hastarkis
hastarkis
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- hastarkis
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I have corrosive cube with splatter addon and if someone dies bc of splatters the tag says "defense deleted". As if there was a trap I removed or as if this kill is from prev version of the outpost (it's not). Technically it is correct (I guess?), the splatter spot was deleted, yeah, but not by me. The corrosive cube is still there. It wasn't deleted in any way. I'm not sure whether it should0 comments 31 views last activity
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So I raided couple outposts after the update and gosh it's good. I got 600+ (!!!!) synth from one outposts after several deaths and 300 from another where I didn't die at all and just cleared all traps. No acid pits though so I'm not sure about those but, oh, it feels waaay more rewarding now. How do you feel? Is it good? Is it not enough for you? Maybe1 comments 51 views last activity
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As far as I'm aware PainRes has 4 tokens now and looses one every time a survivor hooked for the first time. But in our games gens explode more than they should? Second stage - explosion. More than 4 hooks in total - explosion. In private game we weren't able to reproduce this, no tokens lost on second stage. I'm going to create a report and I'm confused there's no report from anyone else yet. S3 comments 541 views last activity
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So before the patch holocubes could be spotted by red mark on crosshair and by character automatically rising sword in a lunge distance. Holocubes are classified as traps and this behavior fits it. Now there's no crosshair red mark, no sword rising and spotting holocubes is trickier task than before. Especially with perfect picture mod. I'm not against that solution but I didn't find anything a1 comments 31 views last activity
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Pretty everything in Russian language have an old translation. Purple medkit has 32 charges, endurance for 8 seconds, 12 charges on addons, and so on. Pretty all addons have old translation. Dead Hard says "becomes active after you unhook survivor [i.e. other survivor, not you] or unhook yourself" while it should be "someone unhook you or you unhook yourself". Overcharge says about 75 to 200 re0 comments 81 views last activity
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Several replays were bugged for me in this way: https://youtu.be/aTEttlTFHNg After death I was trying to skip to the next event (E key) but progress bar jumped to the end and whole replay broke. Other time ANY key looked like "play" arrow and replay refused to start, my game froze and wasn't responsive in any way, alt-tab didn't work and I had to hard reset my PC. Anothe0 comments 1 views last activity
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Currently I have over 500 raid attempts on one of my outposts and only 10-20 on my newer outposts (where replay feedback is more important for me since first outpost is doing great). My replay station is bugged now but even without the bug I don't know how can I find those 20 replays among 300-400 replays from another outpost. I'd scroll forever and then scroll again because after every watch you0 comments 1 views last activity
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I saw same report but it was posted during open beta so I'm here now for the release version. I have TONS of replays from one of my outposts and neither I can see them nor I can find replays from my newer and less populated outposts (where feedback from replay station is more important). Moreove, it says I don't have MY replays available even tho I did several outposts (and you can see the map tr2 comments 1 views last activity
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So I've just put a bug report about wrong translation in my native language and there's smth interesting here: This is the original description from patch notes: And here's in-game description of same perk which I translated from my language: Background Player: The perk becomes active after you've stood still in TR for 150 seconds without chase. While1 comments 141 views last activity
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I've been here for 2,5 minutes now and I CAN'T LEAVE. The game needs time to load all new replays, ok, but why can't it do that without me? I'm in fear to touch replay station earlier than several minutes after entrering the santuary now to not stuck here. It's faster to close the game via steam button and load it again than wait for replays. Please, le0 comments 11 views last activity
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I was this day old when I figured out that event portals really re-spawn (not like old one dissapear after some time and new one appear instead - it's technically the same portal) and Plague seems to be able to infect those portals. So playing against Plague you have real chances to get infected by delivering void energy. I don't think it's smth truly unintended so I don't post it as a bug but I5 comments 121 views last activity
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Knock Out used to give a notification down right, just like Thana does. Recently I got a game vs. slugging Nurse with this perk and the only notification I got was top right (explaining blindness effect). It faded away 2 seconds later. I missed it, of course, because visual effect now isn't really noticeable. I don't know if THAT's a bug, but I found earlier discussions and that's good if it's c1 comments 32 views last activity
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So Knock Out used to give a notification down right, just like Thana does. And just now I got a game vs killer with this perk and the only notification I got was top right (explaining blind effect). It faded away 2 seconds later. So there's no visual effect now, not like it used to be at least (only a little dark thing at the edges of screen) and I was thinking it could be some power addon or2 comments 51 views last activity
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1) It didn't count cooperative actions from my first game, stated as 0 seconds even though I did half of generator with other teammate. Somehow counted my actions in two other games. Maybe because I restarted the game ("error: unknown error" in SWF lobbi made me restarting). But right after that... 2) It showed me 1/2 for escapes challenge after I got hatch and came to the score board, but it's6 comments 141 views last activity
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I didn't think I'm able to see smth like that on PTB with all new features but here we are: 3 survivors bled out, last one was killed with mori. I don't know about others, but it was pretty fun game for me, we managed to complete several gens and got some points, and the Huntress sweated her iri hatchets off to get all of us (player said in chat that it was hard for them) so it feel kinda even.0 comments 61 views last activity
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So I reported incentives last time for me as a solo. Bonus randomly wasn't applied, it wasn't about different incentives before and after the match (it was 100% both before and after), it just was randomly denied. Here's the post. https://forum.deadbydaylight.com/en/discussion/345617/q-incentives-arent-applied-properly And now I have problems with SWFs. Different problems2 comments 61 views last activity
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I don't know what's the deal exactly, I saw couple discussions and could find only one or two fresh report so far (after incentives were brought back) - about anonimous mode, about SWF and about random denying. So here I am with my expirience because it should be addressed. No SWF, no anonimous mode. Solo q. I had 100% bonus before queue, I have 100% bonus after the game either. I got my points4 comments 93 views last activity
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Patch notes state this: This (as I understood) means: all perks that were unlocked (by shrine or lvl 40) will immediately shared with all characters on tier 1 (as if I made original character P1). There isn't any mention about shrine unlocking only or smth like that, it just says "unlocked Teachable Perks". And it says "Teachable Perks" both about shri2 comments 121 views last activity
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It's The MacMillan Estate - Ironworks of Misery. Shack gen, no repair prompt on one side. Other sides are ok, only this one is not working. Happend to me only once, so I don't know how common is this.0 comments 21 views last activity
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I had WGLF and was healing Jake from the ground. On the very end of healing process I heard skillcheck notification but Jake moved and skillcheck was automatically failed. BUT healing process was completed somehow. Just like when you finish gen 0.1 sec earlier than the moment you can hit skillchek so gen is completed but visualy explodes as like you failed. So Jake moved, I automatically failed0 comments 31 views last activity
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Midwich School, Nurse, 2d floor I brought a video of that. Feng was downed and stucked between the hook and lockers (not hiding ones) before I hooked Dwight. She wasn't pushed out like it always works (because basically she wasn't under the person on hook), and because of lockers I was unable to pick her up until the end of dying animation (maybe because of hook angle). Theoretically if Dwight w0 comments 21 views last activity
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Updated: turned out it's "Unlock 15 chests" in English while in Russian localisation it's "Open or search 15 chests", so looks like you can perfom either one or another action. Completely missleading. ______ I could be wrong with translation because I play game in different language but it's "open or search 15 chests" challenge in the latest tome (and generaly all "open and search" challeng5 comments 181 views last activity