pvq
pvq
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Hello Behaviour Team, I would like to provide detailed feedback on Dead by Daylight from the perspective of a player who plays both Killer and Survivor roughly equally. This allows me to observe the gameplay experience and balance issues from both sides. 1. Early Philosophy I can empathize with Matthew Côté’s early philosophy. The original idea was that a Killer should not be excessively opp0 comments 51 views last activity
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I’m seriously pissed #########! Pretty much all the pallet loops are double pallets, and every jungle is busted as hell. Whoever designed this area, come out — I ain’t ever forgiving you! Bring it back to how it was at launch! How the hell can a survivor even lose here? Just drop pallets brainlessly and you win — how could they possibly lose?! That’s insane! And why the hell do I have to get stu3 comments 51 views last activity
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Its too strong in now live server. surviver's plays is very well, Particularly chasing. Now, the UI display allows any survivor to take the best action at any given time. Therefore, the killer's chances of winning depend on how quickly he can end the chase. However, FOG VIAL has too great an effect on special attacks that have a large gap. For example, Nurse's blink attack and Bright's charge a3 comments 71 views last activity
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I would like to raise an issue regarding the system that allows killers to force a match to end if no generators have been repaired within the first 10 minutes of the trial. Yesterday, while playing Survivor solo, I went up against a Michael Myers who brought the Scratched Mirror add-on and had specifically chosen the Treatment Theatre of the Léry's Memorial Institute. He was also running the "S1 comments 51 views last activity
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I am keenly aware that the game balance has collapsed critically since the implementation of the survivor's behavior display visualization. I've been playing mainly as a killer, but I've started to lose to survivors who are clearly less skilled than before. In other words, it must be said that the quality of opponents has deteriorated because the definition of winning and losing has been over0 comments 21 views last activity
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It is futile to consider anti-camp as the main axis. Because in the current environment, strategic camps and tunnels are essential for killer players to win. If you don't, your rating will drop and you'll have to line up for a more boring match, but since it's a competitive game, it's unfortunate for both sides to have a clearly inferior opponent, and above all, it's putting the cart before th0 comments 31 views last activity