Avatar

smappdooda

smappdooda

About

Username
smappdooda
Joined
Visits
1,319
Last Active

Discussions

  • Since DBD is made in Canada, I think it's high time they include a killer from a little known Canadian horror film called "Gutterballs". Behold... the killer:
    0 comments 52 views last activity
  • Are survivors auras supposed to be blocked by highlighted generators when BBQ goes off? If so it kinda sucks. Just wondering if it's intentional.
    4 comments 51 views last activity
  • I was just watching a video and it seems the survivors can hear the "gleam" noise when huntress fully charges her hatchet throw. This seems odd to me. Is it a bug or intended? If it's intended, it seems like it shouldn't be you know? Why can they hear a notification intended for the killer to hear?
    0 comments 12 views last activity
  • I posted this as a random reply elsewhere but I don't want it to get buried and think the idea has merit. How about the killer AND the survivor get a skill check at the same time? If the killer AND survivor hits it, it cancels out. It adds some skill and chance to the mechanic. If the killer misses, he knows it was his fault and oh well. Maybe next time. I'm not even saying get rid of the 60 se
    7 comments 71 views last activity
  • I don't know if anyone else has ever brought this up but Flukeman from X-files would be an interesting killer to throw in the game yeah? He can squeeze through small spots and has that "leech" look to him. Obviously Mulder or Scully as a survivor goes without saying.
    2 comments 151 views last activity
  • It seems a bit odd that players can hop off a very small incline and take off like a shot. Would it be possible to implement a minimum height required they have to drop from to activate it? If it already has it, it's not working well ha ha.
    8 comments 251 views last activity
  • Lets have a discussion about the hook immunity time shall we? I just played a game where not once but TWICE I hit the person who Un- hooked someone, both players feet on the ground, no longer touching each other, with NO EFFECT. (Also I am sure who I hit. No question about it. I also had NOED active.) Can we agree the unhook immunity is a little ridiculous and needs to be tweaked a bit? (Playing
    6 comments 141 views last activity
  • I have a legit question, mainly for anyone who plays on console (PS4 specifically): I watch various people play DBD on Yt and they swing through pallets and windows and hit people with very little issues. Recently on console I have noticed that those hits, that USED to hit like the PC videos now don't hit at all. When a pallet is dropped it seems to stun as the pallet is dropped (start of animat
    3 comments 231 views last activity
  • The recent kerfuffle with Ghostface has brought up a lot of emotions, suggestions and vitriol. The last few killers have been met with similar push back. The Spirit was lamented until the community banded together and got her "fixed". The question is, why does this keep happening? The simple answer is video game companies no longer have extensive teams of game testers like in the old days. They
    8 comments 152 views last activity
  • Since a lot of the universal offerings have been the same for some time, I just had a random idea while reading another thread. So there is the offering that lets you play as another killer for a match with no perks (which for some reason I keep getting ones for killers we already own but I digress). I'd like to see a twist on this. Call it the "Shadow Splinter" or some such. Example: You get a
    5 comments 52 views last activity
  • My friend and I have played the new patch update for two days on PS4 and here are some thoughts. Take them as you will: I LOVE the fact there is no longer hatch stand offs. It's about time. It needed to happen. I also like the CONCEPT of the EGC. The main problem with it is now a double edged sword. The EGC makes jerks leave, which I like. However, it removes a killers ability to get more kills
    7 comments 132 views last activity
  • < rant >I am sick of ass clowns standing by the exit teabagging like 12 year olds waiting for me to hit them and when I do they just crawl out because they fell beyond the barrier. Whose side are you on anyway Mr. Entity? </ rant > Ok all that aside, I would love to see fear on the part of the survivors again. Since the down animation flings players a full body length, I would love
    4 comments 21 views last activity
1 2 ›