killers camping and tunneling or using noed. You don’t nerf one sides toxic mechanic without nerfing the other sides too
the things you just mentioned actually have counters. Camping killers=do gens. NOED=do totems. Keys have literally no counter now. Your only hope is that they’re all dog and are able to slug them all which is rarely the case. The fact people still cry about noed is baffling
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/225276/please-stop-with-the-breakable-walls
Breakable walls aren't god loops. They are a one time obstacle you break once and you're done.
Also they put the power and decision of choice in the killer's hands. You can break it whenever you please, unlike palettes which are controlled by survivors. You should be happy that the design is making use of walls instead of palettes. You can break the wall before chase even begins.
Of all the things to complain about you have to complain about breakable walls. There are some rooms that become deathtraps because of breakable walls, like that one room in Midwich. All the power is with you. You can deny the loop altogether by breaking the wall at the start of the match.
“You should be happy they’re making use of breakable walls instead of pallets” you realize that on lost maps, that they’re basically pre dropped god pallets? Lol
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I’m not one to normally complain about this game. I kind of just accepted the way this game is sometimes, but I just had a game where I downed a survivor and of course the dedicated servers teleport his slugged body somewhere else along with no sound slug bug. I don’t think devs realize how much momentum that takes away from a killer.