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Currently, The Doctor's movement speed while charging Shock Therapy is 3.08 m/s. This value is equal to 70% of 4.4 m/s, which is a remnant from the time when The Doctor had two different modes: Punishment Mode Treatment Mode Back then, his movement speed in Treatment Mode was 4.4 m/s, so the current value is based on that speed. However, The Doctor's base movement speed was later increased t3 comments 92 views last activity
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It's a Random Perks Mode! But instead, survivors and killers can equip 6 perks each and 3 add-ons each!!0 comments 11 views last activity
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[Summary of Goals] A. Survivors Add Self-Care as a basekit perk, allowing survivors more flexibility in perk selection Adjust healing-related perks due to basekit Self-Care Nerf Med-Kits and Toolboxes Improve usability of Keys so they can be held alongside another item B. Killers Add Pop Goes the Weasel as a basekit perk Adjust generator regression perks according5 comments 161 views last activity
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Since the buff to Fast Track, survivors using this perk appear in almost every match. Let’s talk about the Fast Track perk. Previously, its effect was 3%, but it was buffed to 6%, which is an enormous doubling. Every time the killer hooks a survivor, survivors gain a 6% generator repair bonus. This is equivalent to instantly repairing 5.4 seconds of generator progress, which is an a6 comments 321 views last activity
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Dead by Daylight – Balance Proposal (Translated Version) Summary of Goals Reduce the effectiveness of camping/tunneling while giving killers corresponding buffs. Increase the stability of survivor healing, with item balance adjustments to match. Contents Chapter 1. Survivor Balance Adjustments A. Base Kit Adjustments B. Item & Add-on Balancing Chapter 2. Killer Balance Adj8 comments 182 views last activity
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0 comments 21 views last activity
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This item rework follows the recent patch trend of reducing the number of add-ons for items like the Map, Key, and Fog Vials. It simplifies the add-ons of older survivor items to match this new direction. 🔧 General Item and Gameplay Balance Changes Current Status: Total Items: 24 Total Add-ons: 30 📌 Standardization: All items now follow 4 tiers of rarity : Brown, Green, Blue1 comments 167 views last activity
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SUMMARY OF THE ISSUE: PLAT FORM: PC / steam STEP BY STEP INSTRUCTI ONS ON HOW THE ISSUE OCCURED: Description: The Vigil perk is currently reducing the duration of all status effects —including Exhaustion— more than intended . This behavior differs from both the live server's previous mechanics and the behavior observed in the Public Test Build (PTB). Expected Behavior (from PTB and prev3 comments 147 views last activity
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Description: The Vigil perk appears to be applying an incorrect cooldown reduction to the Sprint Burst perk. Expected Behavior: At 40% efficiency, Vigil should reduce Sprint Burst's cooldown from 40 seconds to 28.5 seconds . Current Behavior: Sprint Burst cooldown is reduced to 24 seconds , which is more than intended. Steps to Reproduce: Equip Sprint Burst and Vigil (Ti1 comments 101 views last activity
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The heart VFX (terror radius visualization) isn’t for people who are deaf. It was made purely to make the game easier for regular survivors with perfectly good hearing. Here’s why: Pretend you're deaf and try playing the game for just a few seconds. The match starts and you begin repairing the generator right in front of you. A skill check pops up! But wait—you can’t hear the skill chec13 comments 2,282 views last activity
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After hyping this chapter for over a year, it's truly amazing that what we got was just a mashup of abilities from existing killers! Looks like you've run out of ideas. Kudos to the dev team for the hard work during the three weeks between the PTB and live release. You managed to add one animation when grabbing a survivor while teleporting. Sure, there are sound bugs and invisibility glitches, b25 comments 6,331 views last activity
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🎮 Improvements to the Unfun Random Perk Mode Until now, game balance has relied heavily on perks ,so when perks become random , it naturally creates a number of problems: Killers can’t stop gen rushing , leading to camping and tunneling , Survivors lack healing options , making Med-Kits almost mandatory , Eventually, there’s no reason to play Random Perk Mode over the regular mode4 comments 81 views last activity
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No matter how many generators I repair or how long I survive chases, I can only earn up to 10,000 Bloodpoints per category. Therefore, I propose adding a fifth scoring category. Any Bloodpoints that exceed 10,000 in each existing category will overflow into this new fifth category. This means if I repair many generators, I can earn up to 20,000 Bloodpoints. And if I endure long chases,1 comments 11 views last activity
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0 comments 41 views last activity
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ramdom perk mode, BUT 6 perk !! (AWESOME) Make it now0 comments 51 views last activity
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Please make it so that stopping generator repairs or healing does not result in a failed skill check. This small misfortune can negatively impact the game and cause significant frustration. Additionally, please add a visual notification effect when a skill check occurs to support deaf players and DBD streamers.2 comments 41 views last activity
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[This Discussion used a translator] When a killer hooks a survivor, their movement speed increases by 10% for 10 seconds. This allows killers without mobility abilities to reach distant areas more effectively, naturally discouraging tunneling and camping playstyles. If the killer uses their power, the movement speed bonus is immediately removed. Reducing the overall map size is another opti3 comments 71 views last activity
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If I were a developer of this game, I would create a skill check screen notification for deaf users They didn't even know there was a skill check notification sound in the first place, so no one complained25 comments 321 views last activity
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[This post used a translator] Now if a survivor doesn't act for a long time and a crow flies overhead, Survivors can pass through every other player until the crow disappears0 comments 21 views last activity
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1 comments 31 views last activity