Vigil Reduces Status Effect Durations More Than Intended
SUMMARY OF THE ISSUE:
PLAT FORM: PC / steam
STEP BY STEP INSTRUCTI ONS ON HOW THE ISSUE OCCURED:
Description:The Vigil perk is currently reducing the duration of all status effects—including Exhaustion—more than intended. This behavior differs from both the live server's previous mechanics and the behavior observed in the Public Test Build (PTB).
Expected Behavior (from PTB and previous mechanics):Vigil reduces status effect durations by dividing the base time by 1.4Examples:
- Exhaustion (Sprint Burst):
40 / 1.4 = 28.57 seconds - Sloppy Butcher (Mangled/Hemorrhage):
90 / 1.4 = 64.28 seconds
This formula was applied consistently in the PTB.Sprint Burst’s cooldown was correctly reduced to ~28.5s, and Sloppy Butcher effects lasted ~64s.
I’ve attached a video showing the PTB behavior for reference.
Current Behavior (on live servers):It appears Vigil now reduces durations by multiplying them by 0.6 instead of dividing by 1.4.Examples:
- Exhaustion (Sprint Burst):
40 × 0.6 = 24 seconds - Sloppy Butcher:
90 × 0.6 = 54 seconds
That’s a 66.6% reduction, which is far higher than the intended 40%.
Question:Was this change intentional?
VIDEO: https://www.youtube.com/watch?v=UnCzPd3jxzI&ab_channel=DStrike ← PTB
PLAYER LOGS:
- Player logs are required from PC players only.
Comments
Could you please attach the logs?
To find them:
Thank you.
Please confirm if this is the correct log file you requested.
I believe Vigil stacks, was this just one person running Vigil? Or several? I don't think it should stack at all.